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Murdoch17 posted a topic in LEGO Historic ThemesNamed for nearby Fort Legoredo, the town of Legoredo City was first settled in 1867 by the people following the Union Pacific railroad through the West on towards the Central Pacific to create the First Transcontinental Railroad. Usually these towns die off once the construction teams move on, but this town didn't because of one crucial fact: Valuable veins of silver were discovered by the Construction crews in a attempt to tunnel through the side of Raindance Ridge. This new wealth happened to be right up the tracks (about a mile or two) from the City. The town continues to have a booming industry in the 21st century, with tourists flocking to the Wild West town and more recently, the reopening of the silver mines because of advances in mining techniques. The railroad still stops at Legoredo City, with a Native American reservation and the preserved Army Fort nearby. US 1870's LEGOREDO MODULAR TRAIN DEPOT This old railroad station was inspired by set 7594 (Woody's Roundup!) which I have named the Fort Legoredo passenger depot after the famous set number 6761. (Fort Legoredo) This railroad station was built in 1874 after the original station structure (built 1867) burned to the ground in late 1873. It was confusingly named Fort Legoredo at that time by the railroad in an attempt to persuade potential settlers that this land was protected by the army, when in fact the Federal government was planning on closing down the actual Fort Legoredo. (this plan was eventually gone through with, as the Fort ceased operations when it burned to the ground in 1885 and was not rebuilt) The station has since stood for 140+ years with only slight modifications, such as adding computer control systems to the upper floor in 1980 to control the switches and monitor train traffic to the still-active silver mines. The station also serves as the oldest building in the city and is featured heavily in tourism advertisements for the city and it's historical reproduction of the original Fort Legoredo. (the US Army base, that is) The station is modular, as the roof and second floor come off and the two side platforms come apart by means of Technic pins. This lower floor features two waiting rooms with a ticket office in-between them. This office features stairs to the upper floor. The upper floor features a vintage safe that is used to hold silver dust / nuggets that is still payable for a train ticket. The metal is weighed on the scale (seen next to the safe) to ensure it is the correct type. (Read: not fake). The newspaper contains the daily precious metals prices, so that is is fairly measured and properly payed for. Eventually a special train comes though the station and the dust / nuggets are exchanged for proper paper currency, with the expensive metal being shipped back east to Denver to be made into coins and bars. The anachronistic modern computer system was added in 1980 to control the switches and monitor train traffic to the still-active silver mines. 1870's LEGOREDO CITY This bank was partially inspired by set 10255 (Assembly Square) with BANK stickers from 70800 (Getaway Glider). The rear of the bank also has a modified safe from set 10217. (Diagon Alley) along with two bank teller's windows and a desk. This barber shop was inspired by set 6765. (Gold City Junction). The barber shop features two chairs taken from set 10246, (Detective's Office) along with a sink and cash register. This general store is supposed to be modeled after the one in set 6765 (Gold City Junction), but with updated parts and expanded collection of items for sale. The sign on top of the building is supposed to say GENERAL STORE in printed 1 x 1 tiles. Inside, we have a cash register and a not-yet-finished interior. This saloon was inspired by the bank in set 79109. (Colby City Showdown) It features a typical saloon swing-open door, a cash register, and several spots to sit down and order a drink. Being on a corner, much of the building is left to the imagination as I wanted to avoid lift away floors to keep with the vintage 1990's Western feel. This sheriff's office was taken almost wholly from set 79109. (Colby city Showdown) The rooftop cannon has been removed, and a sticker-based sign from set 7954 (Woody's Roundup) has been placed up there instead. The floor of the building has also been redone, and most of the odd colored part removed. The rear of the building features the sheriff's office and his armory, plus the jail cell with it's exploding front wall. The jail cell with the wall blasted out of it's normal spot. This blacksmith's store was heavily inspired by 2011 Ninjago set 2508. (Blacksmith Shop) I revised the colors scheme, removed the rotating rear wall, and added a holder for a future sign that will read "Blacksmith" via a custom sticker. The roof still folds open like the original set. US 1870's MILITARY TRAIN & 4-2-4 STEAM LOCO Let's start with the newest train: the 4-2-4 and the US Army train. This is a more realistic version of set 10254 (Winter Village holiday train) for all the train fans who don't like the engine. I added working pistons, and a more cohesive color scheme plus two more sets of wheels on the engine. This is a tank engine, and as such does not have a tender. The rotating Gatling gun you see here was taken from set 79111. (Constitution Train Chase) This horse car was originally a cattle car from set 60052, (2014 Cargo Train) but I've re-purposed it for my Army officer horses. These cannons are from set 79106 (Calvary Builder Set) and were placed on a generic flatcar. for transport by rail. This coach was inspired by set 10015 (Passenger Wagon), and features no interior. The jail car you see was originally from set 79111. (Constitution Train Chase) while gaining the styling of set 10015. (Passenger Wagon) This car has one play feature that is sure to blow you away: the back wall can be removed to get at the jail cell via the "dynamite" on the outside of the back wall. When pushed back towards the other end of the car, the rear wall pops out and the bad guys can escape! Here is the whole military train all put together. US 1870's PASSENGER TRAIN & 4-6-0 STEAM LOCO Next up, the modified passenger train which I have shown before on these forums, but has received a bit of a face-lift. This engine was originally modeled after set 7597 (Western Train Chase) with some design inspiration from the Disney train 4-4-0 (set 71044). The engine also features a piston set copied from my version of set 79111 (Constitution Train Chase) to keep it inline with the rest of my steam locomotives. The rear of the loco features a ladder to the tender-top, where the hatch to the water tank is found and also where the neatly stacked wood pile is located . These passenger cars were mostly inspired by set 10014 (Passenger wagon) but repainted red instead of green and with fancy part 30613 "Brick, Arch 3 x 6 x 5 Ornamented" on the end of the cars. I might be mistaken, but Ben Shuber may have been the one to inspire these coaches with his own red versions of set 10014. The end of my passenger train features this little four wheel caboose. It was designed after set 10015 (Caboose) with some features taken from set 7597 (Western Train Chase) The whole passenger train was inspired by sets 7597, 10014, 10015 and 71044. US 1870's FREIGHT TRAIN & 4-4-0 STEAM LOCO Since I turned the red 4-4-0 into a 4-6-0, the slot has been opened up for another "American"-type. Thus, I created Yellow 4-4-0 number 2, to go along with red 4-6-0 number 3 and green 4-2-4 number 1. As the red one before it, this engine was originally modeled after set 7597 (Western Train Chase) with some design inspiration from TF Twitch's "Humble Sapphire" 4-4-0. The engine also features a boiler copied from set 79111 (Constitution Train Chase) to keep it inline with the rest of my steam locomotives. This log car was also designed by my brother, and is quite ingenious for using set 60059 (Logging Truck) but on a train base. The logs are floating place, as they would be resting on the bottom of the car in real life. It was quite a pain to position them into place as seen here. The coal-filled gondola was inspired by a sub-model from set 10183, Hobby train. This vintage water tanker is a modified set 2126 (Train Cars) design with four wheels on the two bogies instead of two wheels stuck to the frame. I've had this model built since 2008, and finally used it for something other than a shelf-warmer. It was originally a gift from my father to go with my black-and-red class 7715 style train and is now at home on my Wild West layout. This caboose was inspired by set 10014 (Caboose) except this versions cupola (that's the roof top thing) is centered and is a bit bigger. Here is the whole train together. US 1870's WESTERN MILITARY - FORT LEGOREDO This is an updated and enlarged form of sets 6769 / 6762, (Fort Legoredo) with new parts and some modifications to the original set. These new parts include two cannons which oddly are missing in the original sets. I have heavily modified this model by adding Technic pins to hold the sections together, and by filling in the gaps in the wooden walls. The jail cell has also been enlarged and opened up for play-ability, plus a train platform had bee placed at the secondary gate for loading and unloading soldiers and equipment. The yellow flag is supposed to have this print: http://www.bricklink...35pb107#T=C&C=3 while the tan plates above the main gate are to have printed 1 x 1 tiles spelling out "Fort Legoredo". (which are sadly not in LDD) The back of the fort features the commander's office and jail cell below. I removed the originals set's trap door and enlarged the cell. The main gate has been greatly enlarged to allow for wagons to enter the fort. The secondary gate allows for rapid deployment of artillery and troops off of trains and into the fort. The commander's office is above the jail. I plan on adding a custom Confederate officer into the cell. Not much to say about this part... US 1870's WILD WEST MINI-FIGURES Commanded by General Buford Armstrong, the garrison at Fort Legoredo is ready for anything... or so they think! Just some local folks, including retired sheriff Woody, Jessie the cowgirl, the current sheriff (Rodger Walker, top row in black) two deputies (lower row), two ladies, and two citizens. Just some local folks, including a old miner 49er, a couple ladies, the honorable Mayor Peter Johnston (with white beard, lower row) and three citizens. The Blackheart gang is led by the genius gunslinger the "Man in Black" whose name is not known by anyone still living. Also he plays harmonica during raids, giving clues and help to gang members in code as he does not speak much. (lower, center) This gang features other criminals such as (top row from left to right:) "Sister" Sarah: she infiltrates the train at a previous station sometimes disguised as a Catholic nun. She then makes mental notes of where the valuables and safe are kept, and how many guards their are Tuco "the rat": This man puts ties on the tracks to stop the train, then blows the track behind it. He also can blow the safe door easily, no matter how thick the metal. He also knows most locks better than most locksmiths (just in case), and keeps a running table in his head of how much dynamite he has left to use. "Hot-Lead" Luke: He takes care of any guards (permanently) and relives the passengers of their watches, gold and and cash, with help from Sarah. "Smiley" Feared sociopath, and is said to kill the train men of each train they rob, though the bodies have never been found. he also makes sure no-one looks at the robbers as they leave or tries to be a hero. These hardened railroad men are as follows: Top: Tom Hardy; senior locomotive engineer and perpetually two weeks from retiring (or so he says) Joseph Barbara; station master of the Fort Legoredo depot, always punctual and runs through life like a well oiled machine Middle: E.S. Hawkins; division manager and a bit of a eccentric. Stops by the Legoredo station every now and then and demands a train be chartered to a fictional / impossible place (such as the ghost town of Grave Stone). He says he's serious, but in actuality he just likes to keep people guessing on his next sentence! Lower: Sidney Flattery, junior fireman of engine Number 3 and is very proud of keeping the girl running like clockwork. Alex; locomotive engineer of engine 3 and sometimes old No.1 when Tom Hardy is busy or unavailable. These Native Americans are of the tribe displaced by the US Army and the silver miners in the Raindance Ridge area back in the 1860s. They aren't to happy about that, to say the least, and they are determined to get the land back, even if they have to team up with the evil Blackheart Gang to do so! US 1870's MODULAR EADS TRAIN BRIDGE Here is my final design of the St. Louis bridge, commonly known as the Eads bridge because of it's designer, James B. Eads. It uses Indiana Jones roller-coaster ramps for the arches, which looks pretty cool. The bridge is nine tracks total in length and 19 bricks high from base to track. (this means about fourteen brick of clearance between arch top and floor, so some ships could pass through!) First, a little background info from Wikipedia (which is also where this picture came from): "The Eads Bridge is a combined road and railway bridge over the Mississippi River at St. Louis, connecting St. Louis and East St. Louis, Illinois. The bridge is named for its designer and builder, James B. Eads. When completed in 1874, the Eads Bridge was the longest arch bridge in the world, with an overall length of 6,442 feet (1,964 m). The ribbed steel arch spans were considered daring, as was the use of steel as a primary structural material: it was the first such use of true steel in a major bridge project. The Eads Bridge, which became an iconic image of the city of St. Louis, from the time of its erection until 1965 when the Gateway Arch was constructed, is still in use. The bridge crosses the St. Louis riverfront between Laclede's Landing, to the north, and the grounds of the Gateway Arch, to the south. Today the road deck has been restored, allowing vehicular and pedestrian traffic to cross the river. The St. Louis MetroLink light rail line has used the rail deck since 1993." This is a rough representation, as it is missing a lot, (I.E. no car deck, missing tunnel under downtown, and lack of the East St Louis ramp approach.) Here is the modular component, of which three of these big sections together via eight Technic pins (four per section) to make the whole bridge. The modular component of the bridge's design also makes it a LOT easier to carry as the whole bridge with the three sections weighs about 10 pounds total. US 1870's WESTERN STAGECOACH, TOWN CARTS, SNAKE-OIL SALESMAN VEHICLE, US ARMY CANNON CART + AMMUNITION WAGON "Come one, Come all! Gather 'round for a cure to end the all-too-common cold!" It may say "bait shop" on the side, but it really is a patent "medicine" store, where Anton Dewey Cheatum makes his own brand of lethal cures using rattlesnake venom, whiskey and his special addictive ingredient... one or two tastes, and you'll come back for more until you drop (dead). Usually this happens after he has fled town in his red wagon with the citizens hard-earned cash. This Express Stagecoach model was mostly taken from set 79108 (Stagecoach Escape) from the 2013 Lone Ranger theme. I removed some of the random colors to give it a more unified look, and replaced red with yellow as the main color for this stage while the rear baggage ejection feature still works as originally designed. Here we see inside the stage, with the roof removed and doors opened. The brown box on the roof is the safe hauling the silver miner's pay, disguised as a steamer trunk to fool bandits. These wagons are for my townsfolk and their businesses. The yellow crates hold various liquor bottles for the Saloon, and the other wagon is headed for the mine with TNT and a barrel full of Whiskey. This 1860's US Army covered ammunition wagon with cannon is inspired by set 6716 (covered wagon) from 1996's Western theme. The cannon can come detached from the wagon, and become ready for action very quickly. Revered among the west are the lawmen, the get-it-done type of folk, like Wyatt Earp, for example. This is the ride of not a single one of those type of men. The wagon you see here is the official Mayor's carriage of the town of Fort Legoredo. This wagon was used for the second though fifth mayors, with the first (the one who died before this wagon was delivered) being the only truly honest and good one in the bunch. He was pushed off of Boulder Cliff Canyon in 1872 by cattle ranchers for giving the Native Americans a fair share of the land they were owed in a treaty that was signed by all involved.... unfortunately, this mattered not to the ranchers. The next eight years and four mayors were full of lust, greed, bullets, and backstabbing. It wasn't until 1880 that a real era of economic boom and social change began in the Fort Legoredo area. (The snake oil delivery wagon, mayor's wagon and the two town wagons were designed by Baskerville bricks (seen at this Bricklink store here.) with some added flourishes by me.) WILD WESTERN STERN-WHEEL STEAMBOAT The captain of the Proud Mary is Thaddeus Sweeney, better known as "Old Man Sweet-tooth", for his habit of chewing saltwater taffy when the going gets tough and and giving candy out to the little children whenever he lands at small towns and native american villages such as Lone Tree, Nebraska, or Fort Legoredo, Colorado. He usually plies his brand-new-for-1872 stern-wheel steamboat up and down the Rapid River, with the Missouri River in Iowa at one end, and the the mighty cliff face of Showdown Canyon Springs at the other end in the middle of Colorado. Thaddeus is the only one he trusts to handle his ship, as he says the Rapid River is too treacherous for many newer pilots, as the wrecks that litter the shoreline prove. However, even Captain Sweeney admits from time to time that age is catching up to him, and he has been looking for a suitable first mate for the Proud Mary for some time. The name of the ship is the Proud Mary, after the Creedence Clearwater Revival song of the same name, as I figured it would be appropriate. The rear paddle moves around 360 degrees and simultaneously slides the gray piston parts in and out on both sides. WILD WESTERN RAILROAD TRUSS BRIDGE This through-truss bridge design was originally downloaded by me (I don't remember the name of the original designer who created the bridge) from the LEGO Factory / Design By ME page in 2010-ish and was never built in real life due to questions about it's strength. I came across it again while looking at my MOCpage account's older files and made it into the version seen above using newer parts and a longer frame quite a while ago. (and as to those original questions about it's strength: It's built like a safe, as I can pick it up with a single finger by the top..... just don't drop it, because the reddish brown parts won't survive the landing!) More recently, I revised the deck where the track goes to be able to take the RC track up and be able to put down 9V down more easily. (We run 9V trains at shows in Gateway LUG.) In short, the track is now more easily removable to become 9V, 12V, or even a road bridge. The bridge fits any of my trains, and should fit all official LEGO trains except for double stack containers such as sets 10219 (Maersk Train) and 10170 (TTX Intermodal Double-Stack Car). WILD WEST RAILROAD WATER TOWER This model was inspired by fellow builder @Pdaitabird and his water tower, as seen here on his Flickr page. I have re-purposed the model for my Wild Western town / railroad. The tower top rotates a full 360 degrees with the water pipe, allowing the engineer to pull up, get his loco full of (imaginary) water, shove the pipe away, and move on. US 1860's WESTERN SILVER MINE AT SKULL ROCK This Wild West model was originally LEGO set 79110 (Silver Mine Shootout) from the 2013 Lone Ranger theme. I added a more reinforced right wall and a real base-plate to support the model, as I know from experience it can be pretty flimsy if handed wrong. I also added the collapsing water tower from set 79111 (Constitution Train Chase) to the front corner as another action play feature. The model has also been heightened by five bricks to allow for regular train cars to pass through, but unfortunately it still isn't wide enough for custom locomotives with side-rods to fit through. (yet!) The natural rock formation (the skull) on top of the mine gives it it's name, and features a carved out section for two cannons to protect the mine, either from Native Americans wanting their sacred mountain back, or desperadoes looking to cash in on the (supposedly cursed) silver. You can see many more details on the mine can be seen in this topic. NOTES ON THE POST EDIT: 2/25/19: Added truss bridge and water tower LDD screenshots. As usual, comments, Questions, and complaints are always welcome!
Even if Astrapi silver lore promises to be incredibly rich, the excavation of the mine is taking longer than expected due to continuous water damages: usual mining techniques seem to be uneffective and traditional water pumps are completely powerless aganist the flow of water and mud invading new tunnels. For this reason Tristan Ribaud, the owner of the mining area, decided to organise in the offices in the future mine a meeting with representatives of several foreign nations, in order to promote technological exchange in minerary field, but also to extabilish new routes to unusual commercial partners. Samples of raw minerals and refined silver from the lore are displayed as partial guarantee of Astrapi underground riches, but the most valuable "goods" exchanged in this meeting are engeering solutions in mining business: infrastructures like Ribaud Canal, water pumps in Varcoastan mines, Maharajah's Foundry in Northern Mokolei Empire, or innovative techniques, like the "oculate use" of explosives in Argentia prospects, in fact, could be adapted to different conditions, terrains and enviroments in order tosolve problems, increase productivity and reduce material, but also human costs. The meeting was friendly, and a treaty for future technological cooperation was signed: with a bit of luck, Astrapi silver mine, but also different projects in foreign countries will soon be completed, overcoming obstacles that seemed insurmontable before. Political issues and reciprocal mistrust, however, will make everything harder, since a richer nation (and a nation with better mines is obviously richer) can afford a stronger army and could eventually invade its same helper! From left to right: Salleekan ambassador, a WTC representative, Tristan Rimbaud (from Oleon), a Mololei vassal and a Varcoastan officer. Vincent Leroy, designer of Rimbaud Canal, talking to a Mokolei vassal (with his bodyguard). Tristan Rimbaud with the Varcoastan and WTC representatives. A WTC marine and a Varcoastan pandur near to a cabinet of fine liquors... probably something dangerous! A cartographer presenting his job about Ribaud Canal. A miner receiving his salary. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- @Mesabi, I just realised that a treaty signed is probably more official than what we had agreed about, even if it won't have any real implication... actually I needed a reason to justify the presence of so many foreigners and why I'm so late building my mine; feel free to ask me to modify/delete something. I think there are no problems with the other nations involved, since most of them are not "in use" and, as I said, the treaty doesn't have any practical purpose; if it's a problem for somebody or for the rules, I'll modify that immediately.
"Whoa, steady girl," said Captain Anthony Genaro as he navigated his horse around workmen doing their part to ensure an uninterrupted flow of ore reached the surface and ultimately the smelters in Breshaun. Taking the utmost care not to disrupt anything, Genaro lead his horse towards Harold Kimber, whose black suit made him easily identifiable among a sea of workmen. As Genaro approached, Mr. Kimber turned around and cried out a traditional Oleander greeting. "Zeus, Poseidon, and Hades be with you Captain. I trust you had no difficulty in finding this place." "And may the gods stand by you, Mr. Kimber" replied Genaro. "And I'm not sure how anyone could possibly get lost. I must have passed five different carts hauling ore into town, not to mention the ruts in the road must be five inches deep from all the traffic." Genaro paused for a moment to dismount and managed to get his sword stuck in the stirrups in the process. After a few oaths and some assistance from Mr. Kimber, Genaro continued. "I've never been so pleased in my life, well, never so pleased by land, that is." "You're too kind," replied Mr. Kimber with a small bow. "And I'm sure you'll continue to be pleased once I show you last month's records. Come, they're in the stone structure behind you." Mr. Kimber continued to talk about the operations as they walked, mentioning "pumps constantly jammed with rock" and "veins that go on for miles," and though Genaro smiled and nodded at appropriate times, he was barely paying attention. But who could blame him? After all, his risky investment had paid off, he was just beginning to learn of the extent of his new wealth, and in a few months time, he would have enough doubloons to invest in new ventures. ________________________________________________________________________________________________________________________________ As always, comments and criticism are welcome . More photos are available on my Flickr. Overview Captain Genaro and the honorable Mr. Kimber Workmen extracting ore from a valuable vein. Workmen fill barrels with ore and rock to be transported to the surface.