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Found 10 results

  1. Evans

    My annual 12V layout

    Hello ! I present you my Classic Town and 12V diorama of 6.80mx1.50m, with nearly 30m of 12V track installed, presented to the public at the exhibition in Parmain (north of Paris, France) on October 8 and 9, 2022. The assembly time was very long, and I took 16 hours in all from the installation of the tables to the working of the 12V loop without any operation on my part. I realized that in spite of all the energy I could put, I have already reached the end of what I can do in terms of size in such a short time, all by myself, with a method requiring me to partially dismantle my sets for transport. Having no space at home, I started from a plan elaborated from Bluebrick software, but I came up to a limitation of the software: it does not manage at all the complex wiring of a 12V layout. I went back to paper to plan the stop zones and to cut the circuit in 4 sectors to better distribute the power of the transformers and avoid slowdowns because my cars are quite heavy (I have a lot of MOCs). This diorama represents Lego Town, a small industrial town 30 km north of Paris. For the record, the railroad came to Lego Town quite early, around 1860, and the industry started to prosper in a moderate way. The Lion d'Or Hotel Restaurant on the road to the castle is a testament to that time, and the factory owner's house still stands in front of the station. The goods station and the Sernam hall, a key place for the transport of goods in the city. Lego Town has gone from a village to a small town, the medieval downtown area has been well preserved. The SNCF depot is only used to park trains. Steam locomotives remain to build a railway museum in a future diorama. The gas factory closed in the 60's and the gasometer is abandoned. The urban sprawl of the 60s and 70s, many houses were built around the old center. A modern district has been built on the castle hill to accommodate the workers who commute to Paris. The SNCF VB2N rolling stock was put into circulation for the great comfort of commuters. The highway bridge also allows minifigures to avoid the level crossing and the often congested downtown area of Lego Town. Lately, in 1980, the station was rebuilt on a functional and very modern building, allowing cars to park easily. It still watches the Paris-Ruhr Trans Europ Express to Germany (Molière and Parsifal) passing by, pulled by the SNCF CC40100. The castle was restored in the 70's and is used as a municipal museum where many historical reenactments are organized. The goal for next year is to completely Frenchify the diorama by changing the Dutch stickers of the promotional sets. Evans
  2. Hi all, Being a steel and mining industry aficionado anyway, this year’s OcTRAINber contest struck a chord. So I chose to design a 1/33 gauge 1 model of a coke quenching locomotive. A… what???? Please bear with me if I’m not going to explain the industrial cokery process here; it’s too complicated to do this in a foreign language. Anyway, the thing is: There are special locomotives for that process. They are usually very small, electric, and typically characterized by a bizarrely elevated cab and lateral pantographs. Here’s a drawing of the prototype I chose, a locomotive that was built by Jung in 1927 for the „Zeche Sachsen“ colliery in Heessen (now part of Hamm) in Germany: You’ll immediately recognize the main problem: The engine is extremely narrow and, as if this wasn’t enough, has an outer frame covering the wheels. In 1/33 scale, the frame and locomotive body have to be 8 studs wide, while the outer edges of the wheels already are 7 studs apart… that gave me some serious headache. But finally I found a solution. Here’s what the digital sketch looks like at the moment: Rather sparse interior – after all, all the engine has to do is to shuffle back and forth on a single straight track… The model is fully motorized with a PF M-motor, a BuWizz (only a brick-built dummy in the picture) and a worm gear for slooooooooow shunting: Now I’ll have to gather parts, start building and hope that I’ll be able to finish until November 15th… Thanks for stopping by! Sven
  3. Ymarilego

    Chemicals terminal

    This is render of a commissioned model I am working on. 90% of the bricks are already ordered so building can soon start. The model has about 50k bricks and is 2m75 x 1 m in size
  4. Introducing the Rust-eze factory, which is where they make the rust remover / chrome restorer product Inspired by / not quite the same as the one seen in the CARS & PLANES shared universe from Disney / Pixar . I have set this building in my transition-era layout, which means the 40's through the mid-1980's, as the steam / diesel mix era continued longer on my alt-timeline. Their is a small 0-6-0ST switcher that services the factory as seen above and here in it's own topic. The factory without the train in front. The rear of the factory, with the ladder to the top of the chimney flue. The detachable roof can be removed, however I never really finished the inside part, and probably never will as I haven't a clue what to put in there machinery-wise. The loading doors do open, and were modified from the original arched doors as they couldn't fit a forklift... then again, these doors might not either! I was inspired by this photo by JB Lego to build these boxcars as seen here. They are made to haul pallets of cargo, specifically Rust-eze chrome restorer in 55-gallon drum containers for commercial packaging at another facility into smaller containers. This model was heavily inspired by set 8486, (Mack's Team Truck) from 2011. I changed the model to seat one mini figure at the wheel, added new headlights and license plate plus revised the fenders and enlarged the cab. The rear of the semi features a opening door and fold-down trailer stand, while the cab has two moving driver's doors. The trailer no longer has opening sides, but it does have two opening rear doors and folding stand for when the cab pulls away. Speaking of the cab, the roof of the driver's compartment comes off and both doors open. I hoped this factory would be of some use for some people, as the original always has been gathering dust in the basement since it was built, as seen below: This is the original factory that was by my Dad around the years 2000 - 2004. it was built with parts from several Sand Red supplemental packs available at that time. It does not feature any interior, nor does it have a removable roof. But this thing is built STRONG: you have to really put your weight on it to press the roof together. Here is the rear of his model. Comments, questions, suggestions, and complaints are always welcome! EDIT 4/9/19: added real life photos of the factory.
  5. Not just trains, but train related. I built a big blast furnace with 13k bricks a while ago. It took several weeks to build it all in LDD. I tested the stability of the pipes i.r.l. with random bricks to be sure. When I posted those pictures, quite a few people asked for instructions so I decided to make a small blast furnace instead and enter it at Lego Ideas. It comes with all the main process features except the storage bunkers and crane. If you are interested in more pictures, please have a look at the linked page. https://ideas.lego.com/projects/7e689689-cd51-4f10-9e9f-ead01adae6b8 blast furnace by Yvonne Strijbos, on Flickr Blast furnace front by Yvonne Strijbos, on Flickr Blat furnace real built 2 by Yvonne Strijbos, on Flickr Blast furnace real built 1 by Yvonne Strijbos, on Flickr
  6. Ymarilego

    INDUSTRIAL ZONE

    Minifigures need jobs, so I created some industrial objects over the past year. In the picture you can see several factories / plants. From left to right: sawtooth shed, concrete mix plant, dolomite processing, old mining site, big red warehouse/factory and a chemical plant. The second picture is the latest addition to the zone: blast furnace. Designed in LDD first and built afterwards, well almost. Still working on the blast furnace and the dolomite plant. Hope you like it :) P industrial zone all 6 by Yvonne Strijbos, on Flickr P furnace main schuin van boven by Yvonne Strijbos, on Flickr
  7. Hello guys ! Here is my Oil refinery, which I have completed recently . It is a mini version of Atmospheric distillation unit, which is a primary process in oil production. Everything is made as close to reality as possible with and opportunity for addition of more units and making even larger plant . There was a local competition celebrating 55 years from oil production in Bulgaria and I sent some photos of my creation. Last week I was contacted from the organizers and they asked if they could buy the set from me and store it at their museum. I have never considered selling a set or creation before and feel a bit confused. Can you advice me what kind of price I could want for it ? https://myalbum.com/album/sTEPkCBPCtBq
  8. A few days ago, I made a decision. I've tried to build big houses, buildings and trains and have never been satisfied. I and new pieces and colors doesn't match and when I am collecting 12v trains and buildings and was a kid in the 80s it was actually a pretty easy decision: My mocs will look as they are taken from a LEGO catalogue from 1982-86. So, here is my first try. The brand new 7833 Shell terminal from 1984! It's still only build digitally, but I think I'm going to buy the pieces to build it in real, too! Any ideas and thoughts are welcome. Be mercyful :-) http://tydje.se/lego/7833/7833-2.jpg http://tydje.se/lego/7833/7833-3.jpg
  9. Floka's Fine Fabrics is a new addition to the market area of Ruadh. Though she's planning an expansion, proprietress Floka is currently using the building and yard as a showing space for the dyed linens and textiles she imports from her family in Mitgardia. Mitgardian cloth, especially dyed cloth, is highly prized throughout Kaliphlin and the thicker, woolier fabrics are the perfect solution to cold desert nights. You can't go very far in Ruadh without stumbling across artists at work. Here, a husband and wife practice a heady mix of Queenscross lyre and Rakathi calligraphy. So far, Floka has been able to manage with just the warehouse space and outdoor racking available to her. Though theft is not much of a problem in Ruadh, Floka worries that it will be as the village grows. If she keeps doing so well, she'll be too nervous to carry the day's earnings on her person back to her home where it is stored in a strongbox. Thankfully, her request for a foot patrol above the shop was approved. Floka tries her best to stock as many colors and styles as possible. Here comes a customer. Floka may look Kaliphlinite after long years away from home, but she's Mitgardian down to her bones. Even at her age, she lugs a hefty roll of dyed wool in preparation for a visiting noble's order. The strain barely shows in the corner of her mouth. The second of my Ruadh builds! Not as complex or difficult as the amphitheater, but nontheless plenty of fun. This pretty much exhausts my tan which is too bad as I'd like to do something more extensive in Kali at some point. Things I notice about this build that I'd fix next time would be: a better overhead pic as I did a nice carpeting thing on the roof in bright green and purple. I'd also remove the wooden plank flooring inside Floka's shop in favor of another carpety build, perhaps a cheese mosaic or something. I was not that ambitious this time around. Finally, I should have put in supports or otherwise bulked up the catwalk above the cloth racks. Looks a little flimsy as is. Anyway, thanks for looking! It's good to be back building GoH!
  10. The Fondorian at the reception told us his employer was inspecting his mine. The officer I accompany just had to lower his eyebrows a bit to convey he was in a hurry. One of the mine’s hover platforms was assigned to us promptly. Your average platform. Average enough for me to pilot it. I was brought to make sure we didn’t need any unwanted guests. That would only complicate things. So now I’m flying this primitive platform around on this primitive facility. This place where they never end scraping the skin of the planet, to dump it in great piles, in search of whatever preciousness they may find. Because war’s hunger for construction materials is never satisfied. So they dig, dump and search. No need for fancy, clean equipment. The planet doesn’t charge tax for keeping it clean anyway… Between this chain of dusty mountains, inhabited by dirty excavators and with conveyors for trees, a bold white figure stands out. This vision of neatness in all of this toxic chaos. The officer has no doubt is the boss of this mine, inspecting the premises. We’re about in hearing range. [soNE Ep. VI] 2 - Worse than war by Bert.VR, on Flickr “The bounty hunter Boba Fett frequents this place” It wasn’t even a question. “Tell us what you know of him” “No one knows him. How could I help my friends of the Empire?” “Tell us everything, or we’ll make this official” The Fondorian seems the kind of businessman to understand what this implies. “Well, I don’t know him. Not beyond the point of his business. I can’t really say he works for me, but let me say I give him… inspiration. From time to time, when my sales aren’t increasing, I give him ideas what to do. War is great for business, you know. Because war brings fear, and fear brings the want for protection. And for that, you need materials. But war seems such a far-off thing for some people. The fear disappears. The money disappears. So we need to get war back to those people” “And that’s what you need the bounty hunter for” “He eliminates certain well-chosen targets. He destroyers certain facilities. But that’s something every bounty hunter can do. But to make the people believe it were the Rebels, you need the best. You need the best to frighten people with their own illusions, to make them feel unsafe, to make them long for protection, to make them buy, whether they really need it or not. There’s nothing wrong with a bit of terror. On the contrary. It’s good for commerce. And it keeps people awake, always on the lookout for the enemy. And it keeps people asleep, not complaining – this world is perfect, as long as they keep those Rebels outside. That’s why you Imperials let me do this off the books. You’ve known this for ages. But why this sudden interest?” “The bounty hunter was here recently. For a job of you” “People in the junkyards of Ord Mantell seem to think they have nothing to lose. They think everything there has been destroyed already. It was time to make them see that differently. And the loss of a concurrent won’t hurt business” These last words can only faintly be heard from the platform I’m steering back to our ship. But that doesn’t stop me of feeling a deep disgust. Of this man in whose mind resonates only the vocabulary of commerce. It’s not about the planet he is poisoning, it’s about the resources. It’s not about the fear people experience, it’s about what makes them hunger for those resources. Using war as a lucrative selling strategy. Using terror as marketing. There are no casualties, only losses of clients. I thought war was the worst thing imaginable. But people fighting a war are no villains. They want to end the war as soon as possible, in their favour. They are no villains compared to these… They don’t want the war to end. They want it to go on, to be everywhere, to destruct everything as long as it is profitable. This is not a human. This is not even a machine. But these villains could be stopped. If there was no cause, if there were no means to accomplish their goals. War gives them the ideas. And scum like bounty hunters, like Boba Fett, give them the opportunity. He doesn’t question what he’s doing. He can say he’s just the blaster in another’s hand. And he is right. The blaster never questions the actions of that hand. The killing is not his responsibility. But the blaster gave every one the opportunity to murder without having the need of the courage to look into the victims eyes. The blaster invites the user to use it, to kill. And so it is with the bounty hunter. The killer doesn’t even have to see his victim, he never has to touch a weapon. Boba Fett can say he hasn’t killed a soul in his life. But he offers the possibility. And should he who offers the opportunity be a bit less despicable than he who takes it? I never liked the bounty hunter, but now I’m utterly disgusted by him. _____________ LDD File to be found here. I really wanted to go for a different side of Fondor for this one, vast and dirty. I had a lot of fun with the bucket conveyor and the platforms, but the heap of dirt proved to be very difficult, both due to the shape and to the limited amount of bricks in dark orange. I hope you like the way it turned out (with a lot of studs!). It was quite impossible to contain it to the 16x16 base, so I hope the judges are okay with a one stud overhang of some plates. I also had to make the decorations for the torsos of the officer and the pilot. They can be found in this album, if anyone would want to use them for their renders. I hope you like this installment! Comments are always welcome!