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Found 7 results

  1. Hello and welcome! Here's my latest MOC, in which I experimented with colours currently somewhat defunct in LDD that I attempted to restore. The Axen Octet is a congregation of eight spirits sent forth upon Earth by Sepulchure. The group never parts and accomplishes tasks jointly, materialising out of thin air and disappearing just as swiftly. The characteristic trait shared by all axenocts is a single unblinking eye, roughly level with the shoulders. The Octet always moves in complete silence, communicating through means not known to man. Upon appearance, each spirit takes physical form with is retained until retreat - the form has been reported to consist of metal-like material on the outside, as reported by those lucky enough to overhear or survive a battle. Each axenoct is entrusted with the task of observation, but on specific occasions they bear instructions of carnage and destruction, which is when their axes come to prominent use. The carnages are exactly the reason the Octet - and their axes that brought about the name - are so dreaded by those who know anything about these spirits. Some have linked the instances of their appearance to the passing of the Emissary of Sepulchure, however these rumours remain unconfirmed. The Knight Well-armoured, fast and bearing a heavy axe, this axenoct posesses ram-like capabilities and is often seen at the forefront of an attack formation heading for a fortified target. With a shield to deflect attacks and a pair of bells hanging off its shoulder, the forewarning sound of which alone is enough to intimidate most, the Knight is a force to be reckoned with. The Duke This moderately-armoured axenoct towers above all in height and handles a halberd-like axe that gives it a great range in combat. Another tactical advantage to the Octet stems from the Duke's ability to self-illuminate and effectively blind the enemies, overall making this axenoct an important strategic asset during assaults. Its calm nature also makes it a good observer and, possibly, strategist. The Demon The fiercest of the bunch, this blank-eyed axenoct carries the fearsome double-bladed axe with a handle shaped like a trident, neither of which the Demon is shy to employ. If that was not enough, it carries out its assaults with intense rage, spitting forth bursts of flame and soon turning the area into a towering inferno. The Imp While not as intimidating as its elder "brother", this axenoct bears no good news. Possessing no special abilities and welding only a basic axe, this minion is often sent on mundane tasks to act as support and to carry out minor carnage. Despite its lack of fire mastery, the Imp can occasionally - albeit uncontrollably - release a ball of fire, which on many occasions has been sufficient to start serious fires. The Magus The smallest member of the Octet is not to be overlooked. Although neither its figure, nor its axe suggest the ability to wreak havoc, it is the other end of the axe that is used in deploying energies known and not-so-known to man. A rumour has it that the artifact on this axenoct's right arm has something to do with its abilities, and that it is indeed the Magus who facilitates the sudden appearances and vanishing of the Octet. The Teitan This axenoct's slow speed and somewhat humorous appearance are swiftly wiped out of the enemies' minds with the heaviest of axes dropping on their houses, heads and other kinds of property. Extremely heavy armour and an immeasurably heavy axe that doubles as a shield - and the ability to handle the aforementioned gear - have reaped the Teitan the reputation of a true titan. A lethal opponent in both attack and defense. The Spectre This ghastly axenoct sports a ghost-like appearance, and to the demise of its targets handles the most dreadful weapon among the Octet members - the spectral axe, capable of severing and entrapping living souls. Physical damage can also be dealt with it, albeit to a lesser extent, but its main capability is what makes the targets tremble and run as far as possible before giving the Spectre a chance to hit them. Which is where the chains come in handy... The Wraith This axenoct is the true dread machine that both looks and functions the part. Being of spooky appearance, with the habit of camouflaging itself and then jumping the victim, the Wraith is also the fastest of all axenocts. Before the threat is even realised, the deadly long-hilt axe is sent swinging in every direction faster than an eye can follow, truly making it the perfect device for intimidation and spreading panic. The entire Axen Octet. A rare sight best avoided altogether... Thank you for your attention, and I hope you enjoyed your stay!
  2. [MOC] Dark Portal

    "It's time to conquer the world! It's time to open the gate to hell!" - Dark Wizard Iquez Dark Portal - LEGO Fantasy Creation by Allemov, on Flickr Dark Portal - LEGO Fantasy Creation by Allemov, on Flickr Dark Portal - LEGO Fantasy Creation by Allemov, on Flickr Dark Portal - LEGO Fantasy Creation by Allemov, on Flickr Dark Portal - LEGO Fantasy Creation by Allemov, on Flickr
  3. This is a futuristic house for my space theme. It started life as as two Modern Family Homes (set number 31068) combined and modified back in June. My brother and me worked hours on the original model, as seen here on my brother's MOCpage. The building is headquarters for the fight against the SPIV regime. (You can see the Space Police IV precinct I built in real life here for more info on them) NOTE: Three of these printed 2 x 2 round tiles are missing from the model, with two on the spaceship and one on the building in the LDD file. I recreated the model in LDD and expanded upon it heavily, adding stairs and pushing one wall out further to make a bigger living space. More recently I made a couple of color changes, added different windows, plus a rooftop helipad for the hover car I built. (The building has a ladder from the second floor balcony to get to the helipad.) The rear of the building. The cylinder on this side of the building is a drainpipe. The first floor, which features a couch, record player, flat-screen TV, modern lamp, table with two chairs, and a combination stove/oven/counter. The right wall (next to the back door) features a security keypad for locking down the house and surrounding area. The second floor has a bed, table with lamp, grandfather clock, computer, and balcony with the ladder to the roof level. The hover car is a mashup of set 5973 (Hyperspeed Pursuit) and a fantastic MOD of set 70907 (Killer Croc Tail-Gator) by user @hachiroku24 as seen here. Fictional background info: This craft (named Shatter-point) was originally owned by the criminal aliens known as the Skull Twin, and was sold at auction to a man known as "The Collector", back before the dark times began. Eventually, the heavily remodeled hover sedan was given to The Collector's young techno-mage friend just before the Collector disappeared into the bowels of the capital city planet to escape the Space Police IV and it's corrupt ways. The techno-mage (known as "Analog" for his love of pre-computer revolution machinery, like record players and radio tubes), then discovered the truth about his friend The Collector: he ran an underground railroad-like system of resistance groups to the SP IV regime and the OCTAN Super Secret Police program. The car was synced up to Analog's tech implants and made to be an extension of his mind, up to the point of having it's own artificial intelligence by itself, calling itself "Shatter-point" after it's supreme hacking abilities and it's ability to fly better than even cyborg pilots, leading to shattering blockades(and pursuing ships) into a thousand pieces. The vehicle can seat one figure comfortably in the drivers seat. The vehicle also features clean nuclear energy provided by a Mister Fusion (patent-pending!) reactor run by scrap metal. This figure seen here is a techno-mage named Analog, a person with tech implants / mind grafts that give him enhanced reflexes and powers that can control machines and influence robot minds with a nod or wave of a hand. It was these almost Jedi-like powers that make most techno-mages' implants illegal, and thus most are on the run or have gone into hiding, with those standing defiantly in the way locked up (or worse) by Space Police IV. Analog is a lover of radio tubes, record players, and all pre-computer revolution items. Wanted by Space Police IV for existential crimes as being a techno-mage since birth. The model is modular, and comes apart in three levels: top floor, bottom floor and roof, which features the helipad for the hover car. The spaceship and building included in the LDD file, but the mini-figure is not. As usual, Comments, Questions, and Complaints are always welcome!
  4. Here are some pictures of my favorite set, along with custom and figbarf minifigs Thanks for looking,
  5. Please post all your Medieval board game, card game, video game, and movie, custom creations. Anything goes here and let you imaginations run wild. Post you warriors, rangers, paladins, damage dealers, wizards, sorcerers, healers, monks, etc. Monsters are welcome too. You can list a race, class, etc. and bio for your character as well. Rule #1 There are no rules, have fun and keep it clean. I'll start off with a warrior from the Pathfinder game world. This is the Iconic Hero: "Valeros" Hometown: Farmland Continent: Andoran Race: Human Class: Warrior Alignment: Neutral Good Gender: Male
  6. A mummy pharaoh sends an guarded chariot with goods being sent to negotiate with the Ritzen tribe. A ambassador from the tribe meets them along the road. They soon find out why this part of the road is rarely used. Untitled by mlarbconnor, on Flickr Overall view of the moc, several bandits attack the party. Untitled by mlarbconnor, on Flickr The pharaoh and his chariot. in the background you can see a bandit swimming towards them. Untitled by mlarbconnor, on FlickrThe bandits attacking the pharaoh's guards. Untitled by mlarbconnor, on Flickr The bandits soon find out that the seemingly harmless ambassador is a powerful mage. Untitled by mlarbconnor, on Flickr One bandit jumps out of the boat only to face a wave of water coming right for him, the ambassador can also be seen. Hope you enjoyed, thanks for viewing, and C&C is always appreciated.
  7. Phase 1: Sparring: Trying out the clear plates and olive leaves bandwagon! I think there's going to be a lot of axemen/swordsmen in this category, so I decided to try something different and maybe flesh out some of Mitgardia's magic community in the process. Flickr: http://www.flickr.com/photos/mrcp6d/sets/72157636476012475/with/10232717834/