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3d games evolved from wireframe models to textures, Technic had a similar evolution, first with studless beams, then introducing panels. Undeniably more realistic, in my opinion sets lost that distinctive Lego “touch”. In fact, where is the fun of making an effort to reproduce a certain shape with the available pieces if new beams and panels with every kind of dimensions, angles and curves are continuously introduced? Has creativity become a memory game in which it is mandatory to recall some obscure part because of the need of a premade design? While Technic builders seem to be in denial of their origins in favour of aesthetics concerns, System official sets and moccers embrace technical structures to support their biggest models. Cyclical patterns, I guess.
Managed to fulfill several things I wanted to do for a long time with this new model. First thing first - built in blue. This colour isn't very common in Technic area - part variety is limited and some are harder to obtain. Next thing I wanted to get my hands on, after seeing wonderful James Tillson builds, are these new Technic panels. Bought a bunch of them recently and finally had a chance to explore the possibilities. Ended up using 15 smaller and 4 longer panels. Some shapes are just wonderful thanks to them. Last thing I wanted to incorporate were RC motor with SBrick. Model is medium sized and thanks to smaller battery box everything is well hidden. Thanks to that model has interior. Oh and controlling model with smartphone is horrible (worse than running after model with IR stuff). Need to find a physical controller. Model features opening doors and suspension. Rear is nothing special - RC motor is used as arm with two hard springs. The front is a bit special due to lack of space - it has torsion bar setup. More pictures on Flickr