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  1. Name: Port Woodhouse Ownership: The Crown of Corrington Location: Garma's Key, in the Garma Strait, East Prio Sea Map: Mayor: Trade Value: See account summary Town Bank: See account summary Town Income per turn/Town Expenses per turn: 25DB/100DB Who can own property in Port Woodhouse: Anyone Who can freebuild in Port Woodhouse: Anyone Description: Port Woodhouse is a settlement located on the small but strategically important island of Garma's Key. Garma's Key is a small low laying island located astride the Garma Strait that separates the Islands of Celestia and Cascadia. The sea directly around the key is shallow and hosts coral reefs, but the south eastern coast is deep enough to harbour larger ships. It is on the south western coast where the settlement has been established. This strategic position guards the entrance to Safety Bay, a large deep water bay in which an entire fleet could easily shelter. The settlement itself sits on the most southern point of Garma's Key and the adjacent small tear-dropped shaped island just to the south has been earmarked for the sight of giant fortifications to guard the entry to Safety Bay. A naval base is also being established to protect Corlander commerce in the region. The settlement's purpose as a naval and military outpost, together with its unsuitability for cash-crop agriculture, have resulted in it being dwarfed in size by neighbouring commercial settlements such as Jameston and Mesabi Landing. Despite this, Port Woodhouse looks to be growing into the administrative capital and the seat of Corlander Colonial government in the Paradise Islands. The crabs that are abundant on the island are prized for the taste of their meat, and the island has quickly become known for the quantity of it's seafood. Properties licensed to exploit this have been observed to make a slightly larger profit than other similar properties. Original Information: Builds in Port Woodhouse Please help us out by posting your a link to your Port Woodhouse builds in this thread. Licensee is Listed after the type of licence. Properties: 29/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' 2 properties of any type including 1 factory Artisans: 7 Pottery Workshop,small artisan, Ayrlego (+1 settlement size) Armoury, medium artisan, Port Woodhouse (via Ayrlego) (+2 settlement size) Heffrington's Inn, medium artisan, RSND (+2 settlement size) Swordsmith, medium artisan, Port Woodhouse (via Ayrlego) (+2 settlement size) Commerce: 8 Crabber's Rock, medium commerce, Ayrlego (+2 settlement size) Seafood Stall, small commerce, Ayrlego (+1 settlement size) ETTC Office, medium commerce, ETTC (+2 settlement size) Adminstrative Offices, large commerce, Port Woodhouse (via Ayrlego) (+3 settlement size) Factories: 3 Brickworks, large factory, Port Woodhouse (via Ayrlego) (+3 settlement size) Residences: 4 Infantry Barracks, medium residence, Port Woodhouse (via Ayrlego) (+2 settlement size) Blackwood's Lodgings, medium residence, Ayrlego (+2 settlement size) Art and Culture: 1 Gallows, small culture, Port Woodhouse (via Ayrlego) (+1 settlement size) Educational: 4 Naval Medicine Research Centre, medium education, Port Woodhouse (via Ayrlego) (+2 settlement size) Office of the Royal Corps of Engineers, small education, Lord Buckethead (+1 settlement size) Bayonet Drill, small education, Ayrlego (+1 settlement size) Plantations: Mines: Forts: 2 Tower Battery, medium fort, Port Woodhouse (via Ayrlego) (+2 settlement size) New Fort, large fort, Port Woodhouse (via Legonaut) (not yet licensed) Troops: 1st Battalion, Queen's Mardierian Legion Other Buildings: The Arrival of Edward Brown, Legonaut Vessels stationed here: Other related builds: