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Natdude

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  1. In case anyone is interested I was able to isolate some of the audio signals. I used my webcam mic to record the sound from the toy, then I combined this recording with an inverted mp3 compressed version (so that the audible audio is cancelled out due to destructive interference). The resulting audio was then amplified and put through a low pass filter (just so that it sounds easier on the ears): https://bricksafe.com/files/griffn29/kek-sensor/kek signal examples.mp3 The first soundbyte is the select noise that masks the following audio signals, and the second and third soundbytes are audio signals that play (but are not normally audible) when a trade starts, and when trading a specific mission.
  2. Nothing so far. I'm still stuck on getting my computer to recognize the makeshift imput I'm intending to use to record the toy's sounds through the computer
  3. I am obsessed with the Kek Powerizer's "audio signals" feature (the one where it interacts with the TV show, website, videogames, etc.). I bought one to experience the feature firsthand but I am not confident that I will able to get it working even with YouTube recordings (for reasons that I will elaborate below), so what I want to do is at least record the noises made by the toy (reportedly 227) and maybe try to spoof the feature out of the toy on my own. Basically the audio feature works like this: the Galidor media has chirp like audio triggers built into the sound, they are a slightly different frequency from the regular audio and quieter so the commands are literally undetectable by the human ear but detectable by the toy. Unfortunately the same idea that makes these noises undetectable is the same one that makes these commands excised in mp3 audio compression so I don't know if the function is replecatable with even a Youtube video of the episodes. Now the toy is able to create some of these audio triggers, so I want to record these noises directly from the toy and then try and shift them around to create other triggers. I am requesting help on how to do this exactly?
  4. I recently disassembled a Kek Powerizer (I am a big fan of the audio signals feature and wanted to record noises directly from the speaker) and discovered that there is a leftover sensor inside the toy! First of all, this is a pic of all the electronics inside the toy and how they connect to the back of motherboard. All of the sensors appear to be custom made by LEGO specifically for this toy. https://bricksafe.com/files/griffn29/kek-sensor/IMG_20181110_120941767_BURST000_COVER_TOP~2.jpg Close up of the top left corner. Notice how the tilt sensor section of the board has four soldered contacts for the tilt sensor, but where are the wires? https://bricksafe.com/files/griffn29/kek-sensor/IMG_20181110_120838843~2.jpg/640x714.jpg Flip around to the back to see the tilt sensor (a little black cube with dots on top) connected directly onto the board. Unlike the other sensors, this one looks like it was prefabricated https://bricksafe.com/files/griffn29/kek-sensor/IMG_20181110_121014637~2.jpg/640x501.jpg Behind another part of the toy there are these four cut wires poking out... https://bricksafe.com/files/griffn29/kek-sensor/IMG_20181110_121149384~2.jpg/640x429.jpg Presto! It is another tilt sensor attached to the center of the toy. https://bricksafe.com/files/griffn29/kek-sensor/IMG_20181110_121633775~2.jpg This tilt sensor is much larger than the one the Kek Powerizer actually uses and (judging by the revision date on the board it) looks like it is custom designed like the other sensors in this toy. I bought this figure second hand and the original owner had no memory of the toy being modified (in such a way that the tilt sensor was replaced second hand) so I think this was done at the factory during the manufacture process. Just something neat to find unused hardware still inside this thing. I don't know what this implies (if anything) about Galidor or LEGO during this time but it sure is interesting!
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