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Showing results for tags 'ship limits'.
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As the men rowed out to the ship anchored in the harbor one of them questioned "why are we dressed this way again?" "we need to be dressed proper if we intend to procure a proper vessel" replied his mate "And we wil procure it with a handfull of men?" "thats the beauty of it ... Were dressed like officers they will think we are the new commanders that wont be on the ship till tomorrow!" <OC> This build is to raise my ship limits C&C welcomed
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Important reminder about ship limits and the MRCAs
Capt Wolf posted a topic in Brethren of the Brick Seas
Some quick reminders about some of the new ship rules in Era II that affect your ability to participate in the MRCAs: -Players start out with the ability to operate up to 10 ship levels in the MRCA. If you want to operate more than 10 ship levels, you need to purchase additional levels (see the ship licensing form). -Trade Companies start with the ability to operate 0 ship levels. If a Trade Company operates any ships in an MRCA, it must purchase the ship levels. -When purchasing additional ship levels, a small non-licensable build is required to explain or illustrate the transaction in some fashion. See here for an example. One build is required per entity per increase. *IF* the build meets the normal requirements, it *CAN* be licensed as a property. According to the Active Ship Summary spreadsheet, seven players have currently licensed more than 10 ship levels each. If they plan on operating all of those ships in this MRCA (both Adventure MRCA and Trade MRCA combined), they will need to purchase additional ship levels. Also according to the Active Ship Summary spreadsheet, no trade companies have currently licensed any ships. If they plan on licensing and operating any ships in this MRCA (both Adventure MRCA and Trade MRCA combined), they will need to purchase ship levels. See the About Ships thread and the Ship License form for more information on ship levels, ship level limits, and purchasing additional ship levels.- 33 replies
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- rules
- ship levels
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Ibn al'Sayeed had met with the Papadopoulos brothers at a small warehouse in King's Harbour. Here he would instruct them to go and recruit additional crew for the ships of the Montoya Estate. Luckily, King's Harbour, being a naval base, has a large number of sailors passing through, many of which would be interested in the favourable conditions the Montoya Estate could offer. Just a small build for me to increase my ship limits. It will be licensed as a small commerce in King's Harbour.
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- corrington
- kings harbour
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Governor Guilder sat at his desk filling out paperwork. As Eslandola's Secretary of Trade, he shared responsibility with Secretary of the Navy Monezterrell on various bureaucratic duties. "So much work to do with the naval reorganization" he thought to himself. "Thank Sol and Luna that Governor Monezterrell has been on top of his duties." Guilder scratched in an extra 'en' in 'La Raya Venenosa.' "I always have trouble with that ship name" he mused. "Yes, Monezterrell has done excellent work. Now I just have to submit the paperwork to the accountants. Supporting a fully functional navy is expensive business, but the trade routes must be secure." Guilder added up his figures. "Hmmm, yes ... ok, that looks right. Now to get this off to the treasury and disbursements..." His thoughts trailed off as he concluded the task.