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Chronszcz

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About Chronszcz

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    Technic
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    Creator 3 in 1 Castle

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  1. Thanks for the post! I haven't experimented with large baseplates yet. I might be misunderstanding what you are suggesting about the standarized grid for walls. Do you mean something like this?
  2. The idea is that you build modules at home and then bring them to the place where you would play a game (it's kind of like a GBC module). Building during a game would prolong the game and would not be fun in the long run. But you could detach explored modules and attach them again with some minor modifications if needed. Whatever suits the players' needs.
  3. It doesn't mean this idea is not worth pursuing. Even if one person finds this system fun then I would be happy my idea brought someone a bit of joy. Not sure what you mean by this not being MOCing or building. You literally build these modules with LEGO's and it's your own creation... I haven't played Dungeons and Dragons yet, but I imagined that people could build their own modules and then connect them into a big dungeon. Connecting new modules would be based on where the hero's go exploring and already discovered and "conquered" modules would be re-used for new chambers. The brick you are mentioning can't be put on a 4x4 plate because the handle collides with the stud under it. Unless you don't use a 4x4 plate as the "base" but then it becomes too fragile. But it would be compatible with this "standard" for sure.
  4. Yes. I know. None of which seems to be popular and in use on conventions. Maybe it's because the design or maybe making board games with LEGO is not a good idea... Anyway, I'd like to try out yet another, different design. I must try that plate solution you suggested. The 1x2 Technic pin bricks are only an option if you want to make a 6x6 tile. I want to be able to make 4x4 tiles as I find it the most optimal in terms of size. The whole game board shouldn't be too big and a 4x4 tile fits a minifig with accessories very well. In terms of rigidness - the idea is that you won't pick up the game board. The modules should be just attached if you expand a dungeon and detach the rooms and corridors that you already explored. They don't need to be strong enough to move the whole dungeon around. It is strong enough so the modules don't detach by mistake. You can still move all of them at once if you just don't pick them up. I can imagine that pins would give up anyway in that case. The new Lion Knights castle uses clips to hold all the parts of the castle together. Also, the design I'm proposing is actually two clips per edge on a 4x4 tile. I really do think it's enough. Try to build some modules and you will see :) Yeah, that's why I'm still holding on to the initial idea :)
  5. I fear that the friction on those technic axles is too high for such small modules. I also would like it to be fairly small so a 4x4 should be the minimum module. The workaround would be this: But the cost of such a module is greater than of a module which uses clips. I encourage you to build some modules with the clips. Try them out. Maybe you will love clips again :D
  6. Thanks for the reply! My early prototype was also using technic pins but I found that connecting and disconnecting the modules was very difficult. I know that clips break easily, especially those old ones. I built a couple of these modules and stress tested them and they seemed durable enough. I even used a couple as a stress relief toy. The way they connect gives a very nice feeling somewhat like popping a bubble wrap :D
  7. Hello I've been playing a lot of board games lately and I got an idea of making a board game with LEGO bricks. After a little research of the topic online it turns out a number of people were trying to acomplish the same thing. I haven't seen any that has my design for connecting tiles. I could imagine this being a fun thing at conventions if standarized (like the GBC or Moonbase standard back in the day). Anyway, here are some images: What do you think? Cheers!
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