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Not everywhere in Kaliphlin is large and beautiful, like Petrea. In the marshlands of the Great Loop lays several fishing villages, Still Water happens to be one. They've been supplying the Desert King's forces with fish, clams, crabs, and even crawfish. This act hasn't gone unnoticed so the First Centurion tasked the Dwarves of the Steel Meridian Mercenaries to occupy the are and make sure not food leaves the town and into the Desert King's possession. The Desert King has learbed of this occupation a few days after the arrival of the Dwarves, so he's tasked some of the Orcs near the area the scout out the area, look for any weaknesses in the fortifications, and neutralize the Dwarves. However, not all Orcs are great scouts. On the archers stationed on a fisherman's shack managed to kill the pest that was lingering down in the swamp. Now the Dwarves are on a higher alert knowing the Desert King forces are beginning to starve in the area. Some additional pictures from my Flickr.
Warzone 5: Battle of the Deep Sands Location: I 10 Who Can Participate: All Factions Terrain: This battle happens in the heart of the Dune Sea. The Dune Sea is full of large, often changing, crests of sand. There is very little stable ground, and where there is, there is usually some small oasis as the source of water. However, these Oases often disappear for months at a time under the ever-changing sands. A haboob can pick up at any moment and blow mountains of sand, literally, miles from its original point. Even though not the largest desert in Kaliphlin, the absence of landmarks makes it very easy to become trapped in the Dune Sea, often a traveler can be driven mad from his or her surroundings. This madness is known to those in the Kaliphlin as “Dunstyria.” History: The region has few settlements, and has had even fewer rulers. There is very little of importance here but a few oil wells and a swatch of territory to add to a ruler’s map. It is odd that war broke out here, but it does lie in the middle of many important locations in Kaliphlin, it is bordered by the Petraea Road, the Mystic Mountains, the Lone Mountain, the Swamps of Qar-Akhen River, and the more profitable Parched Lands. In some regards, it is a second avenue into many of these locations, and the side who controls it would be sealing off a backdoor to other locations. The troops must watch out for the mythic Sand Ghouls, Sand Worms, Dirtmaids, and Lerik'ai, all of which can bring a swift end to a party, and if not the inhabitants of the Dune Sea, then nature itself may deal a fatal blow. Mini-challenge: Depict the desolation of the region, while securing it for your side. This does not have to be a battle scene, it can be an occupation (you decide of what), taming the region somehow, building a fortification to outlast the Haboobs, etc… Use your imagination. Special judging consideration: The public will be asked to judge who won based on creative use of the desert. IE: we are asking MOCers to really demonstrate life and death in the desert, not just a pile of sand and some figs. Secondary Category: Best Sand. A third question will be asked on the voting thread, which build contained the best sand? Although it has nothing to do with who will win the battle, it does allow that winner to be known throughout Historica as the “Traverser of the Great Sands.” Restrictions: Unlimited. Due Date: April 5th When posting a link to your entry to each battle thread, make sure you note which zone you are picking as the next warzone if you win. You may want to coordinate with others from your faction.