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NastyPirate

Eurobricks Vassals
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Everything posted by NastyPirate

  1. Unfortunately a most important part is missing from LDD even with the latest update. I'm talking about the half cone wall 5x4 which is required for the cockpit. I had to improvise and use the 3x4 half cone, thus making it smaller but bearable. Other than that, all parts were there. Also LDD's latest "hide" function is a huge help for this set. Also the engine blue stripes are still missing so I had to connect two of them to reach the required length. The engine grating also required a custom solution. All in all I started the set from scratch in LDD and realized that it handles the angles and a bit better.
  2. Here it is. Just finished it! http://i52.photobucket.com/albums/g14/george_ts/Millennium Falcon - 75192_1.png
  3. Where do we get the 4.3.11 update from???????
  4. I am in the process of making it in LDD too. I had to do some tweaks though. 1. Some corner tiles aren't in LDD so I used a more "round" solution. 2. The blue stripes for the engine are also missing. The required size is longer than the max available. So I had to use a peg connector with the largest available and a smaller one. 3. The nose of the falcon which uses the hinge tiles, as usual, doesn't match so I had to remove the hinges to make it kinda fit. 4. The grating of the engine is not also flexible, so I had to use some smaller lattices and connect them together. Looks kinda neat. I will post pictures when I finish the beast.
  5. By shaders, I didn't mean shaders per se; just the newer technology in general. I really don't think nvidia will bother with just an application misbehaving, even more so now that LDD is no longer supported. I had also filed a bug report to nvidia, but same as you, no answer.
  6. I think it's LDD that needs to keep up with the new shaders implemented in Pascal technology, not the other way 'round.
  7. I'm afraid it's probably up to lego to make a patch to support the new Pascal architecture or something... but without support no future.
  8. Yes it's here: https://forums.geforce.com/default/topic/955163/?comment=5038342 Only me and the initial person have written in it... maybe if we get many they will notice.
  9. I don't think you should go to that extent using a USB graphics adapter. Since all the previous generation GPUs work properly, clearly it's an issue with the Pascal cards' drivers. I posted on an nvidia thread about it and we'll see. I was using LDD without the outlines until I discovered its existence :P
  10. Hello people! I'm having this exact same issue and had been bugging LEGO support about it until they redirected me to this forum! I'm using a GTX1070 by Asus and as soon as I enable brick outlines, the drawing gets messed up. Even if you only place a single large tile (like those at the base of the Eiffel Tower) the graphics get scrambled. I tried it on my work computer which has a really old graphics card but the issue isn't there. Has anyone found a solution?
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