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Found 238 results

  1. Darth Bjorn

    Faction: The Triumvirate

    The Imperial Triumvirate Faction: The Triumvirate (Union of Imperial Remnants) Faction Leader: Darth Bjorn Faction Moffs: Gubi0222, marvelBoy123, ARKUM ELO, Brickwolf, Simulterious Headquarters/Capital: Kalist VI, and the Imperial Super Star Destroyer Resurrector in orbit. Planets: Daalang, Nanth'ri, Nixor, Molavar, Scarif, Rishi, Hosnian Prime, Byblos, Exodeen, Deysum, Fedalle, Castell, Byss, Fondor, Iphigin, Ghorman, Andara, Zeltros, Affa, Botor, Ota, Uogo'cor, Kalist VI, Devaron, Quarzite, Marat V (Skye), Odik II, Ambria, Lipsec, Sneeve, Gorse, Virgillia 7, Endor, Kuat Sectors: The Daalang Sector, The Eclorar Sector, The Abrion Sector Grid: Q12, S15, M12, L13, M13, H19, K11, Q10, O10 Description In order to ensure our security and continued stability, the Imperial Remnants of a hundred worlds will unify under the Imperial Triumvirate! For a safe and secure society. Honoring the true imperial legacy, rising from the ashes, Tempered, Stronger, Reborn! - Supreme Moff Barthol The Triumvirate is an alliance of several imperial remnants all united under one banner. Loyal to the legacy of the emperor, and firm believers of restoring the empire to its former glory. Some remnants remain more independent than others, but all acknowledge and support the Triumvirs and regard the three as emissaries of the Emperor’s will. The Triumvirs The Triumvirs are the supreme authority in the Imperial Triumvirate. In some cases a triumvir has direct control of a specific department. The triumvirs each have their own agenda, but work towards the shared goal of an empire reborn. From left to right: The Crimson Duchess: The Crimson Duchess is the ruler of the mysterious Crim Dominion. Her mother also held the Crimson Duchess-title which seems to be handed down from mother to daughter, dating back generations. Rumor has it that the late emperor held the previous Duchess and the Crim Dominion in high regard. This could be the explanation for the deep imperial loyalty and military might of a relatively small system. Supreme Moff Barthol: A battle hardened war veteran who served the old Republic as a naval officer, and later the Galactic Empire as a highly decorated admiral and moff. Moff Barthol was personally appointed by the Emperor, to lead a highly secret mission into the Unknown Regions. Moff Barthol spent more than a decade in the unknown regions, only to return to an empire in disarray. Grand Prince Serion: Prince Serion was a former ISB Admiral and aristocrat hailing from Nacronis. In the final days of the Galactic Empire, Prince Serion played an integral part in Operation Cinder and the downfall of his homeworld Nacronis. Immediately after the destruction of Nacronis, Prince Serion staged a coup against two other unsuspecting admirals, and assumed control of their fleets, as well as the ground forces that had been stationed on Nacronis. The Prince quickly left the Nacronis system to avoid the New Republic, and made the rendezvous with Moff Barthol. Prince Serion ironically named his new army the Nacronis Protectorate. High Command The current High Command consists of nine commanders each responsible for a branch of the Imperial Triumvirate (e.g. politics, commerce, military). The high command only answers to the Triumvirs and together with the triumvirs, they are the ruling council of the Imperial Triumvirate. From left to right: Grand General, Warlord Ral Hathe: Chief of the Army Unknown Moff Iax Draenar: Regional Governor of Core Territories @Gubi0222 Director Rovv: Director of Security (ISB) Unknown Unknown Moff Pantoloc: Regional Governor of Outer Rim Territories Unknown Admiral Gable Karius: Head of Inquisition @marvelBoy123 Retired members of High Command: Grand Admiral Bryce (Detained, awaiting processing) Admiral Gull (Detained, awaiting processing) Grand Moff Jarl (Detained, awaiting processing) Grand Moff Huron (Detained, awaiting processing) Admiral Harr Sinier (Imprisoned, awaiting processing) Admiral Vori (Presumed dead) Officers: The Imperial Triumvirate is a large union of many different branches, departments, and agencies. Natural leaders, disciplined officers, and ambitious commanders are needed, in order to steer the union towards the shared goal of returning the empire to its former glory. You could find yourself among the senior commanders of the Imperial Triumvirate, leading the expansion to new parts of the galaxy, reclaiming former imperial worlds, or planning future covert military or diplomatic operations. Special Forces Units: The Imperial Triumvirate utilizes a wide variety of special forces and commando units. Although most of these units are continuations of existing branches of imperial forces (such as Storm Commandos, Special Forces, and Death Troopers), more specialized and unique special forces have been established since the union of Imperial remnants under the Imperial Triumvirate banner. You could find yourself among one of these new specialized squads, or you could be an Imperial Super Commando, Inquisitor, Imperial Hunter, or a Special Agent working as a lone wolf on highly classified missions. Stormtroopers: Although against New Republic sanctions on imperial military, the Triumvirate is secretly training new troops for the Stormtrooper Corps. You might be a veteran stormtrooper re-deployed to a young squad or one of the many specialist troopers like scout troopers or patrol troopers. The Army: The basic infantry of the imperial Triumvirate. You may find yourself among these grunts, recruited from young conscripts and volunteers, eager to serve the new regime that has united their worlds and brought stability in a time of uncertainty. These soldiers travel across the galaxy on expeditionary missions, spearheading the expansion of the Triumvirate. The Navy: In the fleet of the Triumvirate, you could find yourself among the naval troops, fighter or shuttle pilots, or even commandeering a star destroyer. The fleet is an integral part of of the Triumvirate dominion, and Star Destroyers often serve as base of operation. Ancillary Branches: The imperial Triumvirate is a well-oiled regime, you may find yourself among the supporting personnel that keeps the wheels turning. The Triumvirate ancillary branch includes engineers, researchers, and logistics personnel. Recruits of the Imperial Triumvirate HOW DO I JOIN? Send a PM to the faction leader Darth Bjorn, explaining why you wish to join the Imperial Triumvirate! Sign up now! The empire needs you! WHAT SHOULD MY BUILDS LOOK LIKE? As a faction rising from the remnants of the Galactic Empire and building on the same values, you should aim for a style that resembles imperial architecture, starships, crafts and equipment - like imperial garrison bases, imperial star destroyers or even AT-ATs and AT-STs. These could be heavily modified and improved since they might be salvaged or repurposed. Member of the Imperial Triumvirate should proudly display their allegiance to the faction. This can be done by adding small details as Triumvirate banners soaring above your moc, or your troopers wearing the custom pauldrons with the Imperial Triumvirate signet. In the grey bar below below you'll finde an overview of all the creative assets ready for printing to use in your mocs. WHERE CAN I BUILD? The Imperial Triumvirate is constantly expanding its territory. Below you will find a map of sectors, systems and hyperlandes accessible to the faction. You are allowed to build anywhere in the Star Wars galaxy, but only by building in accessible systems can you earn IPs for your faction. In order to further the faction's territory, all members of the Imperial Triumvirate is encouraged to earn IPs for the faction. Members of the Imperial Triumvirate can build in any system, where the faction has control or a presence (green and yellow systems). Members can also build on any system along the green hyperlanes and green sectors. Power, Strength, Loyalty! Enlist today! You can sign up for the Triumvirate in this thread!
  2. *Your entry has earned 34 XP* Excerpt from Cdr. Bannon’s log: More was happening on Devaron, than I was led to believe. So naturally that's where my orders took me next. I had dispatched a band of bounty hunters a week earlier, to root out unsanctioned New Republic mercenaries. It seemed the hunt had been successful. Some time later on Devaron, on the outskirts of the city Plaeree… Zan Shysa: Cdr. Bannon! These scum are the only ones we could bring back alive. Djina and I killed another two while engaging the encampment, and another one had to be put down enroute back to the city. Cdr. Bannon: Ah Miss Shysa! You continue to deliver! *Commander Bannon nods to his one of his troopers* Cdr. Bannon: Have the prisoners sent to my ship. I will see to the interrogation personally. DT-F88: Yes Sir! /// This was supposed to be a quick little moc, but I ended up really falling in love with the house... I'm especially fond of the doorway! Below are some more details of the moc...
  3. *Your entry has earned 24 XP* [H16 - Endor - TT] Chapter 1 Horror on Endor [I18 - Virgillia - TT] LTC Wreckage of Rescue [M13 - Devaron - TT] LTC Life Searching the Force Limited Time Challenge : Bright Not a Bright Idea to find the Royal Guards Captain Ewok Slayer 's team was dispatched to investigate a secret Remnant activity on Kalist VI, where they found a red throne room with the Emperor's statue. "Oh, troopers, you have no idea what it means to serve the Emperor ...... and now you want us to join your stupid Faction game, it's treason, then..." The Royal Guards, who remained truly loyal to the Emperor, saw the formation of Triumvirate as an act of betrayal. The negotiations were short.
  4. Darth Bjorn

    [O10 - Gorse - TT] Bright Red Demon

    *Your entry has earned 16 XP* The Bright Red Demon was the name of a podracer. A legend to many Outer Rim circuits before the Clone Wars... A century later... Cpt. Markland and her shadow trooper escort stumbled upon an old podracer in a forgotten imperial warehouse on Gorse... /// Some more shots below...
  5. Nuts to the Falcon. The beautiful and graceful Lambda Shuttle has always been my favourite of all the Star Wars ships, and I'm delighted to present my LEGO minifigure-scaled version of this wonder. Didn't you already make one of these, Ru? Yes I did, and well-remembered! It was ten years ago, and a large part of the reason I joined EB in the first place. You can see it here. I revised it a coupe of years later but never publicised the update; you can see it here here (link to flickr folder). I had always intended to go back and tweak the original; however this is a totally new MOC. I started working on it back in 2016, but then we moved house and the LEGO went into storage for a couple of years. front The overall scale of this version is similar to my earlier version, and like the former is based around using the 6x3 vertical windscreen also found in 2015's System-scaled Shuttle Tydirium. The other major factor is the height of the rounded sides of the body: I've used the 4-wide cylinders to give what I think is the best approximation to the real thing. These are attached via a fairly complicated variety of SNOT techniques to a ten plate-high body. Not all the parts are (yet) available in white (the macaroni tiles now are, but not the 4x4 round plates with 2x2 hole), hence the splashes of grey at the sides (or trans-clear in one spot). Starboard The wings are a composite of Technic liftarms and plates. I chose this to keep the weight of the wings down; even built like this I had to work quite hard to prevent the wings flopping down too easily. Some more views: Rear High I've tried quite hard to make this accurate to the movies. There are actually two distinct versions in the movie canon - the sleek ILM model used in the space scenes, and the shorter droopier-nosed version which featured in the Home One hangar scene. The cause of this discrepancy is apparently due to the set designers at Elstree studios in the UK having access only to a few photos of the lambda, but not the ILM model itself thousands of miles away in California. If you are interested, and for a nostalgic reminder of what the Internet looked like in the early naughties, check out Lambda-class Shuttles: the Dimorphism Blooper. I've modelled this one on the ILM studio model. Mostly, I think it is accurate, but I have had to make a few compromises. The cockpit taper - which is only about a stud-width at this scale - is impossible to render without resorting to a solid-black windscreen, and instead is implied by the exaggerated taper of the cockpit sides. The cockpit is a little deeper than the original - required to allow minifigure seating at this scale; the original Kenner toys model did something similar. High close/detail I've take a bit of a guess at the sloping vent-thing under the vertical fin; it is difficult to tell from reference pictures what this is supposed to be. Pressing the silver grille-tile just in front of this operates a latch to allow the body to open. In some places aesthetics wins over accuracy. The bulges on the side of the fuselage should rise to about half-way up the fuselage sides, and should extend back about half-way along the body, but I was so happy with the effect of the mudguard pieces here that I've left them as they are. Detail Front The seven-wide cockpit does not allow a complete set of grille tiles at the front. I may have to resort to a decal on the central tile. The technic skis at the sides would perhaps work better with the pointy-ends at the front but there was no way to attach them that way round (and they could do with being two studs shorter!). There are few canon reference images of the rear. Rather than the usual blanket trans-blue tiles, I have instead tried to show what the engines might look like under the exhaust glow - inspired by this superb render by Thad Clevenger. The vents end up looking a little square; it might be possible to improve this with decals. Rear detail The extremes of the rounded rear end look a bit square, but this is the best solution at this scale, at least until LEGO produces this piece in 2x2. Here's a view from beneath. You can see the taper of cockpit sides, and how the technic skis are a little easy to knock out of position . underside One of the major challenges I faced was attaching the rounded sides of the body SNOT to the studs-up frame. Mostly this is achieved with SNOT brackets, but there was no room for this on the forward sections, which are actually attached via an internal clip. Inside here are two very hard shock absorbers which are intended to encourage the wings to sit in either 'up' or 'down' positions; see here. The smooth sections in the middle are the landing gear doors. An essential feature of any Lambda is that it must be able to fold its wings in order to land. With this, the wing-mounted guns need to fold outwards. I've also included a chin-ramp, though it is hinged a little further back into the body of the ship than on the real thing. Landed front low As you can hopefully see, there is also landing gear, with folding flaps to cover the recesses. It is retractable, as shown below: Landing gear detail The shock-absorber parts act as a kind of suspension when the ship is landed, and provide a spring action when folding to keep the retracted gear in place. It works surprisingly well. Towards the front of the above picture, you can see the cockpit floor is mounted at a half-stud offset, which allows two figures to be seated side-by-side. Having experimented with several ways to allow the cockpit to open, I found that having the nose section slide off provided the best compromise between accessibility and strength. Cockpit interior detail As you can see, the white 4L bars that frame the windscreen are held on by droid arms, and the sloping cockpit sides held in place at the front by 1L bars with claws. It's a bit fiddly to put together. The 1x4 trans tile at the rear unfortunately exposes the asymmetry inherent in any odd stud-width construction; if it were available in trans-black the stud might be better hidden! Access to the inside is easy: the whole top slides off. The red Technic liftarm at the front is a latch to keep the roof in place; it is released by pressing down the metallic silver grille tile. I've also removed a side wall for the photo. Interior I had in mind that this is the shuttle Darth Vader uses to transport Luke from Endor to the Death Star II. It is kitted out for high-ranking officers, with an Imperial Coffee Machine and an Imperial Waffle maker. For a size comparison, here's my Lambda next to the latest official playset version. Comparison to system set I really liked that set, despite is obvious compromises of proportion (and I infinitely prefer it to the hideous UCS set). I like to think that mine is on the same approximate scale to this but more proportionally accurate. The Lambda is the end result of a long process of trial and error, and I'm pleased with the result. I hope you like it too! For more pictures see my Flickr album. C&C welcome! Rufus
  6. I have decided to build the, what is in my opinion, best ship in Star Wars: the classic and sleek imperial shuttle. From making a wanted list and ticking off what I actually have, is there any other advice you guys can pass on to me? It is a bit daunting but I have amassed about 25% of the total parts and just thinking of that beauty pushes me on. Thanks.
  7. Darth Bjorn

    [H19 - Skye - TT] Pandemonium Unleashed

    *Your entry has earned 11 XP* Personal message from Grand Prince Serion to select commanders of the Imperial Triumvirate: “The time has come! Commanders, We summon you to witness the maiden voyage and first weapons test of our magnificent vessel, the ISD Pandemonium! We would like you to be our guests at a ceremony that will make this vessel operational. Our target is a remote planet in the Marat system. The indiginous winged pests of Marat V, known as the S’kytri, have violated our treaty. They could expose our plans and must be dealt with. These are your orders: Assemble in orbit above Marat V, witness the majesty of Pandemonium, and await your orders!” Some time after above Marat V Lt. Traum: Sir! We’re orbiting the planet Marat V, and have successfully disrupted all communication offworld. We have an incoming transmission from the capital. Most life forms are concentrated around the capital region. Targeting the capital region now. All commanders have arrived in orbit, and are standing by. Grand Prince Serion: Excellent! Continue with the operation. You may fire when ready. /// Enough with the niceties... Classic Imperial Star Destroyer inspired by Dark Empire: https://starwars.fandom.com/wiki/Conqueror_(superlaser) See more detailed shots below:
  8. *Your entry has earned 30 XP* The Calodan Chronicles. Chapter Twenty Three... continued.: So there I was on a rental landing pad above Montellian Serat. My bounty. Oh well, that’s another story for another day… There I was, with a few associates of mine, friends if you will, about to make the deal of a lifetime. A Black Sun merchant, a Pyke ironically, had inquired to inspect the goods, and so there we were. Let me say. If you’ve ever seen a Pyke up close, you can tell when they like what they see. He was practically oozing of excitement. Well, maybe I’m exaggerating but you get what I’m going at… To be continued... The (in)famous Pantoran, Haxon Calodan sweet-talking a potential customer... The Black Sun merchant and his posse... Intrigued, but not convinced... Haxon being extra convincing... /// This Haxon fella is gonna show up again! Guaranteed! From left to right: Black Sun security guard, Pyke Merchant, Old droid due for an oil bath, another Black Sun security guard... And some extra shots below...
  9. *Your entry has earned 24 XP* Excerpt from Bas Manuu’s Journals: Rumor has it that one of the first jedi temples was hidden deep within Devaronian jungles in the Karatokai mountains. Our fellowship had been searching the jungle for weeks, when we finally found the hidden mountain path to the temple. What we found filled us with hope and wonder. A jedi, floating above the Altar of Balance. Maybe he could be the one. Maybe he could be the guide we were promised... /// I've had this idea for a jedi for some time. This proved to be the perfect time to create a build around him... From left to right: Rrui'kar Ko'uli: Male wookie shaman. He left his tribe and family of Kashyyyk to join the fellowship in search of gifted force users that could help the galaxy. Unknown: Female human, Unknown: Male aqualish. The Jedi: A jedi who survived order 66 and has been in hiding ever since. Unknown: Male Devaronian, and the guide on Devaron. Bas Manu: Male unknown, force devotee, and brilliant artificer... A few more behind-the-scenes shots:
  10. *Your entry has earned 26 XP* Excerpt from Cdr. Bannon’s log: In order to assess if it was worth establishing a mining operation on Devaron, we had made a deal with the Mining Guild division of the Duluur sector. Their task was to extract a core sample from the planet, and analyse it. Miner Oli 'Digs' Fello: HEY! Guys! Could i get a hand with this thing!? It's kriffing heavy! All this work for dank poodoo! Miner Grawf 'heavy' Jaster: Little busy here kid! These roots grow back faster than a Swoke Swoke's tail! Miner Dral'gof 'Dofer': Puni humies... Hrmpff!! Supervisor Kree'sh: Looksssh not good sshsir! Shthe samplesssh ssshow no signsssh of valuable mineralssssh... Foreman Donka Fuul: Karabast! The commander will not be happy about this! /// I had a lot of fun with the Mining Guild in this entry - a shame they're not more active - I'd love to do more with them... From left to right: Random Rodian security officer. Dral'gof 'Dofer': A male Klatoonian. Primarily used as muscle on smaller prospecting missions. Supervisor Kree'sh: A male Trandoshan, and main supervisor of the Devaron prospect site. Foreman Donka Fuul: Male Devaronian, and local foreman of the Duluur division of the Mining Guild. Miner Oli 'Digs' Fello: human male, and youngest member of the crew. This also means Digs is thrown head-first into every dark hole that needs sampling. Miner Grawf Jaster: A male human, also known as heavy - probably since he's an expert in handling heavy machinery...
  11. evancelt

    Imperial Eras

    What's your favorite Imperial era? 1500s - 1800s?
  12. *Your entry has earned 21 XP* Excerpt from Cdr. Bannon’s log: Since I was already in the system, high command tasked me with a covert operation on the planet Gorse. The mission was to infiltrate a New Republic thorilide refinery, and plant a transmitter spike for future operations. This was usually a mission for a small crew like Reaper Squad, but ever since Nadiri, and Rae Sloane’s strike on Gorse, New Republic security has tightened. This meant I was to spearhead a diversion, disguised as a diplomatic mediator between Zeltron suppliers and the refinery boss, while Reaper Squad and a stormtrooper platoon from the 88th infiltrated the installation. Cdr. Bannon: Greetings Dr. Sihlbar. I’m here to deliver a message from Minister Freyi An’zeli. The two New Republic security officers flinched as Cdr. Bannon held out a small holoprojector, and a beautiful (by humanoid standards) flickering figure came to life mid-air… Minister Freyi: Dr.! I will dispense of the pleasantries and get straight to business. For too long have you and your new government exploited the hospitality of Zeltron. We will block all baradium shipments rerouted from the Zel system until you agree to Cdr. Bannon’s terms… The Zeltron paused for a moment... Minister Freyi: Should you choose not to agree, Zeltron will turn to the aid of the Imperial Triumvirate! The Mon Calamari Dr. looked from side to side, blinking a few times before muttering… Dr. Sihlbar: Tshis es non negoseable? Tshe New Rebublic does not answer to imperial threatsh. A transmission crackled through to Cdr. Bannon’s hidden ear-pierce… Lt. Sin Veruna: Commander. I’m in position. Ready to take out the scum on your signal! ' Cdr. Bannon turned his attention to the Mon Calamari... Cdr. Bannon: You can kiss your Baradium supply goodbye. Lt. Delp Wep: Not s-so hasty. A renegotiation of the agreement with Zeltron sh-should take place with the Gorse refinery administration, not with the refineries directly. I suggest you make an appointment with the board. We can escort you to the administration building. Cdr. Bannon: That won’t be necessary! The Commander nodded, and the low muffled sound of two silent sniper bolts - PZZHAM - BZZHAMM - is drowned out by the mechanical hum of the refinery... Some moments before on top of platform nine... Lt. Fell Vreach: Fell here! Had to put a runner down. I have another engineer top-side. He’s quiet for now. Meanwhile on the basin walkway... Maj. Raath Hagar: This is Raath. We’ve unlocked the back entrance. We’ll enter the installation from here and from the sewer drains below. And below in the basin... Srg. Wellen (TK-6382): Quiet! Get into the drain quickly, but keep it down! We have live ones at the basin. /// Man this build took some time, and it was testing me at times. It may seem a bit messy with all the characters, but I wanted to exploit all the possible scenes in the build... Also this build served as a proving ground for some techniques I want to incorporate in future builds... I hope you enjoy it, and as always I'd love to hear your honest feedback! Below you'll find some behind-the-scenes shots:
  13. *Your entry has earned 8 XP* Excerpt from Director Hollon’s log: Before leaving Virgillia 7, I had one last stop to make. My so-called friend, a high ranking member of the VFA leadership, had agreed to meet outside Zeta Compound. This could be very interesting… General Gilror: Director! You are not welcome here! The Empire is dead! In the last 48 hours, we have neutralised three of your recon squads, and I’ve just been informed that a shuttle has crash landed in the southern region! We are mobilizing a full blockade of the planet, and we will eliminate any imperials trying to enter this system. The general pauses and lowers his voice... General Gilror: I will let you go, but I have certain conditions! Captain Kirdef: Sir! That’s against VFA law! Any imperials must stand trial before… The captain is cut off by the general... General Gilror: Don’t lecture me on the law I helped make! Director! We have several of your men in custody awaiting execution. General Gilror: If you agree to these conditions, and leave this system, we will set your men free. Director Hollon: General. You have my word. We will withdraw from this system immediately. Director Hollon takes the data pad, turns around, and walks away… Director Hollon: Prepare my shuttle for departure! DT-F36: Yes Sir! /// A small little build to tie some storylines together... In canon, the Virgillian Free Alignment (https://starwars.fandom.com/wiki/Virgillian_Free_Alignment) is a strong supporter of the New Republic, so in order to be true to canon, and that Virgillia is able to support the Resistance in the future, the Imperial Triumvirate influence on the system is not military might, but rather deep undercover agents in the VFA... Stay tuned...
  14. *Your entry has earned 36 XP* Interlude: Even though the outlaw regime patrolled the entire system, we had managed to land three ground reconnaissance squads. After losing contact with our last squad, it was clear that the Virgillians were alerted to our presence. In a last effort to salvage whatever intel our squads had intercepted, we sent in one of our best ISB officers. Director Hollon and his guard squadron quickly located the downed AT-ST, in the rocky flats near Vladamar’s Ridge. DT-F36: Director, no bodies on site. Director Hollon: Mmh… Casualties on both sides... Check the walkers comms log. I want to know if they took any prisoners... Looks like the outlaws have the same taste in military ordnance, as the rebel scum we fought on Sullust… DT-F36: Patching into the comms log now. *btzzzh-klitczzzzz-dzzeeee* DT-F36: Rerouting logs to your datapad Director. Director Hollon: Good! I'll have a closer look later. Prepare the shuttle! I want to visit an old friend before we leave this rock… /// Damn, wrecks are hard... Let me know what you think...
  15. *Your entry has earned 9 XP* Onboard the Imperal Super Star Destroyer, The Resurrector - Conference Room Several Imperial senators and commanders stand around a black conference table. Imperial stormtroopers stand guard around the room. Senator Vancar, a hip slimy-looking Senator, is speaking. Senator Vancar: Until the traitors are dealt with we are vulnerable. The New Republic is getting information from high ranking members of the Imperial Triumvirate. They’re a bigger threat than you realize. Even the Mandalorians see this as their moment to retaliate! The bitter Moff Pantoloc shifts nervously. Moff Pantoloc: Dangerous to your trade agreements, Senator, not to the Imperial Triumvirate! Senator Vancar: The New Republic will continue to close in on our activities until… ' Suddenly all heads turn as Senator Vancar’s speech is cut short and the Supreme Moff Barthol, one of the Triumvirs, enters. He is followed by two Royal Guards. All of the commanders stand and bow before the old, evil-looking moff as he takes his place at the center of the room. The Royal Guards stand behind him. Supreme Moff Barthol: The traitors have been dealt with, and the New Republic will no longer be of any concern to us. From now on our operations will be run decentralized, from each Imperial Remnant in the united Imperial Triumvirate. The New Republic does not have the resources to monitor Imperial activities from the Core to the Outer Rim. Moff Pantoloc: That's impossible! How will we maintain control without a centralized command. Supreme Moff Barthol: Regional commanders now have direct control of Imperial operations in their territory. These commanders will operate independently, with the directive of the Triumvirs, and High Command. Senator Vancar: And what of the traitors? If the Republic has obtained knowledge of our plans, it is possible, however unlikely, that they might introduce additional sanctions against imperial activities. Grand Prince Serion: If your real concern is vacancies in High Command, I assure you they will be filled! Tell me senator; When have sanctions ever stopped us? Supreme Moff Barthol: Enough! This is not a committee! The Supreme Moff flicks a button on the table console, and a holographic chart appears mid-air. Supreme Moff Barthol: With this reorganization we will initiate three new directives that will keep the New Republic incapacitated. We want them to stay vigilant towards carefully chosen activities, in order to draw their gaze away from others. We will focus our efforts and resources on the three directives: Operation Nightwing, Operation Thorn, and Operation Resurrection! These are the supreme directives, and take priority over all other operations. These directives are all working toward restoring the Glory of the Empire! Grand Prince Serion: For security reasons, we will brief each commander of their involvement separately. You will each receive a droid carrying your directive details. Commander Bannon, and Administrator Goren, please stay. The rest of you are dismissed! To be continued… /// I've had this one in the works for some time... I still want to do an Imperial Conference room like the one from ANH, but this one was especially inspired by the concept art below... I really like flags and banners, so this was a perfect setting for displaying a couple... Also the black table I'm really happy about... Check out more photos below:
  16. I have seen a number of MODs to imperial fort sets recently on social media and they often use the newer LEGO masonry profile bricks to add some color to the plain white walls. Over the past few years I have learned a number of fun wall texture techniques from @Ayrlego and others and I wanted to share more about how to use them! Often combining one or more of these techniques can make the walls look more natural. When using 1x white bricks, I think using small 1x2 and 1x3 bricks looks more natural than larger 1x4, 1x6, or 1x8. Using masonry profile, log profile, or line profile bricks can add surface roughness to the wall. By using 1x2 non-white plates (tans here), you can add some random color shapes to the wall. This is my favorite wall texture technique. Jumper plates positioned halfway into the wall can be used to stick partway out and add some depth. 1x2 rail plates can add larger extrusions. Jumper plates can also be used to inset windows slightly back into the wall. 1x1 round plates and round bricks can break up the monotony of a wall. I especially like 1x1 plates because they add small details. SNOT bricks can be added to the wall and 1x1 and 1x2 tiles can be attached on the outside of the wall. Headlight bricks can be turned on the their side to include a LEGO stud-sized circle protrusion from the wall. In the recent Naval Intelligence Office in Port Woodhouse MOC I made, I combined the techniques described above to try to add some natural textures to the wall. Colored 1x2 plates attached to the top/bottom of masonry bricks help make them blend in more naturally. If you add a whole bunch of tile protrusions from the walls, it can give it a rougher style texture. This cottage is from a recent Produce Farm MOC build. Hopefully some of these techniques can help add new details to your imperial fort walls in your next build!
  17. My model of Lambda-class Imperial Shuttle was created from scratch and it is based on the construction solutions of the 75094 set. First it was created in LDD and later, after ordering the bricks, I made a number of significant adjustments. The biggest challenge was to keep the proportions as decent as possible, which, apart from the limitations resulting from the use of the 75094 skeleton, does not seem to me to be a simple thing on this scale. Among other things, for this reason, I finally gave up the opened interior (on which I did not particularly care about). Wherever possible, I tried to reproduce or refer to the details of the original. You may attach the landing gear but my model will always be presented on the stand. It is very stable and consists of about 1600 parts and therefore roughly over 600 more than the progenitor. I have designed the wings from the beginning in SNOT. The body is two studs longer, and in a large part, is a completely different construction than 75094. The wings are better embedded in it and they are less swaying, which is important because they are heavier. The fin is also proportionally extended by two studs and embedded somewhat differently. I have managed to slim down the cockpit and get a minimal nose down reduction in relation to the bottom, keeping the place for the stressed Han Solo. In this scale in flying mode, it matches the height of the UCS Slave I and it is the optimal scale for this model for me. 10212 UCS in flight position (and this is the only way I imagine presenting it) is monstrously huge - I mainly mean the height. I think that my model next to the UCS would not be too ashamed. You will find more photos in my flicker album here: https://flic.kr/s/aHskvtke2v Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr Lambda-class Imperial Shuttle by Barney Markowski, on Flickr
  18. Darth Bjorn

    [O10 - Ambria - TT] Digging Up the Past

    *Your entry has earned 14 XP* Excerpt from Cdr. Bannon’s log: With the ISD Crescendo already stationed in Ambria’s orbit, it made little sense for me to interfere with the Ambria mission. Bravura squad had done a fine job assisting in establishing an imperial outpost on the planet. However, Cpt. Markland had heard rumors of an old imperial installation hidden below the surface of Ambria. Sure enough, hidden in the jagged canyons, a few hundred klicks south of Bravura’s location, Cpt. Markland found an old Imperial mining installation. Her assessment was that the mine holds valuable minerals worth salvaging, and the mine itself could prove valuable if brought back to full operating capacity. In any case, this installation may serve future projects as a base of operation. Lt. Pavall overseeing equipment being offloaded and valuable minerals being removed from the old Imperial Installation. Lt. Pavall: Get a move on, but be careful with the Rhydonium. Worker LS-3444: Be careful, but hurry up! I've heard rumors that these canyons are crawling with monstrous insectoids! Lt. Pavall: Get the Rhydonium inside! We don't want another Jorai Station incident! --- My take on an OC-0GR Imperial Repulsor Sled, inspired by o0ger over on Flickr. /// Working in multiple planes allows for some interesting techniques... Check out some behind the scenes shots below... Let me know what you guys think!
  19. *Your entry has earned 14 XP* Bravura squad has once again been dispatched, this time to Ambria, on the search for Moff Pyerce’s forces. Coda, Dolore and Ferroce along with ISB had approached a settlement north of the LZ. DT-R65 and IG-828 explored the natural formations... DT-R65, IG-828 and specialists from the ISB roamed the horizon on an infantry support platform, repurposed for imperial use as a transport. A cloud of steam rises a wall ahead of them. IG-828 turns toward DT-R65. He nodds, and directs the speeder towards the steam. A white wall lay before them. “This could be a vent, from a generator, Could also be a natural vent.” says DT-R65. “We should go down there.” says one of the specialists. DT-R65 takes off his helmet, takes a knee in the barron and hot sand. He feels its coarseness between his fingers. The area around the steam has an abundance of minerals from the core. DT-R65: “I used to work in places like this… I’ll go down. IG-828 will lower me down with his grappling hook.” He puts on his helmet and IG-828 hands him the hook. The temperature rises as DT.R65 descends. “We’re receiving a transmission from headquarters.” says the specialist to IG-828. IG turns toward him, sharply as if being interrupted. The trooper takes a step back, slightly unsettled by this inhuman looking droid. “We are to return to the Crescendo for a new briefing. Bravura has established a base near the settlement, north-west of our position.” The droid turns back towards the steam, and DT-R65 cannot be seen because of it. “[We will finish our mission here.]” replies the IG unit. DT-R65 turns on his thermal scan, but it’s no use, everything is affected by the temperature of the steam. He turns his head to take a look behind him. He catches a glimpse of old mining equipment. 8 lights are pointed towards him, but they are moving towards him. He turns off the thermal view… “Dank farrik…” Infantry support platform designed by 8th_brother_brick. Modified by myself to fit an imperial theme.
  20. *Your entry has earned 7 XP* Excerpt from Cdr. Bannon’s log: Something’s not adding up. I knew that the Emperor had an interest in the occult, but learning that Pyerce is looking for artifacts holding similar secrets does not sit right with me. We’ve learned of one of the locations they might be seeking out, and we’re trying to beat his forces there. I’ve sent one of my most trusted. Cdr. Bannon’s log - continued: Cpt. Markland reported back to me that they found a cave that seemed to have been the hiding place of a Jedi. By the looks of it, someone trying to hide from order 66. She’s bringing back his belongings, among them some old scrolls with coordinates across the galaxy... /// Some more pictures below...
  21. *Your entry has earned 16 XP* Excerpt from Cdr. Bannon’s log: Pyerce’s retreat from Fondor into the Wazta, Koradin, and Tunka sector, the Imperial Triumvirate had dispatched agents to all three sectors. One of these agents had reported that a high standing operative of Pyerce’s was hiding in the rocky village of Brathgul somewhere in the northern hemisphere of Lipsec. Let this be the first and last time I underestimate Imperial commanders, regardless of allegiance! The Pyerce agent-commander prepping her droid for the inevitable confrontation... Stormies are no match for a well trained imperial agent, and a modified enforcer droid in kill-mode... /// I know this build landed somewhere looking like Nevarro. Maybe I subconsciously wanted to get that feeling. The general idea is a hab built into the rocks.. Below you'll find a few additional shots...
  22. *Your entry has earned 14 XP* Outtake from Reaper Squad’s Report: Intel reported that Pyerce forces fleeing the Fondor system had scattered and hid in the Outer Rim. Specifically the Wazta, Koradin, and Tunka sector. Our first lead was a Pyerce Gozanti-class cruiser escorted by a few TIEs that had been shot down somewhere over Virgillia 7 weeks earlier. I guess they did not know about the Virgillian Free Alignment. We should make short process of any survivors. Cdr. Bannon had made it clear that any intel they intercepted at Fondor, could pose a potential threat to Triumvirate activities in the Core. The orders were simple! Search and Destroy! The first TIE was demolished in the crash, but the second one had been turned into a makeshift habitat for the surviving pilot. Her plan must have been to hide out for some time - not expecting any visitors. She was unarmed when we confronted her. Last mistake she ever made... *BLAMMM* /// Balancing the TIE was a real challenge... The ropes, pipes, and nets actually serve to keep the makeshift hab in place...
  23. Darth Bjorn

    [K11 - Odik II - TT] Between Blue Ferns

    *Your entry has earned 5 XP* Somewhere deep within the Botanical Garden of Odik II... Chancellor Vankar: Gentlemen. Even if you do not recognize the imperial remnants, you must acknowledge their existence. Even on prominent New Republic worlds the remnant has more influence than the sitting government. I’m not asking you to openly support the Imperial Triumvirate. I’m telling you to look the other way. Senator Gunch Mau’te: The Neimoidian society agrees to your terms Chancellor. Senator Bjiel: I’m not convinced. Eventually the New Republic will uncover the imperial entanglements buried in bureaucracy and corruption! Chancellor Vankar: Eventually yes. Until then we will make it worth while. /// Wanted to do plants from these bricks for a looooong time, but I couldn't find a jungle planet to do an entry on...
  24. *Your entry has earned 3 XP* 6 ABY ||Entry Log|| Unit: Imperial Artillery Corps Planet of Recording: Kuat *incoming soon
  25. *Your entry has earned 10 XP* Excerpt from Cdr. Bannon’s log: After the formation of the New Republic, Onderon maintained a somewhat icy alliance with the new galactic government. After the Imperial occupation, much of the military ordnance was left behind. Some were scavenged, and others forgotten. An informant on our payroll has located a temporary stash of confiscated imperial C7x canisters. It is time to take back what is ours. A direct imperial mission would draw too much heat so close to New Republic space. This called for different measures. However, not so different to the Imperial Triumvirate. Djina: Alright, I've got the guard in my scope. Zan Shysa: Kill him! *BLAAAM* Djina: Working for the Imps' not that bad! Zan Shysa: Cut the chatter! Djina, get rid of the body. Si'rai prepare the explosives! *BAAAAAAM* Zan Shysa: Alright, we got what we came for. Now let's get it back to the Commander... --- Some time later onboard the ISD Manticore... Cdr. Bannon: You have done well Miss Shysa! This is an impressive amount of Beskar, and as promised, you'll have your share along with your credits. I have another purpose for the rest. Zan Shysa: Thank you Commander. A pleasure doing business with you. Cdr. Bannon: I hope you will consider taking another job. I may need your assistance in dealing with some of your kind. Zan Shysa: Mmh... Tell me more... /// A fun little sequence... I hope you liked it...