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  1. Day Ten: Ouroboros The einherjar rowed the longship with renewed vigour. They sailed through the night... ... And continued to sail until the sun came up again... ... Until they finally came to a rest. After ten days on a desperate and treacherous voyage, the einherjar were exhausted. Petrus Fire-Starter was so tired, his shield was beginning to flake. Kára looked up, noticing a structure on the horizon... "Valhalla!" Kára gasped. Everyone could only look on in awe, never having expected to see their home again. "I do not believe my eyes!" Harald said. With their remaining strength, the einherjar picked up their oars once more and rowed towards the riverbank. Kára and Harald leaped ashore and beckoned the others to follow. "Our journey is over, my friends!" Kára announced, "at last, we can reclaim our homeland. Now that they had reached land, the einherjar could get a better look at the mighty hall of Odin. Harald trembled, unable to take another step. Harald and Kára looked above them. Valhalla was in ruins, desolate after of years and years of battle. "This is my doing," Harald lamented, "had I not strayed from the course Odin had laid out for me, this place would have endured." "Ragnarok is coming to an end," Kára answered, "what was may still come again. Now is the time to rebuild world, and start our lives anew!" Kára led the others through the once mighty gateway of Valhalla. The einherjar followed her into the hall, startled at the extent of the destruction. They mourned the loss of friends they hadn't seen in years, "All of this can be rebuilt in time," Kára turned to her comrades, "but for the moment, I believe we may still have a traitor or two to take care of..." Non-Playable Characters Kára Harald Ragnar Characters (5) Canute Grey-Bush (CallMePie) Pudding-Head (Hinckley) Cranebeinn the Redder (Chromeknight) Petrus Fire-Starter (Pandora) Agnar Skull-Smasher (Adam) The Dead Brand (Brickelodeon) - Loyal - voted out, Day One Patrekr the Red (Palathadric) - Loyal - murdered, Night One Lambi (TheLazyChicken) - Corrupted - murdered, Night One Jarl Name-Loser (jluck) - Corrupted - voted out, Day Two Dagstyrr the Fool (Darkdragon) - Loyal - murdered, Night Two Mist (Mencot) - Corrupted - voted out, Day Three Tarben the Wise (Tamamono) - Loyal - murdered, Night Three Munud the Strange (mostlytechnic) - Loyal - murdered, Night Three Lodmund the Dwarf (Lord Duvors) - Loyal - voted out, Day Four Kaupmad (KingoftheZempk) - Loyal - murdered, Night Four Dar (Dragonfire) - Corrupted - voted out, Day Five Danr the Dragon-Slayer (Dannylonglegs) - Loyal - murdered, Night Four Ragnvald the Troll (Ranger of the Forest) - Loyal - voted out, Day Six Tarr Egg-Chaser (Tariq j) - Loyal - voted out, Day Seven Jafri (Jackjonespaw) - Loyal - murdered, Day Seven Lauga (Lady K) - Loyal - murdered, Night Seven Petr Half-Troll (Piratedave84) - Corrupted - voted out, Day Eight Toki (TrumpetKing) - Corrupted - voted out, Day Nine Reserves mediumsnowman Rules 1. Each player will be given a character to play, who will be aligned with either the Loyal or the Corrupted. To win the game, the Loyal must kill all enemy factions, while the Corrupted must outnumber all rival factions. Neutral characters will have their victory conditions outlined in their role. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 2b. You may give your proxy vote to a player in the following format: Proxy: Character (Player). Doing so will gift your vote to the player of your choice, effectively giving them an extra vote. You may retract your proxy in the following format: Unproxy: Character (Player). 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 5b. Similarly, you may not quote or pretend to quote anything sent by another player via PM. Please paraphrase instead. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. 9. Violation of any of the above rules will result in a vote penalty (1 for every 4 players alive) on the first two occasions and a mod-kill on the third. 10. You must post in every day thread. Failure to do so will result in a mod-kill or a replacement. 11. If you encounter a problem or have any further questions, feel free to contact me via PM.