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Hi! I'm a board game designer who recently designed a game about castle building and combat. I was frustrated with not having a game where you actually design the shape of the walls and towers etc instead of just managing the building process. Legos are the perfect components for such a game. I suppose you people on this board might be interested in such a creation. The game is called Albarrana and you can find the rules here and the boardgamegeek-site here. I'd appreciate all feedback on the rules and the game, but most of all I'd appreciate any of you having a go at it. You can't design board games for money - only to be played and enjoyed. :)
Hi, as promised, this is the game. On 64 playcards you will find 32 couples. Each couple has only one tile in common, and this tile has to be at the exact right position and in the exaxt right colour. To be sure that you have found the right position, mind the blue dot each playcard has in its frame. This blue dot has to be at the same postion to make playcards comparable. May an example will help you? Look for the to playcards in G 2 and in H 8. If you turn them "in head" both in the position "bottom right", you will find the 1x4 light blue tile in the same position. As a result: a good friend. But there are a lot of fool friends on the table, as you can imagine now, right? Because the picture's qualitiy is poor, it could be difficult for you to find all couples, especially those with printings and those in chrome gold or golden colour, so you should not do so. Take this as an introduction of my work and fun I have on exhibitions. I'm afraid it's necessary to play this live and not on a screen. The sense is to invite passaging people to spend time with a funny "hide-and-seek"-game at any time and in any language. It's a job for kids and adults as well, and in Switzerland there was a family of 4 who spent about 45 minutes to find all couples -and they refused any help! The thing is this: The less playcards are on the table, the more difficult it is to find the rest ... Yours Andreas
Other than Lego, one of my interests is ancient Egypt and how things haven't changed too much over the centuries. What better to demonstrate this, than a really old boardgame, Senet. I have also added a couple of hidden extras into the box: You can find more pictures on my Flickr album
Here it is, my second MOC dedicated to my setting, Season of the cherry blossoms. This time, it's a board game for two players, with lots of minifigures and with the possibility to customize the playing map for endless fun. The game manual (be kind to me, it's home made) and building instructions (from LDD, so you know how they look like) can be found on my blog: http://seasonofthech...ego-board-game/ A gallery of photos: If you like it, and would like to support it, you can find it on LEGO Ideas: https://ideas.lego.com/projects/75136