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Found 60 results

  1. cdavidc29

    Tweaked Tie Fighter MOC

    Hello. I've been lurking for a while and finally decided to make my first “real” post. I bought the instructions for @Jerac's Tie Fighter about a year ago, but before I bought the pieces, I wanted to try tweaking the design in Stud.IO to better match its on-screen appearance. I've continued modifying the design even after I built the physical model, with each extra tweak expanding the scope of the project. I currently have a Tie Fighter that, while still sharing the original model's bones, is nonetheless significantly altered. Given all the changes I've made, I decided to make a post about them to get some feedback. Wing Struts The armor panels have been remade for more visual cohesiveness and screen accuracy. The space constraints of the new construction necessitated a new approach to the sloped pieces that lie between the panels. The ones near the central pod are now made using 1x4 Slopes and are held in place with only a 1 stud connection. They maintain their stability by resting on top of the 1x2 30 Degree Slopes I incorporated into the struts to give them a rounder look. The lengths of the long slopes and the wedge plates near the wings were changed to better reflect their positioning and size relative to the other visual elements on the struts. While this decision leaves both elements slightly over and undersized, they come the closest that can be represented in Lego using a plate-based construction for the core of the struts. Wings I've redone the visual detailing for the wing hubs while leaving the support structure relatively unchanged. Jerac's construction method emphasized a balance between greebling and overall appearance, but this resulted in noticeable gaps in the hubs and a squished hexagonal shape. I modified the wing hubs to make a gap-less, regular hexagon that fits in an 8x8 space. The wing panels were slightly modified for more stability using groups of 1x1 Bricks w/ Holes connected by Technic pins. These preserve the vertical panel lining of the original while providing as much stability as longer horizontal bricks. Finally, I unified the construction of all the wing panel struts. They are all now 2 plates tall and capped with a curved slope leading into the wing's outermost border. I tried to go for a smoother appearance due to the fact that 1 plate thick wing struts are impossible to make while also serving as support for the wing panels. Central Pod - Front I covered up a small gap in the upper cockpit flap using 1x3 Jumper Tiles. The cannon assemblies use a modified version of the build method I recently saw on BrickVault's Tie X1, though the cannons themselves require the builder commit the ultimate sin of MOC design: part modification. They are made by cutting a length of flex tube to roughly twice the thickness of a horizontal clip piece. This kind of modification is something Lego has instructed the builder to do in some sets before, so I count it as a “legal” move, if not exactly smiled upon. This method results in the most accurate placement, size, and shape of any method I've seen for representing cannons recessed into a curved surface. Central Pod – Bottom A detail of the original model that irked me is that the top hatch sits flush with the top of the central pod and lines up with the slopes on either side of it, while the same area on the bottom of the ship was made with curved slopes. I was able to provide the half-plate recess necessary for a 4x4 Dish on the bottom to mirror the appearance of the top, though this one change required a substantial internal alteration. One of the two connections holding the central pod together stood in the way of creating the recess, but I figured out a compromise. By making the connecting plate 1 stud wide instead of two leaves space under the pilot's chair to run a sort of scaffolding to the 4x4 Dish's correct location. The scaffolding itself isn't very sturdy, but it only has to hold the dish in place; support is provided by all the pieces the dish now rests flush against. Aside from looking good, this construction method is strong enough to support the weight of the entire model resting on its stand. Additionally, the whole pod is now 2 plates thicker to give a more spherical appearance compared to the original model. It's a detail you can't unsee once you spot it, especially when the model is placed next to other BrickVault Ties. Central Pod – Back The original construction of the engines used hollow, round studs slid over the vertical arm of modified 1x2 plates to represent exhaust. While I like the effect, and tried to keep it in my revisions, this method of construction keeps the thrusters from being flush with the central pod's curved surface, as well as either too close or too far apart. I used a modified version of the “bow tie” detailing on the front of the pod to represent the thrusters, a trait shared with the on-screen Tie Fighter models. Regarding the rearmost portion of the ship, the original model uses 1x2 30m Degree Slopes to create the hexagonal rear window. However, the window is shown to be flush with the surface of the central pod in official depictions, meaning a redesign was needed. I wasn't satisfied with any solution I tried that used slope bricks to make the hexagonal window pattern. None of them were flat enough to match the source material, so I had to resort to the second greatest sin of MOC creation: a custom sticker. I think it turned out pretty well. Let me know what you all think!
  2. Jan_the_Creator

    [MOC] Imperial Facility on Er'Kit 2.0

    Hey guys! Here's a big update of my Imperial Base on Er'Kit. This build is both an extension of my long-planned project and an online collab with my friend Noah (H2Brick). Who motivated me to do this? Well, Noah did, whose part of the collab comes very soon. It's much more vertical than mine, I'm gonna spoil you just this. :D It was so nice to do multiple whatsapp/discord building calls with Noah and give feedback to each other. Hope you like this updated version of the base. I personally see some oversimplified areas that I can improve in the future. Don't worry, I'll work on them. I'm having an exam session now and I was grinding for the past 5 days to get this done. I guess it was worth it! :D BTW. The size of the moc is 2x3 gray 48x48 baseplates now, and will be expanded (again) this year! TIE Fighter by Jerac. AT-ST by Pablo Brickasso. 74-Z Speeder heavily inspired by Luca s projects. Ok, here are some pics: Huge thanks to CTR Bricks for editing the main pic! More detail shots in a Flickr album: And here is the september 2020 edition of the collab: Imperius Unitada Ober Totallex!
  3. Hi everyone, My Midi-Scale TIE collection expands again with a new TIE starfighter: the TIE Striker from Rogue One. Made of 730 pieces, this TIE Striker features a fully SNOT surface, a smooth cockpit section, and includes blaster cannons below the cockpit. Design-wise, this ship really felt like a natural continuation of my previous TIE Reaper MOC. Although being almost Minifig-scaled, (hence the Midi-scale) this ship obviously doesn't have any interior due to the techniques used and small space allowed for the internal structure. Due to the front-heavy nature of the design, a rather long (but very simple) stand had to be made in order for the ship to remain perfectly steady and horizontal. The overall build is pleasantly sturdy for a display model and can be moved around easily. Hope you guys like it! ► Instructions for the TIE Striker are available on Rebrickable or via email at flyinspace.mocs@gmail.com More pictures on my Flickr page.
  4. It began with @mcphatty's excellent mod for this set (check it out on his rebrickable if you're interested). Adding the inner wing pylons really helped, as well as some of the more minor changes he made. I was still unhappy though, and wanted to push for further accuracy. First up was some minor colour changes of pieces, mainly removing any dark bley, replacing it with either light bley or black, where appropriate. I ended up figuring a solution for the famous inset "exhaust" at the back of the cockpit - although this shape is sometimes referred to as a window or hatch instead. Regardless, I managed to capture the shape pretty well and am happy with how that turned out. Next was a slight change to the "arms" that connect the cockpit to the wings - I ended up reverting some of ron_mcphatty's changes, so it became a blend of the set, and his mod. The biggest change of all came in the form of the cockpit and it's interior - taking inspiration from the @BrickVault / @Jerac model, I changed up the controls. I then added the dark bley paneling at the front of the cockpit window, something which has been omitted from almost every version of TIE Fighter I've seen. I like to call it a dashboard. Overall I'm quite happy with this mod, although I still think it could be improved further in future... Maybe one day. Also happy to take suggestions if there is anything you want to point out for me to fix/change! The model, built and rendered in studio. They aren't the latest renders, and have not been updated with the dashboard in the cockpit interior. The dashboard on the interior of the cockpit viewport. It just fits and allows the window to close 99% fully. Reference photo of an original studio model. Visible is the dashboard.
  5. Update: It's finally ready. The instructions to my new TIE MOC are now available on my Rebrickable page. My original postings are below in case you're interested in how this model came about, but here are some renderings of the final product. _____________________________________________________________________________________________________________________ Hi guys, I'd like to share my current TIE-project, what my though processes were, the compromises I made, etc. To start off, why a new TIE Fighter? I already have two TIE Fighter versions which I'm actually quite happy with. Here I have to take a short detour to the topic of scale. Minifig scale is generally defined as ~ 1:40. However, I typically make my models a bit bigger, somewhere between 1:30 and 1:35, the reason being the anatomy of a minifig. The most striking difference to the anatomy of a real human is the lack of lower legs. One consequence of that is the fact that a minifig that is sitting down is almost as tall as one standing up. So when you look at it, a sitting minifig appears to be a larger scale human representative than a standing minifig. Since in most ships the pilot is sitting down, I tend to use that as my yardstick and hence make the model a bit bigger than classic minifig scale. That has however the downside that once you place the minifig next to the ship, the scale looks off. My first goal was therefore to build a TIE model that could be used in a setting like a hangar without looking out of place, so it had to be 1:40 in scale. My second goal was focus more on the interior as well and try to replicate the ball shape made of triangles inside a TIE. This goal I had to give up on, but more on that later. My third goal was simply to try something new and potentially learn a thing or two in the process. So, I started out with the cockpit and here is my first version: As you can see, I used the triangular traffic signs to approximate the interior shape, which I think worked rather well. Unfortunately, it came with some costs, most notably the structure I had to use to attach the "arms" to the cockpit. When closed, the cockpit looked like this: Not terrible, but decidedly too much like a rhomboid and not enough like a sphere. I played around with it given this general setup, but it only got worse. So I scrapped the arm design completely and did something very different which meant that I couldn't fit in the triangle into the cockpit anymore. As you can also see, I went for the thinner rounded corners to define the cockpit shape, that way I had more interior space. But again it came with a downside, namely that the width of the cockpit has an uneven number of studs which caused countless issues down the line. Anyway, I kept the rounded corners and made new arms which led me to this result: Here, I did something completely different to my normal MO. Designing a MOC is always an exercise in making compromises. This time, I compromised on getting a more spherical look overall and in return to live with all the gaps that are the result of it. Particularly looking at it straight from the front reveals a lot of gaps: I decided to live with the gaps, seeing how well the ball-shape came across otherwise. The pictures don't even do it justice, it's even better in 3D where your brain sort of fills in the gaps automatically to create the sphere in your mind. The inside is now slightly less exciting though: I still have some triangle in the top area, but none near the floor. Also, I did manage to add an entry hatch up top: In the back, I used the same rounded corners as in the front, giving it a symmetrical look. Unfortunately, that again meant to compromise. In this case, I had to give up on having a hexagon shaped window in the back, instead it's a rounded square. Also, again because of the odd width, I could only use 1x1 & 1x2 trans-black bricks to build the window. Not particularly elegant, but it does provide a lot of stability, so at least there's that: Lastly, as can be seen in the images, I used the brick stacking method on the wings for the first time. I did that for two reasons, first of all, as I said above, I wanted to try out new things, secondly, with the changes to how I constructed the arms, my typical method of attaching the wings would've looked a bit off and it also would have made the whole thing a bit wider, which wouldn't fit to the scale of this model. That's where I'm currently at. Here are some more pictures: Next steps: Next up would be to split up the model into build-steps. That's where I usually find smaller issues or potential improvements maybe also some optimisations. Despite the small size, I'm at more than 1000 pieces for this MOC at this point. Then, I definitely will have to test-build the thing. I think I may well have designed the cockpit on the razor's edge in terms of structural integrity. Particularly the top-front portion where the two rounded corners meet and the way I've connected the arms to the cockpit may be a bit too flimsy. Also, the cockpit floor is a bit wild in terms of its construction in order for me to make best use of the space in there. All of which can hopefully easily be rectified if there emerges a need for it. Now that I don't have the triangles on the floor anymore, I could raise the floor by one plate without issue which should provide all the stability I need. As for the rest, I hope it's solid enough, but worst case would be for me to close to top hatch. However, all of that may take some time. I've already spend my entire Lego budget and more for this month. So it'll probably be a while before I test-build this sucker. I'll make sure to update this post once I'm done.
  6. FlyInSpace

    [MOC] Midi-Scale TIE Reaper

    Hey everyone, I'm glad to present you my latest Midi-Scale MOC, the TIE Reaper from Rogue One. The TIE Reaper drew my attention when I discovered Doug Chiang’s wonderful concept art of the ship. The typical empire-like, aggressive and angular look of it instantly reminded me of my favorite vehicles from the movie. The main features of this design are: fully SNOT build from top to bottom, accurate proportions, studio model / prop look, removable stand and working ramp. Getting all the very complex angles and shapes, while maximizing the SNOT look, led to a very intricate Midi-Scale build. My main goal wasn’t “swooshability”, but making a convincing, display-only build. Although not intended for play, it can be easily moved around with or without its stand, and safely held from below. ► Instructions for the TIE Reaper are available at Rebrickable or via email at flyinspace.mocs@gmail.com More pictures on my Flickr page.
  7. My entry is a recreation of the concept art for the final scene of season 1 of The Mandalorian where Moff Gideon emerges from his crashed TIE Fighter with the Darksaber. While the final scene ended up looking very similar, there are still some key differences. For starters, the setting is during daylight, not sunset, and the TIE Fighter appears to be heavier damaged Also, the hole that Gideon cut into the hull with the Darksaber is missing and the Jawas are still in the shot as he stands atop his ship. This is likely because in the concept art the fighter seems to have crashed right side up instead of upside down, meaning that the hatch on top isn't obstructed, giving Gideon no reason to cut his way out of the cockpit and scare the Jawas off. What I really like about this concept art is how Gideon has a much more dynamic pose with his cape and the smoke behind him flowing in the wind. Reference:
  8. Hello! Here I want to present you my newest MOC a TIE Fighter in Midi-scale. More photos on Flickr album
  9. mcphatty

    Micro Star Wars (1:250)

    Hi all. I haven't added much to my 1:250 fleet of Star Wars fighters, gunships, freighters and one corvette (plus a couple of mini scenes) this year but I have been working on my photography. I've really enjoyed seeing the groups of ships grow and comparing the sizes of the finished products, Slave 1 and the Rogue Shadow turned out surprisingly big, but the biggest surprise was how huge a Blockade Runner is! In case anyone's interested, instructions for all of them are on Rebrickable... https://rebrickable.com/users/ron_mcphatty/mocs/ And here's another with almost all the ships arranged together, which took far, far longer than I thought it would!
  10. 20feet

    All-New TIE Fighter MOC

    I’ve finally finished my first real MOC! My goal was simply to make a minifig-scale TIE Fighter that is as accurate as possible in its proportions and details. (Note: if any of my terminology confuses you, feel free to consult the glossary.) I started working on this in March, after completing my mod of @Jerac’s TIE Fighter (working from his first version). My mod changed a lot of the details, but kept the internal structure of the cockpit and spars. It also kept the wings mostly unchanged—not because I was satisfied with them, but because as a novice, reworking them felt daunting. Wing Hubs I knew that the technic 6-blade rotor had potential for a wing hub (thanks to Koen Zwanenburg) but it doesn’t come in LBG. I found a way to skin it that closely mimics the ship’s greebling, and isn’t too thick. Once I made these wing hubs, I knew I wanted to make a whole new TIE Fighter to match them. Wings I built a rim with the correct size and shape, and filled in the wing panels with my stacked 1x1 technique that suggests ridges running perpendicular to the wing edges. Coincidentally, 1 stud is very close to the right spacing for these ridges, so the overall look is quite accurate. I wanted to minimize gaps around the spokes, which meant using a lot of 1x1 plates (almost 150 per wing). I placed pairs of plates together where possible, to give a suggestion of the subtler parallel ridges. For the spokes I wanted smoothly tapered tiles rather than the standard steps and exposed studs. The spokes are less sturdy this way, but the wings overall are reasonably solid. The angles are a perfect 60 degrees. It’s annoying that TLG printed a tile for the central wheel with quite accurate details, but shifted the angles to 45/90. Spars Once I had the wings I moved inward to the spars, which present a trilemma: ideally you’d want your TIE spars to be cylindrical, sturdy, and free of non-Lego parts. You can have two of the three. My cylindrical, axle-based construction looks far better than stacked plates, but makes for wobbly, droopy wings. With standard Lego axles, this model is for display only. Following Cereal Eating Builder’s lead, I caved and bought metal axles. The hardest detail in the whole model to render was the “shoulder plate” on either side of the cockpit. I made a couple dozen prototypes (some early ones here) before finding one that represented all the angles (so many angles!) and wasn’t too chunky and distracting. I don’t love the gaps and exposed studs, but this is the best solution I could find. Cockpit Exterior I still prefer quarter domes for the cockpit. They really limit interior space but the smoothly rounded shape can’t be beat, and the greebles I wanted to include fit nicely in between them. The main inaccuracy in this model is the size of the canopy and top hatch, which should be 5 studs in diameter at this scale. The only solution would be to scale the ship up to match the 6-stud canopy, or down to the 4-stud version. Maybe someday. The canopy hinge and the quarter domes also push the cannons too low and wide, but I was able to get them just a bit closer than my previous version. I’m convinced that space binoculars are the best piece for the “bowties” beside the canopy, but they seemed impossible to attach. I struggled for a long time to make even an asymmetric connection with a clip or minifig hand, and I almost gave up before hitting on a sneaky solution. Can you guess how I did it? There’s a hint in the interior shots below. Rear The rear cone was a challenge. My previous TIE had a crude version with handlebars and 1x1 clips. I wanted something cleaner, and posing stands (now in LBG!) seemed promising. The trick was filling in the gaps between them. Purists may feel that I’ve cut my pneumatic hoses too short, but I’m pretty pleased with the result. The main issue again is that it’s a little oversized—6 studs wide rather than 5—but I’m ok with it because it’s in scale with the hatch and canopy. I was able to include the cone hump at the top—another oft-overlooked greeble. To me the dark bowties around the engines are an essential detail, and I was determined to include the red engines, which I couldn't fit in my previous TIE. I considered cutting a red hose, but I was ultimately able to work in a nipple tile. Cockpit Structure It was challenging to attach the spars securely to the cockpit. 1x2 bricks with axle holes are the obvious choice, but I couldn’t handle the asymmetry. There aren't many other options, so I ended up using 2x2 bricks with pins, reinforced by 2x4 technic plates and brackets. With metal axles they're almost solid—in spite of the reinforcements, with swooshing the spars can pull free and rotate forward slightly on the pin bricks. The quarter ellipse liftarms are structural, and not only do they make for a smoothly rounded exterior, but their half-stud width is ideal because the details around the edge of the cockpit—the hatch side greebles and the shoulder slopes—are 1 stud wide. TIE builders who prioritize smoothness and disapprove of my wanton greebling might still be interested in this technique. Cockpit Interior I wanted to include the shape of the dark grey “dashboard” and the triangle at the top of the canopy, since these are visible on the exterior model (although missing from the cockpit set). The interior is very constrained by the quarter domes and the structure holding them together. I was less concerned with modelling the interior accurately, but I did want to make sure that it fit a TIE Pilot (with oversized helmet) and that it looked reasonably cool. The pilot sits quite centred in the cockpit. There’s no space for a seat, but the movie set didn’t have one either. I was tempted to add a bunch of interior details with stickers, but once you start with that it’s hard to know where to stop. In the end I restrained myself to just 2: the iconic targeting display, and a tongue-in-cheek tribute to the rear “window”. Other designers have included transparent rear windows in their designs, but I haven’t seen any that put the interior window the correct position—high up behind the pilot’s head. Struggles with Scale This is my first attempt at scale modelling, and in the end I found the proportions are not as precise as I’d hoped. Part of the problem is that the hubs, although reasonably flat, are much thicker than the “real thing”. I wanted to define the overall width by the centre of the wings from the front view, meaning that the chubby hubs encroach into the spars’ space, and the T-shaped end plate gets squashed. But beyond that, my spars ended up being a bit shorter than the reference, for reasons I don't fully understand. I may try to fix this at some point, but I’d probably need to learn digital design to really nail it down. The side view, however, fits like Cinderella's slipper. Acknowledgements & References I’ve enjoyed discussing TIE Fighter building with Jerac, Cereal Eating Builder, and others. (If anyone else would like some feedback about a TIE in progress, get in touch! In building this I’ve gained a lot of knowledge that is really only useful to a freelance TIE MOC consultant.) My primary reference (the white overlay above) was the blueprint from the TIE Fighter Owners’ Workshop Manual. Unfortunately, I’ve recently noticed some inaccuracies compared to physical models. The EFX prop replica seems more reliable, and you can find some pictures of the original props here. Glossary I tried to keep this introduction short and sweet (seriously) but I am prepared to discuss every detail of this model at length if anyone cares to ask. In anticipation, I’ve created a visual glossary of all the greebles I tried to include, so we have some shared vocabulary. What do you think?
  11. 20feet

    Modified TIE Fighter MOC

    I've made a lot of special modifications myself. Hi, this is my first real post here. Let me know what I'm doing wrong! I built @Jerac's TIE Fighter a couple years ago, and I've been tinkering with it off and on ever since. This was the first MOC I bought and built, and I remain very impressed by the strength, elegance, and ingenuity of the design. I've seen a lot of TIE MOCs since, and Jerac's is probably still my favourite. I wanted to say that clearly at the start, before getting into the nit-picking! Here's what I changed: Wing Gaps I always found the holes in the wings very distracting. They're easy enough to fill with 1x4 tiles, if you remove a plate from the base of the horizontal spokes. The result not only looks better, but holds the spokes in place more securely. I added 1x1 plates to the top and bottom corners to fill another gap. Canopy/Gun Mount I was also dissatisfied with the canopy/guns/controls assembly, which is a precarious stack of rods and clips. It's fiddly and fragile, and leaves extraneous T-pieces sticking out the front. Why did Jerac build it this way? I think because the cockpit's top, front and bottom dishes wrap around the quarter domes and they need to fit snugly to approximate a sphere, so the space available to mount the canopy and guns is incredibly tight. My solution was to mount the canopy on old robot arms. They're the right length, and they have a squared off neck where I've attached the gun mounts, which helps hold the guns in position (at least on 1 axis). Top Hatch Mount The top hatch in Jerac's model sits noticeably to the rear of centre. It's a bit tricky to fix because the hatch mount connects to the top of the central hexagon, which also needs to be positioned precisely. I had to rework my initial solution when I redid the rear - more on that below. Wing Construction I love Jerac's smooth stacked-brick wings, but they give the impression of subtle stripes running parallel to the wings edges, like concentric hexagons, whereas the real TIEs have prominent ridges perpendicular to the edges. It occurred to me that I could suggest these by using tall 1x1 bricks instead of long bricks. Stacked 1x1s do not make a strong wall, but because the hub/spokes/rim design is so secure, the finished wings are plenty solid. The main drawback of this design is that light can shine through the tall seams when you look straight on, lessening the sense of solidity. But I find the overall effect delightful. I used 1x8 tiles for all the spokes, to clear some extraneous studs off the wings. Interior I spent a lot of time trying to mimic the cockpit's triangular panels in some way, but couldn't find a solution at this scale. So I went for a looser interpretation, inspired by the beautiful Inthert version and Jerac's TIE Defender. The interior space in this model is very limited (even the Defender has an extra stud of depth) but I was able to include a lot of detail. I also made space for the newer, oversized TIE pilot helmets. I borrowed the control design from the Bricks Feeder/Inthert interior. I'm disappointed that LEGO has never printed the TIE Fighter targeting display. I may print my own sticker for that. The top hatch isn't functional, but it does need to swing up for cockpit access, so I added some simple details underneath. The scale is way off, but I like the way the 1x2 grills evoke the skylight pattern on the hatch. Cockpit Side Greebling I wanted to include the little dark grey bow ties on either side of the canopy. This was challenging for a few reasons: They should be centred, which means holding a small piece in the middle of a 2-stud space and minimizing the gaps around it. Everything should be curved to match the quarter domes. I also wanted to accommodate interior detailing in this space. Finally, there's an identical pattern in the rear, around the engines. These areas should look similar in front and back (see below). I'm quite satisfied with this solution: Wing Spars The arms (technically "spars") attaching the cockpit to the wings are full of Lego-unfriendly details: cylinders, thin rings and fins, and the notched plates next to the cockpit that slope in like 4 directions at once. Their diameter is small and they need to be strong. I did my best to imitate the details while sticking with Jerac's sturdy plate-based design. I swapped the 1x4 brackets for 1x2s to clear a couple studs off the front. There are more brackets inside to add strength and attach interior details. I tried a lot of different pieces for the bent T detail next to the wings. Pneumatic t-pieces seemed to best capture the shape. I'm dissatisfied with basically every part of these arms, but I haven't seen other versions at this scale that I prefer. Most of the key details are at least present, although crudely represented. Rear The central rear ring is the last piece of the original that I altered (so far). I'd done earlier revisions of the engines and hatch mount that retained the quarter ring tiles. I appreciate their smoothness even though they're too flat, and sink the central hexagon behind a circular cutout. I finally noticed that the outer diameter of this ring should match the top hatch and front canopy – it should be 5 studs (scaled to the overall model) or 6 (matching the canopy and hatch). That pushed me to build a custom ring with the key features of: 6 stud diameter Outer cone shape Inner inverted cone, and Prominent central hexagon with slightly recessed black interior. Drawbacks: I couldn't find a way to keep the red engine centers with this design I also couldn't include the bump on the top of the cone. The top hatch sits ~1mm too far forward (but closer to centre than the original) The outer diameter is 6 studs, but only at the points where the handlebars attach The handlebars aren't angled quite right, so the clips that form the ring are a bit skewed The inner inverted cone is too deep And of course this segmented design is not as smooth as the rest of the model. In spite of all that, I think the shapes are quite accurate for this scale, and I'm satisfied with the result. A Note on Scale The cockpit is about 9 studs tall, including the top hatch and bottom dish. At that scale the front canopy, top hatch and rear cone should all be 5 studs in diameter. It would be interesting to see a TIE MOC scaled up to fit the 6x6 dish – a cockpit diameter of ~11 studs. Conclusion I've changed most of the pieces and the details in this model, without changing much about the structure or general appearance. I'm still tinkering with it. I've got some ideas to rework the wings and spars, but that's quite a big project. Some of these modifications are a matter of taste, but I'm quite pleased with the results. I'm interested to hear others' opinions. Credits In addition to Jerac, I appreciated and drew inspiration from: Inthert and Bricks Feeder: Beautiful interiors Koen Zwanenburg: Clever cockpit side details, more accurate shape of the wing hubs (although I stuck with Jerac's for now) Fuku Saku: Nice front and back cockpit details. The rear cone piece is clean and accurate, but loses the center details. Force of Bricks: Interesting arm details and rear shape. If I do a more thorough redesign I'll likely borrow a lot from this model. Pasq67: Impressive details at a smaller scale. Cereal Eating Builder: Incredible accuracy at a much larger scale. Reference Photos The EFX prop replica seems to be the most accurate model available. This gallery is my main resource. For proportions I referred to this blueprint from the Tie Fighter Owners' Workshop Manual Some pictures of original props here A discussion of TIE Fighter scale
  12. 2021 remake! Initially it started as a minor update to fix few issues, most notably weak guns/windshield attachment, but over time scope of the changes grew and grew and grew. Changes: - Cockpit now can has space for the pilot in any type of the helmet, including the grossly oversized one; - Cockpit interior now features new controls layout and few more details; the "bowtie" detail taken almost 1:1 from 20feet's variant, with a slight modificiation to make it match the intended "flow' of the cockpit a bit more to my liking. Big thanks here! - gun and windscreen attachment is redone to be much more solid; though this particular change was already implemented in First Order TIEs; - top dish was replaced to use 4x4 one. This is a bit controversional, but bricklink prices for the 6x6 one are extreme, because they appeared on only one set some time ago. 4x4 is much more popular and so this is a better option for a model which is supposed to be built by other people too. - side struts were redone to resemble original ones a bit more. I had great help here from 20feet who helped me to go through few ideas and find one which is a nice compromise between screen accuracy and fitting rest of the ship's styling. Thanks again! - side struts were made longer, as I made a slight scaling mistake in the original TF. - wing/panels are basically an entirely new build. The shape, which has proven to be a little bit controversional due to being much more rectangular, is more similar to what movie and Rogue Squadrons game TIEs are using. I know it is not 100% perfect and a bit too rectangular, but this particular layout enabled me to use most of 1x2 grille bricks, aside from the slopes. I believe it is a good trade-off and the angle is definitely closer to the original, even if wrong in the other direction now. - I also tried 20feet's vertical stacked bricks idea and it looks great - on black background. It is included in the instructions pack, and is probably the best choice for people who will display the ship against black background. Otherwise, gaps between bricks are quite noticeable. Still - a super interesting idea and one which got implemented! - New wing cores: Hexagonal, finally! Again thanks for 20feet's insistence on making them better! I thought my original idea was good enough but it was worth pushing a bit more! - New color variant! This was Charlie's idea (one of Brickvault leads) and I was skeptical even after building it. Thankfully, he insisted and so, over time, this variant grew on me to the point that I now believe it is the best looking one. It is a bit assymetrical but overall a compromise worth doing! - New universal stand debiuts here, and I intend to use it - in various similar versions - for all future ships in this size. So, yeah. Quite a remake. I apologize for delaying it this much, especially after repeatedly telling people the update is "soon". Sorry. This is the first time since 2019 where I finally was able to get everything right. Since T/F shares almost entire core with the T/I, I redid it too: Interceptor shares most of the changes with the Fighter. Initially I did not want to redo the panels - I thought they were perfect, but, well, yeah. They were not. Having Rogue Squadrons 3d models as the sources enabled me to get proper dimensions finally. Ultimately, the panels simply required lenghtening the back part and making those weird offset guns at the tips. I still believe it is an odd choice, but nonetheless, I tried to replicate it. The red one is a Royal Guard TIE Interceptor and aside from the obvious new racey paint scheme, it also features smaller additions to the wings. I tried to keep the angles same as on the main panels, which was quite a challenge, but eventually it ended up being perfectly possible. At this rate, 3.0 is scheduled for release around 2024. Let's place bets on what will change, and please tell me what's the weakest part of those designs, so I can focus on them in the future! I want to ditch 3x3 dome pieces as they clog up the interior, and this probably will be the focus of 3.0 - if I get some good ideas to try. And who knows, maybe I'll be able to make a perfect T/F wing panel this time? --------------------- Yet another LEGO TIE Fighter. How far can this classic design be pushed? How many ways are there to build an eye sandwitched by hexagonal solar panels? Is there a perfect design already? This is where beauty of LEGO as form of modelling strikes with full power, as answers to these questions are: Very far, infinite ways, and no, there is no perfect design available and never will be. In 2014 I have built this: It worked, and I think for 2014 and what was available back then, it was pretty good. It had obvious flaw though: no space for a minifigure, and it was also a little too small in scale. I was limited mostly by the fact there were no proper cockpit pieces, and my attempt with literally the only other one was... not spectacular, not to mention it needed painting with A LOT patience required. The new model takes advantage of this cockpit piece, which allowed me to push that original 2014 design further. I know, I am late to the party, years - literally - behind other designers of great TIE models, like Bricks Feeder or Rebel Builder, yet I hope I can bring something new into the T/F building scene. Originally I thought I would just stretch the build here and there but no, heheh, no way. Literally the only unchanged parts are the eight quarter (or one-eighter?) dome pieces, which are to me still the only way to have smooth and roughly spherical design without holes all around. Unfortunately when we look at a closeup of a real movie-filming model of the T/F we see how far are we from true modelling but I say we're collectively inching towards it pretty nicely. I have said this plenty of times but original designers of TIE Fighters really did all they could to make them unbuildable properly, naturally unknowingly - who would think adult guys 30 years in the future would try to recreate the design using perhaps the weirdest medium available?. The T/F is just a sphere, two struts and two flat hexes. Except: 6-diameter central cokcpit piece would require a 9-diameter ball, minifig-scaled TIE would require an 8-diameter ball and don't even get me started on sources for TIEs dimensions. If you think that Illustrated Guide To Star Wars vehicles is helpful, well, not much. I dare to say this book did awfully lot of harm to LEGO Star Wars MOCing scene. So is my TIE perfect? No, not yet. I promise though, I did all I could to make it as good as possible, with no compromises made. And this time it houses a minifig! The design is super sturdy to my standards, nicely swooshable - for a reason, but I will get to that later. Naturally having a T/F built opens a way towards the Interceptor, which for me is among the best looking spaceship designs in any sci-fi. While the core design is similar, the ball has some differences, mostly to accomodate longer struts. This is because LEGO curiously didn't develop 2x9 plates and for once I was in a situation where I can't really replace 2x9 plate with anything without compromising structural integrity. Having that solved I went onto the wing design and OH GOD INTERNET WHAT HAVE YOU DONE. If anyone knows angle on the panels and can prove it, gets a free beer. With shipping. Because the wings are angled in all dimensions, good luck guessing proper values from photos. Because of the IGTSWV book, half of the models (and I don't even mean LEGO models) existing are wrong. And then because of SW animated series, the other half of the models are also wrong... ...so my source of reference was this: Then after having all that done, I experienced another unexpected problem: The ship is top-heavy and won't stand straight. I added tiny legs on the bottom edges of wings which help a bit, and because the design is quite sturdy, the T/I requires no stand. There you have it. Yet another T/F and T/I. I hope you like the designs and I hope I managed to introduce something new to the very competitive scene. Enjoy! ...but wait, there is more! I would not build these models if not a commission request from BrickVault: https://www.youtube.com/channel/UCrhb3SP2lZBgguLHIWWuHOQ Originally it was meant to be just a few TIE models based on the 2014 design I had, just LDD files, but over time we developed a much more interesting designs and... instructions for each of them! The instructions are paid and please understand, it took weeks to develop them, error-proof, make the experience enjoyable and builds sturdy enough to be handled easily. Normally I do not make instructions, as I prefer to build with real bricks than to do electronic designs. The instructions are designed to have dozens of simple to follow steps with just few pieces per step, have submodels where needed, parts list for each step and a total bill of parts at the beginning. Additionally, in few places, there are notes to watch out for some particular details. I can fully understand now what LEGO designers go through and I can imagine amount of effort required for making instructions for larger and more complicated designs. I am pretty sure it took more time to design instructions for the recent UCS Millennium Falcon than to design the model itself. Thanks for watching and Happy New Year!
  13. Hello, I'm trying to build a TIE/wi Whisper for Rebrickable but I can't quite figure out the brick stacking method. Can someone please help me? Thanks!
  14. scruffybrickherder

    “Ugly” Starfighter Collection

    While my LEGO collection is packed away as a result of moving house, I’ve spent the last 6 weeks building out a digital fleet of Uglies in Stud.io. If you’re not familiar with the term, Wookieepedia describes an Ugly as “any type of starfighter that had been cobbled together out of parts that had been salvaged from varying origins, including crashed starfighters and ex‑military surplus.” IMHO, they tend to be anything but ugly, so I should probably call them “Pretties”. Here's an overview photo, but head over to my Instagram guide the check them all out, I have more on the way as well, so give me a follow if you want to see what’s coming up. https://www.instagram.com/scruffybrickherder/guide/uglies/17982154654335464/?igshid=sh36t6wk07o2
  15. *Your entry has earned 7 XP* Hello there, General Pax. An unexpectied visit, but a welcome one. If we knew you were coming, we would have... Well, that's the idea of an unannounced inspection. But let's go inside. Even if the planet is under imperial occupation, we don´t know whos watching. I don't trust those aliens. Then let's go. We have much to talk about. We are standing here in the montation hall. The factory is fully automatic, but as you can see, we are still using living workforce. We noticed it. And why is this? A good question. For that you have to thank the New Republic and espacily Senator Organa. After the offical end of the war the Senator run her „A Future for the Galaxy“-Campagne. Thanks to this campagne and every cooperation gets a repayment, if they give refuges work. So in other words, the New Republic is paying for our fighters. And you are not afraid that one of your workers will rat you out? No, Lieutenant. The factory and its workers is under strict control and every single republic official in the system is paid handsomely to keep their distance. I can assure you, noone in this or the next sector dears to touche property of Sienar-Jaemus Fleet Systems and the Labour Union. The Republic is too afraid. They have no authority here. And how many fighters are you producing per rotation? At the moment? Around 1500 TIE/LN fighters. Thats are pretty samll number. Yes it is. But the factory is not running on full capacity. If it would, we can produce 3500 fighters pre rotation. But that would be a number too high, to smuggle the products sensibly without anyone wanting to check the papers. But let's continue the conversation in my office. I still have some fine Alderaanian wine. Gifted by Senator Bail Organa. Why don't we drink a glass, to the empire and to the Organa, who help one way or another to build this facility? Some more pictures and behind the scene: I had the TIE-Fighter lying with me for a long time, but never had the motivation to build the wings. So I decided to repurpose the fighter to use it in a factory-MOC. One MOC from my Always-Want-to-build-list. I had fun building this MOC. But there were also many problems. Especially with the conveyor belt. It's not 100% perfect, because it hangs down. But overall i am very happy how it turned out. As I promised, a MOC with more story. My first try, so I am still figuring out how. Feedback and critique always welcome. Greetings Mac
  16. *Your entry has earned 3 XP* Sir, we detected a small group of fighters in the orbit of Odik II. It seems that they are Pyerce´s ships. What are your orders, Sir? Shall I send a squad to interfere? No, our fleet is to far away to get there in time. But it is an excellent opportunity to test the new TIE Droid Fighter. Inform Admiral Val, she will take care of the traitors. Yes, Sir! Just a small MOC. I always wanted to build a TIE Droid fighter and i love the Versus-Sets from 2003. So the best chance to get both done. Greetings Mac
  17. If you get it, you get it. Admittedly, not my best play on words, I’ll try again later in the review. In the meantime, let’s talk about - - uh, yeah. No need to interrupt. Set Name: Imperial TYE Fighter Set Number: 75300 Wait I think I misspelled TAI: 432 pieces Minifigs: THAI Pilot, NI-L8, Stormtrooper Or is it TY?: $39.99 | £34.99 | 39.99€ Another year, another TIE Fighter. You know it’s bad when you type in “TIE Fighter” into Brickset and the site says “yeah, but which one, though?” What makes this TIE Fighter better than, say, the 2018 TIE? Well, it’s smaller. But not as small and bad as the 2019 TIE. So, you know, there’s a give and take. The TIE Fighter is as iconic as the X-Wing (which I'm also doing a review on. Huh. Weird how that works.) Personally, I always thought it should be called an H-Wing, if we’re naming ships after the alphabet. And why do we have to make ships after the Latin alphabet? I want some Chinese or Arabic representation in here. Where’s my ق-wing? Symmetry be damned. So this one comes in a box, believe it or not. I’m starting to think it’s a common trend. I figure this is as good a time as any to mention I really like the Lego backdrop on the white. Instead of dramatic Captain Rex or Yoda and his favorite color green. It’s, you know, Legos. And Lego Darth Vader. How’d they come up with this one? Now seems as good a time as any to bring up my Change.org petition. I’m sick of these gray TIE Fighters. They’re boring to look at, and not even movie accurate. We should go back to the good old days of the blue TIE Fighters. Give me some color in these sets! Please go to my Change.org petition and support me so we can tell LEGO we won’t stand for these gray TIE Fighters any longer! Play features are few and far between. In fact, all we have are these two missiles. You can tell how sparse a set is on play features by the number of images on the back. Here, we get a whopping 2. Although, apparently you can play as the TIE in The Skywalker Saga, so that might count. I’ll have to go look in the books for a precedent there and get back to you. Here’s some bags. Three of them. And an instruction manual. Again, most Lego sets tend to have these. Does anyone actually enjoy looking at this picture? Let’s instead talk about this TIE Pilot. This bad boy’s pretty much untouched since 2010. If it ain’t broke, don’t fix it. Seriously, stop fixing it. His belt is fine. LEGO keeps changing it. It’s cool, trust me. No one cares. Also, the back of his neck is exposed. That certainly can’t be comfortable. Plus, someone could walk up behind you and flick your neck. And that’s no fun; that’s gonna ruin your whole day. How about this one? Eh, this one seems a little on the nose. I’ll keep trying, we’ll get there. Anyway, here’s Bag 1. A cockpit. It feels pretty good to hold. Good weight. Good for throwin’ at pigeons if you’ve run out of stones. Speaking from experience. Much like a pigeon’s head, the cockpit opens up. You can put a minifig in here. Probably the pilot, but don’t let me hold you back from your dreams. Perhaps one day you can sit in the cockpit! Now I see LEGO decided to not go with the hexagonal design on the back of the TIE Fighter. Instead, we have something with a few more sides than 6 (infinity more, in fact! Or 0. Depends who you ask. Either way, not 6). This is a robot. LEGO calls it NI-L8, which is not a thing that exists. Are they starting to put in OCs into their Star Wars sets? I bet he’s the key to an ARG. Keep an eye out on the LEGO Star Wars set canon for more clues. Here’s a wing. This is a thing that exists. This is a fine wing, though the middle portion takes up a bit too much space for the scale. It makes the spokes look pretty small. Compared to the larger TIE sets, this issues is easily resolved with a bigger wing. I am curious about the ball socket being in dark blay compared to the rest of the wing. I wonder how difficult it is to have a new color of a piece made. Apparently not worth as much as I’m presupposing. Anyway, the back showcases a problem no TIE Fighter except the UCS has solved - adding the spokes on the back. I guess it’s not a huge deal, and probably not a problem worth solving. I’d imagine it would make the wings even bulkier, which is not what you want. You attach the wing, and boom. One half done. Quick tangent, though, before moving on: why does it matter for the TIE to have two wings? Or even wings at all? Wings are made to counter air resistance, which is not something that spaceships have to worry about. And as the engine likes in the middle, cockpit piece, well, that could be the whole ship. You’re just making yourself a bigger target for no reason at this point. We also get an average run of the mill Stormtrooper. I do like his mildly concerned expression, as if wondering “are we the baddies?” Bag 3 holds the last wing, meaning we have ourselves one (1) complete TIE Fighter. It’s not an astounding build, but TIE Fighters, especially the more recent ones, have always been really solid builds - both literally and figuratively. Seriously, I threw this sucker at my wall and nothing fell off. That’s good craftsmanship. How do we feel about this one? I feel like I should’ve just stuck with the first one. Now I’m just putting up pictures of other things named “tie”. Here’s our one play feature - the missile. It’s nothing we haven’t seen before. 185 times, actually. Wow, that’s less than I would have bet. So let’s talk about this thing. The TIE Fighter is hard to mess up, and I don’t think LEGO’s done that. It’s at a cheaper price point than previous models, and size is the only thing that really suffers from it. It seems to be hovering in between a midi-scale and full sized set. But it’ll still look good on a shelf. The minifigs are nothing special, unless you are just dying to have LEGO’s OC character NI-L8. This really is a case of the set being far better than the minifigs. If LEGO’s going to continue to release TIE’s every year or so, then they’ve pretty much perfected the formula with the 2018 TIE and this year’s. I don’t think TIE fatigue has necessarily set in yet, but I could see another set or two exactly like this within the next 6 years really sealing that feeling in. However, for this model, I find it inoffensive enough and a pretty classy looking ship. A solid 3/5 if I ever saw one. A perfectly fine ship. Something tells me my opinion doesn’t align with some of you. So let me know your feelings here. Do you think this smaller scale set does it better than older models? Are you sick of these TIE Fighters? Which TIE variant are you a fan of? Remember, please support my Change.org petition. Blue TIE Fighters start with you. A thank you to LEGO for providing me with a copy of this set, and Eurobricks for being cooler than a cucumber. I’ll leave you with a joke: What does the Rebel X-Wing say to the Empire’s ship while they’re fighting? I’ve been JackJonespaw.
  18. A long, long time ago I started working on a micro scale Millennium Falcon. To begin with all I wanted to do was add detail to the Microfighter but I kept tinkering and before I knew it I had a growing collection of micro Star Wars freighters and fighters, and here they are! Instructions for all these little builds are on my Rebrickable page. Since this all started with that Falcon Microfighter the cockpit piece (a light blueish-grey 2x2 truncated cone) became my yardstick for scale. Luckily trans-black 1x1 slope pieces work as fighter cockpits at the same scale so all the ships are, and will continue to be, as close to scale with each other as I can manage, at least based on these pieces and whatever reference images I can gather from Google. My Blockade Runner (April 2021) is the last ship on my micro Star Wars to-do list, although it’s hardly micro! The size and weight were a new challenge for me, I’ve never had to worry about a moc falling apart under its own weight before, but I enjoyed the challenge and managed to make it pretty easy to pick strong. I’ve put together instructions for the Tantive IV as well as the Liberator from Star Wars Rebels, which I couldn’t resist building for myself. Rather than doing new posts for each new ship I’ll edit the very long post below. All the instructions are on my Rebrickable page and there are photos and Studio renders some photos of the ships in this post, plus a few more on Flickr and Instagram. Thanks for looking!
  19. *Your entry has earned 5 XP* CFS pilots engage Pyerce forces over Kril'dor. "Remember boys, no points for second place" Dogfight over Kril' dor "Your ego is writing checks your body can't cash" Dogfight over Kril' dor Modified Z-95 - "I feel the need... The need for Speed!" Micro Z-95 (Modified) Pyerce's Modified TIE Fighters - "You can be my wingman anytime" Micro Modified TIE Fighters Some quick notes: These guys were made relatively quickly before the episode deadline thus the lack of anything other than a few micro fighters.
  20. BeO

    [MOC] TIE DReI

    This is a very early TIE Fighter model, the TIE DReI. Seen here in the colours used by the infamous sith lord Bha-Ron the Red. (this is what happens when someone asks me what mix between a TIE Fighter and the Red Baron's Fokker Dr.I would look like)
  21. After some tweaks and revisions to the model, Cavegod's First Order Special Forces Tie Fighter is ready to be released to the public! The MOC itself contains 1,691 parts, and its manual is 91 pages long. The MOC is built to match the scale of the UCS Tie Fighter released by The Lego Group in 2015. One of the big changes is that the wing color has been switched from white to Light Bluish Gray to better represent the true color of the wings. In some of the photos attached to this post you will see white wings, those photos are from the original model. It should be noted that this MOC can easily be converted into a standard First Order Tie Fighter by switching the red pieces to black. Lots of interest has been generated for this MOC, and Cavegod and I are really glad to make its release to the community! If you would like to build this MOC, we are happy to share it with you in exchange for $20. Included is the pdf instruction manual, an xml part list, LDD files, and any help you need throughout the process of making the MOC. For more information please PM me or contact me at chrdvorak@hotmail.com A rebrickable page with a parts list will be live soon, and will be posted here: {filler} Here are some pictures of the MOC and of the pdf manual:
  22. dream-in-bricks

    [MOC] TIE cockpit ball

    I experimented with Lego pieces introduced with the 2018 and 2019 sets. I hope you like these spacecraft models. I find the TIE cockpit a challenge to model in Lego. It is shaped like an ice-cream scooper with two handles. If done properly, the result should look spherical and be strong enough to “fly” with TIE Interceptor wings (pictured above) or the heavier TIE Fighter wings (pictured below.) TIE Fighter wings are heavier than TIE Interceptor wings. My previous attempt at connecting my MOC to the 9492 TIE Fighter wings didn’t work. I over-applied technic pins for too many of the connections, so wings were wobbly when shaken. This time I extend the plates all the way from the center to the wings. Having 2 studs of overlap between plates ensures minimal bending. I saw two 35299 pieces used in Yoda’s Hut set. Luckily, with Defense of Crait, this piece now comes in Light Bluish Gray. I put two of them behind a 6 x 6 Dish Inverted with SW 8 Spokes Radial Cockpit Pattern. Result: a spherical shape although elongated width-wise. The chin-mounted muzzles are a pair of 35480. The cockpit ball is 9 studs in diameter. There is enough room to fit a 4-stud diameter dish but not a 6-stud one. I originally intended to build a 5-stud wide canopy, but there is not enough space. (update 2019-11-20) Some of you asked: "Where's the Twin Ion Engine?" Well here it is -- the obligatory hexagonal cavity! This is supposedly a window or an ion discharge port. The doughnut-shaped plate on my MOC obscures the hexagon from the camera. I need to find a way to move or lengthen the cavity a tad towards the rear of the spaceship.
  23. These are original trilogy themed scenes for my Kinetic Balancing desk toy with Interchangeable scenes. Here is a video of it in action and photos/more info below : LEGO Kinetic Balancing Desk Toy by Sandlot Creations, on Flickr Lego balancing Desk Toy - Star Wars themed scenes by Sandlot Creations, on Flickr Lego balancing Desk Toy - Star Wars themed scenes by Sandlot Creations, on Flickr If you would like to make the Balancing Desk Toy concept into an official Lego product please consider voting for it on Lego Ideas here: https://ideas.lego.com/projects/235a536e-c6cc-4b0e-889f-1daf1403da88 Every vote counts! You can also see the other scenes I've created for this on the Lego Ideas Page! Also, Let me know any scenes you would like to see created for this project! Thanks for watching!
  24. Sandlot_Creations

    [MOC] Star Wars Kinetic Balancing Desk Toy

    This is a Kinetic Balancing Desk Toy with interchangeable scenes! This scene is a X-Wing and a Tie Fighter in a dog fight over the Death-Star. LEGO Kinetic Balancing Desk Toy by Sandlot Creations, on Flickr LEGO Kinetic Balancing Desk Toy by Sandlot Creations, on Flickr you can watch it in action here : Let me know of any scene ideas you would like to see built! Finally, if you would like this as an official product please support on Lego Ideas! Here is the link : Kinetic Balancing Desk Toy Thank you for watching!
  25. Finally finished my next LEGO SUPER SMOOTH stop motion speed build video - LEGO Star Wars - 75179 Kylo Ren's TIE Fighter. My biggest LEGO set so far.