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Found 5 results

  1. (Mods, please note I wasn't sure where to put this, as it's a train / western / comic starring a few licensed Disney characters. Please put it where you think it should go!) In this thrilling tale of 60 miles-per-hour high speed adventure, the outlaw Blackheart Gang) switches a weapons-laden military train onto the same track as a unscheduled special, with disastrous consequences! See each sequence of this horrifying tale in colorized photographs and you too will ride the midnight train to Adventure! 7:07 PM - Denver Colorado: The military train pulled by engine 1 is heading out of the yard and onto the main line towards San Francisco. It is crewed by a small group of soldiers, plus fireman Samuel McGee and engineer Joseph W. Jackson. 8:00PM - Carson City, Nevada In another rail yard, the crew of the unscheduled special charter train pulled by loco number 3 is making sure the engine is spotless and ready to pick up it's party of potential railroad investors. The train is supposed to pass trough Fort Legoredo at 9:30 that evening, where it will let the military train pass by on a side track. 8:40PM - Fort Legoredo While making his hourly rounds, the station master of the Fort's railway station is ambushed by three Blackheart Gang members, and he is relieved of his switch keys. While trying to escape, he trips on an exposed rock and falls, where upon he is then shot dead. 9:23PM The switches are set for the freight train to fall into the hands of the gang, when a different whistle is heard from the other end of the track causing the bandits to hurriedly switch the tracks back to allow the special to pass by. 9:30PM With both train approaching the same switch at the same time, the gang works quickly to allow the passenger train pass by, but still diverting the convoy train. 9:32PM The engineer and fireman of the military train see what is about to happen and jump to the ground with the iron steed still powering on towards the switched track! 9:40PM The train reaches the end of the side track and derails, with steam and steel flying everywhere. Horses and cannons are sent scattered across the tracks, and the sleeping soldiers on-board will never wake again. 10:20PM After stealing all they and their horses can carry, the Blackheart gang set the steam engine to explode, then set off into the darkness. A posse rides out later that night from the local village to check out what made the explosion and they discover the gristly wreck. Meanwhile, out in the desert, the Blackheart gang begin to plan their next move. THE END Any and all thoughts, comments, complaints, and questions are welcome. This non-moving picture was shot on three 6 x 3 foot tables with a cell phone camera and no special effects... just so you know. Thanks for reading!!
  2. Brick Architect

    Lego Police Chase

    Hello! I've made a funny video based on the 60128 set: Police Pursuit. The Lego Police Chase Enjoy!!
  3. Okay this is another free build, I've made, my second actually, so I hope you all like it! Here it is: Deep in the swamplands of Nocturnus, was a treehouse built from two trees. The treehouse over looked small road used only by a few merchants who wished to shave time off their trade route. Inside were two croc warriors. Suddenly running up the road was a third croc warrior. He ran over to the tree house and scrambled up the ladder. “What is it?” Demanded the leader of the croc warriors. “A merchant wagon is coming! Two guards! They’ll be here ANY minute!” “Finally! Get to your posts!” barked the leader. The other two warriors scrambled down the ladder and concealed themselves in the swamp. The crocs watched silently as the wagon came nearer. Just as it passed the tree house the leader croc dropped a log held by who chains, it swung through the hole in the tree house floor and slammed into the wagon knocking it and the guard walking next to it into the swamp. The crocs in the swamp leapt out and attacked! The leader scrambled down the ladder and attacked the last guard, quickly killing him. Soon all the merchants were dead, and the crocs set about looting the half submerged wagon. Okay that's it hope you all liked it! Please feel free to leave any compliments and/or criticism.
  4. The party sits huddled together in a carmped, but elegant coach. The warm summer air drifts through the coach's windows as the Uland countryside passes them by. These six individuals were... The Party Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 27.33 Power Bonus: 0 Defense: 14 Health: 45/45 Gold: 127 Equipment: Sword of the Elven Blademaster (WP: 15 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x4, Grand Potion 3x, Nostrum, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.75 Skirmisher, 22-year-old male Human *Immune to Fragile and allPoisons* *Only Receives One Negative Effect At A Time* [ Currently in: Heroica Hall] Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 304 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: * Weapons: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Spider Leg (WP:8, doubled against flying enemies; spear), Stag Antlers (WP:10, grants Intimidation; halberd), Dauntlet Index (WP: 8, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), (Unsuitable weapons: Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Ammit (WP:6, Greatsword gains 5 Ether for each kill), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Stag Antlers (WP:10, Intimidation, halberd) * Artifacts: Headwear: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone) Bodywear: Heavy Armor (SP: 5, immune to Fragile; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators), Backwear: Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Handwear: Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Accessories: Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), (Unsuitable Artifacts: Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat) * Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), * Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass * Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, * Consumables: *Healing: Potion, Grand Potion x2, Tonic, Grand Tonic, Ether Core, Remedy x8, Elixir x3, Phoenix Essence *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia, Jinxy Juice, Tiger Balm *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, *Permanent Improvement: Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Mythril shard *Currency: Scrap Metal x2, Silver Ore x2 Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Cursed, Confused and Blinded**Immune toDarkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage*44 year old male human Alchemist Level 31 3/4 Power Bonus: 4 (2 permanent bonus+2 equipment) Health: 48/48 (7 base+30 level ups+10 class+1 permanent bonus) Defense: 4 Gold: 5 Equipment: Mythril Edge (WP: 60, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Blessed Amulet (Immunity to Cursed, accessory) Inventory: Twin Sai (WP: 10, dual strike, dagger), Ambrosia, 13x Mead, 11x Smelling Salts, 10x Nostrum, 150x Potion, 22x Grand Potion, 4x Health Core, 2x Elixir, 4x Phoenix Essence, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Beholder's Eye, Agni Bomb, Neptune Bomb, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Topaz (258 items) Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 32.25 *Immune Fragile, Weakened, Confused, Sealed, Dark* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 30 (+20 Steel Buckler, +5 Heavy Armor, +2 Warrior's Treads, +3 Flagpole) Health: 52/52 (+10 Knight, +7 Mystic Knight, +32 Level, +2 Chicken Drumsticks, +1 Warrior's Treads) Ether: 32/32 (+32 Level) Gold: 773 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior's Treads (SP:2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic, 2x Flame-Distilled Brandy, Ambrosia Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Hatchling Level 37.5 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* Power Bonus: +1 Defense: 8 Health: 60 Gold: 1408 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1). Misc.: Pickaxe, Shovel, Magnifying Glass, Grating Stone (2), Bright Polish, Teleportapple Name: Lind Whisperer Age: 21-year-old male Munchkin Class: Rogue Level: 1 Power: 4 Defense: 0 Health: 7/7 Gold: 0 Equipment: Darker Ethereal Deck (Playing Cards) (WP:5, throwing weapon) Inventory: Venom, Potion x2, Bedroll, Newspaper with Picture of Lupine(Quest/role-playing item), Ethereal Deck (WP:3, throwing weapon) Speeding down the highway, the party passes by inns and towns, nearly clipping other carriages they pass by in an attempt to make it to the Akrone Winery and Vineyard as quickly as possible. After three days on the road with their only stop being Bric'lin, the carriage finally comes to a swift halt on the road to Luosh, nearly tossing the heroes about. Outside the party can hear cursing as an armoured woman in armour opens the door for them to step out. "I swear to god, one of these days I'm going to kill that coach driver..." The party steps outside into the thick, humid summer air and takes in the Akrone Winery and Vineyard as dark clouds brew overhead. Behind the rows of bushes and grapevines, an old house stands erect, looking over the property. A few workers pick away, placing the berries and other fruits into baskets as another elf in fine attire watches them, her leather brown boots muddied from inspecting her vineyard. Turning around, she looks the party over, her eyes as blue as the sea. "Ah, heroes of Heroica, your arrival has been most anticipated. I am Sally Alicia Akrone, owner of the Akrone Winery and Vineyard, a Shadeux joint operation for the past five years. I hope your time with Lady Perin was bearable?" "Look, I don't got all day, Sally. The sooner you pack your things the quicker I can escort you to Luosh." Sally shakes her head. "Always on the go, Perin," she says dully, turning to heroes. The elf looks as if she's lacking sleep, and nervous, "Heroes, I have a problem, a big problem. My winery's been targeted by the infamous Alfendi Lupine and his gang of ruffians. I received his calling card about a month ago, with his intent not very clear. The manor's stocked with a variety of valuable items, most of which were my late husband's, but I've got a hunch he's after something more valuable: the vintage wine cellar. We collect and stock vintage wines, most of which are our own, but we have other, now defunct bottles in our stock. Every year as a token of goodwill, the Count sends out a bottle of our vintage wine, dating back about fifty years or so, to each of his associates, along with some other boons. If I lose that cellar, well... we lose our Shadeux contract. Of course, the thugs will most likely be after other valuables in the house, but if I lose the wine, I lose my company. Your job is to ensure that as little of my property is stolen, but if worse comes to worse, the wine is more important. Do you have any questions or concerns about your job or the situation at hand?" Sally crosses her arms, waiting for a response while Perin looks on with little interest. QM Note: Flipz, do you think you've got enough items? Welcome to Alfendi Lupine Strikes Again! As you can see, we have quite the mixed party here, with high level 30's interacting with a level 1. Check your stats, make sure their good, we'll get moving along soon. Lind, just as a refresher, to interact with anything, simply bold your action, like so. As well, there's a good chance I'll be away this weekend, so there won't be any updates on Saturday or Sunday, so I apologize in advanced if it takes a little longer than I anticipated to get into this quest's meat. Let's get this party started!