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Showing results for tags 'winery'.
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It's been a while since I've done these kind of semi-diorama models, and thankfully I haven't lost all my touch. Despite "Winery" being in the name, I designed it to look more like a house and it functions as one for the most part as well, but I can assure you that this model is positively alcoholic!! ....just like myself ......(I'm kidding, alcohol tastes weird...) This model is designed to look like a sort of diorama built and glued on top of a round piece of light wood. But to be honest, I can't really tell if it's giving off that look. The build for the trees were inspired from Brother Steven's trees, but I altered some things to make the construction legal. Aside from the trees, there aren't much details on the back, other than some dried leaves and stone paths on the ground. Just wanted to keep things simple. (or maybe that's just an excuse for being lazy to add more stuff.) The only alcoholic part of the model. Which probably puts the alcohol content at 10%. (Mmmmmm... LEGO would not approve..) The increased base height allowed for a cellar to be implemented, but the walls still had to jut a couple of bricks above the ground and even then the wine racks still stick out by a plate high, which posed a challenge when building the floor above as it could have made the house too tall (which would look really weird) I always have the habit of just focusing on the exterior part and then shoehorning the interior at the last part, and that's exactly what I did here. It's probably dumb luck that the interior managed to turn out pretty nice, because I wasn't trying that hard (like going through 10 iterations, I only did 1). The raised kitchen floor was also another accidental idea which happens to work really well. The effects of shoehorning an interior to accommodate the exterior design can really be seen in this floor. The interior turned out alright, but the look of "there isn't enough of space, and I'm just trying to cramp furniture inside" is clearly evident. Although I do think the exposed wooden beams look kinda cool even if it feels a little stuffier. Welp that's about it. As a bit of an additional note, the model contains about 5,949 pieces and measures 60x60 studs. Only bricks in available colors were used, so it's buildable in real life if you have the parts (and instructions...) Even if it takes a bit more effort, it does feel sort of refreshing to have only used existing part colors when designing digitally. Link to Flickr: https://www.flickr.com/photos/exesandbox/albums/72157718139635096
Left part of the MOC: Casa De Flores Right part of the MOC: Tenotclaxcan Training (by @Faladrin ) -------- What is the point in having a huge vineyard if you don't make wine ou of the grapes? So next to the beautifull Estate, a factory has been set up to make the most delicious wine in the New World Inside, there is a bureau There is a small shop And ofcourse the factory itself. There is a small opening to the cellar underneath the shop. Rumours say it is due the giant that the Trador Wine tastes so delicious. ----------- Will be licenced as a large factory. The missing build to make Trador become a city!!!! It was an interesting build as I wanted to make a build that could connect my city with the part Faladrin build for Trador, so it can be showed together at Brickmania Antwerp Anyway, C&C welcome!
It seemed like a peacful night for Ulric, but.... Ulric dismissed the light sound he heard behind one of the lightposts, "It must be a rat." Before he could react, the unkown man had flipped him on the ground and had pulled his dagger out switfly. After hearing a yelp from inside, Bjorn called to several more guards and the burst into the winery.