M2m Posted February 1, 2019 Posted February 1, 2019 (edited) Quickly threw this together. My 1st python program. https://github.com/sttng/LDD Edited February 1, 2019 by M2m Quote
Equilibrium Posted February 14, 2019 Posted February 14, 2019 (edited) Nice work. And even though I'm not using any of these programs it inspired me to create such thing for a 3D Studio Max. So I wrote an importer and exporter for the geometry and since I was at it I wrote an XML import/export. So... the next logical step was to create a custom brick and test if it would work in LDD. But I'm not sure if I can post the result. Edited February 14, 2019 by Equilibrium Quote
M2m Posted February 17, 2019 Author Posted February 17, 2019 Some more progress. No textures or even color support. Not all parts work. Forget about flex parts. Quote
M2m Posted February 17, 2019 Author Posted February 17, 2019 (edited) Further update Things working: Colors of non-transparent bricks alot of bricks including rotation alpha channel (comes out of the box with renderman) Future (in no particular order): Transparent bricks logo on stud Textures better plastic material shader Edited February 18, 2019 by M2m Quote
M2m Posted February 28, 2019 Author Posted February 28, 2019 Some more refinements on the program: Quote
M2m Posted March 2, 2019 Author Posted March 2, 2019 (edited) Some small updates: I got all parts working (except flex parts). So this also includes minifigs now :) Still looking on how to add logo on studs, textures, seems, and of course flex parts. Edited March 2, 2019 by M2m Quote
M2m Posted March 10, 2019 Author Posted March 10, 2019 Add support for Transparent colors and Multi-colored solid parts (that is parts which consist of 2 plastic molds - like the bold hair piece). I got internal groundwork done for texture support. Quote
M2m Posted March 16, 2019 Author Posted March 16, 2019 First success with textures - but is all really alpha stage Quote
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