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  1. 3d games evolved from wireframe models to textures, Technic had a similar evolution, first with studless beams, then introducing panels. Undeniably more realistic, in my opinion sets lost that distinctive Lego “touch”. In fact, where is the fun of making an effort to reproduce a certain shape with the available pieces if new beams and panels with every kind of dimensions, angles and curves are continuously introduced? Has creativity become a memory game in which it is mandatory to recall some obscure part because of the need of a premade design? While Technic builders seem to be in denial of their origins in favour of aesthetics concerns, System official sets and moccers embrace technical structures to support their biggest models. Cyclical patterns, I guess.