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Hi everyone. I don't come around this forum very much anymore since the lack of imagination in the last few Star Wars movies and waves of sets has made me lose interest in the theme a bit. However, when it was announced that one of the categories at Bricks LA 2020 was going to be vignettes based on Return of the Jedi, the first SW movie I ever saw (and the true end of the Skywalker saga as far as I'm concerned), I knew I had to build a few of them. I challenged myself to take a unique approach to each one. So without further ado, here is the first one: It is a microscale recreation of the scene where Jabba in his Sail Barge is planning to feed Luke Skywalker and his friends to the mighty Sarlacc in the Dune Sea on Tatooine as a Bantha passes by. The challenge here was to get as much detail of such a large scene into a 16x16 space. I'm quite happy with how it turned out. Before we continue, I must tell you something about the next vignette: It's a trap! Well, that's the title of it anyway. It's everyone's favorite space admiral during the moment in Return of the Jedi that made him internet-famous. Meanwhile, the Battle of Endor rages behind him. I used forced perspective to get this whole epic scene within a 16x16 vig. I really had to use my head(s) for this one as everything on Ackbar from his eyes and mouth to his hands is made out of minifigure heads. It is this part usage that earned this MOC the first place in the RotJ Vignettes category. The third vignette I built represents the final scene of the movie and Includes real ghosts... sort of As the rebels celebrate their victory over the Empire on the forest moon of Endor, Obi-Wan Kenobi, Yoda, and Anakin appear to Luke as force ghosts. It uses the classic Pepper's Ghost effect to make the force ghosts appear. This is achieved by using Brickstuff lighting and a large trans-clear Lego panel that is at a 45 degree angle to the viewer to reflect the hidden ghost figures. You can see a video of this effect in action here. Here is a peak behind the tree that is hiding the ghost figures to show you how it works. It's a fairly simple trick which I hadn't seen anyone use in a MOC before. Well, that's it. I hope you enjoyed these builds and may the force be with you!
Before I start, let me just give total credit to the amazing dioramaby markus1984. When I first decided to start this MOC, I did a quick search of the forum to see what was about, and once I'd seen his amazing creation, it was hard to get it out of my mind. That said, I haven't intentionally lifted or ripped off anything from it (other than the point I mention) - both his and my creation are obviously lifted from ROTJ. Anyhows, the battle above the Sarclacc has always been one of my favourite scenes from ROTJ, and as I'd recently picked up a cheap 75020, I thought I needed something to display it. I did a big tan/teeth bricklink order without any definite plans and just ordered a load of pieces that I thought would be needed. The result... As with all my MOCs, I go more for the spirit of the scene rather than being screen accurate. The first thing you'll notice is no beak. I'm not a special edition hater, but the Sarlacc beak is one thing I really dont like - it changes the whole thing from the Mouth of Hell into Little Shop of Horrors - hence it doesn't make an appearance here. The biggest challenge here is the 'pit' nature of the build - I decided to go with a more volcano vibe (but this is going to change in the future I suspect). A build like this would obviously require a lot of tan back-filling, so I decided to use a technique I first saw suggested by Jang on YouTube (which may or may not be frowned upon here)... Duplo! Using this technique just saves time/bricks in a big way, and helped this move along much quicker. My original plan had been to attach the teeth using the 11090 bar holder with clip and attach that to concealed rails and poles. After looking at markus1984s work, I'm guessing that this is what he's done - which just means the next level up has a lot more to 'bite' on so to speak. When the 2 rows of teeth were complete, and the unseen brick shaping was finished, I started on the sand dune slopes that make up the side of the pit. I wanted to ensure at least one slope had a fairly shallow gradient in order that minifigures could be pulled in by the tentacles (there were originally 5 tentacles but it looked a bit overloaded). With slopes done, it was cladding time - covering up the exposed structure, Of course the inevitable happened, I ran out of tan bricks, which means a section of the rear is currently still uncovered (can I claim this is following the example of the UCS Ion Cannon?!?). I added more after this image but you get the idea. I'm not usually someone who insists on everything being tile-smooth, but it seemed appropriate to add tiles here to smooth out the sand effect. You can also see the beginnings of the final 'ground level' for the rear side of the MOC to the right of this image. So that's where I currently am. Next steps - build up the ground level to the brim of the pit on at least 2 sides ensuring all sides are covered and also to add more tiling to smooth things out. Of course, I couldn't resist a few action shots too! "Wait! I thought you were blind!" (Thanks to Winston Zeddemore for the face!) All comments and suggestions encouraged! Thanks for looking!
Officer VeR and Agent An now search their fifth planet for the elusive bounty hunter, Boba Fett. The journey started with a simple task on Mon Calamari; expanding to a fruitless search on Fondor; the discovery of a murder-for-hire on Ord Mantell; leading to an arms dealer on Bothawui; and now a bunch of hapless grunts trudging through the dangerous jungles of Felucia. The arms dealer on Bothawui couldn't stop running his mouth about where Fett might be after he witness Goatm unload his newfound autoblaster on an entire room of Imperial spies. (The status of this garrison as spies was hotly debated, though the final report did agree with Goatm’s assessment). Felucia was the best bet the dealer had and apparently we were late for the party. The planet seems to be swarmed with Imperials and Rebels in search of Fett. After getting word that Gen. Pppts was ordering scans of all the nearby sarlacc pits, Goatm quickly excused himself and hopped on a nearby speeder. He had to make sure that the Imperial forces didn’t scan one particular pit just north of a favorite refueling station of his. Goatm had used this particular pit in the past to dump the bodies and he didn't want his pet projects to be found. [soNE Ep VI] Felucia 5 by goatman461, on Flickr Luckily, Goatm arrives on the scene just in time to excuse the squad assign to this pit. [soNE Ep VI] Felucia 1 by goatman461, on Flickr
As I was inspired to build in microscale by toomuchcaffeine's (alas, now former ) Cuusoo project of micro Star Wars scenes (pictures here), it has always been my intention not to not just make vehicles. I wanted to give them a setting, to make a diorama with just a few pieces. Maybe there are more to come, but anyway I present here to you my first micro scene. [MOC] The Tiny Pit of Carkoon by Bert.VR, on Flickr Yes, I know. It's not a giant diorama that that epic scenes deserves (and has got), but still, I'm quite fond of it. The Sarlacc itself is the starting points. Add together 2 LEGO Friends hand mirrors/beac, 6 wild west horns/tentacles, 1 Technic turntable/teeth and some binoculars, clips and a dozen of SNOT bricks to make it bind, and voilà, there's your micro Sarlacc. Due to all the SNOT involved in this centerpiece, the build turned out quite complicated as a whole. Adding the curves to simulate dunes at an ofset didn't really help, but at least it gave a decent aesthetical effect. If you're more of an expert in the MOCcing cuisine, you can try to prepare the Sail Barge, as that's a quite complex recipe to follow. The distinct snout is hard to replicate in any scale of LEGO. You have to get the slope viewed from the side, and the curve viewed from the top. So you have to choose your ingredients - err... parts - very well. After using all kinds of pieces I had never heard of before (like Indian wigs, bizarre Hero Factory pieces, trays and bowls...) two rather ordinary (no offence) bow pieces (part 64225) seemed to deliver the right taste. Combining these with straight slopes and shields (O, I do love those!) gave what I was aiming for. The problem was keeping it together, and fitting it in with the rest of the dish - err... model. Some dirty tricks (no bricks were harmed, during the making of this model) gave a satisfactory result, though some gaps were left, I admit. [MOC] The Tiny Pit of Carkoon by Bert.VR, on Flickr To garnish your creation, you can't go without some Desert Skiffs. To be in scale, they had to be really tiny, even for my standards . It was hard to come up with an accurate and - even more important - pretty solution. In the end, I took the advise of "less is more" seriously for once and stayed with one piece, and one piece only. The Rescue can (part 90395) that had proven to be unsuitable for the main course (the Sail Barge) turned out to be just the right part for the job. All you have to do then, is to tell everybody not to notice the gaps, and to present your creation nicely. To evoke the dessert of Tatooine (pun intended), a chaotic and rough edge seems appropriate, especially since you don't want to cover up all those offsets you introduced earlier on... [MOC] The Tiny Pit of Carkoon by Bert.VR, on Flickr This model is best served rendered with LDD2POV-Ray, and with a long text alongside it. I wish you all a humble bon appetit. Please let me know how it tastes. If you have remarks about the spicing, please do tell me. Then I will fetch you some salt and pepper. (in other words: C&C welcome and appreciated)