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Found 3 results

  1. Royal Navy Intelligence has begun deploying semaphore optical telegraph stations across the Brick Seas. Relay towers with a semaphore rig at the top are built within line of sight of each other to allow rapid textual communication between islands and ships. Hussar's Isle, the north-western-most of the Rider Islands near Cocovia is often the first sight sailors behold, and an important strategic location for both civilian and military navigation. As such, the admiralty has made it a priority to get the semaphore tower there operational as soon as possible. The intelligence officers at the Hussar's Isle semaphore tower scan the horizon looking for Royal Navy ships. Once communication is made with a ship, they relay messages quickly on to King's Harbor. Two soldiers stationed at the island's outpost run supplies up to the relay tower. Built for GoC Strategic Outposts. OOC: I love the Horatio Hornblower book/movie where they raid a semaphore tower and thought it was an aspect missing from BoBS that could add some more color! Process shot:
  2. This thread encompasses all builds on Hussar's Isle, North West of Cocovia (unless in another settlement) Military Governor's Office Outstanding contracts: - Coming soon: Grand Lighthouse Outstanding offers: - The King's Harbour Foundation Name: Hussar's Isle Ownership: The Crown of Corrington Location: North Western of the Rider Islands off Cocovia Mayor: Lieutenant Sharpe (Temporary command) Jurisdiction: Military Governor, J. Cooke Trade Value: 0 db Town bank: 0 db Who can own property on the Rider Islands: Anyone, subject to approval by the Military Governor of King's Harbour. Who can freebuild in King's Harbour: Anyone. Maps: Location: (Thanks to @Mike S for the great map!) City Map: TBD Description: The north-western-most of the Rider Islands near Cocovia is often the first sight sailors behold, and an important strategic location for both civilian and military navigation. Therefore, a small outpost has been erected on the one called "Hussar's Isle" in preparation for the construction of a large lighthouse. This lighthouse will help navigators heading for, or past, Cocovia in what is proving to be a busy, and dangerous, sea lane. Builds Hussar's Isle: (Please help me out by posting a link to your Hussar's Isle builds in this thread, including its license status and type.) Properties: Needed to grow to town: 4 properties (7/11) Fortress: First outpost on Hussar's Isle, Hussar's Isle, Bregir, License status: Small fortress Residence: Name[Link], Location, Owner(Builder), License status: Type Plantation: Name[Link], Location, Owner(Builder), License status: Type Commerce: Hussar's Isle Semaphore Station, Hussar's Isle, Corrington(via evancelt), License status: Large commerce Customs Post, Hussar's Isle, Corrington (via Ayrlego), License status: Large commerce Education: Name[Link], Location, Owner(Builder), License status: Type Artisan: Name[Link], Location, Owner(Builder), License status: Type Factory: Name[Link], Location, Owner(Builder), License status: Type Mine: Name[Link], Location, Owner(Builder), License status: Type Vessels stationed here: Name[Link], Location, Owner(Builder), License status: Type Other related builds: Name[Link], Location, Owner(Builder)
  3. The north-western most of the Rider Islands near Cocovia are often the first sight sailors behold, and an important strategic location for both civillian and military navigation. Therefore, a small outpost has been erected on the one called "Hussar's Isle" in preparation for the construction of a large lighthouse. Upon returning from the old world, and most recently a succesful naval engagement against a Garvian privateer and a captured Eslandian treasure galleon, Cooke, now a post-captain, has decided to stop by the new outpost for an inspection on his way to Quinnsville for a long delayed meeting with the Mayor, Sir Thomas Smaugton. Lieutenant Sharpe, commander of the garrison, is now facing his first inspection on an independent command, and the prospect of a godlike creature such as the Military Governor of the Southern Isles is bringing a sweat to his brow, although the last 14 hours since the Ironsides began beating its way against the wind towards the outpost had been rigorously spent in polishing every piece of brass available. The single cannon starting its salute, and the troops lined up for parade, the inspection was becoming very real... Captain's Log, 22nd day of October, 616 AE Raised Hussar's Isle at four bells in the forenoon watch. Winds unsuitable for mooring. Took jolly-boat in for inspection. Lieutenant Sharpe capable commander and troops in good order. Clearing ground for grand lighthouse proceeding as planned. Four bells into the afternoon watch returned to HMS Ironsides. Course lain for Quinnsville. Sails spotted on northern horizon. Private signal answered correctly. Continued on prior course.