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Found 4 results

  1. I created this modified Bucket Wheel Excavator some time ago, and I thought I would like to share it on this forum. After building the original BWE, I wanted to try to incorporate some Mindstorms functions into it. I managed to motorise all the active functions, using both an EV3 brick and motors, as well as some PF motors. Functions can be preprogrammed, or can be remotely controlled using an EV3 IR remote. Here is a list of the functions: Bucket wheel rotation and main conveyor belt - PF XL motor Lower conveyor belt - PF medium motor Boom arm elevation - EV3 large motor Lower conveyor swivel - EV3 large motor Superstructure rotation - EV3 medium motor Driving - EV3 medium motor Since I owned an NXT as well, I used it to motorise the small mining truck that was included in the set. There are also some LEDs that illuminate the 'work area', but they don't really do a good job, its just a nice thing to include. Here is a video of the excavator in action, as well as the mining truck (sorry about the poor resolution and bit rate): More info about the machine can be found here: https://www.us.lego.com/en-us/mindstorms/community/robot?projectid=3e125a5b-475c-4a4c-b3ed-e4b4f2192907 Let me know what you think of it in the comments!
  2. Hi i'm new , I was trying LDD for the first time today (after trying MLcad). I was noticing how the hinge tool apparently takes random reference points. My question is: how do I make sure the proper pieces rotate in relation to the pieces that should not rotate? I have a model that has several hinging sections and it's getting a bit tricky. I tried attaching the left part in the picture to the floor, but that doesn't seem to help. Also is it possible to temporary hide certain pieces? I also would love to get rid of the see through "base plate" that you start with. Thanks so much!
  3. If I remove this then everything is generated fine. rotate <20.000000, 0, 0> rotate <0, -45.000000, 0> rotate <0, 0, 0.000000> So how fix this file. Any idea ?? 3741c01_15.zip
  4. Hello all, Trying to rotate 35 degrees in MLCad. I know you can rotate on x, y, z but this is more of a "turn". Almost a pivot point on top of another part if that makes more sense. Thank you!