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  1. Name: Fort Arltrees Ownership: Squatter settlement founded by Tristan Rimbaud Location: El Oleonda, New Haven Sea Map: Mayor: Lieutenant Marcel Dubois (@Keymonus) Who can own property in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Who can freebuild in Fort Arltrees: Citizens of all the Empires, and the independent traders who call themselves "Sea Rats" Description: Fort Arltrees was founded as a small military outpost during the first El Oleonda Campaign. The nearest settlement, Fatu Hiva, was several hundreds of miles far from El Oleonda, and the Kingdom of the Light needed a stable foothold in the area. The fort was at first nothing more than a fortified camp with a few warehouses and a pier, a place where soldiers could rest and friendly ships could resupply. Located in a little bay on the North-Western Coast, Fort Arltrees is in a strategic position between the Carnite cities in the West and the Lotii settlements in the East, and also represents an excellent starting point to explore the northern part of the archipelago. The settlement is surrounded by a thick tropical jungle, but a nearby river -recently named River Rimbaud- offers easy access to the interior. Most of El Oleonda inland is still unexplored, but the recent expeditions have mapped quite well the surroundings of Fort Arltrees. The first expeditions in the interior confirmed a limited presence of other nations in the area -substantially some small military units hunting one another- and found a number of small native villages, likely inhabited also by indigenous people and early Lotii explorers stranded on the island. The jungle around Fort Arltrees is also spotted with large ruins, ancient roads, and a system of canals, likely remains of an advanced civilization. During the last months, the settlement has grown quickly: after the end of the first hostilities, the small tent camp surrounded by a palisade has grown into a bustling, large town. The first wooden shacks were soon replaced by large stone buildings, including a new impressive fort guarding the bay. However, small wooden buildings such as farms and hunter shelters are common in the outskirts of the settlement. Despite the fast development, Fort Arltrees is still a frontier settlement, where life is hard and can end with a sudden, violent death. However, thanks to the new, imposing fortifications, it is very unlikely that Fort Arltrees can be simply wiped out of history. War is raging again on El Oleonda, but everyone feels safe inside the settlement, and both businesses and services are rising. Outside the palisade, on the contrary, almost everyone carries a musket in everyday activities: the natives of El Oleonda are mostly friendly, but bands of both Carnite and Lotii stragglers still haunt the jungle. Even if the settlement has grown quickly, most of the future buildings are expected to be simple stone or wooden structures, and development plans are still focused on the basic needs of the inhabitants. Most of the residents are currently soldiers, hunters and adventurers, but more and more colonists are looking for fortune on El Oleonda. With the growth of the population and of the settlement economy, large stone builds have appeared in Fort Arltrees, and important urban development plans are ongoing. Outside the settlement, instead, most of the buildings are still simple wooden houses and small farms, often fortified against the bandits. More Information on El Oleonda: El Oleonda is one of the four main islands of the New Haven Sea region. Like most of the lands of the New World, it is largely covered by jungle and thick tropical forests, but grasslands, marshes, and a variety of other biomes are also present. The central part of El Oleonda is crossed by a range of rocky hills, one of the highest in the whole New World. The island is inhabited by several native tribes, each with its unique traditions and culture. Moreover, the abandoned ruins of an ancient civilization (imposing temples, canal systems, even large cities) are scattered all over the island, and often host the -far more modest- settlements of El Oleonda tribes. In 620, El Oleonda was the theatre of one of the major wars of the Second Era of colonization: tensions and fights between Carno and Lotus Empire quickly escalated into an open war. The Madrician Empires were soon directly involved in the conflict, with the military campaigns against the Lotii forces and the Lotii raids against Spudkirk and Jiangkai. You can find more about the first El Oleonda Campaign here or in the spoiler below. Garrison: 1 Company of Essener Totenköpfe El Oleonda Ragamuffins - local militia unit Builds in Fort Arltrees: Please post a link to your build and specify if licensed or not. Licensed properties: 37 Size for EGS purposes - Level 4 'Large Town’ Properties required for the next level Artisan: 10/8 Commerce: 14/8 Cultural: 7/2 Educational: 4/3 Factory: 8/8 Residence: 13/8 Royal: 0/1 Total points: 69/61 Notable Events: A fort in the jungle - Founding of the settlement, in February 620 The Battle for El Oleonda - The First El Oleonda War, started after the Lotii raid against Spudkirk The Seawatch Campaign - Military campaign of allied Madrician Nations (Carno, Corrington, Eslandola, and Oleon) against the Lotii forces on El Oleonda, started after the Siege of Seawatch and the Lotii raid against Jiangkai The Foreign Merchants' District - A new commercial district of the settlement, attracting several merchants from foreign nations Residence: Fort Arltrees Vicarage - medium Hotel in Fort Arltrees - small Tree House - small An Essener House - small Marshal DeQuesne’s Flat - small Homestead - large A mostly warm reception - small Forward HQ Corrington Expeditionary Force - small Tamish bothy - small Fort Arltrees brig - small Factory: Vin de riz brewery - medium Small Factory Sawmill - small Smoked meat for the Fort - small Candy Factory - small Smith’s Smithy - large Plantation: A'Chua's people - small Rice Plantation - medium LBSF wheat farm - large Mine: The mine at the World's End - gold mine Artisan: The Tavern - large Fort Arltrees Bazaar - large Mr. Shur's Lotii Curiosities - small Ship repairing workshop - small Rimbaud Aqueduct - medium Commerce: Sutler's shop - small Lighthouse of Fort Arltrees - medium Small Commercial Wharf - small Dress Shop - small Among thieves - small Fort Arltrees military HQ - medium The Altonian Commercial Mission - small The Ferrer Family Commercial Enterprise - small The Essener New World Trading Company - small Terraversan Commonwealth Rum-Runners - small Garvian League Guildhouse - small Miroslav Dobric's Trading Emporium - small Education: A Little Schoolhouse - small Fort Arltrees public school - large Art & Culture: Church of Hades - large House of the Ancestors - medium Gardens of Poseidon- medium Forts: Fort Arltrees - small Gatekeeper Point - large Unlicensed Builds (similar to EGS properties): Essian Reiterhaus - a small garrison of Essian light cavalry Other Freebuilds (not similar to EGS properties): Sweet, sweet rotten eggs - A sulfurous spring, somewhere in the interior Monsieur le Filon - Prospecting outside Fort Arltrees found a gold vein A patrol encounters a bear outside the settlement - an unpleasant accident Return to the Tyree'dee - Bishop François returns to El Oleonda Introducing General Hercule François - General Hercule François arrives at the settlement Adieu, mon général - General Hercule François is deadly wounded during the Battle of Seawatch
  2. Somewhere between Fort Arltrees and Seawatch, El Oleonda, January 623 Tristan stopped his horse and dismounted, immediately followed by most of his guards. Others, instead, remained on the saddle, carabine in hand. Even at the border of the main camp, the chasseurs were alert… a healthy habit, since any bush of El Oleonda seemed to hide a Lotii soldier or an angry native warrior. After weeks spent chasing the Lotii patrols, and so close to the territory of the fierce Daca tribe, a soldier could either be careful or dead. Curiously, Tristan had never met General Hercule François before. When the newly-appointed commander arrived on the island with most of the troops, Tristan was already scouting the hills with the light infantry. He had received new orders and fresh troops, he was appointed commander of the vanguard, but he had never been to the headquarters. Tristan, however, knew General Hercule François by fame. In the high society of Granoleon or Breshaun, he might have been known for his alcoholism, and several hastily covered scandals… but he was also a skilled commander, a cunning soldier, and a hero of the Juniper War. Despite the over elegant uniform, the ruff and the anachronistic porcelain cup, he was still the man who had broken through three lines of Corrish grenadiers during the Willow Ridge Battle… but, for Poseidon’s sake, a field chef was a little too much! As Tristan started to present his report, General François seemed almost more interested to his incoming lunch. It was an arrogant and frustrating move, especially considering that Tristan was just below him in the command chain… but probably it was just a calculated assertion of superiority. Screw that, they were not in a court or in a damned ballroom! He was sure that General François had carefully listened to all he had said- positions, numbers and quality of the enemy troops, location and inclination of El Oleonda tribes, important obstacles and landmarks- and that was the only important thing! Once more, Tristan didn’t regret at all leaving the motherland for the colonies… he could better serve the King far from the halls of Granoleon and their intrigues, and here the risk of smashing a nobleman nose was far lower! ———————— Just a little vignette, with a little bluecoat figbarf and some terrain. For the campaign purposes: this build links the vanguard operations with the advance of the main column, and provides our headquarters with the most recent intelligence. The rivalry between the commanders (@Ross Fisher, I hope everything was in line with your character) is just for story reasons, and will have no impact on our military operations!
  3. Breshaun, May 620, Le Bellan Renè Duchamp walked towards the Colonial Admiralty in Breshaun. Only one wing of the large building was already operative; soon, however, it would have become one of the most important administrative buildings of the New World, coordinating the activity of La Royale with merchant fleets, collecting the newly chartered islands in cartographic atlases, gathering and providing updated information about safe harbors and pirate raids... Renè, however, was there for a different reason: even the most enterprising and daring Oleanders must submit themselves to a certain ballast of bureaucracy. During the last years, the Rimbaud family had launched several ships, and some "administrative procedures" were required... in other words, piles of papers, taxes to pay and boring discussions with a row of officials! The correct term in bureaucratic language was "Request of authorization for setting up a commercial or military fleet above the limit accepted for private citizens", but the meaning of that was actually quite simple: an authorization was required for owning more ships, more sailors and more cannons. A little price to pay, but also a great success for the Rimbaud Family, that a few months ago only owned a little fishing boat! Well, this time paying taxes seemed almost a success... definitely something strange! I used a work in progress build that, likely will require a lot of time and a lot of bricklinking for completion, for my ship limit increase build. With Le Phénix, the Scamander and the Tartarus, in fact, I crossed my default ship limit of 10.
  4. Somewhere in the South Prio Sea, February 620 The chessboard was ready, and the pieces had started to move. After months of planning in the shadows, of deception, of hidden preparations, everything was ready… Tristan and his Raiders would soon have been once again in the heart of fire. The Scamander rolled gently, while the bow sliced elegantly through the waves. Every inch of sails was hoisted to catch the wind: after the departure from Astrapi and the short stopping in Lavalette, wind had almost been in their favour… a good omen or, more likely, a confirmation that the Eastward winds blowing south of Prio Island are almost perennial. Suddenly, a shout broke the silence: "Sails! It seems a Corrish lugger!" Tristan made a quick calculation, then ordered the helmsman to turn 30 degrees South. The mast of the other ship was lower, so they couldn't see the Scamander yet… better to slip unnoticed towards the destination, the mission was too important to waste secrecy so early. Huge forces were moving and, when the interest of the empires collide, it's far too easy to be grinded between them. Tristan Rimbaud was informed about the plan only a few months before, when in Charlatan Bay he was approached for the first time by a member of the secret service. The man approached Tristan in an alley of the port, when his escort soldiers were still behind the corner. He only showed Tristan a letter with a seal that any Oleander officer knew, and whispered an address before disappearing in a side street. Tristan's guards didn't even see him… nothing to say, that man surely knew well his job! Credit to @Bodi for this build The whole build; again, all credit to @Bodi --------------------------------------------------------------------------------------------------------------------- A new storyline has just started, this time in a joint storyline with other members of my faction. The next build is ready, and will serve also as my Cat A entry… I just need to wait tomorrow to have a better light!
  5. Keymonus

    Le Phénix

    La Phénix, belonging to Tristan Rimbaud since its very arrival in the archipelago, is a fast and versatile ship that played a role in some of the most relevant happenings of the last years: Tristan used it to move to different islands, to send emissaries or dispatches and to reach important social events, but also to bring a new platoon of soldiers to Astrapi, to reach Fatu Hiva and to support his secret campaign in Charlatan Bay. It is not a very elegant ship, but it's robust and has a capacious hold, useful both to host soldiers or to load goods. Armed with ten 12lbs cannons, Le Phénix can also face enemies at sea, even if it gives its best as a support ship. The ship owes its name to the wooden figurehead, depicting the mythical phoenix, phénix in Oleander. The glorious Oleander flag waves on the stern, near to the ship bell. Every man on board, from the captain to the last of the sailors, would give his life rather than furl the flag in surrender. The Captain, Tristan Rimbaud: recently appointed Count of Astrapi, re-integrated in the army with the rank of Major, he is quite an unusual officer. Not so concerned about uniforms or strict discipline, he refuses most of the privileges of the rank, such as the better food. He has personally chosen all the crew members, and his men would follow him blindfolded to Hades' Reign. "Captain on deck!" Captain Rimbaud is not so concerned about being saluted, but La Royale has it's conventions. The navigator defines the best route, while a sailor calculates latitude and longitude with sextant and chronometer. When your ship completely depends on sails, a storm or a long period of dead calm could kill the whole crew. The so-called "stormglass" could be used to forecast storms, rain, fog or good weather, with an accuracy of about 3/4. The mechanism of functioning is unknown, but a long list of captains that trusted flakes or "clouds" in the liquid and survived to the worst storm seasons is a very strong argument for the stormglass. "Keep the deck clean, make it shine!". This is not only aesthetics, this is a paramount: a dirty deck becomes slippery, and you don't want a slippery deck during a storm or a battle. Below the deck a sailor takes rest, eating a part of his daily rations. Most sailors don't like sauerkrauts a lot but, after this food was introduced by doctor Marcel Laurent, nobody has developed scurvy. A sailor peeling potatoes, during one of the daily corves. Kitchen is a simple brick structure, with fire lit in a sandbox, as far as possible from the ammunition store. The pot is suspended to prevent dangerous spills of boiling water: a capsized pot could cause horrible wounds to the cook. Doctor Laurent medicates the survivor of a shipwreck, while Master Sergeant Dubois, the officer commanding the embarked soldiers, listens his story: an Eslandolan trade ship was sank by a storm in Eastern Prio Sea, with no other survivors. The surgeon's chest, containing medicines and tools that every sailor prays never to see in his hands. The ship kitchen The cook and some sailors in fatigue uniform. Soldiers and sailors in battle uniform. Captain and officers. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I built this ship even before entering BoBS, but for some reason I never published it… I continuously changed details and minifigs, waiting for the right occasion. I'm quite satisfied by the result, even if sails and masts are quite rudimentary and helm wheel is in a weird position… probably I could do something about that, but since it is my very first "creature" I prefer to let it in this way.