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Found 2 results

  1. This Space Police IV station (numbered 1138 in-universe) building is mostly from set 7498 (Police Station), except for the two fold out sections... those were my idea. The three ships are set numbers 70802 (two of these serve as patrol cars number 24 and 28) and one 70815 (displayed as prisoner transporter number 31. The main photo of Space Police Precinct 1138 and it's compliment of ships. The officers of Space Police IV station 1138 gather at the entrance for a group photo alongside Commissioner X (with red eyes) and his bodyguards. The whole model as seen from above while completely opened up on it's hinges. This section features the front entryway and staircase to the helipad level. The junk in the alleyway is from police raids / seizures. The lowest level is the lobby with chairs and receptionist desk, while the second level is for booking criminals and cubicles for lower ranking officers. (After booking, the criminals are either transferred out of to an asteroid prison somewhere in between Jupiter and Mars to await possible trial.) The third level is for the Police Commissioner X and his immediate subordinates, the detectives, while the fourth level is helipad / roof assess. This stairway module leads from ground floor all the way to the third floor, and features the illuminated helipad on it's roof. One of two stock models of set 70802, (Bad Cop's Pursuit). The fold-out weapons are quite well hidden compared to the prisoner transporters... but they are there! The two engines are OCTAN-brand fusion reactors. The car can seat one figure in the pilot seat. The fold-out weapons are normally quite well hidden on the patrol cars, in contrast to the frighteningly heavily armed drop-ships. My singular set 70815 (Super Secret police Dropship)'s hover pods rotate backwards to give the illusion of flight. (although I forgot to turn them before taking this picture!) One of the prison cells goes in the belly of the ship behind the rear door... today's prisoner is Kranxx, the former Black Hole Gang second-in-command. He is serving his six consecutive life sentences, or, in his species terms: he will be spending the next half-million years behind bars, still very much alive. (If you could call it that!) Background for the Space police version 1 -4: In the original Space Police, they were just that, a police force in space. They would round up bad guys and put them in jail to await trial. After the prisons became full and the Blacktron Wars got really close to home, they turned into a SPII, an army of police men & women ready to fight any battle any way that it took to win. After the war was over they were scaled way back in terms of power and influence. By 2007, the Space Police had been put under the control of the Universal Space Congress and turned into their third incarnation, which was basically SPI but more refined. Instead of throwing them in jail, they put them in stack-able, easier-to-maintain cyro-pods to await trial. Then the Black Hole gang (secretly under the sway of the Blacktron) arrived. They destroyed several SPIII stations, and sent many convicts free. Meanwhile, Blacktron officials officially denounced the Black Hole Gang and spread rumors of police corruption and gang / police cooperation conspiracy throughout the Congress via their agents. The SPIII were able to stop those rumors and put the Blacktron's plans in the spotlight, but at great cost. With Congress' eyes opened to the Blacktron's plan of severing the ties between themselves and it's only protectors - the Space Police- the congress gave everything they had to the police who then stopped the war by vaporizing the Blacktron home-world . Unfortunately, the all-alien Black Hole Gang led to some anti-alien polices to be installed in the Space Police, now in their 4th Incarnation. This has led to clashes between the Police and Alien Rights groups. As of January 1st 2214, The Space Police have made the Universe more like a military state under their control. Even the space congress unofficially serves them as payback for the SP saving the known universe in the war. Everyone officially denies it, but at the same time they know who pulls the strings and what will happen to them if they talk. Some people try to stop them, but they almost always disappear - another loose end severed. It is almost as if the Space Police had turned into the very thing they sought to destroy. THE END? That's all I have right now, and if you have any comments, questions or complaints, please leave them below. Thanks again for stopping by!
  2. I decided to turn Arkham Asylum (set 10937) into my town's police station by adding a back half to the building and a bunch more regular City stuff, not just Super-hero related items. It features a police car (inspired by the Taxi in set 76057: Ultimate Bridge Battle) and two modular-style floors full of normal police station stuff, from detective desks and the commissioner's desk on the second floor and dispatching center and jails cells on the first floor. Even a coffee machine is included in the break room! The top floor is supposed to feature a clock with this print where the blank 4 x 4 dish is: clock 4 x 4 dish link while the front of of the station is supposed to say POLICE PRECINCT in printed 1 x 1 tile letters above the front door. The rear of the station features the chimney flue for the fireplaces on each floor. The bottom floor features a waiting room with secretary desk in the middle of the room, with jail cell on the right. The left features a dispatching center and equipment locker. Also, next to the stairs is a "most wanted" board. The upper floor features the detectives desks with their computers (and coffee cups!) while the middle of the layout features the break room with coffee machine and table + chairs. The far left of the floor features a private office for the police chief. This car is inspired by the Taxi in set 76057: Ultimate Bridge Battle. The 80's style patrol car features a light bar on top and can seat one figure as the driver. The rear of the car features some pretty cool SNOT work for the trunk and rear brake-lights. I will be building this eventually if I can keep the costs down. Until then, here is the LDD file for the car and station: LDD file link I grouped everything separately in the file, so it should be easy to modify.