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Found 4 results

  1. Hi Over the course of the past month I've been learning the basics of LDD, LeoCad and Blender to make a Minifig portrait of friends. My first attempt turned out pretty good, so I've decided to do some more for other friends and family. I use LDD to make the models, then export to LeoCad to tweak and then export to Blender to render the final image. The first couple have gone okay, but I've hit a problem that I can't get around. I've searched the web and mostly this forum but as a novice I may be looking in the wrong place. Exporting from LDD there are some pieces that are not in the LeoCad library. I've tracked down some pieces and added to my library successfully, but it seems some head and torsos are missing and I can't find them anywhere. (See image below) How can I get around this? Any help would be greatly appreciated.
  2. OwnGaming

    LDD to 3ds MAX

    Hello, I was trying to import my LDD file to 3DS max, but everytime when I render the object I get this. Can someone help me to get this right? Greetings, Tom
  3. While building #5540 Formula 1 Racer model, I had some trouble finding the exact position of the two gray plate of the motor. I've positionated them at the 54° angle on the 3938 1x2 hinge top, and then I found that the one on the right (viewing from the bottom of the model) appears to be "well" positionated with value X 200 Y 48.625 and Z 40.625. The plate on the left (ever viewing the model from the bottom) instead has the position values of Y 11.375 and Z 40.75. You can argue the pieces are not parallel, but in the editor they appear right. Where I'm wrong? Thanks for the answers, PN
  4. I use space engine to create amazing space scenery, it is a free software package. Also check my lego style you tube movie- [snip]