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Endgame

Eurobricks Archdukes
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Everything posted by Endgame

  1. "As I recall, that was just for last minute training. It'd be suicide not to have 3 of your best men alongside you in combat."
  2. Programmed diversions, Huzzah! SpaceBattle was that thing I was repeadetly mocking Danny for in this thread - I subjected him to it first to see if he could find any bugs.
  3. "Briar...?" Nevron mumbles. "So he'll be here too..." Nevron turns to Karie, with an unmistakable steel in his voice. Despite this, he seems to address the entire party with his words. "I've had one bad experience with treason in my life. Please do not make me have another." The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 26 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 40 (+5**) Defense: 12 Health: 48/48 (+3*) Ether: 13/25 Gold: 108 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence, Mead Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 26 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 39 (25 + WP:13) Health: 38/38 (Basic Health: 5 + Level Bonus: 25 + Class Boost: 4 + Permanent Boost: 4*) Ether: 6/36 (Basic Ether: 5 + Level Bonus: 25 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1480 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence, Grand Tonic Arnulf Bishop (Shoker86) *Immune to Fragile!* *Encouraged!* *Inspired!* 30 yrs old male human Rogue Level 12.5 Power: 22 (12+9+1) Defense: 4 Health: 15/18 30/38 (7+11) Gold: 186 Equipment: Chromoid Drill (Dagger, WP: 9, succesful hits drop enemy's SP by 1.), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Cheesy Dagger (WP:8, Double damage to vermin), Topaz Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12.5 Power: 20 Health: 16/17 Gold: 120 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum x2, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "It would seem the end is near..." Nevron Utral, Level 14.5 Rogue HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Inspired!* *Encouraged!* 22 year old Human Rogue, lvl 15 Power: 21 (lvl 15 + WP: 6) Health: 20/21 Gold: 321 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead, Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine, Leather Armor (Bodywear, SP: 1) The plaque seems to be a directory for what lies in the base. Even The Stealer acknowledged it's semi-confusing layout, it would seem. There is one more line scribbled onto the plaque: "Base directories. This place was a maitnenance warehose before Masson did some remodeling, so the base's various halls aren't the easiest to navigate. Apparently the boss knocked down some walls just to make getting around easier." Arthur can't find anything that seems malicious with the terminal, besides the devilishly hard program installed on to it. There is a short description on the cabinet: The cleric groans as Arthur inspects the SpaceBattle machine. "Ohhh yes. Octavyn got a hold of a terminal and some - Ranar? Or was it Sodar? - technology and mashed them together. He then spent four months jury-rigging his own game onto it. Nobody has beaten the damn thing yet." The writing on the machine definitely screamed Octavyn. Maybe there was more to the gold-clad Admin then met the eye if he could make this... QM Note: SpaceBattle actually has no relevance to the quest's completion. I just had some free time and decided to create a diversion for all of you folks in Heroica - besides, all good HQs have arcade machines.
  4. No, just totally obsesssed.
  5. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 26 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 40 (+5**) Defense: 12 Health: 48/48 (+3*) Ether: 13/25 Gold: 108 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence, Mead Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 26 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 39 (25 + WP:13) Health: 38/38 (Basic Health: 5 + Level Bonus: 25 + Class Boost: 4 + Permanent Boost: 4*) Ether: 6/36 (Basic Ether: 5 + Level Bonus: 25 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1480 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence, Grand Tonic Arnulf Bishop (Shoker86) *Immune to Fragile!* *Encouraged!* 30 yrs old male human Rogue Level 12.5 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Chromoid Drill (Dagger, WP: 9, succesful hits drop enemy's SP by 1.), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Cheesy Dagger (WP:8, Double damage to vermin), Topaz Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12.5 Power: 20 Health: 16/17 Gold: 120 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum x2, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14.5 Rogue HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 15 Power: 21 (lvl 15 + WP: 6) Health: 20/21 Gold: 321 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) The party doles out the loot, each person getting their share from the chaotic battle. The Cleric manages to draw himself back up to full height, still leaning heavily on his healing staff. "Onwards, then." Stepping over the automatons' hissing remains, the party comes to a corridor. An odd terminal hums softly in the side of a wall, a wire sprotuing from its side. A door stand sot the terminal's right, the pahtway curving around. A plaque is nailed down to the wall in front of them.
  6. Know what I was doing during Karie's BSOD? Cleaning up after my dog in the yard. I wouldn't say it's huge, though. However, I do enjoy being able to simply sit back and watch the ammunition fly without having to do anything.
  7. Zakura, I believe.
  8. "Still in no position to fight, but..." The cleric weakly hobbles to his feet, using his staff as his crutch. "I feel good enough to walk now."
  9. However, if you go by base class, any Rogue who goes Black Knight is then pretty much finished as an example. :secptic:
  10. "Argh, thought Mac only brought 3. My bad." I take a bite out of a Big Apple.
  11. "...Mizuki, ins't chocolate poison to animals?" Shrugging and not really caring about the horses' well being at this point, I help myself to a chocolate chip cookie. I take small bites, speaking inbetween my nibbles. "I have no need for any of those apples - you folks can take your pick."
  12. "Got a good head on your shoulders, kid. Surprised you weren't upped a rank after that Foundation Day ball fiasco!" Round Eight of the Syndicate HQ Brawl >Arthur (Lightning) VS Magnus (back): Special Damage Confuse (Nothing happens.) >Arthur casts Blindnesss on Magnus (back): Success! >Arthur casts Sealing on Magnus (back): Failure! >Arthur casts Sealing on Magnus (back): Success! >Boomingham VS Magnus (front): Damage Meditate (1 ether regained) >Karie uses a potion on Arnulf (back) >Em VS Magnus (back): Miss >Arnulf VS Magnus (front): Critical Hit (8x2=16+12=28x2=56-3=53 damage) >Nevron VS Magnus (front): Shield: Mug (7x3=21=14=35x2=70-3=67 damage) Only the powerful Magnus is left standing. Its sensors crippled by Arthur's scrolls, the robot goes on the offensive, swiftly doding each and every attack thrown at it. However, both Arnulf and Nevron get a few good licks in. The battle rages on! "! ! !" Magnus, Level 44 Mechanical *Bleeding!* *Blind! 3 rounds remaining* *Sealed! 3 rounds remaining* HP: 537/1000 SP: 3 Immune to Confusion, Jinxing, and Frailty Specials: Quad-Dazer: Sweeps the entire enemy party with a blue beam of energy. All heroes lose 3 power, 3 max and current ether, 3 max and current HP, and two SP, regardless of SP or Row for the rest of the battle. All permanent stats will be restored when the battle is complete. Trident Turmoil: Cuts the HP of the hero who rolled Special damage, as well as the heroes above and below him in the battle order in half, disregarding row and SP. Rotor Manuever: Magnus rotates its trident around like a rotor, effectively creating a bladed shield around him. For the next 2 rounds he will Counterstrike. Specials decided by die roll. Passive Specials: Surge Protector: After magnus is under half HP, Magnus' surge protectors kick in, removing its weakness to Electricity. Drops: Topaz The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 22/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 9/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14 Rogue *Encouraged!* HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Encouraged!* 22 year old Human Rogue, lvl 14.5 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Nine of the Syndicate HQ Brawl >Arthur (Lightning) VS Magnus (back): Special Damage Critical Hit (13x2=26+25=51x2=102-3=99 damage) >Arthur (Lightning) VS Magnus (back): Confuse Hit (13+25=38-3=35 damage) >Boomingham VS Magnus (front): Critical Hit (11x2=22+25=47x2=94-3=91 damage) >Karie does nothing >Em VS Magnus (back): Shield: Triple Shot (7+12+1=20-3=17 damage per arrow - 17x3=51 damage) >Arnulf VS Magnus (front): Damage (Nothing happens) >Nevron VS Magnus (front): Miss The party continues to relentlessly bash Magnus's skull in. The battle rages on! ". . . @ @ @" Magnus, Level 44 Mechanical *Bleeding!* *Blind! 2 rounds remaining* *Sealed! 2 rounds remaining* HP: 261/1000 SP: 3 Immune to Confusion, Jinxing, and Frailty Specials: Quad-Dazer: Sweeps the entire enemy party with a blue beam of energy. All heroes lose 3 power, 3 max and current ether, 3 max and current HP, and two SP, regardless of SP or Row for the rest of the battle. All permanent stats will be restored when the battle is complete. Trident Turmoil: Cuts the HP of the hero who rolled Special damage, as well as the heroes above and below him in the battle order in half, disregarding row and SP. Rotor Manuever: Magnus rotates its trident around like a rotor, effectively creating a bladed shield around him. For the next 2 rounds he will Counterstrike. Specials decided by die roll. Passive Specials: Surge Protector: After magnus is under half HP, Magnus' surge protectors kick in, removing its weakness to Electricity. Drops: Topaz The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 39 (+5**) Defense: 12 Health: 47/47 (+3*) Ether: 22/24 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 37/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 7/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Encouraged!* *Immune to Fragile!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14 Rogue *Encouraged!* HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) *Encouraged!* 22 year old Human Rogue, lvl 14.5 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Round Ten of the Syndicate HQ Brawl >Arthur (Lightning) VS Magnus (back): Damage Critical Hit (13x2=26+25=51-3=48 damage) >Arthur (Lightning) VS Magnus (back): Critical Hit Critical Hit (13x2=26+25=51-3=48 damage) >Boomingham VS Magnus (front): Hit (11+25=36+5=41x2=82-3=79 damage) >Karie does nothing >Em VS Magnus (back): Special Damage (Quad-Dazer: Magnus is sealed! >Arnulf VS Magnus (front): Critical Hit (8x2=16+12=28x2=56-3=53 damage) >Nevron VS Magnus (front): Hit (7+14=21x2=42-3=39 damage) The party surrounds the mighty automaton, its abilities crippled by Arthur. The party goes ballistic on the machine, Nevron ending it with a slash from his rapier. The Automaton's chest plate splits in two, its metallic innards clicking and smoking furiously as it crumples to the floor. The small lights inside of it flicker and fade, joining its fallen Chromoids. The cleric wheezes out a compliment as he sees Magnus collapse. "Good... Good job, folks." Looking at the scene in front of her, Karie knew that there was only one encounter left in this nightmrish quest. One way or another, everything was coming to an end soon... Though she was quite nearly crushed under pressure and grief, she ferlt stronger then ever. The rogue felt ready to tackle a new skillset, but that would have to wait for the hall. Now... The Stealer of Senses awaits. The Battle Is Victorious! All heroes gain their respective amount of EXP. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 26 Paladin *Immune to Fragile, Sleep and Weakened* Power: 40 (+5**) Defense: 12 Health: 48/48 (+3*) Ether: 23/25 Gold: 38 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, Mead, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic, Milk, Emergency Essence Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 26 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 39 (25 + WP:13) Health: 38/38 (Basic Health: 5 + Level Bonus: 25 + Class Boost: 4 + Permanent Boost: 4*) Ether: 6/36 (Basic Ether: 5 + Level Bonus: 25 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1470 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Lens of Speed Reading Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x10, Remedy x10, Elixir x5, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic, Emergency Essence Arnulf Bishop (Shoker86) *Immune to Fragile!* 30 yrs old male human Rogue Level 12.5 Power: 22 (12+9+1) Defense: 4 Health: 15/18 (7+11) Gold: 186 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Emerald Hood (SP: 4, Immunity to Fragile), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2, Tricorne (SP:3), Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12.5 Power: 20 Health: 16/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect), Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "You all right, Private Regulus?" Nevron Utral, Level 14.5 Rogue HP: 11/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold, Remedy Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 15 Power: 21 (lvl 15 + WP: 6) Health: 20/21 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Mead (2), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Party Leader, please distribute the loot: Topaz 160 gold Grand Potion Nostrum Mead Grand Tonic Chromoid Drill: Dagger, WP: 9. This severed limb from the Chromoid still retains some power, allowing the drill to spin. Succesful hits lower an enemy's SP by 1.
  13. Nonono, something completely different and ten times more soul-crushing. You'll see it soon enough, although it has no relevance to the completion of the quest whatsoever. Also: X-Naut is supposed to be pronounced Cross-naut. Which makes Tec TEC Cross Cross. Or, Tec Double Cross.
  14. I sincerely hope you realize that not only are you possibly going to be butting heads with the master of the Harvester, Flipz, but also a freaking Endgame boss.
  15. Aaaaand I've had one of each to those. Back-to-back. Whoops.
  16. Is the man in my avatar Masson... or the Stealer of Senses?

    1. Dannylonglegs

      Dannylonglegs

      It's Guts with a wig!

    2. Endgame

      Endgame

      ...

      ...

      . . .

      WHAT

      HAVE

      YOU

      DONE?!

    3. Kintobor

      Kintobor

      Great, if we fail the quest not only will we not remember a thing, but Karie's going to go for a swim again. Yay.

  17. Without a proper gold gaining ability on any of those classes, the consumables you'd need aren't readily availibe. Thus, a good chunk of your overkill earnings would have to go right back into readying yourself for more overkill. It's a vicious cycle.
  18. But then he'd simply lose his gold gaining abilities to start with, and cease being a double rogue. Also, yes: More squishyness needed. Even I admit that 7 SP for an Assassin is too much.
  19. Oh, no, in the Invasion of Luosh.
  20. Well... The regret kind of made himself known there. And The Regret sure as hell isn't going to just stand idle and allow humanity to bask in the sunlight.
  21. "Yes, because blindly assaulting everyone on the road you don't like is not a crime. So, buh-bye." And with one precise arrow I pierce the horse's heart, killing it.
  22. Because such powerful artifacts were all intoruced at the same time, they went largely unnoticed. Thus, the solution is to equip every hero with a pair of overkill gloves! (Not really.)
  23. So the solution is to flood the market with overkill gloves? Not like immunity to Fragile is null in all situations without Overkill gloves.
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