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Everything posted by Void_S
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@kbalage, it's an amazing MOD! I saw a lot of modifications for B-model (Top Fuel dragster), but never thought that A-model can do that, and moreover - with a real wheelie! Personally, I used white rims + black disks once to achieve a kind of black disks with a white rim (like 41999). Talking about preference, I really do like a new livery, it looks more aggressive now and even I see some difference in the shape: Light Azure looks more roundish, whereas this Red-Black more flat and low. Just such a look. Also I'd suppose that this model needs a layout with two controls: one with a normal joystick but limited acceleration (~10% or even less) and the second with just one button: "Go!", off course with no limits and for sure with Fast mode enabled.
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Technic 2017 Set Discussion
Void_S replied to CM4Sci's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Agreed, and I still believe that four is a more correct number I tried to put them at the rear axle (2 per axle / 1 per wheel) - and it fits well! Well, we will see the truth soon... LDD attempt to reproduce this model is here (unfinished): http://bricksafe.com/files/Void_s/42069-extreme-adventure/42069 Replica.lxf -
Technic 2017 Set Discussion
Void_S replied to CM4Sci's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It should be a wheel (sorry, track ) hub that comes as a single part between the chassis and tracked attachments, allows some pitch and minimizes stress for the axles. -
Technic 2017 Set Discussion
Void_S replied to CM4Sci's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, 42070 is a very strange model in many respects, not only in engine size. Personally, I'd put L6 here, at least. By the way, 42069 will have V6 or V8, basing on the recent leaks. -
Let me raise a non-purists question - will be some lubrication allowed (as 3rd party thing or not)? Since it's about the speed now, the friction should be the worst enemy, I suppose.
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It's a great idea Zero Really, it's a kind of crawlers and trial trucks plague here (in a good meaning) that provided and keeps providing a lot of amazing and smart solutions like custom portal hubs, drivetrain optimization tricks and chassis reinforcement to get as much as possible torque. Another challenge will change the priority to speed and handling, so I can't wait for new and tasty inventions that could be added into the golden list of the best ideas. Talking about the points 1-5, I'd share my opinion: I think that it could be a track with a pre-defined length and a stopwatch that counts time (1/4 mile in X seconds ). + Plus one more idea: can we add a drag race trial as well? However you may gear-up a couple of XL-motors and it may be lighter than 3-4 L-motors... Return to center steering is a must thing, I suppose. It's not a truck trial anymore and speed is a new priority. RC units and Buggy motors may have about the same price as s-Brick, but provides much more power so must be restricted or moved into a separate class with very strong restrictions. Meanwhile s-Brick is questionable, I think, since the IR unit could be just useless starting a some range. Formula-E format looks very promising, whereas we may go further and add some other classes like 24h Le Man and NASCAR, for example. They are also well-known and all cars has the same shape and parameters.
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[AMS-1] Crawlify Your Set
Void_S replied to letsbuild's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That strongly reminds me 42029, but looks way better and even more solid and consistent! I'd like to say that your chassis just perfectly fits 8258-B hull. The masterpiece Damn... How could I decide which one is the best... You already ruined me -
[MOC] VW Golf GTI MkI
Void_S replied to damjan97PL's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's an awesome model! I really like the interior especially - it contrails the all needed parts despite the size. It's very close to Model Team precise, well done! Sorry for a little off-top, but I just remembered the craziest Franco Sbarro's modification of MK1: Sbarro Golf Turbo 1980 with a Porshe 911 engine (in the trunk) and RWD: http://www.4legend.com/2016/volkswagen-golf-turbo-sbarro-de-1983-moteur-porsche-911-turbo-de-300-ch -
@Rudivdk, it's great, wow! I'd note that you can also add a couple of liftarms and a rubber band around the LBG 4-L thin liftarm that rotates the linkage and get a "return to center lever" feature like in real cars (inspired by "return to center steering" assembly).
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[AMS-1] Crawlify Your Set
Void_S replied to letsbuild's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
In this case, you may: Use smaller wheels: Claas tires are big and heavy that add a great stress to a transmission. Personally I never use them without portal reducers. Use some tread and reinforce the cardans by winding of a thin part - right where your previous one had broken. This modification is allowed even for the most of trial challenges. -
[AMS-1] Crawlify Your Set
Void_S replied to letsbuild's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Try the portal hubs - you can gear-up your axles with them and reduce the stress for cardans. (or any other similar custom assembly) -
Technic 2017 Set Discussion
Void_S replied to CM4Sci's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, I definitely need to make some important changes for my LDD replica - it works even better and complicate that I supposed -
8886 PF cable issue
Void_S replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice observation, Zero (Zblj)! I faced the same situation recently, but didn't validate that it's a version-related issue, not just a simply bad contact. I'll double-check my extension cables once more. -
General Part Discussion
Void_S replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, the Gear Rack (24121) part in the right-bottom corner of the top side, nice observation! It definitely should be a part of a giant turntable.- 5,466 replies
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- Bionicle Technic
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Nope so far. Also I noticed that X-axis (steering) for the "race" layout is still inverted, as well as X- and Y-sliders (movement) for a new "precise steering" layout. I left them a feedback at their website, but suppose that so far I'll need to rebuild some MOCs (our just rotate my phone upside down )
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Beyond Technic
Void_S replied to DrJB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Only in case of a water tank TLG doesn't produce any military stuff, it's their rule. -
reducing noise xl motors
Void_S replied to itoero's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
...and made it authentic to a real-life car that also has such rubber isolation on the engine mounting points. So, it looks like a next step after disk brakes, McPherson's suspension, sequential gearbox, pneumatic engine and other advanced things that moves Lego MOCs closer and closer to a full replica or real-life vehicles. -
Hey! Did anyone else observe the same issue that the Servo is always inverted? It happens for the all sockets and meanwhile it works proper if I re-connect it to Sbrick or IR-receiver (I didn't apply the "invert" tweak nowhere). Other motors works with no issues, so I suppose that just the X-axis of Buwizz joystick is inverted.
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Technic 2017 Set Discussion
Void_S replied to CM4Sci's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
However I'm still waiting for 3x7 and 5x5 flat panels...