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Dr_Legoman

Eurobricks Vassals
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Everything posted by Dr_Legoman

  1. Wow, this is a great battle machine! I wonder, is it fully articulated? Legs, arms ,torso and all that? It looks stable, but I'm particulary interested in joint connections (for legs and arms) because I'm always searching for a new and better ways to make robots, mechs and exo suits more flexible (but still stable).
  2. I couldn't said it better myself. The design, colours and functionality ,everything is just perfect! I like the front bumper and how the vehicle looks from...well...all sides! It looks smooth but at the same time tough and durable. Keep up the good work J4ke
  3. I like the design very much, head especially, don't change it! I think I will "borrow" this design from you! Torso design was great in version 1 (I used something like that in few of my creations) but there was a problem with proportions to the rest of the body and head. I think now the shoulders lack bulkiness and they should be wider than this. If you can position the arm/shoulder connections to the sides of torso (like on my creation posted here for example) it should help. Keep in mind that shoulders must carry massive shields and weapons so it is natural for this heavyweight to have strong upper body. Legs are in my opinion well articulated and in good proportion to the rest of the body. Good job on design also. Here is my example of torso/shoulders/arms connections and proportions. This is just a suggestion of course. Overall, torso modification is the main goal on your droid design if you ask me but I think that will not be too much of a problem. The rest is OK. Good luck!
  4. This type of starfighter is mainly used to escort larger vessels, such as "Hammerhead" cargo-cruiser (already posted here) on voyages through deep space but can also be used on many other tasks if required. With its powerful thrusters and relatively small size it has great maneuverability and speed but despite its size does not lack firepower and therefore it's the best choice for escorting less agile and/or less armed ships. Armament is consisted of four twin laser cannons, two light rockets (for encounters with enemy fighters) and four large caliber cannons (for shelling of the enemy capital ships ). It is operated by one pilot and due to the importance and complexity of escort tasks only elite pilots are chosen for the job. Rest of the pictures will be viewable (I hope soon) on the http://www.brickshelf.com/cgi-bin/gallery.cgi?f=440459 Thanks for watching.
  5. Well, everyone has their opinion after all but please define "weird" if you think that (or any other) way. Usually SF is weird compared to reality so... Every creation will look better in real bricks probably but LDD gives you freedom in terms of quantity, scale, shape and color, and least but not last, it costs nothing! I don't know about the history of that "test dummy plate" brick and frankly that is of no importance to me. It could be whatever I wish (I mean that's the point of LEGO bricks, right? Creativity, imagination and all that). Why not serial number, license plate, model sign or some other type of code/mark? And I think it looks cool and gives the sense of human touch to the machines, the proof that they were created in our factories and it's a nice little detail on the exterior. Appreciate your comment. Cheers!
  6. @KielDaMan Well, I would like to create it in a real bricks, these creations and many others, but unfortunately I do not have appropriate bricks and vast library of shapes and colors provided by LDD. I think, even if I had all the right bricks it is not certain that It would look like this, because I’m using LEGO universe mode where I can pick every available brick without restriction, although many of them probably don't exist in production any more and/or some color combination that I'm using were never produced. But anyway, I would like to build it from real bricks, especially because I would like to know could it support itself because it lacks strong connections to the pilot (and everything is built around him so...). I have no doubt that 3 types (engineer, spy and gunner) will hold together but I’m not sure about the commander and heavy assault type because they are the two heaviest types of exo-suits and therefore puts more strain to the connection with the pilot. In any case, if I had the opportunity to do this for real I think that some kind of solution would emerge, with LEGO it is always like that, if you can't do it this way probably there is some other even better way. Thank you both for your comments, I’m glad you like it. I will add few more pics of each type (from different angles) on brickshelf today.
  7. These are the modifications of the exo suit that I created so far. There are five types and here are the details for each of them (from left to right on a group picture). 1.Heavy Assault Exo-Suit (Most heavily armored and weaponized, can sustain incredible amount of fire but not so agile, in fact it is the slowest and the most expensive type. It carries two types of (2 standard and 2 heavy) guns, plus one anti-aircraft gun on the top and four missile launcher pads on the sides of the cockpit. Can carry 4 additional spare rockets on the back. For the price it gives the most fire power and pilot safety inside of it. It is a energy consumer on a large scale so it is used less than a lighter (Gunner) version). 2.Spy/Scout Exo-Suit (No armor and limited amount of weapons (only two all purpose gatling guns), very vulnerable but extremely fast and agile. Also as there is virtually no armor and only vast sensory (radar dishes and such) equipment it is a low energy consumer. It has a lot of backpack accessories- tools, instruments and side arm weapons which can be used (while in suit) with two robotic arms. The robotic arms are packed on the sides (like two gatling guns) when not in use and are barely visible. Pilot has many useful information at his finger tips thanks to advanced helmet visor overwhelming with electronics and useful onscreen data. This type of exo suit is the easiest one for dissassembly. Spy can hide it in bushes and proceed to his target on foot if needed and later on come back and activate it again). 3.Commander Exo-Suit (Medium armor and amount of weapons (two standard guns plus plasma sword and a big laser pistol for use with robotic arms). It has medium agility and movement speed. High cost of production is compensated with the fact that this is the most versatile type of all exo suits. Good pilot protection plus robotic arms (controlled from inside) that can carry weapons and can be modified with additional tools (robotic fists can be detached from the arms and the arms can be upgraded with a rip-saw for example, which is a standard additional equipment on the back). Also, it has powerful antennae for communication and improved search lights for rescue operations, easier movement and detection of enemies at night, but due to all advanced systems this suit comes with high electric power requirements). 4.Construction/Engineering Exo-Suit (As it name implies it is used in variety of civilian and as support in military operations. It has no armor nor weapons, with advanced hydraulics for lifting and maneuvering everything from light/small to heavy/huge objects. Arms of the machine are directly controlled by the operator. In terms of money and energy cost this is the cheapest exo suit but because it can do almost any task it is very frequently used in many operations in the HQ or on the field). 5.Gunner Exo-Suit (Actually this is most commonly used battle suit due to optimal balance of fire power, armor, agility, speed and energy consumption. Also it has many useful accessories that soldier could need on the battlefield like spare pistols, saw, portable radio and so on. The armament of this exo suit consists of 6 standard guns which gives it a respectful amount of fire power and they are all of the same type and easily replaceable). Thank you for your time
  8. Thank you apemax! This is my bigest LDD project so far although I have several close to it in size (I'll post them here in the near future I hope). This massive ship (together with the cargo) is built from around 10.500 bricks and estimated value by LDD calculation is around 1.800 euros. In fact LDD couldn't calculate it untill I erased half of the ship by lenght and than added a price of other half. Glad you like it! Cheers!
  9. Vehicle is in my opinion the best, so I agree with few comments above mine about that except, although I respect your choice to go with simplicity, I would still add a detail or two on the vehicle, especially on the floor plates around the gunners, to cover brick "humps", but hey, that's just me. Keep up the good work!
  10. A great little machine you got there, more than enough details and all of them nicely placed. Well done!
  11. Thanks a lot people! Any comment, question, compliment, criticism, suggestion, advice is more than welcome! P.S. I've made some modifications to the ship hull (underneath there's a bomb compartment with unloading hatches) and few random details like twin cannons on the nose and so on. It's still work in progress, every day I add something new. I haven't been active for a long time and now my inspiration is running at full capacity! Here's a few new pictures of the ship (with background) but unfortunately because of the EB rules pictures are 800x500 (widescreen). Enjoy!
  12. Indeed that could be a problem, when you build something in LDD first, and you don't think about overall weight and connections between the bricks and later (if you have enough real bricks) you realize that it couldn't stay in one piece or it's extremely fragile. For that reason, in some future LDD versions I would like to see weight and connection strenght calculator/analyser (the main goal for LDD is to attract people to by real bricks anyway so this may be our common goal). But non the less, design flaws could be breached with some kind of improvisation. Very often when you try to solve some design problem you stumble upon an even better solution for your creation. As for me, I always tend to create a stable, solid construction, thus mentioned calculator would come in handy. Sometimes logic and imagination don't work well together but I always try to combine them to achieve an even better result,to make something smooth and attractive, but also with high degree of playability and functionality. By the way,thanks for the LXF file, I'll look in to it later. Cheers!
  13. Just amazing! I would like to see building guide for this beauty (it looks rather complicated),very unconventional use of bricks, angles and all...It has that SF feel to it. Well done!
  14. Robot (on the right side of the picture) is here only for scenery purpose and there is a newer version of it but I never found a time to post it here. That automaton is indeed one of my oldest LDD designs, although version on the picture isn't the oldest one. It's a third round of modifications I think. As for the suit, I made several types of it so I'll post the pictures of the rest here in this topic so you can choose your favorite
  15. @noname Thanks man, I appreciate it. Cheers! @Tim13 All my models are created in LEGO Digital Designer, if that was your question. I added background space theme later. If you have any more question feel free to ask.
  16. Interesting ship. Maybe I would add some details on the wings and elongate the nose just a little bit and that's it. Everything else is ok.
  17. I couldn't agree more! Only thing that I would change is a weapon on the side of cockpit, it's too bulky for overall design of vessel, maybe smaller one or completely without it would be better, but of course that's my opinion. Everything else is just great. A competitive creation 100%! Good luck!
  18. I'm glad you like it. LDD is my working platform because I have limited stock of bricks and in this case it proves better (for you ). Send me your e-mail on pm. Btw I apologize for the size of pictures, I'll keep that in mind in the future.
  19. Dr_Legoman

    Adder

    Interesting little ship. I like it! Box design works just fine for this creation,colors are ok and there's enough details.
  20. It's really a challenge to add something to model of such small proportions and not ruin the overall design. You could try something like this: If you like the modifications and you think you have all the necessary bricks I'll send you a html building guide. Cheers!
  21. @Legostein Thanks, appreciate your comment, direct links provided (just a small portion until moderator allows my folder on brickshelf), examine the interior and tell me what you think. http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead_1.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead_2.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead_3.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead_4.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead_5.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead_6.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__19.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__21.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__22.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__23.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__25.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__26.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__31.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__32.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__35.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__37.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__38.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__40.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__46.png http://www.brickshelf.com/gallery/Boris191280/Sci-Fi/p.s.s._hammerhead__54.png @Baylego I’m glad that you like the design and shared opinion with me. About the plans for the “real” ship, well, I would probably need a small fortune to buy enough bricks for this mega project (I have few mega projects smaller than this one, created in DesignByMe mode and LDD has calculated the cost of bricks from 300-500 euros!), but idea by itself is a good one, one that crossed my mind (during construction I’ve wondered how this ship would look like in reality) @KielDaMan Thanks a lot, any comments are good and welcome but the positive comments especially! About the picture, I was thinking about resizing it but with LDD pictures it’s always a gamble, because it’s hard to show every detail when everything kind a blend in one with another (except this one with background wallpaper), in contrast of real photographs where smaller resolution or size isn’t too much of a problem. For the color scheme, actually I’ve made up two armies, two sides in imaginary SF struggle, and all units on one side are using blue, light gray and white palette (Positron, good guys) and the other side is using black, red and dark gray (Darkblight, bad guys). So there are more units/creations than displayed here on the eurobricks and hopefully there will be many, many more in the future (if my imagination doesn’t run dry, although that’s not very likely to happen).
  22. P.S.S. (Positron Space Ship) "Hammerhead" is a Stellarius class cargo-cruiser, with great load capacity and solid firepower and armor. It's a most commonly used vessel for its variety of uses, from civilian (engineering) missions, evacuation, supply and troop transport. Although a massive ship, with its four powerful engines this class of ships is very fast, but not so agile, especially in the planets atmosphere, so it usually travels with an escort. It is primarily designed for deep space flight and quick deployment of troops and materials between far away planets. It has 6 crew members: Captain, officer/pilot, 2 gunners, mechanic, and electronics operator. Cargo can be consisted of wide array of weapons, machines, vehicles, spare parts, tools or whatever else is needed in given time. Pictures show two typical military units cargo arrangement. First is with infantry support vehicles (2 tow trucks, each with field cannons attached, 4 patrol bikes, 10 cyborgs and a maintenance bot) and the second combination of units is a heavier one (8 medium and 4 heavy exo suits, 10 cyborgs and 2 tanks). Cargo hold has enormous capacity but except that there's a lot of room on board: A soldiers quarters (with 24 units on stand by, waiting for deployment), crew sector with two gunners operation positions, also tools and parts for mechanic (who shares room with gunners but often patrols around a ship for maintenance so he does not need his own office) and four beds (6 crew members take turns in resting, depending on schedule). At the top, on the back of the ship is command tower, where captain resides, and second officer in command/pilot. Above them is an observation post, most commonly used while ship is on ground, for control of deployment of materials and units through its huge cargo door. Also there are two doors on the sides of the ship for soldier’s deployment. Landing gear is consisted of six landing pads for optimal weight distribution. Front of the ship, the "hammer" is bristling with sensory equipment, for surveillance, navigation, enemy and obstacle detection and so on. For defensive purposes, on the top side of the ship there’s 5 cannons distributed evenly across the hull (3 twin and 2 quad cannons for repelling enemy ships), on the under side it has 6 twin lasers (mostly used for covering fire during deployment of troops) and finally, on the left and right side, at the back (protecting the cargo door, and rear of the ship) are two twin cannons. For playability and easy access there are a several hatches and doors (shown on the pictures): Soldiers quarters can be opened in the middle to it sides, crew quarters and first segment of cargo space also. Second segment of cargo space already has a cargo door so it is sufficient for hand approach (should this ship exists in real time and bricks). Command tower has a door from behind. It took a lot of effort to build this huge model from blank page, with just few ideas, a concept in my head, but I think it was worth the time spent, and I’ve enjoyed constructing it (until LDD overloaded, when everything went slow motion, and agony began, too much bricks I suppose, but I survived it, ship too, and here it is ). For the first time I’ve used universe mode and freedom of colors and shapes it offers. Thanks once more to everyone who made it possible. The rest of pics (from this model and others) on http://www.brickshelf.com/cgi-bin/gallery.cgi?f=440459 Thanks for your time. ENJOY!
  23. LEGO in progress...constructing...please wait...

  24. Redcoat - "A day at the guillotine" By mcfarlandman - 3 points Bluecoat - "To much pink will kill you" By the Inventor - 2 points
  25. Wow! Where can I sign in for lessons? This creation is truly out of this world construction. The skill of some people know no bounds. Each time when I think "well that's it,every possibility with lego bricks are up,no more combinations and variations" someone surprises me. This is one of the best lego creations I have ever seen, if not the best. Beside the fact that I'm SF fan,the level of details and the magnitude of whole thing is incredible. When I first saw it I thought it's a official lego model or something from lego shows somewhere. However this is, once more, a proof that the lego is the best toy ever (although we all knew that).
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