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benonemusic

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Everything posted by benonemusic

  1. Hi everyone, Here is the POVRay version of our bookstore MOC. I successfully rendered it in the end, but my friend Stuart Roll, who taught the BrickFair Virginia 2014 seminar on LDD, kindly rendered this nice composite version using Nachapon's technique of making a composite image by rendering the entire model with and without the transparent parts.With Nachapon's method it took 1 hour and 45 minutes for Stuart to render this model. Stuart noticed that the LDD model was floating, because of a plate underneath the bookstore! So, here is our floating bookstore. Many thanks to all and I'm looking forward to continuing to use and learn LDD2PovRay! Floating LEGO Bookstore by benonemusic1, on Flickr
  2. Thanks so much for the reply and the link. After slightly simplifying my LDD model, I've rendered several versions now, and I'll post a sample or two shortly. My friend who taught the BrickFair seminar on LDD kindly offered to render the file too, and to share his suggestions. Indeed, when I changed some of the "Rendering" settings on LDD2POVRay, the rendering times became dramatically faster. I'll also try the "don't bevel transparent parts" setting too. This is very informative, and will serve me well for rendering next year's MOC, which we are already planning (and will have a lot of transparent parts!). Ben
  3. Great point. There is a stack of transparent bricks that must be highly difficult to render. I'll simplify the LDD model and let everyone know what happens. Thank you so much.
  4. Hi everyone! I'm a new user. I learned about Eurobricks last weekend at BrickFair Virginia, an annual fan festival in the U.S. There was a very nice seminar on LDD, and at the seminar I learned about rendering models in POVRay. So I set out to render the LDD model of our BrickFair MOC with POVRay. I've gotten very far, but each time, the program stops at 47% of the second rendering pass, regardless of whether I render at 720p or 1080p resolution. I've left the computer on overnight, and during the day, but it doesn't move past 47%. Could someone possibly help? (And if this isn't the proper thread, please let me know.) Here are the details. I have a Core2Duo E8500 CPU running Windows 7 64-bit with a GeForce GTX 560 Ti. I used LDD 4.3 to render the model, and LDD2PovRay 1.2.11.42814, and POVRay 3.7.0.msvc10.win64 I followed the instructions on this excellent tutorial exactly: http://triangle717.w...ldd/ldd2povray/ EXCEPT I answered "yes" in LDD2PovRay when given the option to start rendering the model in POVRay. (The instructions for what to do after entering "no" weren't clear to me in the tutorial.) Any suggestions for things to try, and test out? I saved the POVRay messages log, in case it has anything useful in it (in each case it ends with "Building Completed," and the valid bevel count. Many thanks, Ben
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