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Welcome to the wonderous world of Yesteryears' view of the future! Where the moon is being colonized, robots are commonplace in our homes, atomic power is everywhere, and outer space is the new frontier! Here we see two Retro-futuristic trains together: the longest one is the "Nucleus Express" atomic-powered express passenger train, while the shortest one is the "Astrotrain" diesel passenger four-car train set, and the middle one is the "Moon Mover" diesel-powered freight service, with all three sporting streamlined Classic Space color schemes. ASTROTRAIN I already have a real-world Aerotrain LEGO model completed, and was fiddling around while bored when I came across this Classic Space version of the train from 2018. I had to take out the upside-down slanted coach windows because the parts don't exist in trans-yellow yet. I added different windows, red and green directional lights, and a bigger horn that looks like a thruster pod. I used black wheels instead of gray ones because they are cheaper and easier to find, but you'd never know that because I hid them behind SNOT'ed panels that look more like the prototype. Then, I deviated wildly from the GM Aerotrain and added a Baldwin Sharknose type-end to the front of the engine to make it even more unique. The classic space 4 x 2 slope from Benny's spaceship goes right below the headlight, of course. Also, as a side note, a 9V motor can be added to the engine for shows alongside my CS base / vehicles. (I don't own a 9V motor or track, but some GtwLUG members do and have offered to try out my locos wit h 9V power in the past.) The engine has been thoroughly made into a futuristic space locomotive... which wasn't too hard as it was already pretty forward-thinking designed originally. The roof is now removable, with seating for a driver and dual weight bricks for adding traction to the 9v motor. (when it has one for shows) As a concession to using trans-yellow as a window color, I had to remove the original slanted GM Fishbowl-bus style windows that were used on the original Aerotrain due to lack of parts in that color. The rear of the train has no coupler as it's "supposed" to be a part of one complete train-unit. Here we can se the original aerotrain working slightly at my dads. link to video showing Aerotrain in motion at Flickr Please excuse the pineapple couch, its my dads, as is the borrowed 9v equipment. The motor sadly only can pull three cars and at full speed only or not at all. But, it is a step towards having it run at train shows! (if anyone can help me figure out how to get the motor to move more than three cars, or add the video to my actual post, please respond below! Thanks to a suggestion by @XG BC, the locomotive now has weight bricks over the (potential) motor, so it should be ready for 9v power for shows next year. NUCLEUS EXPRESS PASSENGER TRAIN Heavily inspired by @Electricsteam's long-awaited Atomic Streamliner project, (as seen here ) I have designed my own Atomic-Age wonder for my "Moon Mover" fast freight service. It is, as is Electricsteams' engine, a fission powered turbine loco with 4-4-2 "Atlantic" wheel arrangement. This engine lacks the full streamlining of other locos, but it does have the nose streamlined. This allows for easier working on the nuclear powerplant that powers the engine's movement. Unlike the slower Earth trains, the Nucleus type of space-train is super-streamlined, and can go up to speeds of up to 180 MPH on it's special track, with super-elevated curves and a long straight-away over 101+ miles, all while using Positive Train Control (PTC) on the the mostly double-track mainline, where all vehicle crossings are flyovers and switches virtually non-existent once out of the city limits. Here are the three coaches for the Nucleus train. The inside of all the cars for this train look the same - three seats for each car. This dome car features spectacular views of Earth through it's car-width rooftop window. The rearmost-car features a large observation window. ASTRO-BASE COMMUTER RAILROAD STATION This commuter station will be the departure point for my two Classic Space trains. It features a very low floor with two accessibility ramps to get at the two train tracks - one run through and one stub end. There are two benches, two ticket machines, and a single double-sided analog clock. The manned ticket booth (for those uncomfortable or unfamiliar with the electronic machines) has a sign above it saying the train terminal's name, which is named Astro-Base. This is because it is located next to my Classic Space moon-base. Here we see the other side of the run-through track. OTHER STUFF The two identical doors of the space base has been re-designed to handle train tracks so the trains can enter and exit the walled-in base and the doors still open and shut. Atlantis City (located in Copernicus crater on Earth's moon, in XL shape and yellow on the map), the great domed wonder of the solar system, has a rail system to get people to work at it's outlying un-domed facilities. The interstellar transport hub of Reinhold is the next stop, and is the terminus for all the public passengers / galactic tourists. (The Reinhold crater is in green here) The following two branch lines are for specific crewmembers only: The Lansberg line is for power / shield generation over the city and surrounding land areas. It also was where the original city was located, before the original founders relocated to Copernicus Crater and founded the Great Glass City as we know it today. (Lansberg is in violet / purple crater) The Gambart line is for military personnel only, as it where the top brass pour over charts and make way for the latest improvements in "laser scanner" technology. (This one in the Blue with yellow rim crater) Potential new tracks could be laid to the planned 100,000 seat stadium in the older Stadius crater (barely visible near Copernicus crater) for Sportsball events. New tracks could also be laid past the space hippies encampment at Hortensius Crater (small yellow crater), but has been continually voted down by protesting neo-hippies, as it would bring bad vibes to their region by the loud construction vehicles just to get to the ice mines of the Mare Insularum. (No one has managed to get through to them that there is no sound in a vacuum!) (Photo from Google Earth, with railroad lines drawn and story by me. The colorful moon landscape background is from early 1960's NASA maps that I thought were really cool. More stuff will come as I think of it, so keep your eyes peeled for updates to this thread! UPDATED 7/11/21 This Zephyr-like loco is going to replace the engine at the head of my Astro-train. I decided to do this for one reason: motorization! I will soon be able to put a 9v motor at the head of the train, running it via electricity for shows with Gateway LUG. The inter-car connection is the same as before, and most of the needed parts for the engine (plus one more passenger car!) will come from the pervious loco. Thoughts?
Murdoch17 posted a topic in LEGO Train TechThe whole Merrimac River Runner passenger train, headed up by Baldwin RF-16 "shark-nose" A +B diesels number 3701 with assistance provided by 4-8-4 "Northern" steam engine number 2980. The name of this train is a play off the Missouri River Runner, a real train that Amtrak runs from Kansas City to St. Louis. The Meramec River is a body of water that runs next to the real world 12-inch gauge Wabash Frisco & Pacific, so I switched the name to the Meramec River Runner. Never mind the fact the Missouri Pacific used to run on the roadbed the WFP now uses up from the 1850's until about the 1940's, when it was rerouted to it's current alignment and abandoned the old one to the eventual WFP use from the late '50's to today. These Baldwin diesel RF-16-like locos were inspired by set 10020, (Santa Fe Super Chief) for most of the basic body work and and fellow Eurobricks user @Legownz for the knife-like Sharknose front end. (Thank you for that ingenious design!) The cab and booster units feature no interior details because I have no need for such items on my layout.. that and retrofitting all my trains with inside details would be quite costly. The rear of each of the locos feature doorways to the next engine compartment, and / or the passenger train itself. This 7-wide steam loco began life as a 2-8-4 Berkshire type built by @Plastic_Goth and purchased from Rebrickable a seen here. I upped the wheel count by another leading axle, making it into a 4-8-4 Northern-type from the original 2-8-4 Berkshire. The pistons are entirely my own work, as is the complete tender. The coal tender will have the letters WFP on the side, standing for Wabash Frisco & Pacific, while the cab will feature the number 2980 on both sides. This is a scrambled homage to real world WFP 4-8-2 engine 928, which is so strong, it's pulled every piece of rolling stock the railroad owns -at one time- with ease! The inside of the cab features two gauges and the firebox door. This is all the interior the whole train features. Combination baggage and passenger car three identical passenger coaches for the train The observation car of the Meramec River Runner. (This car is to become fully enclosed soon, with a wraparound rear window provided by two of this piece.) Any thoughts, comments, or complaints? EDIT 5/11/21: Added 4-8-4 steam loco to this post. Real life pictures coming soon.
Well another month another MOC! This is actually my first non-steam loco MOC, and, as far as I know, the first Lego model of this loco as well. Produced between 1950 and 1953, the RF-16 was an early diesel electric locomotive built by the soon to be extinct Baldwin Locomotive Works. While the RF-16 is typically synonymous with Baldwin's awesome "sharknose" trim (the main reason I wanted to model this loco), the styling had already been used on the earlier DR-6-4-20 and DR 4-4-15. 160 RF-16s served on the B&O, NYC, and PRR for about 10 to 15 years, though two units were running on the D&H up into the late 70s, and I believe the pair are still stored on some shortline in the boonies today. I've ordered parts to build at least one unit in a PRR black with pinstripe livery (the pinstripe and livery will probably be a sticker) - I would have really liked to do dark red with pinstripes, but dark red doesn't come on nearly enough parts. The part I'm least happy about is the windshield; Lego just doesn't have the resolution and doesn't make anything in the right shape to capture that funny windshield shape. From the start this unit was designed to run on PF unlike my T1 tender where the PF was kind of an afterthough. I've got two M motors geared 1:1 powered by the big battery box. The grate at the rear of the loco is a ladder such that you can shoot PF signals to the receiver behind it. And finally you can see some of the shenanigans used in the sharknose. Since I didn't have to mess with a complicated articulated chassis as in a steam loco, I haven't actually built any of this in brick, so it'll be interesting to see what happens when parts come. EDIT: Instructions for this model are now for sale on Rebrickable: https://rebrickable.com/mocs/MOC-47470/NonsenseWars/148-baldwin-rf-16-sharknose