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Found 6 results

  1. My First Entry into the Purist Minifigure Contest. - This entry is titled "The Empire" Bio's below! I hope you like them! R5-J2 Repair Droid This sleek black and copper coloured repair droid was stationed on the second Death Star during the battle of Endor. Built slightly larger than the Imperial R2-Q5 unit. Snow Trooper Snowtroopers are stormtroopers trained for operations in artic conditions and equipped with specialized gear to protect the against cold.. Snowtroopers were deployed from AT-AT vehicles during the Battle of Hoth and proved ruthlessly effective in their attack on Echo Base. Darth Vader Seduced by the dark side of the force the young Jedi Master Anakin Skywalker become Darth Vader and turned against the Jedi Order. As Dark Lord of the Sith, a master of the dark side of the Force, and one of the Emperor's most trusted servants he became the scourge of the Jedi and drove the Jedi Purge..   Scout Trooper Scout troopers, also known as biker scouts were specially trained stormtroopers of the Imperial Army's Stormtrooper Corps. They were used by the Galactic Empire mainly for reconnaissance missions. They had lighter armor than standard stormtroopers, allowing greater range of movement and flexibility out in the field. Emperor’s Royal Guard The Emperor's Royal Guard, also known as the Crimson Guard, , and under the Galactic Republic as the Red Guard, was an elite unit whose members served as personal bodyguards to the Galactic Emperor, only the most skilled soldiers in the Imperial Military qualified for the extreme selection process to join the Royal Guard.
  2. Previous: CDC2 CMF: socalbricks [Freebuild] Citizens of Historica Figbarf I made a whole post about a group of adventurers called "Cobold's Crusaders" back in October. I've made a few changes (more on that at the end) - everything in this post is now the new "canon". Enjoy! From left to right: KarsKingdom: Avalonia Race: Unknown Sex: Male Age: Unknown Height: 6’4” (1.93 m) Bio: A mysterious (if not “eccentric”) bounty hunter with tracking abilities that border on being supernatural. Little is known of his early life - what is known is that he was found drifting down a stream (on the verge of death) by the Valken family, who nursed him back to health. During his time on the farm, he developed an unbreakable sibling-like bond with their youngest daughter, Ayra. Records indicate that Kars would leave the Valken farm after a year (for "their own safety") and join the Avalonian military in the war against Raavage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit led by Cobold McTavish. After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) purportedly opted to surrender and spare both parties the trouble. It was during this time that he would receive the nickname "Silver Eyes" (as his steely gaze "cut like a surgeon's knife into your soul") and "the Bloodhound" (due to his uncanny senses). During the war, Cobold had become a mentor figure for Kars, who would gladly answer the call of duty when Cobold would form the "Crusaders" a decade later. With the group in desperate need of a medic, Kars would recruit Ayra to their cause, who was more than happy to help. Due to his personality, Kars has very few friendships/relationships. The few he does have are incredibly valuable to him, though. Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), proficient swordsman, lanky build hides surprising physical strength Hobbies: birdwatching (a hobby he shares with Ayra), tracking anything/anyone ("if you love your job, you will never work a day in your life") Personality: introverted, analytical, intensely loyal, socially awkward (has no understanding of sarcasm), hates people who are "picky"/"high maintenance" Cobold McTavishKingdom: Kaliphlin Race: Dwarf Sex: Male Age: 96 (48 in Dwarf years)Height: 4'8" (1.42 m) Bio: A dwarf of many talents, Cobold is engineer/chemist/toy maker from the Rakath Mountains. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Lord Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege within minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and Ulriq (a hulking refugee from Nocturnus). Cobold hoped the bombs would be used to bring down walls, and nothing more. Doing so would end a siege much quicker and save the lives that would've been otherwise been ground up by slow progress. Somehow, his designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus. They were used by Raavage's forces to devastating effect, who targets them at soldiers instead of walls. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a toy maker. After all that destruction, he decided it was time to pursue something creative. In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Wind”, led by one of Cobold's former soldiers Ulriq. Lending out their services to the highest bidder, they strike fast and disappear just as quickly (cleaning up any remains of their attacks). However, a few pieces of shrapnel have managed to escape their grasp. The evidence is clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Wind, and destroy every last trace of his creation. Having always had a "flair for the theatrical", the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his "lieutenant" Kars. Kars thinks it sounds "silly" - Cobold jokingly retorts that Kars is "no fun". Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support. Skills: toy making, master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength Hobbies: toy making, cooking, axe-throwing, military history Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (something tempered by his lieutenant Kars), intense guilt over past actions Ayra Valken Kingdom: Avalonia Race: Centaur Sex: Female Age: 26 Height: 7’5” (2.26 m) Bio: Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a single kick from her hind legs could kill a man - all the more reason for restraint. Some time before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and to "lay low") Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. Around the same time, Ayra began showing signs of the "Emerald Flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a cost of energy to the wielder. The more severe the wound, the more energy required. The magic could also be used to create impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. After this revelation, Ayra would travel throughout all of Historica, helping those in need. She would accept no monetary payment for her services, only being "paid" in food and lodging. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Wind and out of loyalty to her old friend. One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra to not voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. She also has several phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their "unique" proportions), are awkward swimmers, and prefer to have their hooves placed firmly on the ground. Though she will travel anywhere she is physically able to help those in need, Ayra also has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. Being so well-travelled means that Ayra has been to an endless number of restaurants, taverns, and inns all throughout Historica. As a centaur, she has a large stomach, with a large appetite meaning that she can take several items from the menu in one sitting. This has left her uniquely suited to being a restaurant critic, and she is currently compiling a book with her reviews. Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results) Hobbies: food criticism, bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom" Gerard Renwick Sinclair IIIKingdom: Valyrio Race: Human Sex: Male Age: 31 Height: 5’11” (1.80 m) Bio: As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales to tell. This has caused him to worry about being the disappointment of the family. Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them, seeing it as a golden opportunity to prove himself to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Gerard often butts heads with Kars, who has little patience for his complaints and "fussy" behavior. Due to his aristocratic upbringing, Gerard received a massive education, making him the team's resident negotiator, historian, etc. Skills: master fencer/sword-fighter, master negotiator, knowledgeable historian, knowledge of "aristocratic etiquette" Hobbies: wine-tasting, fencing, classical literature/art Personality: gregarious, obsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life"
  3. First of all, I'm a little sad that most of my custom figures - which I can assure you are much better than these - aren't eligible for this contest. But giving up? That's not the Jedi way. I present: My tribute to some of the Expanded Universe's most famous characters, in this case, straight from the comic series Tales Of The Jedi and Knights Of The Old Republic, and of course the KOTOR videogames. Because Lego still hasn't made yellow lightsaber blades, the old „green" ones were used instead. Picture 1 From left to right: Zayne Carrick - Darth Nihilus - Exar Kun - Darth Malak - Bastila Shan Picture 2 One more, with better lighting: Picture 3 Again, I swear this isn't the best I can do - I hope you still like it and get inspired to make your own Legends figures! We can always help and learn from one another, like true Jedi. May the Force[4th] be with you!
  4. Foxes Productionz

    [MOC] Stranger Things

    Hi Everyone! This is my Stranger Things LEGO Ideas set. Stranger Things is one of my favourite shows, so this was a passion project of mine, I spent a lot of time and effort into creating this set. While it was rejected from LEGO ideas and never made it onto the LEGO Ideas website, I'm still really proud of the end result and had a blast making it. Bellow follows some images of the project as well as a YouTube video with my commentary & more images. Another 10 images of my project can also be viewed through Flickr: https://www.flickr.com/photos/92629537@N08/albums/72157677687497238 Thanks for taking a look! I would love to hear and discuss any feedback, criticisms and thoughts anyone might have. Thank you!!
  5. LEGODalekbuster523

    LEGO need to hire CutTheKragle

    He has the right idea:
  6. Hi everyone, It's been a while since I've been on here, but I've been busy preparing and starting my new custom minifigure company, Phoenix Customs LLC, which took a lot more time than I had anticipated. Some of you may remember me from creating and sharing some decals on here (Dark Knight, Soccer Players, James Bond, and Assassins Creed, etc.), and I met and worked with many of you all here on Eurobricks, so I thought I'd share my first two figs for you to see what I've been up to. So, without further ado, here are my first two figures, and information about both. I hope you all like! Kinetic Man Here's my first figure. About Kinetic Man is a superhero that has the power to use kinetic energy as he sees fit to defeat his enemies. Based on the popular comic character! This figure includes: 1 MMCB Capes trenchcoat - Reddish brown 1 light gray LEGO cane This guy is pad printed just like TLG does. The Red Bird Here's my second fig: About When trouble strikes, count on Red Bird to swoop in and save the day! Based on the popular comic character! This figure includes: 1 MMCB Capes black cape This figure is professionally pad printed as well. NO DECALS or PAINT! So, what do you guys think? Would love to hear your feedback and comments below. Thanks!