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As a follow up to my earlier MOC SNOT-edge base tutorial, I thought I’d show these phases of building out ground terrain complexity. In this case I’m building a path through some sandy grass Starting with a dark tan plate blank slate! First up I added some olive green 1x2 plates to the surface. I covered up any visible joints between the underlying dark tan plates with the olive green. Also tried to create some random-looking patterns of connected green plates to represent vegetation. I put more of the olive green plates toward the front of the base since that would be closer to the camera. Also added some 1x2 dark tan tiles near the edge of the base to help ease into the second layer of plates. Left some blank studs nearest to the edge of the base to make that relief rise even more gradual. Next up I added some 2x2 dark tan tiles to the middle to represent walked-on areas of ground, and then scattered 1x2 and 4x8 dark tan tiles to start filling in large areas of ground. I tried to leave little 1x1 holes in the ground covering. Next up I dropped some 1x2 light bley plates into the ground to represent some rocks Next up was some 1x2 medium nougat plates Then I started to fill in those empty 1x1 holes with dark bley plates, coral plates, and dark tan tiles. The tiles help make the ground look more walked on, and the coral was meant to add some color! Finally, I added some round plates and tiles to the path area of the MOC. These were meant to represent pebbles on the path. The finished product. A lot of it ended up getting covered up with figs/tents. I was glad for the pops of coral color, as the whole thing looks a bit dark tan heavy! The dark tan helps the white of the tents pop more. For a future rendition, making the sunken road a different color (regular tan?) would have added some nice contrast. Anyway, hopefully this was helpful for someone starting out with building ground complexity!