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Found 2 results

  1. The conference room onboard the ISD Relentless Admiral Bryce: Gentlemen. We are looking at the planet Uquine. The last planet on the Commenor Run in this sector. Retaking Uquine will place the entire sector under the Commenor Remnant control. I’m sending three battalions to the surface to establish an initial occupation. I will stay in this system to oversee the occupation and await further instructions from high command. This is what must be done before we initiate Operation Stronghold. Admiral Rovv and Admiral Cerato, you will escort the Senator and Agent Visqar back to Commenor. You will need to convince High Command that we need additional ships to carry out our expansion. You know what to do after that. Admiral Cerato: We should approach Moff Barthol regarding Operation Stronghold. Admiral Rovv: Yes, he would be a powerful ally. Admiral Bryce: I agree. Admiral Rovv. Seek an audience with the moff and introduce him to Operation Stronghold, but plan a contingency should he decline to join. This has to be done in secrecy. Admiral Bryce: Gentlement, Cpt. Bannon. Captain, congratulations on your latest success. I apologize for the wait. These are extraordinary circumstances. Please meet Senator Belrus, Agent Visqar, Admiral Rovv and Admiral Cerato. We are a newly established subcommittee of the Commenor Remnant. Consider us your direct leadership. Gentlemen, please excuse us. I will brief Cpt. Bannon on his first assignment. Admiral Bryce: Captain, your first task is to establish your new squad. You are free to choose whomever you see fit to carry out the mission. I will see to it that you get access to the imperial elite personnel manifest. Lt. Markland will serve as your personal assistant. She is a trusted member of my crew. You report to me directly. Any questions? Cpt. Bannon: I need a ship. Behind the scenes: This is my first attempt at a modular scene. The idea is so make different rooms and interior of an imperial star destroyer to reuse during my stories. Let me know what you think?
  2. The chosen heroes gather at the end of an alleyway, per the directions left in the Hall. A gnome with a respectable top hat waits outside a manhole. "H-heroes? Is this everyone?" The gnome grumbled something about over-enforcement. "I-I'm supposed to bring you to the imps." Party: Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 233 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Kid Reddson (dum) 19-year-old Male Human (1/4 Leprechaun) Ranger Level 5 *Aims become Hits* Power Bonus: 0 Health: 10/10 Gold: 2 Equipment: Crossbow (WP 3), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Venom, Fire Bomb, Sterile Gloves (Grants Immunity to Poisoned and Bleeding effects, Handwear), Bedroll Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 18/18 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Sylvania's Cowl (Grants "Animal Talk", Headwear), Grand tonics X2, Potions X5, Nostrum X2. Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 198 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: Potion x 4, Phoenix Essence, Ambrosia, Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 188 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone) QM Note: Welcome to the quest! Please check your stats and check in within 24 hours. Dum, Kid can only equip one artifact as he is level 5. I de-equipped your Sterile Gloves. I will mention right away that I will be leaving the country on July 11th, so the quest can go no longer than that. If I speed things along at certain points, that is why. I hope it won't be a problem.