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This render offers a good perspective of how well (and not so well) the proportions turned out. Unlike my previous attempt, I did not focus hard on nailing the proportions and details perfectly. This time, I purposed structure to take preeminence in this project, and the details take whatever they can get within reason. From this render, the effect of this decision shows most in the legs. So details, in particular, look simple, but I am pleased with how nice they and the proportions turned out!
Designing the engine-esque Greebling took quite some time to figure out. Detail like this, most often involve illegal techniques or weak assemblies. Well, since I am building this walker as if LEGO would release themselves, I required of myself to avoid this. I needed the detail to work within system, easy to assemble, not use obscure elements, but at the same time, not look plain and repetitive (like some sets). Eventually, I managed to accomplish my goal and will share the detail of details later.


