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Found 7 results

  1. SteampunkDoc

    NX-01 Enterprise

    The NX-01 was the first NX-class starship, launched by the United Earth Starfleet in 2151. She was equipped with humanity's first Warp 5 engine. Commanded by Jonathan Archer, he served as her captain for ten years before the ship was retired and placed in a museum. She was featured in Star Trek: Enterprise. (2001-2005) She was 225 meters long, but this model is 8.6" long, 4.7" wide, and 2.4" tall. (That's roughly 1:1030 scale, looking only at the length.) She's got 310 parts, with a Bricklink price of roughly $40-$45 USD. (I intend on polishing the design, then buying the parts for a physical version.) Other than a few tiny aesthetic details, I'm ready to call her complete. Been working on her for about 2 1/5 weeks in Bricklink's Studio 2.0. Lego NX-01 Enterprise (Final model) by SteampunkDoc, on Flickr Here are some more angles of the final version: See here for WIP pictures.
  2. This is a fictional space-themed LEGO shopping mall complex named "The Spaceship" due to the shape of main building resembling a spaceship. If that naming idea had come sooner I would probably have designed something that actually looked more like a spaceship, but the idea only came to me more than halfway through the project when I saw what shape the building was taking so I just used the idea to name and style numerous parts of the model. The model uses approx. 175000 parts and 258 custom sticker designs and measures 3810mm x 3493mm x 519mm (13.3m² footprint). It features 30 shops, 218 car parking spaces, 500 minifigs, bank, post office, library, cinema, amusements, restaurant, foodcourt, admin/security office, service access, maintenance areas, escalators, functional elevators, toilets, ice rink, gymnasium, boating pond, custom brick-built road layout, and real LEGO lighting in most of the main building and ice rink. The design attempts to be as functional as possible by providing convenient car access, separate rear public transport access, and separate rear service vehicle access to all shops on the first two levels, as well as multiple entrances and fire exits. It also attempts to be wheelchair/buggy friendly as much as possible using a mixture of stairs, escalators, ramps and a glass elevator. The main glass roof can be removed in two halves, as can the roofs of the gym, the wing shops, and the rear section, the latter of which reveals the battery packs for the LEGO lighting. There's also manual cable winders on both the customer and service elevators. I managed to get the water tank in too but had to forego the boiler room - despite the size of the build I found myself running out of space. The massive size of the model caused numerous problems, especially due to buggy software and PC limitations, so I had to reduce the intended length of the mall and forego a few other features too, but it's still by far the biggest model I've built. It probably should have taken around 6 to 9 months to complete, but due to personal and technical issues it ended up taking more than 2 years. This virtual LDraw model was built using MLCad software and rendered with LDView (sadly it's too big to render with POV-Ray), with additional construction, graphic and animation support via the use of PHP, LDraw Sticker Generator, LDraw txt2dat, LDraw LSynth, ImageMagick, Paint Shop Pro, GIF Movie Gear, IrfanView, PNGOUT, AviSynth, VirtualDub, and ffmpeg. Even had to use Excel to write macros to compute the precise angles needed for the curved window walls on the wings, which were too difficult to compute on paper. And no, I don't intend building it for real! Links: Flickr (lots more images) YouTube (looks better at 720 resolution) The video contains still images and many flyby sequences which give a better impression of the model by restoring some of the 3D visual cues lost due to the non-raytraced renders containing no shadows. Excuse the length of the video and number of images. It's a REALLY BIG model, and 25 images just wasn't going to do it... This is my first post here, and may well be my last! - during the uploads of the more than 200 images the PC terminally died and the remainder of the uploads and this post had to be done from a Raspberry Pi.
  3. Hey folks please enjoy the latest installment. Checkout my blog: http://onedudedesign.blogspot.com
  4. Hello! I made this series of comedy sketches featuring my Microfighter versions of classic space sets, mainly to amuse, but also to practice some new animation techniques and try and encourage some more support on the Lego Ideas submission which is languishing below 1k. It's a mixture of practical and CGI models, some stop-motion, and in the case of the micro space monorail, pulling it along on a bit of thread! If it raises a giggle, or even just a smirk, I'd be grateful if you could support the project on Lego Ideas, the link is in my footer.
  5. LDD is great for creating static animations. However, are there skeletal animations for minifigs as well? Can they be hacked from one of TLG's many video games?
  6. Hello everyone. I want to show you my first lego cgi clip. The action Arnold and the Last Stand Arnold hunt a jewelery thief. The best possibility for some quotes. All models and bricks are created with 3dsmax. I rig the minifigure with a biped for motion capture. I create some mocaps with 2 kinects and the software "IpI motion" This is the first clip and the next one is in production. I hope you like it, share and subscribe. IN THE FUTURE..... A star wars lego dogfight clip and Batman vs. Superman is in post production Preview:
  7. hjmediastudios

    Rise of the Iron Men

    Another charming digital creation- this time high-res renders of all the current and upcoming Iron Men from TLG, based off official figures. For fans, the shot on Flickr is suitable for an HD desktop, and an Iron Patriot one is forthcoming. As always, comments and criticism are more than welcome!