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Found 51 results

  1. LucByard

    [MOC] Approach/Landing Pad 1

    Built at roughly 1/150 or 'Trophy figure scale', the 34x34 section contains an octagonal landing/approach pad. There are two taxiway exits, against which you can place additional sections to expand the build. The techniques used to create the octagon are the same as those used in my Blacktron Landing pad, as are the methods for the edging and corner shrouds to hide the gap. I was uncertain what colours to do the ground with. I was going to do green but thought that would mean 'Earth' and didn't fancy Lunar grey so went with a mottled sand. Maybe Titan. The centre section can accommodate other numbers, I've tested 1-4.
  2. LucByard

    [MOCS] Micro-Space transports

    Some micro space craft. They're built at approximately 1:4 against minifigure scale. The P110-V light transport. A short range 'space van'. The P110-C is a car-like version of the same design. Both are single occupant. The S-Transport is a larger long-range vessel with quarters in the front section and the cargo hold at the rear between the engines. Thanks for looking.
  3. LucByard

    [M - G03] Wraith

    Location: G03 - New California. Tags: Military building, spaceship. Chapter 19: Wraith. “Command - Retina: new contact” The voice announced over the bridge A-Comm system. “Unidentified vessel bearing Zero, Nine, Zero mark Zero, Three, Eight.” Aboard the bridge of the MANTIS battlecruiser Shadowfall, Captain Aurixx looked at the central Real-Time-Navigation-Array display. “Definitely a ship?” Aurixx asked. “Yes sir.” The voice replied. “It’s in a controlled descent.” Aurixx cast his mind back to the reports detailing the MANTIS operations in the area. Damn it! He thought. The Shadowfall had been part of the MANTIS core fleet for months but had now been ordered to depart for New California to support the corporation’s new presence there. That was six days ago and the report detailing MANTIS operations had only arrived two days ago. He had digested what he could but... Whatever it was on the scanner was descending down what had become a ‘no fly zone’ between the Shadowfall and the nearest gaggle of Octan vessels. It could be Octan. He thought. Trying to gather intelligence, or push the boundary and see what happens. He needed to know what it was, and quickly. “Interceptor prepped?” he asked calmly, turning to the Deck Officer who had instinctively checked their battle readiness at the news. “Yes sir. She can be gear up in seven minutes.” “Get her out there.” Aurixx replied. “I want eyes on this thing.” “Aye sir.” The deck officer replied, turning to the Comms officer who relayed the instruction. “Bay two, this is command: Launch interceptor.” On the underside of Shadowfall, the second of its three docking bays suddenly became a flurry of activity. Personnel on the deck were disconnecting the fuel and power lines from the vessel that sat there and the maintenance cranes were retracted to the edges of the bay. In the cockpit of the vessel, Pilot Vashin Tulka quickly followed his carefully memorised pre-launch sequence. Once complete, he waited for the deck to clear and launch authorisation to be given. He steadied his breath and tried not to notice his heart beating so much. Focus, focus. A voice came over the A-Comm. “Wraith One, this is launch control. The light is green, you are clear for launch.” “Roger that launch control.” He replied. With the gravity in the bay deactivated, a minor thruster burst gently raised the Wraith class interceptor off the deck. A second burst stopped it as the bay lights flashed, indicating that the ship’s position was central to the opening. “Engaging main engines.” Vashin announced as he advanced the throttle levers and the ship surged forward out of the bay. The ship shuddered as it pushed through the atmosfield that protected the interior of the bay from the hazardous vacuum of space, signalling Vashin to begin his turn towards the target. Keeping the engines at full burn, he angled the ship, curving his trajectory away for the planet below and back up towards outer space. The Wraith class interceptor was undoubtedly quick and heavily armed. It was designed to arrive first, assess a situation and if necessary, deal as much damage as it could to the benefit of a follow-up fighter squadron. It wasn’t designed for prolonged engagement. A fact that prayed on Vishen’s mind. Shadowfall was a cruiser, not a carrier... There would be no follow-up fighter squadron. “Three minutes to target.” a voice said over the A-Comm. Vishen made some adjustment to his course to ensure he came up behind the unidentified vessel. On the edge of his scanning range, two new blips appeared, they were in a similar orbit but were approaching fast. The computer registered their ident signals... Then it hit him, He was in a heavily armed fighter heading at high speed straight towards... Octan. Thank you for reading. All comments and feedback welcome as always.
  4. TenorPenny

    Microspace Fighters

    P-7a Percival The P-7a ‘Percival’ was a Second Age era fightercraft commissioned by the Royal Navy. It was designed as a jack-of-all-trades fighter-bomber hybrid but after testing and first deployments it was found to lack the requisite agility to serve the ‘fighter’ part of its role and instead served as a light bomber until usurped by the Albacore. The ship only saw military service in some minor border conflicts; it was disliked by pilots due to its sluggish performance against fast moving targets but loved by mechanics due to its basic, modular construction which proved easy to maintain and repair. The ship gradually fell out of favour through the Third Age and was replaced by the much more capable Albacore Strike Fighter. Many ‘Percies’ were sold on to private armies, scrapyards and other individuals. It has become a firm favourite for planetary militias due to its ability to carry warheads and ease of maintenance. The former quality makes it a affordable counter to pirate capital ships though it is vulnerable to flak fire and escort fighters. It is predominantly dependent on warheads for offensive capability and the quality load out can make the ship more or less dangerous; the Black Moon Union uses a number of the ships armed with modern ship-to-ship missiles with great effect, for instance. -- The Ingjald The 61-T ‘Ingjald’ is a strike fighter created by a subsidiary of Bofors; a small, private arms manufacturer based out of Ravensmere. The advent of the Fourth Age enabled small enough FTL drives and heralded the coming of the strike-class of fightercraft; at first they were extremely expensive to develop and build and out of reach of all but the largest organisations. The Bofors design team studied the specs of the British, European and American ships before launching a ship aimed at a more niche market. The final iteration proved fast, sturdy and potent; somewhere between the European and American models with something of its own thrown in for good luck. Offensive capability is provided by four missile hardpoints and supplemented by a high rate-of-fire pulse cannon under the cockpit. The ship’s electronic and countermeasure suites are cutting edge, allowing enhanced tracking of targets and decision support throughout combat. It can be flown by one expert pilot but most operators add a co-pilot to take care of the weapons and FTL drive. Each ship is individually made and they are commensurately expensive; even for a strike fighter. The only military force to use the ship is the Scandinavian special forces; the Aesir. They operate semi-independently of the European Union Navy structure and have a well earned, fearsome reputation. The ship is also used by a number of private individuals as a personal transport and warship. The Ingjald’s impressive mixture of weaponry and jamming ability make it a real threat to the older ships used by pirates and bandits throughout the Rim. The most famous Ingjald is nicknamed ‘The Indigo Viper’ and used by a member of the mysterious Agency. Miss Indigo uses the ship on necessary forays into the Outer Rim; the co-pilot seat has been converted into a snug holding cell for missions when she needs to take someone alive. Fugitives throughout the lawless region speak of the ship – and its pilot – in hushed tones.
  5. LucByard

    [M - G02] Autofreight

    Location: G02 - Freegate Tags: Vehicle, Spaceship. Chapter 15: Autofreight. Her breath had never felt so loud… Or so deep. Conserve your air she told herself. The adrenaline made it hard. She was sat still but her body was in survival mode… Panic. High above the bright white pearl of Freegate, in a quiet and lonely orbit, just far away enough to touch the blackness and silence of deep space, a solitary Quadstar drifted gently, the planet below and the debris-like specs that were the hive of orbiting Human and alien activity visible through to large dome-like cockpit windows… It was beautiful… The round concave window giving the lone occupant a deceptively wide view of open space and the sheer vastness of even this small section of the Galaxy… Yes, it was beautiful… And scary as Hell. Over the previous two hours, Yseult had run through all the options a MANTIS agent in a stolen armed Octan fighter had. There was MANTIS activity on Freegate and plenty of it, but with Octan recently taking control, how close could she get in a fighter? Her mission was covert, even MANTIS didn’t know she was there. She could go to Octan… She has the ship to get there, but what then? She’d heard that Octan didn’t keep prisoners; just took their belongings as a fine and turned them loose. Why pay to keep a criminal when you can profit from one? But that was non-corporates - the contractors and workers who broke the rules… True or not, those rules won’t apply to me.. She thought. I’m with MANTIS now. She thought of approaching an independent vessel but with talk of spiders and Dust Demons… Could she take the risk? Her thoughts turned to the GATE drive: If Octan found it will they know what it's for?.. Will they be looking for me? Presumably the missing Quadstar had been reported by now, the fight on Donwarr was so long ago. Her attention was caught as an ominous black outline drifted slowly into the bright light of the planet below. By its relative size and position, it eclipsed a significant portion of the illuminated planet. While it wasn't as big as the Jade Sun. the external containers' black clean finish made their size difficult to gauge but it was clearly an old AutoFreight unit of some kind: Harking from the pre-GATE era when trans-Galactic travel was a long and dangerous business, Unmanned freight avoided the risks associated with an occupying crew. The containers were massive to reduce trips and black to make them harder to detect for potential pirates. Only the colour-coded lines belied any information about them at all: Greens for biomass, blues for water and so on. Fitted with GATE drives, they were still used… A big box floating in space… No-one to look… No-one to notice. Yseult recalled her mission on Donwarr: the escort. How had he followed that small freighter through the anomaly?.. She suddenly realised. Of course! The large Autofreight unit was underpowered for its size, using multi-orbit slingshots to get up to speed efficiently. Before the anomalies were discovered, ships like that used slipstream to travel between the stars but while smaller types of vessel like the Speedy Owl or Shire class used raw power to reach slipstream velocity, larger bulk vessels took their time using the planet's pull to gain speed. The same is still true today in respect of reaching the anomaly, it's just easier and the freighter might do it in two orbits rather than five. Yseult's only hope was to intercept the freighter, unnoticed and latch on, riding it back to… Well, Lesser Drigo hopefully. If not… One crisis at a time, she thought. Even with her transponder off, there was no way to maneuver to the freighter without being noticed. She began running calculations through the Quadstars navigation software. Monitoring the freighter, she estimated its course… She was a long way off and… Two blips emerged from behind the freighter. She looked down to the planet, barely making out two black flies buzzing protectively around it… An escort… With MANTIS transponders. As the freighter needed slingshots to reach the anomaly, she hoped they were just there to safeguard it around Octan space: The two megacorps had taken up positions on opposite sides of the planet and tensions were rising. Perhaps when they neared the anomaly, the escorts would back off. That’s my chance. But it would be a high powered dash. She set the computer to monitor the freighter’s time to the anomaly compared to her own at full burn… If the first got smaller than the second, she wouldn't be able to reach the freighter before it entered the anomoly. Right now, with only life support active all she could do was sit in the pale glow of the planet’s light… and wait. The next time the Autofreighter passed it was much closer and well on course for the anomaly. Yseult wished for a moment she’d lowered her orbit; she could have latched on now with time to spare but then she glimpsed the two buzzing flies… still there. She wasn’t after a firefight, especially not against MANTIS. She calmed herself; there would come a moment when she would have to make a move or it would be too late. Not yet, not yet. Once the freighter was ahead of her, Yseult began to power up the Quadstar. One system at a time so as not to cause an energy spike for any listening ears. She tracked the freighter: it was ahead of her now. Not much time. She started the engines, as easy as she could and held the throttle. Her breath deepened, she tensed her arms to stop the adrenaline from shaking them. An alarm sounded: the timings had equalised… She looked at the two escorts – still there. Could she really fly towards them, a fighter at full speed? Was she afraid? She was losing time. You have to do it. You have to. The display in her Quadstar changed as two small blips peeled off. They’re backing off! Her right hand had already pushed the throttle lever to maximum and a bright trail of exhaust plasma streamed from behind the Quadstar’s engines as it powered forward. She gained on the freighter rapidly, angling the fighter slightly towards the planet to shorten the route. She would have to adjust for that later but she needed everything just to catch up. She monitored the freighter. Closer, closer and the escorts: Where were they? She widened the scope on her navigation screen… Both of them were pulling a hard turn back towards the freighter… no, back towards her. Yseult’s left had tensed on the flight-stick. Her index finger brushed the trigger as she tried to tell herself she was ready to use it. If she didn’t make it to the freighter, a fight would ensue. A voice came over the A-com. “Unidentified vessel, this is Watchdog nine; you are on our scope. You are in MANTIS controlled Freegate orbit without authorisation. Power your vessel down and prepare to be escorted to the surface. If you resist, you will be fired upon.” They’re too far away. She told herself, but the blips were coming round fast. She watched their arc – nowhere near as tight as a Quadstar could pull but they would be on her soon. The freighter loomed much closer but her time to GATE entry was still too high but not by much. “Unidentified vessel…” The voice repeated the earlier instruction. Yseult ignored it, a vocal blur on the periphery of what really mattered. The gentle dive had given her extra speed, now she had to get back up again. Normally she would just pull up but that would divert thrust from forward motion… She couldn’t afford that. The lift engines she realised. The antigravity repulsors worked the same as with her hoverbike, a small centrifuge of anti-plasma distorting space-time outwards. The amount needed to reverse the curvature caused by a planet at surface level was significant but up here. It should barely be anything. Activating the lift repulsors, Yseult applied power and the Quadstar began to move back into a higher orbit. The shortcut had given her speed and saved time but she wasn’t sure how much. The new manoeuvre confused the computer’s estimate. After a few seconds, a new figure appeared; desperately close to the freighter’s, its timer ticking down a mere fraction before Yseult’s. Alarms sounded as Yellowish-green streaks blasted past the Quadstar. The escorts. They were almost on her, closing from either side. The freighter, only seconds ahead. She was still gaining. Five seconds. She rolled the Quadstar 90 degrees. I won’t catch it she realised. But it was too late, she was going too fast and a tenth of a second after the freighter disappeared… so did she. Inside the anomaly, the gravitational eddies and currents buffeted the small fighter like a fly in a hurricane. Yseult wrestled the controls. Every anomaly was different inside; age, distance and the amount of space-time that had leaked in from outside all affected the length and difficulty of the journey. With no GATE drive, it was only a matter of time before her ship was torn apart. She was so close to the freighter, but close was no good. Trying to maneouver the Quadstar directly was useless. Inciting a barrel roll, Yseult sent the fighter out and round as tight as she could, knowing that there wouldn’t be enough room to complete the roll; there was a freighter in the way. But that was the point and Yseult accentuated the roll to make the Quadstar hit the side of the huge container floor first, the magnetic floor grappling on. Please hold. Please hold. Alarms and warnings were blaring from the impact… but it held. Thank you for reading. Any and all comments and criticisms are welcome.
  6. LucByard

    [M - E01] Charter Flight

    Location: E01 - Donwarr. Tags: Civil, Spaceship. Previous chapters can be read on my website here. Chapter 11: Charter Flight. The M.P.T. Vigo is a Linopeia class passenger transport… it is slow, sluggish and ugly. Yseult thought as she skimmed the specs. She was nearly offended when, following her first mission in which she crash-landed one of the most advanced espionage prototypes MANTIS had, they asked her to run a passenger flight from Freegate in a ferry for her second. In truth though, she was a civilian pilot, used to civilian flying and while the ship was cow, everything else was her domain… And they needed someone at short notice. The Vigo normally ran passenger services between Torresta and Jurin II, a routine short-haul service but Octancorp had recently taken control of Freegate and MANTIS had decided to withdraw a number of civilian personnel from operations that it was deemed were too sensitive to try and continue under the encroaching gaze of its rival. While Octan had taken control, this ‘fact’ was apparently just derived from some economic algorithm that measured corporate activity. Riddaeon had explained it to her in more detail one day while she was recovering but she lost interest incredibly quickly. In reality, Freegate was still a border territory and was still within the operational arm of both Corporations but MANTIS was going to have to decide whether to invest heavily in Freegate and take it back or hope that Octan didn’t use it to move on Lesser Drigo and try to cut MANTIS off from the precious mythril. Either way, it wouldn’t want valuable personnel hanging around on Freegate and someone, somewhere had decided to extract them. It should be a simple run. It had better be. She thought. With the MANTIS fleet there. The fleet had moved to Freegate as a reaction to the political shift; it all but guaranteed a boring trip. Maybe boring will be good. She pondered after considering her last mission. She shifted in the pilot’s chair and it gave out a disapproving creak. It was uncomfortable but more like her old chair than she’d sat in for a long time. The thought took her back to her ship, the tanned hide couchette that was her seat had moulded and settled itself sweetly against her form after thousands of hours of flying. Every control, every dial, every readout… she could see them in her head, the throttle quadrant on her right; her hand would glance over it to check the lever positions without her even needing to look. For all the bad memories, she could never forsake her girl. Where are you now? She wondered. It hurt to think she was out there, someone else in the pilot seat. It hurt even more at the though of who it might be. You don’t deserve her… After what you did to me… “Vigo, this is Ground team”. A voice crackling over the A-Com brought her back. “Loading is complete, we’re ready to disconnect”. The voice continued. Yseult sat up and began the pre-start sequence, taking that bit longer to find each switch and button. “Ground team, this is Vigo…” She replied. “We have internal power and fuel reading. You are clear for disconnect”. “Copy that Vigo”. The voice replied. A few minutes later, the fuel and power lines that kept the unsightly transport alive on the apron were clear and the ground crew had evacuated the immediate area. Yseult looked over the engine start checklist and got to work. When she was ready, she contacted the control tower and requested clearance for lift-off. Once granted, she notified the crew and gently eased the power forwards on the control for the antimatter lift engines. The ship began to rise. It would be a slow and dull ascent in an uncomfortable seat. I’ll find you. She promised herself… Somehow… I’ll find you.
  7. LucByard

    [M - E01] Jade Sun

    Location: E01 - Donwarr. Tags: Civil, Spaceship, Spying. Previously on Andromeda's Gates: The mark, Uplink, Pay dirt. Departure, The Gyrocube, Darksight. Chapter 7: Jade Sun. Octan, Kawashita, MANTIS… In the year since they arrived in Andromeda, they’d swept across the Galaxy taking control of anything… everything, one way or another. They call themselves pioneers but to those that were already here, grafting the space-lanes, running the boxes, working the Galaxy, they’re nothing but poachers, using their influence to buy what they cannot earn and steal what they cannot buy. Yseult had never run freight for one of the big three, That was all taken from me before they arrived… And now I’m working for one of them… Doing their dirty work. Silently, Yseult had manoeuvred Darksight around to the far side of Donwarr, a world on the edge of the Galaxy in a contested region of space that some now called ‘The Quarrel’, a block of six worlds from Donwarr to Illustria that MANTIS and Octan had fought bitterly over. It was currently under MANTIS control but all of that Octan activity didn’t just go away; planets are big and the space around them is bigger. For Octan, this region was now about what you could do without MANTIS seeing or stopping. I guess that’s why I’m here she thought. At the appointed time, the recorded mission brief played. “Yseult.” The voice began. “This is Riddaeon. You have been selected for this mission by senior executives who are concerned about the loyalty of other operatives. A new form of refined liquid mythril has been manufactured on Freegate. It is transported to Mynderis via Donwarr on a super-freighter called Jade Sun but it arrives at Mynderis without the mithryl. Our sources believe that Octan is using planted operatives inside MANTIS to intercept the shipment but we have not been able to ascertain how. We believe Donwarr may be the location of the intercept as it will be easier for Octan to get it across the border through The Quarrel. Darksight was designed for silent pursuit and surveillance. Your mission is to observe the arrival of the freighter and covertly record its orbit of Donwarr before it re-enters the anomaly for the jump to Hunston. You are not to interfere with any transfers to or from the ship. Your data-file contains all of the information we have on the Jade Sun and its schedule… Good luck.” The recording ended and the data-file opened for Yseult to digest. Once she knew all she needed to, she began recording the activity of traffic between the anomaly and Donwarr. One hundred and thirty-eight minutes later, precisely on schedule, the MANTIS ore super-freighter Jade Sun emerged from the Donwarr anomaly. Thanks for reading. C&C welcome on both the build and the writing.
  8. TenorPenny

    [MicroMOC] Hangars and Docks

    A selection of scenes and hangars for the presentation of tiny little space vehicles. Blue Bay by TenorPenny, on Flickr Blue Bay by TenorPenny, on Flickr Dock 7 by TenorPenny, on Flickr Dock 7 by TenorPenny, on Flickr
  9. TenorPenny

    [MicrMOC] LCS-08

    The LCS-08 The LCS-08 (aka The Washington-class) is a newer Americancapital ship brought into service following the tactical and technological advances of the Forth Age. LCS stands for Littoral Combat Ship – a term originally applied to small vessels able to operate closer to shore than most naval assets – denotes the ship’s ability to manoeuvre effectively in vacuum as well as atmosphere. The Washington is neither as agile as the Ankuror as sturdy as the Bremen; it occupies the ground between these two extremes. It fulfils a variety of roles within the USEF; anything from independent patrols to participating in larger fleet actions alongside Strike Carriers and the like. It is also used to transport VIPs and other assets through the lawless Rim territories – the firepower at its disposal is usually enough to discourage most pirates and raiders and it is quick enough to flee more powerful threats. The ships firepower consists of two ‘Starsnipe’ flak turrets, a medium-range photonic cannon and a rear mounted warhead launcher. The latter is unusual for the ship’s size – it gives the vessel the ability to engage targets at longer ranges and hidden from line of sight. The downside of the launcher is the limited ammunition; when it is out of missiles it becomes quite useless. This renders it unsuitable for prolonged engagements. It is these missiles which tend to give the Washington the edge against their most common foe – the Wun’Tux Clanship. The thick armour of the latter can be difficult to penertrate with photonic cannons; LCS-08s deployed on anti-Wun’Tux operations are equipped with ‘Havok’ armour piercing missiles to balance the scales. LCS-02s (prototype precursors to the 08) took part in the USEF Fleet Action at Dronta VIII, spearheading the attack on Wun’Tux ships guarding the slave market. They were subsequently able to achieve suborbital altitudes and launch accurate against Wun’Tux armour and fortifications. In more recent times, the Washington-class has been deployed alongside Taft-class Strike Carriers in extended operations in Wun’Tux territory. Typically the ships are outfitted with longer-ranged, ‘stand off’ missiles and able to discourage or soften up Wun’Tux targets before engaging. In worse case scenarios (e.g. a larger enemy presence than predicted) this stand-off capability can give USEF forces breathing room in which to retreat. Engineers at Highpoint have successfully modified the base design into distinct combat variants. The LCS-ASW (aka the ‘Rhode Island’ class) is perhaps the most popular. This version swaps the warhead launcher for a launchpad capable of carrying, arming and repairing a shuttle-scale ship. This is most commonly a Vaquero-class gunship; a well armed craft bristling with sensors. This ASW (anti-stealth warfare) variant is designed to detect and defend against stealthy foes; the main ones being the Hirudin. The gunship is able to act as spotter for the LCS but is also more than capable of engaging common interlopers (like Blackfins) independently.
  10. TenorPenny

    [MicroMOC] Space Outpost

    Early Warning Observation Outposts were constructed in response to the ever-expanding reach of Wun’Tux raiding parties. The stations are constructed in a modular style; the hub of the outpost contains an advanced sensor suite and the command and control aspects. The three ‘spoke’ modules contain living quarters and cargo storage. These modular components can be switched out in times of need – EWO Outposts can support hospital modules, ship maintenance and extra defensive measures.
  11. TenorPenny

    The Kaiserin Light Cruiser

    The Kaiserin-class Light Cruiser The Kaiserin-class Light Cruiser is one of the modern European Union ships designed to update their ageing Navy. Design and production fell to the same shipbuilders responsible for the Bremen-class; the two ships are similar in quality but different in intent. Capital ships are useful and often fundamental tactical assets in modern stellar warfare. But even advanced, modern ships are held back by an old fashioned opponent – supply lines. The larger a capital ship is, the more logistical support it needs to operate. Within the human Core Systems this is an easy feat – the structures and support is already in place. The Rimward Territories contains none of this; most colonies are still developing and supplies are at a premium. Larger capital ships have no choice but to resupply at the Rim’s few industrialised and obvious ports. This creates a ‘trail’ in their wake (eliminating any sense of subtlety or surprise) and limits their range. Smaller capital ships have smaller requirements for supply – they are able to do so away from the main spaceports and the prying eyes often present. The Kaiserin was designed to strike a balance between low profile and high potency. The thin profile of the ship is intentional. In battle the ship can turn to face enemies and present a smaller target whilst being able to target a significant proportion of its weaponry. Furthermore, this thinness presents an odd sensor profile – older systems often misake the ship for something half the size if not looking closely. The latter quality is especially useful if the ship is operating alone in non-friendly territory. The Kaiserin is designed to operate in two main roles. Firstly, as a flag and command ship for groups of corvettes and destroyers in traditional stellar combat. The vessel is equipped with the communication equipment to coordinate a significant force and is fast enough to keep up with a cruising corvette. Its second function is that of a ‘lone wolf’; embarking on long-range patrols and engaging unfriendly contacts. These missions were traditionally assigned to smaller vessels but the introduction of the Wun’Tux changed everything. A patrol boat or corvette would be no match for a Wun’Tux Clanship; the Union needed something that could meet one and survive. The Cassard-class is of similar size and displacement. In theory, the older ship is more powerful – her large guns and missile systems can cause huge amounts of damage. However, as demonstrated at the end of the Pan-Eurasian War, the Cassard was outmoded and easily beaten by modern starfighters. Several Cassards were also present at Tordov V. Theoretically they were very suitable participants at this battle – Wun’Tux ships attacked head on and lacked manoeuvrability to evade fire. The groups of Cassards started well, deploying barrages of missiles and heavy fire at the ongoing forces. Once the missiles ran out, however, the Wun’Tux committed more and more of their forces. The guns alone were not accurate or powerful enough to half the Wun’Tux advance and the Cassard’s armour buckled under return fire; only 15% defending Tordov V escaped. The Kaiserin’s designers aimed to address these shortcomings. The armoured exterior and modular substructure have the ship greater resilience under fire. The Kaiserin’s weaponry is not ammunition dependent; unlike the Cassard’s missile launchers. Plasma weaponry and autocannons make for a potent medium to short range combatant. The first five, including EUS Kaiserin, were pressed into service towards the end of the disastrous Oroso conflict. They served alongside the strike fighters of Grendel Squadron to drive back an Oroso counter-offensive and put an end to the conflict; they were vastly superior to the few Cassards left serving on the front line and these old ships were soon sent to serve ignominiously with the Border Fleet. Ships of this class are predominantly assigned long range patrols along the Wun’Tux border. They are well equipped to engage lone Clanships; they can use their difficult to hit profile and turreted weapons to good effect. They are under orders to avoid larger forces, though, and exercise operational caution. A number have incidentally been involved with the USEF – either coming to the aid of an American warship or vice versa. This arrangement is a welcome example of thawing frostiness between human factions but remains strictly informal. Length: 90m Crew: 84 Role: Long range patrol, flotilla command Weaponry: 2 x Plasma Cannon Turrets (port and starboard) 1 x dual autocannon turret (keel mounted) 2 x heavy autocannons (deck mounted) 4 x ‘Starsnipe’ flak cannons Shields/Armour: Medium/Medium Special Features: Thin Profile. Modular Construction.
  12. TenorPenny

    [MicroMOC] The TB55

    TB-55The TB-55 by TenorPenny, on Flickr The TB-55 by TenorPenny, on Flickr The TB-55 by TenorPenny, on Flickr Sometimes old ideas are the best. The Russian TB-55 is a low tech weapon of brute force; a slow moving and heavily armoured gunship capable of devastating damage from its twin warhead launchers. The ’55 has outlasted many technologically superior ships and remains a potent force in the European Union navy. The ship is a giant compared to most starfighters; it has the lumbering pace of a giant to match. Even when it reaches top speed the ship is difficult to manovere and an easy target for interceptors and flak fire. And yet between the thick armour and its sheer potential for damage the ship well liked and well used. The design has barely changed since the Pan-Eurasian War in which it was used to siege and destroy Coalition fortifications and armour – one of the many reasons the Coalition chose to oppose the Union with hit and run style tactics over a slugging match. The post-War threats to the Union came in the form of alien species. Although the Oroso were able to avoid and isolate squadrons of TB-55s before they could do damage, the ship was found to be extremely effective against the Wun’Tux. Their durillium armour was very resilient against energy weapons but weak against explosives – the TB-55 was able to field an inordinate amount of such weaponry per ship; just three of them were capable of destroying one Clanship in two bombing runs. The vessel is decidedly old fashioned in design. A lack of automation means the ship requires three crew just to get off the ground. Outmoded sensors and electronics means it can be ‘spoofed’ by cutting edge jamming or stealth techniques. On the other hand, the ship is rugged and easy to maintain- it has few specialist components and repairs can be affected with salvaged equipment. This allows the ship great durability in the field. The European Union lost precious ships, personell and resources at Tordov V. The late Admiral Golovko’s successor- Vice Admiral Reyneso – favoured a less gun-ho tactical approach. She deployed wings of TB-55s to repel subsequent Wun’Tux incursions, successively blunting further offensives and giving the Union time to reorganise. TB-55 losses are common; the ship is big enough to be hit by flak fire and slow enough to be vulnerable to enemy interceptors. It has seen most success when deployed only once enemy fighter forces are engaged. The Russian 4th Bomber Wing (nicknamed the ‘Red Foxes’) worked alongside Grendel Squadron in the months following Tordov V using this exact tactic; the fighters would engage Wun’Tux fighter cover and allow the TB-55s to operate more freely. The Red Foxes chalked up an average of 1.5 Clanships per sortie.
  13. TenorPenny

    [MicroMOC] The Komondor

    The Komondor-class Destroyer The Komondor-class Destroyer was one of the many military projects spawned to take advantage of the hike in European Union defence budgets following the disastrous Pan-Eurasian War. The ageing Bulk Cruiser required a modern, effective replacement. Sequential Defence Innovations (SDI) threw their hat in the ring in the form of the Komondor. The ship was presented as an ‘armoured destroyer’ and featured impressive defensive equipment, including overlapping armour plate and reinforced shields. It packed an array of conventional weaponry and modern command and control systems to boot. SDI, however, overspent on their budget and overran the fiscal controls placed on design briefs by the European Union. This made the ship very expensive a prospect; cost was the significant factor in the Union’s decision not to choose the ship as their first choice. Testing footage, ship specifications and other information had been leaked during the procurement process, though, and SDI found buyers through less official channels. The Gnoboare known to have bought at least one; the European Union found this out the hard way in a rather eye-opening border skirmish. SDI had fabricated and planted enough evidence of industrial espionage by Gnobo spies to escape punishment. A total of 20 were produced, mostly ending up in the hands of various Gnobo brigades, although – ironically – three found their way into the hands of the Free Brigades, an offshoot Union mercenary group. The ship excels in defence; it is ideally suited to holding the line against all but the largest capital ships. The layering of its armour plate and clever construction of bulkheads means it can keep on fighting even when under sustained fire. It packs adequate anti-fighter weaponry to hold off small-scale raids and attacks without fighter cover of its own. The ship’s flaws are revealed when its ability to attack are tested. It is one of the slowest modern capital ships; highly mobile opponents can flank, harass and otherwise escape its range too easily. This inflexibility is one reason the European Union opted for different designs, like the Bremen-class Corvette, instead.
  14. TenorPenny

    [MicroMOC] Wun'Tux Bastion

    Wun’Tux Bastion The Bastion is inferior to the Clanship in speed, armour and weaponry and costs 1.5 times the price to construct. On the surface, it is a poor choice of investment. And yet in recent times it has been at the centre of several Wun’Tux military victories. Wun’Tux BroodClans traditionally fought small-scale engagements with formations of their sturdy capital ships; they could only deploy Twinfangs from their largest, most valuable ships and saved such for large scale engagements (like their invasion of Illayko territory). Their fatal meeting with humankind changed all of that. In the beginning, the old tactics of the Wun’Tux were enough – early human explorers were unable to breach the armour of their opponents with fighter or capital-ship weaponry. As technology and tactics advanced, new options presented themselves with rockets, missiles and other explosives – including those fitted to fightercraft. The majority of Wun’Tux raiding parties operated without fighter cover of their own and found themselves extremely vulnerable to human squadrons, first and foremost Americans out of Highpoint. The Bastion was rushed into production by BroodClan Xylos. Xylos were one of the largest and most dangerous of the BroodClans but even they could not afford to have a carrier in every place at every moment. The Bastion was designed loosely around the frame of the Clanship but modernised and updated. The most important addition came to the craft’s aft; an external fighter rack. In the most simple sense, the Bastion allows cheap deployment of fightercraft to smaller engagements. It helped to level the playing field against human forces and beyond. More enterprising BroodClans found increasingly intelligent uses for the ship, e.g. when BroodClan Soulfront used the ships to successfully destroy USS Ranger in a coordinated ambush.
  15. TenorPenny

    (MicroMOC) B20 Bearcat

    The B-20 Bearcat The X-33 Scimitaris an excellent dogfighter and interceptor; it serves with distinction throughout the US military. It lacked the ability to do damage to so-called ‘hard’ targets, such as capital ships and armoured structures. Tomcat-class Strike Fighters could carry a variety of warheads but were expensive and frequently unavailable. USEF engineers at Highpoint were tasked with plugging this capability gap. The designers created a purpose-built vessel; essentially two high capacity warhead launchers with a fighter-scale ship constructed around them. The resulting ship was as carrier-dependent as the Scimitar – and significantly less agile. Its increased bulk meant carriers could hold only three B-20s for every four Scimitars; a significant trade-off. And yet the ability to inflict such damage without putting carrier ships at risk was a seductive one to the new tactical thinking coming out of Highpoint. The project chairman, Vice Admiral Devonbrooke, took the first squadron on operation as soon as they were ready. Her flagship – the USS Ulysses S. Grant – was leading a small strike force deep behind Wun’Tux lines. Intelligence reports hinted towards a durillium mine on an old Illayko colony; a facility hardened against capital ship assault. Devonbrooke didn’t have the requisite force to overpower the defences and – even if she did – bringing one to bear make her plan obvious and allow the Wun’Tux time to prepare. The obvious answer was the B-20; the Grant’s compliment could slip by the anti-capital ship defences and neutralise the facility. The strategy was full of risk, however. The B-20s might not perform as in simulations. And even if they did, Devonbrooke knew she would have to deploy most of her fighter cover to escort them in. It would leave her carrier force in peril. Six Scimitars of the 466th Diamondbacks volunteered to fly cover for the carriers. Even with his knowledge, Devonbrooke struggled with the decision for a day and a half. In the end her Highpoint training won through; the B-20s were prepped. The Vice Admiral’s main force – with it’s scant fighter cover – proved too tempting for the Wun’Tux garrison. They launched the majority of their forces to engage, leaving a gap the B-20 strike force quickly exploited. By the time the reptiles realised what was happening it was too late – they had left only a handful of Twinfangs to protect their mining complex which were quickly wiped out by the human escort fighters and the forces they tried to bring back from their assault on the carriers were cut down as they tried to disengage. The B20s were able to deploy their ordinance with high accuracy, destroying the defences and evacuation equipment in one bombing run. With nothing left to defend and frightened by the potency of the new human ships, the Wun’Tux Clanships beat a hasty retreat. By this point, however, the main force was in no state to pursue. The USS Ulysses S. Grant was almost critically damaged, half of the Diamondbacks had been lost. And yet the day was won. The USS Gettysburg was able to approach, deploy marines to eliminate remaining Wun’Tux and rescue the facility’s slave labourers. The operation was a PR coup, an edited battle report was broadcast to human populations throughout the galaxy. The B-20 was made the star of the show but their pilots (from the 202nd Bearcats) dedicated the victory to the Diamondbacks. Nevertheless, the B-20’s nickname became shrined in legend; The Bearcat.
  16. TenorPenny

    [MicroMOC] Gold Mining on Dau III

    Dau III Dau is a five planet star system situated on the ‘east’ edge of human space. The third planet was discovered and developed by Blackmane Industries, mainly due to the rich veins of gold ore discovered close to its surface. Aside from being a precious metal, gold remains a useful element in electronics and power regulation. Eager to keep the place a secret, Blackmane kept the discovered world a secret until they had fully deployed resource gathering equipment on the length and breadth of the major ore deposits. Although this contravened several corporate laws and led to million dollar-pound fines, the cost to the company’s monetary reserves and reputation was far offset by the cash boost from Dau III.
  17. TenorPenny

    My Microspace Universe

    Someone recently asked me about whether my micro stuff is set in a universe, preset or otherwise. So I decided to bore you all with a topic about it..! [sorry. Part One Follows..] Précis Humankind (known as Earthlings to the other species of the Galaxy, mostly a derisory label) had colonised the Sol System by 2110. It was only then that breakthroughs were made with their faster-than-light systems, allowing them to progress and expand outwards from Sol. But humankind remained fractured by old divides and hatred, countries and nations. By 2195 there were several local colonies, American, British, European, Russian and a smattering of ground broken by smaller governments. Meanwhile, mega-corporations were quick to expand into the resource exploitation and manipulation made possible by so much new ground. Space became crowded around the human homeworld. Safe and secure and very bureaucratic. Humankind kept mostly cordial relationships with several alien cultures and organisations, remaining mostly neutral as they put toes into the waters of interstellar politics. FTL drives were invented with longer ranges, less restrictions. And human pioneers expanded ever outwards, into what was known as the Galactic Rim. Far away from the crowded, developed Core Worlds, many humans found their fortunes and opportunities farflung from Earth. The old Sol governments expanded cautiously, sensing the security risks involved. Individuals and smaller groups were joined by the resource and opportunity hungry Mega-corporations in setting up outposts and operations away from the stifling Core. Humans were less neutral out on the Rim, forced into conflict and alliances with new and dangerous species. Ship classes: -Fighters: The smallest fighters need one pilot and are equipped with cannons or forward firing missiles. They have no FTL capability of their own, so are used to protect static targets or need a large carrier craft to be deployed from. Pilots are easy to train and often quite disposable. Examples below: The Keepsake-class Fighter by TenorPenny, on Flickr F-12 'Swingwing' by TenorPenny, on Flickr FB-22 'Scimitar' by TenorPenny, on Flickr -Heavy Fighters/Couriers Capable of FTL travel, with more precious crew and usually armed with better weapons, this class of ship is less disposable and more adaptable to situations. Usually found in the possession of individuals or smaller groups. F41 'Cougar' by TenorPenny, on Flickr Skylark-class Courier by TenorPenny, on Flickr Widowson-class Courier by TenorPenny, on Flickr The Voidsbane by TenorPenny, on Flickr NV-2 [A reboot] by TenorPenny, on Flickr Gen-7 (landed) by TenorPenny, on Flickr AS-27 Escort Shuttle by TenorPenny, on Flickr Corvettes: The smallest class of ship able to equip weapons and armour of capital ship scale. Usually armed with turrets and crewed by many as opposed to a few, Corvettes are used as picket vessels and armed escorts to larger ships designed to transport goods and troops. Clan Gunship by TenorPenny, on Flickr The Blackjack by TenorPenny, on Flickr Tigerhound-class Corvette by TenorPenny, on Flickr The Red Wench by TenorPenny, on Flickr BB-22 Corvette by TenorPenny, on Flickr
  18. TenorPenny

    The Half Nova

    The Half Nova The Half Nova is a combat dropship utilised by The Long Draw Mercenary Company. It is named after the most risky bluff in a Gurdergengame of chance. The Half Nova is a strategy involves convincing one’s opponent that your hidden tokens match the visible tokens at the centre of the table to make a ‘Full’ Nova – when they do no such thing. A very high stakes Half Nova hand won the ship’s captain, Yllo, requisite funds to buy the ship and he named it in the hand’s honour. Yllo is a rare type of Gurdergen; a proverbial ‘adrenaline junkie’ (though his race lack the ability to produce the substance), he thrives on adventure over commerce. This risk-happy behaviour first presented in his gambling which went on to finance his education as a pilot and finally his pride and joy: The Half Nova. The ship is base to mercenaries of diverse origins; humans, Gnoboand Illayko. Yllo is known to take his ship into very hazardous conditions and his band of mercenaries are paid well for the danger they face, meaning the Long Draw attracts high quality and highly unstable individuals. The ship isn’t heavily armed; its main weapon the combination of speed and the reckless endeavour of its Captain. Its straight line speed is unrivalled by all but the fastest fightercraft and its suite of ECM and other countermeasures can ward off quick-moving agressors. It also features armoured airlocks for quick and safe infantry deployment and extraction. The Half Nova has its own landing pad on the Seven-Seven Gambling Rig on the Gurdergen homeworld; when not on mission the crew can usually be found there, spending their (very) hard earned currency.
  19. TenorPenny

    [MicroMOC] Container Transport

    Container Transport The Gurdergen are a race primarily concerned with trade and commerce. This container transport is one of their most common craft and can be seen in friendly ports throughout the galaxy. Its most recognisable feature are the four underslung cargo attachments which augment the internal cargo capacity. Various types of containers can be attached here via magnetic means; hazardous materials in particular are favourite candidates for external carrying as they can be easily jettisoned in case of contamination. The ship is unarmed and slow; it requires escort to keep it safe. The high volume of cargo capacity makes it an attractive target to pirates and other economic raiders.
  20. TenorPenny

    Ruins at Dronta VIII

    Dronta VIII A small jungle world on the Wun’Tux border, Dronta VIII was home to the biggest galactic slave market through the Second Age. The only races aware of its existence were those interested in doing productive business; external threats were considered unlikely. The responsibility for security was given to a Wun’Tux BroodClan of low standing – akin to latrine duty. It was a surprise to everyone, then, when a United States Expeditionary Force (USEF) Task Force jumped into the system and began an assault on the fleet in orbit. This battle was swift and one sided; American fightercraftmade short work of the picket ships and forced the remaining vessels – whose crews were mostly planetside shopping for slaves – to flee. A joint Ranger and Marine force made landfall at the slave market proper and engaged the shell shocked Wun’Tux warriors and various market customers with uncontested orbital support. This battle was almost as one-sided as the naval engagement and soon the market lay in ruins, the slaves freed from their pens. Dronta VIII is seen as both a military and PR victory for the US. Several hundred humans were freed alongside many other aliens. It helped to solidify support for the colonies at home and garner a little favour from alien races abroad. Following this incident, the market administrators became paranoid about security. They went on to host the further markets aboard large, mobile starships with the ability to evade detection. In this sense, Dronta VIII was the last of the static slave markets. The world is now home only to flora and fauna; the old buildings and slave pens overgrown but not forgotten.
  21. TenorPenny

    [MicroMOC] Costal Defence

    A table scrap turned into this. Maybe there'll exist a story some day. But for now, it's a tracked cannon staring forlornly out to sea. I do like to... by TenorPenny, on Flickr I do like to... by TenorPenny, on Flickr
  22. TenorPenny

    [pre-SHIPtember] Siege Cruiser

    [Thought I'd post my previous SHIPtember effort; I didn't play last year but plan to give this beast something to compete with] -- The Yaguchi-class Siege Cruiser The Yaguchi-class Siege Cruiser is the top-of-the-line warship of the Asian Coalition, packed with modern technologies and deadly firepower. The Coalition Navy was ill-prepared for the Pan-Eurasian War; it comprised vessels more suited to customs and excise duties than warfare. This meant the Coalition spent the majority of the conflict fighting their Union adversaries with hit and run tactics and were forced to avoid protracted engagements. Several Coalition locations were kept under unbreakable siege, leading to starvation and misery for thousands of their soldiers and civilians. Much like the EUN, the Coalition Navy embarked upon an ambitious programme of reform and modernisation following the War. The Yaguchi is the pinnacle of that development, a ship built as a symbol as to how the Coalition would never again suffer such tactics of siege and blockade. The ship is well-armed for ship-to-ship warfare, featuring an array of turreted weaponry able to damage shields and armour alike. The cornerstone of its armament is the Starscorn Siege Cannon, mounted on the lower aspect of the prow. This mammoth weapon is able to fire metal alloy slugs at astounding speeds over huge distances. This gives the Yaguchi the ability to prey on an enemy blockade without straying into their firing range. Although highly capable and well armoured against opposing capital ships, the Yaguchi is tempting target for formations of bomb-armed fightercraft and should be closely guarded against them. It is slow to accelerate and manouvre, meaning its main cannon can be easily avoided by a mobile force of opponents. Length: 404m Crew: 200, including marines Role: Siege, ship-to-ship, battleship escort. Armament: 2 x Dual STS Cannons 2 x Armour-Piercing Plasma Cannons 2 x ‘Longshot’ Frag Cannons. 2 x AA-Ion turrets 1 x ‘Starscorn’ Siege Cannon Shields/Armour: Medium/Medium
  23. TenorPenny

    [MicroMOC] Space and ground models

    Interesting little experiment in which I tried to use one versatile frame and a not dissimilar amount of parts to make two quite different designs: -- AC-27 'Salamander' by TenorPenny, on Flickr AC-27 'Salamander' by TenorPenny, on Flickr AC-27 'Salamander' by TenorPenny, on Flickr Armoured Crawlers are a hybrid between traditional tracked tanks and the more modern bipedal walkers. They combine the sturdy armour of the former with the adaptability of the latter to create an affordable and stalwart part of any ground force. The 'Salamander' is a human vehicle, designed and marketed by the Northropp Terrestrial Division and supplied primarily to US forces. It is heavily armoured and capable of withstanding damage which would destroy other craft of it's stature. It's default armament takes the form of a anti-material cannon mounted on it's back. This weapon can target both ground and sub-orbital enemy targets at mid-to-long range. Salamanders are typical commandeered by Generals and other high-ranking individuals, placed at the core of a defensive formation or the rear of an attack. ---- FFG Gunboat by TenorPenny, on Flickr Designed for foreign military forces by American interests, the FFG (Forward Fire Gunboat) was marketed primarily at the Lonova. Although lacking in complex software and electronics, the FFG displayed impressive firepower for it's size and cost. Four forward-facing rocket pods are able to deal massive damage against slow-moving targets at short-range. This prosaic selling point managed to garner a large order from the fledgling Lonova military forces, in spite of it's vulnerability to more nimble starfighters and flak defence.
  24. TenorPenny

    [MicroMOC] Helios-class CEV

    Helios-class CEV Helios-class CEV by TenorPenny, on Flickr Helios-class CEV by TenorPenny, on Flickr Combat Engineering has existed for almost as long as combat. As humans reached for the stars, the idea followed the along. The Helios-class was designed to support front line combat operations; it is able to jam enemy sensors, repair external damage and boost friendly shield levels. The pictured version belongs to the Sinistral, an independent group of scientists and researchers who hire out their abilities and experience to the highest bidder. Their combat engineering vessels are hardy enough to survive encounters with an enemy force; the SS version features enhanced jamming capabilities as well as micro-mine launchers to destroy or disable pursuing craft. Manufacturer: SynTech Role: Exploration, experimentation, combat engineering Crew: 2 Weaponry: 2 x Micro Mine Launchers Special: Enhanced scanners and combat engineering capability Armour/Shields: Medium/Medium More pictures:
  25. TenorPenny

    Bremen-class Corvette

    Bremen-class Corvette The Bremen-class Corvette was the first European Union combat capital ship produced following the Pan-Eurasian War. The outdated Union navy had been bested and embarrassed by modern mercenary forces. Following the armistice at the end of the conflict, Union admirals demanded comparable vessels and the versatile Bremen was the first to make it from blueprint to production. She is designed to shield and protect larger ships from warheads, fighters and other nimble threats. Computer-assisted flak turrets cover multiple vectors and Bremen crews pride themselves on their accuracy and kill counts. She also packs something of a wallop – a triple barrelled cannon is placed on the foredeck. Shipsmiths added the almost oversized weapon to give the Bremen bite when engaging ships of similar size up to destroyer tonnage. Suffice to say, the ship exceeded original expectations. Not only was it a more than adequate escort ship, it was also suited to operate on the borders of known space and respond quickly to myriad threats, from pirate attacks to Wun’Tux raiders. Manufacturer: Rheinmetall Industries Role: Escort, picket duty, border patrol Length: 60m Crew: 41 Weaponry: 1 x STS-Cannon (triple-barrelled, deck mounted) 4 x Flak Turrets (computer-assisted) [*] Shields/Armour: Medium/Medium [*] FTL: Capable