I've been doing tons of refining to get some awesome renders with POV-Ray (LDD, LDD to POV-Ray) but I have one remaining issue. I'm currently using the Custom HQ Radiosity default from LDD to POV-Ray as this has given me the best-looking result. It's pretty slow but it does a really good job.
What I'm encountering now are "artifacts" or something in some of the shadows. I'm going to continue trying to figure this out but if anyone has any suggestions I'm happy to hear them. The general gist of what I'm rendering is a white sky sphere, no base plane, and three area lights (one pointing down, two pointing at the front). Thanks!
Here's the result: http://imgur.com/a/6mmxC
Here are the settings:
radiosity {
pretrace_start 0.08
pretrace_end 0.005
count 1600
nearest_count 20
error_bound 0.02
recursion_limit 1
low_error_factor 0.25
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
normal on
media off
}