Search the Community

Showing results for tags 'Studio'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Frontpage, Forum Information and General LEGO Discussion
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic and Model Team
    • LEGO Mindstorms and Robotics
    • LEGO Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • LEGO Digital Designer and other digital tools
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



What is favorite LEGO theme? (we need this info to prevent spam)

Which LEGO set did you recently purchase or build?



Website URL








Special Tags 1

Special Tags 2

Special Tags 3

Special Tags 4

Special Tags 5

Special Tags 6

Country flag

Found 33 results

  1. Studio renders of my awful locomotive designs will be posted here. If you think you can offer me helpful advice or teach me something to help me improve, please feel free to do so. I'm not going to take offense at being told I suck, I know I have a lot to learn. One thing I struggle with a lot is knowing what parts are available for a particular job - programs like Studio really help there. If you know of any awesome useful parts I don't seem to be using, please point them out. I also tend to avoid extensive SNOT work unless it's really necessary - I find that Anyway. Here are two based on the same rolling chassis and cylinder arrangement: This one is an early attempt, years ago, in LDD to model a decent steam loco with articulation and valve gear. Another very early LDD model: I'm aware that they all need work - please, if you can think of specific things to improve upon what you see, do say so. I have others to upload when I dig out an old hard drive or two, if people are interested in not just saying "that sucks", but maybe saying "that sucks in this specific area where I think this specific brick or SNOT configuration might really help improve the look". I'd like constructive criticism. Something I can use - something that will help me improve. Don't tell me if I did something right. Don't tell me it looks terrible without telling me where and why I went wrong. Please, help me learn and grow if you're open to sharing your collective expertise. Thanks in advance!
  2. Hello! This time other fraction, Wolfpack. This is one of my favourite nation of Lego Castle. Maybe that gatehouse will be a part of something bigger :) I want to build big fortress based on modular elements, which could be useable in other models. But I’m not sure that my computer has enough power, we will see ;) Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr Wolfpack’s Stronghold Gatehouse by Ryszard Bosiak, on Flickr
  3. TeddytheSpoon

    LEGO Freight Hopper MOC

    Hi all, After spending a lot of time making Star Wars MOCs, I've ventured back into the realm of my imagination to come up with what for now will be called a Freight Hopper! LEGO Freight Hopper MOC by TeddytheSpoon, on Flickr The design is based on one of my very first creations back when I was 12 or so, which I unfortunately don't have any pictures of. I re-imagined it and had a blast, so it might be something I do more often in future! LEGO Freight Hopper MOC by TeddytheSpoon, on Flickr While it wasn't intentional it bears more than a passing resemblance to a Sikorsky CH-54 helicopter with its infamous missing middle. In my head this is a small freighter designed for short-range cargo deliveries or container handling in large freight depots. LEGO Freight Hopper MOC by TeddytheSpoon, on Flickr At present it has four cargo pods on board, I'm planning on making a variety of different containers for different purposes so watch this space!
  4. A long, long time ago I started working on a micro scale Millennium Falcon. To begin with all I wanted to do was add detail to the Microfighter but I kept tinkering and before I knew it I had a growing collection of micro Star Wars freighters and fighters, and here they are! Instructions for all these little builds are on my Rebrickable page. Since this all started with that Falcon Microfighter the cockpit piece (a light blueish-grey 2x2 truncated cone) became my yardstick for scale. Luckily trans-black 1x1 slope pieces work as fighter cockpits at the same scale so all the ships are, and will continue to be, as close to scale with each other as I can manage, at least based on these pieces and whatever reference images I can gather from Google. My latest (September 2020) micro starship is the Ghost from Star Wars Rebels. I only watched the show two years ago but fell in love with it straight away, I assumed it would be throwaway entertainment for kids but it quickly developed the characters and story with life and grit, plus the ships and space battles are so well done! Anyway, here she is, complete with interior and tiny detatchable Phantom. Rather than carrying on doing new posts for each new ship I plan on adding them all here. All the instructions are on my Rebrickable page and there will be some photos of the real builds somewhere in this post, plus a few more on Flickr. I’m having a lot of fun creating at micro scale, it’s quite fast and satisfying and makes good use of those tiny spare parts you always get with retail sets, so if you like what you see then why not have a go yourself! I hope you enjoy these little builds and thanks for stopping by :)
  5. RyszardBosiak

    [MOC] Tenement House

    Hello! This is my first tenement house built in Studio app. Building is modular; walls, roof and rest can be simply removed, so you can easy arrange interiors :) Also street is modular, in my opinion that approach give a big capabilities. I hope you enjoy it, I spent 2 weeks on that MOC :) Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr
  6. RyszardBosiak

    [MOC] M-Tron Light Mech

    Hello! My first Lego mech. Light construction adapted to work in M-Tron complexes. Easy to configure - there is a possibility to quick change kind of arms. There is a number and type of machine on left arm - LM63 - Light Mech, number 63. I had a lot of issues during rendering, flex element was invisible after render, so I decided to remove that element and use other solution. I hope you enjoy it :) M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr
  7. RyszardBosiak

    [MOC] Rock Raiders Mining Mech

    Hello! Do you remember Rock Raiders series? In my opinion that theme had a big potential. This time I'm glad to present you my variation of Rock Raiders crew's mining mech. That mech is bigger than last one. Needs more power and weight to mine all important minerals. Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr Rock Raiders Mining Mech by Ryszard Bosiak, on Flickr
  8. Hello everyone, I ventured a bit into lately and wanted to have Technic planetary wheel hub 46490c01 from set 42099 so after some investigation and suggestions from facebook and instagram I managed to create three separate parts with all connections between them and "the outer world" as well. Feel free to check it out in my bricksafe folder. I suggest putting all three parts together and group them. The hub and the socket can be rotated independently. I hope you find it useful and would appreciate your opinions, especially if you do find any mistakes in geometry or connections. All credits for creating *.dat files for the parts for LDraw go to @Philo - thank you very much. Best regards, Miha
  9. G'day Everyone, long time lurker, first time poster. Recently sat down with @pennyforge for an interview following a presentation he did on digital LEGO at London AFOLs. He goes through an introduction to digital modelling, rendering and instruction creation, comparing the pros and cons of popular digital tools like LDD, LDCad and I learnt a lot from the presentation so thought it had to be captured so others could also see it. We cover his letters to LEGO script We also cover his Voxel script Would love to hear anyones thoughts. Anything you learned from it?
  10. Hello guys , I desperately need a expert's help : I am doing builds for Star Wars factions using LDD and and I've stumbled upon some roadblocks in my use of Namely : 1) I cannot find any way to make parts that are supposed to be dual-molded be two different colors. For example I want a minifig's legs to be tan in their upper area , with dark bluish grey as the "boots"/lower part. Another example is a doctor who sonic screwdriver - I want the "body" to be pearl grey but the "light bulb" on top to be a trans green or trans blue . Is there any way , direct or indirect , to achieve that ? 2) What I also looked for , but could not find , was a way to use my own custom decals on , say a minifig torso . Is there any way of accessing the decoration/decal database of the programm and adding my own / replacing an existing one with my own ? If this has been answered / covered elsewhere , feel free to lock / delete the topic and point me to the right direction. Thanks in advance to anyone kind enough to help.
  11. Hello everyone, I was looking over the forum whether same question has been already posted somewhere, but couldn't find it, so I hope I am not doubling the topic: Q1: Is there a possibility to extend or shorten the technic linear actuators (92693c01, 61927c01 and 40918c01) in Are there at least parts made of those in shortest and longest state and where can they be found? Q2: Is there a tool or a trick to align two i.e. liftarms, each with its own fixed pivot point to a position where those two cross (like two circles crossing each other) - is it possible to find that exact crossing in I am putting most of my hopes into @efferman, @Zerobricks and @M_longer as I've seen quite a lot of great digital stuff coming from them. I would really appreciate any help from any other who might know something about it as well. I thank you in advance, Best regards, Miha
  12. Just for info, Studio has been updated to version 2.0.12_1, here the changelog: Bug fixes: Fixed bug where Minifig left leg (972) doesn't have its connectivity info. Fixed bug where RGB input fields for arrows wouldn't appear in the color picker. Fixed typo in the description of the auto recovery option. Features: Added 13 new parts. Added an ability to do exact match search '=id(PARTID)'. Made visual difference for each step title in the steplist. Changed color labels for special material colors like rubber and metallic. Improvements: Filter feature; now you are able to search parts within the parts list. Added an ability to modify assembly parts such as Minifig torso and legs without breaking their original group structure.
  13. Studio 2.0 (or rather, "Part Designer") is able to export to LDraw. Unfortunately Bricklink has chosen to roll out their own standard for texture mapping, rather than following the official spec. I do not care for the reason for Bricklink to go this way. It personally took me almost a month to implement it, so I fully understand if they wanted to choose something less complex. Instead I would like to dedicate this thread to converting between the two formats. In order to do this, we have to understand the format that Studio exports to. If you want to jump directly to a live demo, then please click "3D" on the page I have set up here. When creating a new part in Part Designer, you can choose either "Minifig", "Decorated Part" or "Create Part From Scratch". I will start with "Decorated Parts" and take the two other options later. Using the checker.png by Nils from the LDraw forum and some basic gradient picture, I have created test files for most of the decorated parts currently available from Part Designer: The Studio "LDraw" File Format - Findings Exporting to LDraw from the Part Designer will result in .dat files containing something along the lines of: 0 FILE studio_test_1_8_checker.dat 0 Brick 1 x 8 checker 0 Name: studio_test_1_8_checker.dat 0 Author: 0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt 0 BFC CERTIFY CCW 0 PE_TEX_PATH -1 0 PE_TEX_INFO iVBORw0KGgoAAAAN(...)uQmCC 1 16 0.0000 -24.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 s/3008s01.dat 3 16 -80.000 -24.000 -10.000 -80.000 0.000 -10.000 80.000 0.000 -10.000 0.045 0.955 0.045 0.045 0.955 0.045 3 16 -80.000 -24.000 -10.000 80.000 0.000 -10.000 80.000 -24.000 -10.000 0.045 0.955 0.955 0.045 0.955 0.955 Please note that I have inserted the "!LICENSE" line in order to ensure that the files may be shared and used. The commands "PE_TEX_PATH" and "PE_TEX_INFO" are proprietary from Studio. I have not yet found a "PE_TEX_PATH" command that does not say "-1", so let's ignore it for now. The other command has a base64 encoded picture as the argument. The geometry lines have one sub part (in this case "s/3008s01.dat") and 2 or more triangle lines. I have yet to see any file being generated with quads, lines or any other content after the encoded picture. The Encoded Picture The base64-encoded picture is not simply the picture you upload to Part Designer. It will be processed. I have found that the encoded picture is scaled up and has been given a transparent border. I do not know why the border is added - perhaps someone can give me some insight here. Computing Projections In the LDraw specification you have to specify how to project a texture onto underlying geometry. Unfortunately the exported LDraw files from Studio do not contain any other information than what I have stated above. You thus have to take each part one-by-one and compute your own LDraw TEXMAP projections. I have found the following heuristic works for most of the supported parts (see exceptions in the section below): 1) Take the minimal axis-aligned 3D bounding box of all the points of the triangles. Call this box B. Let Bx, By, and Bz be its length along the X, Y and Z-axes, respectively. 2) Expand B by 10% in each direction to account for the border introduced to the picture. 3) If 2*By < Bx and 2*By < Bz, then assume the projection should be performed on an XZ plane. Otherwise, project onto an XY plane. 4) No matter the projection, choose the points for the planar projection defined in the LDraw specification to be corners from B. Exceptions: 2x4 Brick and 2x2x2 Slope For the parts "Brick 2 x 4" and "Slope 2 x 2 x 2" you can choose two pictures for decorating the front and back of the part. For the 2x4 brick, the two pictures get merged into a single picture - the front picture on top and the back picture below. There will be 4 triangles in the LDraw file - the two first for the front side, and the other for the back side. For the 2x2x2 slope, the two pictures also get merged into a single picture, however, this time they are side-by-side: Front picture on the left and rear picture on the right. For both exceptions, I have had to introduce "magical numbers" in order to get a proper alignment of projections. Please see the source code here for how to compute projections in JavaScript for the buildinginstructions.js project. Non-Standard Alignment of Sub-Part and Geometries Please take a look at the line for the sub part: 1 16 0.0000 -24.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 s/3008s01.dat The positioning is off: Normally you would place the sub part at (0, 0, 0), but here it is at (0, 24, 0). This position has to be translated so that the sub part is at (0, 0, 0) in order for the custom part to appear correctly. You have to subtract the position of the sub part from all the positions of the triangles as well. By following the observations above, I have been able to create the converter from Studio LDraw to standard LDraw as seen in the source code here for. This is what powers the 3D viewer here. As you can see, there are still some precision issues - most noticeably on the 1 x 8 tile where the "10% rule" doesn't seem to work perfectly. Another issue is that I cull textured surfaces on transparent parts, while Studio does not. Please tell me if you have other observations. My plan for now is to continue with Minifigs.
  14. I´m going to make instructions of a simple MOC I made in LDD, and for one part of the MOC I need a 1x2 tile to slide along a "1x1 brick with stud on one side" like in the second image below. But in LDD and Studio it seems to only be possible to place the tile in three positions on the stud which means I can´t place it the way I need to. So I wonder if anyone has a solution for this? Is it possible to set the exact coordinates manually for the tile in some way? (I should add that I´m fairly new to Studio so perhaps I have missed how I can do it there)
  15. Hi Everybody!!!! I m really new to designing so I kind of need some help!!!! PLeaaaase :) I basically bought some instructions of a moc and was not happy with it in general. did not like the details as well as the underlying structure so decided to give it a go and downloaded studio! I m really excited and been working on the project at least a month now and must say I m handling it really well! BUT this particular set nets nets strings tubes that need flexing etc. That is where I got a problem!!! For example nets are not even available on the program and tubes are really hard to manipulate and connect... I did a search on you tube and in the forum but did not find an answer... I would really appreciate any help or advice!!!
  16. Hi, My friend and I are working together on a project. He sent me a studio project file which I wish to open in LDD. I didn't manage to find an .lxf option in's export menu. Could anyone help?
  17. Hi, I am working in Studio 2.0, and almost done with my design. But when I do the instruction, I notice that I misuse part 4459(pin with friction with central slot) for part 2780(pin with friction without central slot). So the question is, is there a easy way to replace part of one type to another type in studio? Thanks.
  18. When you want to create instructions for your models how do you do that? Is there any better alternatives then generating them in LDD? I tried Studio, but it seems to be a lot of work for more complex models.
  19. As Studio is gradually getting new parts added with some updates from time to time, it's time for you to post details about the new parts and show them to us as they become available. Thanks.
  20. ShadowWolfHount

    [MOCs] Studio Fan Concept Sets

    These MOCs are fan concepts of my idea of what sets of a School subtheme for LEGO City would look like. In 2018 LEGO City went back to things they already done before, which being Police Forest, Mining and Arctic. Least 2019 is going to the combine of Airport and Police, along with there being mix of other city related things. But with all these Movie Maker being part of these 3 LEGO Movies, LEGO has yet to bring back Studio as a City Subtheme. So this is my concept idea for sets of a Studio Subtheme for city, and for the fun of it, it's making a big reference to Jack Stone. Minifigure: The director would have the look based on the director from the old Studio theme, I think to save a bit of money on new printing, the face could reuse the old man from the outdoor people pack. Workers would have new torso printing of having name tags, or leg printing of having name tag on the left or right leg instead while the torso could be any civilian cloth. The robbers and Jack Stone would obviously be heavy based on the original along with two of the robbers (no prisoner uniform hidden behind, but I’m pretty sure a guy in a red suit and messy cloth would be obvious already) and I think Han Solo hair would be the most fitting for Jack’s hair. MOCs Golf Cart Target price: $5 Pieces: 60 Minifig: Any fig related to Studio Sticker: 0-1 (hood with Studio logo) I try to target under $10 when making this. While this is to only have 1 minifigure, I try to make it where at least a 2nd minifigure could be put on the back, however that failed so I made a place to put the camera and other stuff in. But there is a mixel joint to make something for the cart to drag along. Accessory would be a camera. Robber Get Away and JackMobile Robber Get Away Target Price $10 Pieces: 73 Minifig: Robber Though this would be more to the police, this one could be tie together with that and the Studio subtheme of being one of the robber actor but with a prisoner uniform. Thinking of what vehicle I wanted to make for the Robber, a Hot Rod come to mind, and red was a no brainer (cop vs. robber, blue vs. red). Thankfully it was easy to add the open doors to this compare to Jack’s Sports car, I even added a book cover for the windscreen. And for a small thing on the side is a fence and chicken. The Jackmobile Target price $10 Pieces: 106 Minifig: Jack Stone I went with a sports car for Jack’s vehicle and decided to use the Speech Champions wheels along with the add-on, also thinking that the book cover piece sense they make great windscreen with no studs on it. I try to make this look like it have 2 seats even though it only holds one minifigure, this is just so I could add doors on the side Cycle Chase Scene / Camera Car This one have two concept version, one with two bikes and one with a single bike but a roof camera attachment. With the car I added a book piece for the front and a snowboard for the back, just to give people some recolor of those pieces. Camera Car: Target price: $15-$20 Minifigure: robber, two studio worker Pieces: 127 Sticker: 0-3 (Studio logo on car door, number 2 on motorcycle) Cycle Chase Scene: Target price: $20 or less Pieces: 106 Minifig: Jack Stone, Robber, Studio worker Stickr: 0-6 (Both side of car door, Jack’s bike, robber’s bike). Cycle Chase Scene target price is around $20, as it have 2 motorcycle and car like two police set that were at the same price (60042 & 60137). Helicopter Rescue Pieces: 237 Target Price: $25-$35 Sticker: 5 - 6 (Studio logo on drone, helicopter with Jack’s logo on front, side and tail) Minifigure: Studio Worker, Jack Stone, civilian I wanted to have the propellers to use to contraction blades in a city just to add something different, along with not having the piece count lower by a lot because of a multiple large pieces. I was thinking of either adding another small Helicopter or a drone, and I choose the latter; so I look at the sets with drone to see what I could do differently with mine. I went with using 3 pieces to make a 2 blade propeller instead of 3 and use a camera piece for its eye. To add some side stuff I went with a dolphin (meant to be fake shark) and a rope latter that can be attach on to the copter. Bank Heist Scene Target Price: $60 - $100 Minifigure: 2 Studio worker, Director, Bank Worker, Jack Stone, 2 Robber Pieces: 584 (565 without the extra pillar) Sticker: 1- 6 (bank sign, bikes, picture, carpet) Though the amount of studio related stuff in this is small, I try to think of what would be the big thing for this sub-theme, I went with a bank heist, along with the first floor window can easily be pushed out, instead of the whole building exploding like the original Studio set ‘1352 Explosion Studio’. The window are blue as blue screen that are used in filming, it also leave the excuse to not put anything behind the window of the front part of the building. (there’s two pin holes on the side to be place side by side with modular buildings With color scheme it was hard to choose from white or tan with dark green or blue, but decided on tan and dark green, also adding some plants and a clock for detail. I choose to have the inside to be separate to have the volt for the robbers to try and break in. Also have a office for a 2nd floor so if people have extra window screen in trans-blue/black/clear, it can be change to a normal bank.
  21. thenightman89

    Mustafar Skyline MOC

    Hello everyone! First post on Eurobricks, though a longtime lurker. I created a Mustafar "Skyline" in Studio in the style of the Architecture skyline series. The skyline features the Klegger Corp Mining Facility, Darth Vader's castle (with a couple Easter eggs in the back), and an active volcano. My instagram page: @benbuildslego Lego Star Wars - Mustafar Skyline MOC by Jamin Ross, on Flickr Lego Star Wars - Mustafar Skyline MOC (Back) by Jamin Ross, on Flickr Lego Star Wars - Mustafar Skyline MOC (Top View) by Jamin Ross, on Flickr
  22. I have started a quick tutorial showing how to use LDCad to generate flexible parts compatible with Studio. See it on LDraw forum.
  23. I am trying to get an overview of the features, irregularities and oddities of the 2.0 export to LDraw. (File -> Export as -> Export a LDraw) It is for the upload functionality of since many of the submissions are made this way. This is the list I have compiled so far: The extension will be ".ldr" even though the content seems like that of an ".mpd" file. Is this an error or a feature? Right now I'm treating it as an error and will make a "Change to .ldr"-functionality if submodels are detected. Proper use of "0 NOFILE". It seems like uses "0 NOFILE" lines instead of "0" lines. Does anyone know the proper use of these lines? Should I make a function to replace "0 NOFILE" with "0"? Decimal precision. uses six decimals on all positions and matrix coordinates, so instead of "0" it will output "0.000000". This would not have been much of a problem if it were not for some precision issues. Right now I see a lot of lines in the order of "0.000080" and "0.001234" where "0" is expected. I will make a function to fix this in BrickHub. Suffixes in submodels. From MLCad I expect that submodels have ".ldr" or ".dat" as suffixes in both "0 FILE xxx.ldr" and "0 Name: xxx.ldr" lines. This only happens in if you remember to add ".ldr" to the names of the submodels. I will have to update BrickHub so it also considers submodels without this suffix as "top level sub models". Additional spacing in "0 Name:" lines. For some reason inserts two spaces after colon on these lines. I expect this to be a minor bug. Missing authors. adds "0 Author:" lines without authors. This is unless you import the model from LDraw - then the author is remembered, but additional spacing is present after the colon. "0 NumOfBricks: xxx" lines right before content lines is added. It seems to compute the number properly, although there also here is an additional space. Missing "ROTSTEP". seems to not only miss rotation steps, but also strip rotation steps from imported models. To add functionality to create rotation steps in BrickHub might be a big task. Would anyone be interested in using it? Additional "0 STEP" lines. If you import an LDraw file with "0 STEP" as the last line of a submodel, then an additional "0 STEP" will be added. It seems like simply adds "0 STEP" lines without checking for existing lines first. Any thoughts, comments, or other features?
  24. SteampunkDoc

    NX-01 Enterprise

    The NX-01 was the first NX-class starship, launched by the United Earth Starfleet in 2151. She was equipped with humanity's first Warp 5 engine. Commanded by Jonathan Archer, he served as her captain for ten years before the ship was retired and placed in a museum. She was featured in Star Trek: Enterprise. (2001-2005) She was 225 meters long, but this model is 8.6" long, 4.7" wide, and 2.4" tall. (That's roughly 1:1030 scale, looking only at the length.) She's got 310 parts, with a Bricklink price of roughly $40-$45 USD. (I intend on polishing the design, then buying the parts for a physical version.) Other than a few tiny aesthetic details, I'm ready to call her complete. Been working on her for about 2 1/5 weeks in Bricklink's Studio 2.0. Lego NX-01 Enterprise (Final model) by SteampunkDoc, on Flickr Here are some more angles of the final version: See here for WIP pictures.
  25. Hey all, I organised an LDD contest on my youtube channel and I've received some designs in LDD and format. The ones from LDD (*.LXF) can be opened in, but not the other way around. The winning design is a file. I've uploaded it to a Bricklink Baseplate but I can't find anywhere how to generate a building guide. I can click "step view", but it doesn't do anything (the desing appears to have 2 steps with all the changes in the first step). Is this where the building guide should be?? 1. Is there a way to generate a building guide in, if so how? 2. If I can convert the file into an LDD file, I could open it in LDD and use the Buidling Guide view mode but it seems this is not possible? Do you have encountered this problem? I really need a solution, since the design has over 1500 parts I hope you can help me out!