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Found 6 results

  1. I downloaded LDD just 48 hours ago and got right to work on designing a hopper car. Well eight hoppers to be exact. I know they just look like simple color changes but the first one took me the better part of eight hours. Then I spent many more hours getting familiar with groups and templates. Simultaneously I hand keyed them into Bricklink and spent many more hours getting them from about $90 per car to the to $40-$50 range with careful parts and color editing. So now I have a choice to make, I'm going to order parts for three cars and want your input. Which colors combinations do you like the best and why? Most favorite and least favorite? I also welcome any opinions, or suggestions. They are 24 studs long and I won't be making any changes to their length. Thanks in advance, hope you like! -Scott Link to .lxf file. https://drive.google.com/file/d/1e9qqypkfY-aygmPB61na6wNFS1eNDONc/view?usp=drivesdk Link to a high quality pic. https://photos.app.goo.gl/MgeiD3S4d71siK5c2
  2. (I thought I had made a topic for this model by itself, but i can't find it. All I could find was it in a compilation thread from 2014.) I have recreated this grain elevator designed by my father way back in 1999. The building was built for the loading of hoppers like set 4536 (1991's Blue Hopper Car) or 10017 (2001's Hopper Wagon). This building has never been really well done officially, but it was touched upon in 3677 (2011's Red Cargo Train). However, grain hopper cars have been made at least four times in official sets, with the fourth model being in set 60098. (Heavy-Haul cargo train) I enlarged the opening for the filling of the grain cars by two studs width-wise so that larger engines and cars can fit through, such a steam engines with working side-rods. The building features a handle on the other side or operating the conveyor belt. The handle turns the conveyor belt to drop 1 x 1 round bricks into the funnel and the hopper car below. Though if it gets turned the wrong way, they drop into the bowels of the building to pop out of the bottom of the building where the base-plate would go, onto the table top itself. Here we see the hole I left in case "grain" went the wrong way on the conveyor belt, so it can fall out the bottom and not get stuck inside the model. This is an updated red version of set 4536 (Blue Hopper Car) from 1991. This green version uses a click hinge and platform to dump 1 x 1 round bricks out of the bottom of the hopper. The diesel locomotive model was inspired by Valgarise and his model called "Invencible".(see it here ) It looked like an nice big ALCO model so I copied it and built a matching booster unit in green as seen above. (although originally it was in black with a red base stripe when I first built it) The front unit where the engineer sits is called a Cab (or A) unit, while the trailing unit is called a Booster (or B) unit, though they can be used in more groups than just two, like as an A-B-B-A set as used on the Santa Fe Super Chief. For my purposes, I only use a A-B setup at most. Here is the original grain elevator that inspired my model. It was built around 1999-ish by my father. Comments, Questions, & complaints are always welcome, and the elevator model (plus a half-dozen green hopper cars) should be built by Christmas / beginning of 2019. As you can see, the engine units have already been built. Any thoughts?
  3. This type of geared type loco is called a "Shay" (specifically a type "A", which means two pistons and two trucks) and were named after their original inventor of the type, Ephraim Shay. These loco's could only go about 20 miles per hour (or about 32 Kilometers per hour, if that's your thing) at top speed, and were very steady on rough track, hauling logging and mining trains up grades that would easily stall conventional steamer types. You can read more about Shay geared steam locomotive's at Wikipedia. Please NOTE: The design of the original Shay I redid into my version was by Stephan Pakbaz over on Flickr, as seen below. (His LDD file allowed me to build my version) as seen here. The 1 x 1 tiles on either side of the coal bunker are supposed to be printed with the number "4" The Shay type only has pistons on one side, with the other side being kinda sparsely decorated. Usually, their would be various accessories and such on this side, but i liked it better devoid of any clutter. The Shay geared steam loco bends in a odd way... but at least it works. NOTE: The angle shown is quite a bit more severe curve than the loco will ever have to handle.... but it looks pretty cool! This raw ore car was modeled after a custom Brick Link item by @wildchicken13 except mine is narrower and uses two wheels for a Wild West flair. You can see the original item that inspired me here. The caboose follows my standard pattern for my Western trains, with only a few color swaps and a missing cupola on top to set it apart from the others. Here we see the mining train consisting of four silver ore cars and a caboose, without the Shay. This is my latest (and most likely last) Western styled train, and it will join my other four steamers and their trains in my Wild West collection sometime later in 2018. (The reason I say "last" is that I've run out of railroad-related ideas for my Wild Western layout and am planning on focusing on the updated Native American camp, revised Fort Legoredo and the remaining frontier town buildings after this.) As you may have suspected, the ore the mining train holds comes from my well-protected silver mine, which can be seen in it's own topic. ...and as usual, comments, questions, complaints and suggestions are always welcome!
  4. Siercon and Coral

    Space Hopper

    One small leap for froggy, one giant leap for frog-kind. :)
  5. Commander Wolf

    [MOCs] Various American Freight Cars

    Hi EB! I haven't posted in a long time, but I have actually been building stuff. I promise. I had been looking to put together an american freight train for some time now: I originally thought I could get away with building a long articulated well car (which would make up the entire length of a practically sized lego train), but the well car has proven to have more restrictions and less reliability than I would have liked, and as such it was time to build some regular freight cars. Tank Car All of these freight cars were actually designed in maybe 2014, but at the time I did not actually intend to build them, preferring the aforementioned well car instead. This tank car was completed first because I was able to acquire almost all of the parts through my local LUG. The only expensive parts were the 8x8 dishes on the ends, which are apparently quite rare. As much as I hate to be imprecise, the car is a little bit of a freelance: I did work off a drawing to get the proportions, but I apparently could not find a photo or model of the thing in the drawing, so the greeble around the the dome and platform is a bit of a guess. The ladders are also a bit disproportioned, but that is more of a convenience. This car probably has the most interesting construction of the three here: I wanted to use the various 8-wide circle parts, but I did not want them to make up the load-bearing structure (so you can't pull the car apart). Therefore the load-bearing structure is actually a Technic frame that kind of moves up and down such that the top and bottom set of circle parts can connect at alternating bulkheads. Flat Car Like the tank car this is a little bit of a freelance, but I really wanted a flatcar such that I could put random stuff on it, and modern flatcars at our scale are far too long to run on R40. I found two models for reference, and I believe my drawing is for the bottom one, but the car itself really takes more from the top one. This one was actually the toughest one to build. As I designed it in 2014, there wasn't nearly enough structural integrity and the wheels would easily rub on various other parts in curves. It took me quite a few iterations to increase the structural integrity to an acceptable level without compromising the overall appearance of the car (mainly not making it too tall). As you can see the details of the final design look nothing like the details on my original LDD build. Build-wise, the key to making it structurally sound was to make the studs-out sides the load-bearing element, and the difficulty was doing that while still giving the trucks enough clearance to pivot fully in an R40 curve. If you press on the car in a turn there is still a but of scrubbing, but for now I consider that acceptable. Hopper Car Unlike the other two, this car is actually based solely on a specific model! It is the latest one to be completed, and I think it is actually my favorite of the lot. It took me a while to get around to it one because I thought it would need a lot of parts, but it was mainly just the 1x2 rails (something like 100 of them) and they were relatively cheap. Construction is mainly studs up for the chassis and studs forward/backward for the sides. Each side is a studs forward and a studs backward section held together with rails on the top and bottom with some additional SNOT needed to go around the ends. It's probably the sturdiest of the three cars, but also the heaviest. Well that's it for now. There is a full gallery with a few more pics if it ever gets moderated. I do have a new locomotive in the works too, and it will be interesting.
  6. I want to build up a set of hopper cars for use at my LUG's next display, and it just so happens that I have six of the 6x28 train bases in orange from my Horizon Express teardown. Even better, they have a couple of 2x2 holes in each to allow cables to pass through, which means I can potentially use them as working hopper cars! Here's what I have so far: Having tested this with a small hopper built out of random bricks and the 1x1 round transparent plates drawer in my collection, the pieces should flow out quite nicely. The problem is the mechanism that will keep these closed and then allow them to be opened again once the hoppers are to be unloaded. So far, I have a device that will keep the doors closed with one of the red Lego pulley bands: ...But that's not really the solution I'm looking for. I'd like something that will operate both doors at once, and lock in either the open or closed position. In addition, I'd also prefer that it operates with as little force as possible, and doesn't require the removal or insertion of any pins - I'd love something that can be pushed over an unloading pit and automatically dump as it passes over, then close up again where it can be taken to the loading station. Oh, and I'm limited to a 4x8x3ish space as well, due to the wheelsets. Shouldn't be too hard for someone with more experience than me, I think... Any ideas?