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Guldan, Orc Warlock Warcraft - Custom Minifigure
Lego Custom Undead posted a topic in Minifig Customisation WorkshopWelcome, Friends! I am glad to present you my new handmade work – Guldan LEGO custom minifigure. Having grown up weak and sick, the sickly orc Gul'dan, once expelled from his native clan, will return later to wipe it off the face of the earth forever. Being rejected by the Spirits of the majestic remains – the Throne of the Elements, Guldan will hear a mysterious whisper which will later change the balance not only on Draenor but also far beyond its borders. It will make Guldan the most powerful orc warlock who will receive the immense power of fel magic and almost unlimited power overall in exchange for eternal service to the forces of Darkness. LEGO does not officially produce Lego Warcraft sets. But Lego series have Orcs, Trolls, Goblins, Dwarves, Elves and other fantasy characters. And LEGO fans have a fantasy. Therefore, Lego Warcraft fans have already been making Lego Customs on Warcraft for a long time. World of Warcraft is an amazing fantasy universe which is older than a lot of its fans. «Guldan», «fel magic» – everyone knows these words, even those who do not play computer games and those who are not interested in Fantasy themes. Warcraft is the universe for all time. Many years have passed since its inception, but the fans have not gone. Warcraft, without any doubt, is one of the pillars of fantasy worlds and deserves respect. I wanted to join this world once again by creating my own Guldan LEGO custom minifigure Guldan belongs to Shamans in the Lego Custom Undead Universe. Guldan custom minifigure can be twisted from all sides – Here. My latest customs on Eurobricks: Kaligula (the Governor of the Nothern Lands) Dark Wizard (Mage of the Army of Darkness) Ragmar, Elder Witch (also known as Mad Princess) Lego Halloween Custom Minifigure (Lego Scary Movie) Two Headed Ogre Cho'gall Warcraft Baba Yaga Custom Lego Minifigure (Russian Folk Tales) Soul Taker
[LDD MOC] The Axen Octet of Sepulchure
Count Sepulchure posted a topic in LEGO Historic ThemesHello and welcome! Here's my latest MOC, in which I experimented with colours currently somewhat defunct in LDD that I attempted to restore. The Axen Octet is a congregation of eight spirits sent forth upon Earth by Sepulchure. The group never parts and accomplishes tasks jointly, materialising out of thin air and disappearing just as swiftly. The characteristic trait shared by all axenocts is a single unblinking eye, roughly level with the shoulders. The Octet always moves in complete silence, communicating through means not known to man. Upon appearance, each spirit takes physical form with is retained until retreat - the form has been reported to consist of metal-like material on the outside, as reported by those lucky enough to overhear or survive a battle. Each axenoct is entrusted with the task of observation, but on specific occasions they bear instructions of carnage and destruction, which is when their axes come to prominent use. The carnages are exactly the reason the Octet - and their axes that brought about the name - are so dreaded by those who know anything about these spirits. Some have linked the instances of their appearance to the passing of the Emissary of Sepulchure, however these rumours remain unconfirmed. The Knight Well-armoured, fast and bearing a heavy axe, this axenoct posesses ram-like capabilities and is often seen at the forefront of an attack formation heading for a fortified target. With a shield to deflect attacks and a pair of bells hanging off its shoulder, the forewarning sound of which alone is enough to intimidate most, the Knight is a force to be reckoned with. The Duke This moderately-armoured axenoct towers above all in height and handles a halberd-like axe that gives it a great range in combat. Another tactical advantage to the Octet stems from the Duke's ability to self-illuminate and effectively blind the enemies, overall making this axenoct an important strategic asset during assaults. Its calm nature also makes it a good observer and, possibly, strategist. The Demon The fiercest of the bunch, this blank-eyed axenoct carries the fearsome double-bladed axe with a handle shaped like a trident, neither of which the Demon is shy to employ. If that was not enough, it carries out its assaults with intense rage, spitting forth bursts of flame and soon turning the area into a towering inferno. The Imp While not as intimidating as its elder "brother", this axenoct bears no good news. Possessing no special abilities and welding only a basic axe, this minion is often sent on mundane tasks to act as support and to carry out minor carnage. Despite its lack of fire mastery, the Imp can occasionally - albeit uncontrollably - release a ball of fire, which on many occasions has been sufficient to start serious fires. The Magus The smallest member of the Octet is not to be overlooked. Although neither its figure, nor its axe suggest the ability to wreak havoc, it is the other end of the axe that is used in deploying energies known and not-so-known to man. A rumour has it that the artifact on this axenoct's right arm has something to do with its abilities, and that it is indeed the Magus who facilitates the sudden appearances and vanishing of the Octet. The Teitan This axenoct's slow speed and somewhat humorous appearance are swiftly wiped out of the enemies' minds with the heaviest of axes dropping on their houses, heads and other kinds of property. Extremely heavy armour and an immeasurably heavy axe that doubles as a shield - and the ability to handle the aforementioned gear - have reaped the Teitan the reputation of a true titan. A lethal opponent in both attack and defense. The Spectre This ghastly axenoct sports a ghost-like appearance, and to the demise of its targets handles the most dreadful weapon among the Octet members - the spectral axe, capable of severing and entrapping living souls. Physical damage can also be dealt with it, albeit to a lesser extent, but its main capability is what makes the targets tremble and run as far as possible before giving the Spectre a chance to hit them. Which is where the chains come in handy... The Wraith This axenoct is the true dread machine that both looks and functions the part. Being of spooky appearance, with the habit of camouflaging itself and then jumping the victim, the Wraith is also the fastest of all axenocts. Before the threat is even realised, the deadly long-hilt axe is sent swinging in every direction faster than an eye can follow, truly making it the perfect device for intimidation and spreading panic. The entire Axen Octet. A rare sight best avoided altogether... Thank you for your attention, and I hope you enjoyed your stay!
[MOC] Destiny in LEGO
DarthNick posted a topic in LEGO Sci-FiA build inspired by Bungie's recent game, Destiny! Hope you like it! Also, if you'd like to help me out, you can like this photo on Facebook here, where me and 3 friends can win a PS4 Destiny Bundle each.
Raising the Dead - (ROS) Into the Valley of the Warlocks.
SkaForHire posted a topic in Guilds of HistoricaSo Merith and Kylee set forth from Valryrio to pick up where Dugal’s Journal left off. After reading through the journal all night, Merith learned that Dugal had gone on many quests over the two year period, each leading him to a new person or place that could point him in the right direction towards obtaining the Angel’s Tear. It seemed to Merith that it was one task after another, each one more ridiculous, and none had been a sure thing in acquiring the spear. So that is why she was on a boat now. Apparently Dugal had traveled to Nocturnus in order to obtain a Warlock’s eye. It was said with this ingredient, he could have a spell of direction cast, which would help him locate the next phase of his quest for the Angel’s Tear. Merith knew that she would have to get a Warlock’s eye for her own spell of direction, since Dugal had left off in the journal at this point. Dugal had been smart, where else would one find a warlock, other than the Valley of the Warlocks? This location was a sacred grove where those of the Warlock order came to fight for power amongst themselves. She had heard rumors of this terrible place, and the evil it spawned, and now she didn’t quite know what she was walking into. Perhaps she should have brought some guards? After landing in Nocturnus, the two ventured into the interior, despite curious gazes directed towards two ladies entering the swamp. After 3 days of following a crudely drawn map Dugal left, they came upon a valley. In the valley odd stone formations jutted from the ground all over the landscape. The two women journeyed towards the center of the valley. At one point, where many of the jagged rock formations thrust themselves through the earth, they heard a voice. “You have made a terrible mistake my dear.” Said a raspy voice. At that point a small men came out from between to rock spires. “Do you even know where you are?” intro by skaforhire, on Flickr “Yes” Merith replied coolly. “The Valley of the Warlocks.” “I sense no power within you child, therefore you two must have a death wish.” The man grumbled. Merith saw another figure farther back in the valley coming towards them. “I have no such wish, I come to obtain a Warlock’s eye.” She slightly smiled at this. The person further back in the valley hissed, but it was the short man that replied. “A regent for a spell, I assume. Well, you will have a hard time prying an out of one of our skulls.” He began to move towards her. “I don’t know, my fiancé didn’t have much of a problem a few years back.” Merith said, Kylee looked uneasy. “Tsssssk…. Your fiancé is dead!” came a voice from behind the rocks. DSC_0385 by skaforhire, on Flickr “Yes, but you didn’t kill him. Nor will you kill me.” Merith said. “We killed Dugal, we drank his blood, we took his power.” The short warlock said. “Funny I heard the story went more like this:" Dugal, along with his brother Paulos, Florbad the Mighty, Lord Goodwyn, and Hex Mantooth – A new Alleenridder, ventured to the Valley of the Warlocks. They had heard of a gathering of some of the more powerful warlocks from Avalonia. DSC_0389 by skaforhire, on Flickr The group had travelled to the sacred valley to determine who should lead their order in Avalonia. You see, the Ever Sacred and Unholy Order long ago made their personal battleground in the valley. Whenever a warlock fell in the Valley, because of a spell, they were turned to a rock spire – the strongest being the largest rock formations. It was said that overtime, the warlocks would regenerate and break free of the earth and rock to live again. This is why all disputes were settled in the Valley – the Warlocks could be reborn. Dugal and company planned to wait until the warlocks began battling and then they would move in for the kill. Unfortunately, the Warlocks had discovered the plot through scrying the day before. They laid in wait, and set off a dummy explosion to lure the intrueders. The Kaliphlinites were a bit surprised, but they recovered quickly. Dugal took on Malface Orion – probably the most famous of the batch that were currently present. DSC_0394 by skaforhire, on Flickr Paulos took on the man known as “Kinglock” The self-titled king of the warlocks. DSC_0398 by skaforhire, on Flickr The other three men faced off against others of lesser title. However, the Kaliphlinites were outnumbered. DSC_0396 by skaforhire, on Flickr Soon Mantooth was captured by a web spell, and Goodwyn had succumbed to a wall of air. DSC_0400 by skaforhire, on Flickr DSC_0405 by skaforhire, on Flickr Only Dugal’s magic inlaid axe – the Golden Axe of Eastgate – saved him from a vicious fireball. DSC_0402 by skaforhire, on Flickr Paulos had better luck though, after running Kinglock through, and dislodging his sword from the stone pillar that appeared in place, he went and dispatched one of the warlocks that were holding Mantooth. Some of the other warlocks fled. DSC_0408 by skaforhire, on Flickr Finally, Dugal out maneuvered Malface, and slid his golden blade across the warlock’s chest. Malface did not become a pillar though. Killing a warlock with a magical blade ends his ability to regenerate, DSC_0412 by skaforhire, on Flickr Thus the Kaliphlinites had a corpse to take an eyeball from. DSC_0414 by skaforhire, on Flickr “I believe that is how it went” Merith said. The anger and hurt in the short Warlock’s eyes was evident. “Well, I suppose I will avenge my brothers by taking Dugal’s Fiance.” The small man said. “I was there, we lost a great warlock that day.” “Revenge? You wanted to kill him and become the leader of your order! No, I think not. We can give you something you desire, and there is no need for anyone to die.” Merith said. “What could you possibly have, that I could not obtain?” The warlock said. “A maiden’s kiss.” Merith said. “You would let me corrupt your soul?” The warlock smiled. He knew that corrupting Merith would end her quest for Dugal, for her soul would no longer be pure. “But, I am not going to give you my eye.” “Yes.” Merith said as Kylee gasped. “and I reckon that your seeing glass would meet the requirements of the spell just the same as your actual eye. So that is the trade – the kiss for the monocle.” “Deal!” The Warlock hissed. Kylee rush up to Merith and whispered “You can’t do this, he will corrupt you!” Merith began to reply, but Kylee smiled. “I will do it.” She turned to the warlock. “Pucker up shorty, I will have this honor.” Before Merith knew it, Kylee had taken the little man in her arms, dipped him, kissed him deeply, and then snatched his monocle from his face. Kiss by skaforhire, on Flickr As they walked away Merith protested. “How dare you! You can’t sacrifice your innocence like that.” Kylee laughed, “Oh honey, I am a Lady of Cedrica, there isn’t much innocence left in me.” She smiled. “Besides, I caught him so off-guard, he couldn’t cast his spell. Then, when I took the looking glass, he couldn’t see us to retaliate. So, there was no real reason for you to risk it – leave it to the professional.” Merith turned and said, “I was just going to let him move in for the kiss, and then jab him in the ribs with this.” She flashed a knife. “I just needed the monocle.” They spent the night in a small Nocturnun town, where they found the local witch to cast the Spell of Direction. Apparently the next step was to find a lady outside of Everlast, she would know more about the Tear. The witch warned them though, if they wanted to talk to the Lady Elsbeth – a grand seer – then they would have to bring her the heart of a warrior. “Looks like we are going to need Lord DaMaximus’ help with this one.” TO BE CONTINUED BY DaMaximus!