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  1. Name: Puerto Desafio Ownership: Eslandola Location: Isla de Victoria, Prio Sea Map: Geographical Features: Mostly jungle on the inside, this larger island boasts an excellent natural bay on its south side at the Island's thinnest point. The north-east coast, however is very shallow, and rife with sandbars. The south-west coasts are rocky, but host naturally occurring groves of citrus fruit. In the center of the island towers a tall volcano that occasionally shakes the Island.Rumors: The Natives of this Island fear the deeper waters to the south. While they are more than happy to sail their catamarans in the northern shallow water, they refuse to do so on the southern coast. Mayor: To be determined. Trade Value: 105 (?) Town Bank: 0 Who can own property at Puerto Desafio: As in most Eslandolan settlements, people of all cultures are welcome to live in Puerto Desafio. Who can freebuild in Puerto Desafio: Anyone Description: The burnt out remains Mardier left behind have put this settlement in a crisis situation. A lot of effort are put in to take care of those that have been left behind, all their lives effort reduced to ash. The damage Mardier did against their own as they fled, left the first troops speechless, and the construction of a royal fortress was first priority when they arrived. At first it would serve as housing to the desperate, as they awaited the heavy bombardment guns. The fortress would serve as a base for the restorative works. The style of which the rebuilding will take are yet to be determined, but Eslandolan architects are hard at work on it. Others such as Mr Henderson, had already thought ahead and established a rum distillery, which came in handy to help motivate the exhausted troops to find that last piece of (cask) strength. Builds in Puerto Desafio: Please help us out by posting your a link to your Puerte Desafio builds in this thread. To easy the bureaucracy, it is nice if you mention which size it is. Licensee is Listed after the type of licence. Properties: 27/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town': 4 of anything. Residences: 4 small residences (4 points) Factories: 1 large (3 points), 1 small (1 point) Artisans: 2 medium (4 points) Commerce: 1 Large warehouses (3 points), 1 small (1 point) Art and Culture: 1 small (1 point) Educational: 1 small (1 point) Plantations: 1 medium Citrus (2 points), 1 small Kiwi (1 point) Mines: Forts: 1 Royal Fort (5 points) (1 out of 1 available) Troops: One battalion (90 men) of faction troops. Other Buildings: Vessels stationed here: Other related builds: Trade Value and settlement points may be inaccurate. I have counted as if they are licenced.