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  1. Citizens of the city of Bandari in the land of Mwamba An entry into "A Safe Haven", the Fifth Anniversary Challenge, Category B In the land of Mwamba, an large island located in the tropics, near the equator, dwell many different peoples. Like on mainland Historica, where elves, dwarves, orcs, humans, and countless other races coexist in relative harmony, so too is the case in Mwamba. In the harbor city of Bandari, located on the northeastern coast, elves predominate, as they founded the city many long ages ago; but humans are found in plenty, particularly in the roles of merchants and shopkeepers, and a robust civilization of gnomes has grown up to nearly rival that of the Mwambian elves, though underground as gnomish cities are. Centaurs also trot the streets of Bandari, friendly to the elves, at least. Pale skin is not seen here, except on outsiders who have come to the island from afar, as the sun shines hot all through the year, with a short pause for a rainy season or occasional ocean storm. The humans: 1. Panga the Dragon Knight Panga belongs to the ancient human order of Dragon Knights, who long ago fought and killed off the dragons on their side of the island, bringing peace to the human settlements. He is an unwelcome sight in the city of Bandari, however, as the elves who rule the city live in harmony with the dragons and look with suspicion on all who have sworn vows in that dragon-slaying brotherhood. 2. Mkate the Baker Mkate, though human, is much sought-after in Bandari for her buffaloberry tarts and cocoa-bean scones, and the other products of her ovens grace many a table and fill many a belly. When her daily baking is done, she can be seen walking the streets of the city selling her baked goods. Her skills have made her wealthy, as seen by her elaborately embroidered bodice. 3. Anyo the Hunter Anyo is no ordinary hunter, taking down the giant herdbeasts of the plains or fierce predators of the forest; rather, he roams the streets of Bandari and kills the large rodents that terrorize the homes of the residents. He is an expert marksman with his bow, despite having lost an eye years ago from a vicious attack of one of the rodents he now hunts. 4. Ganga the Ranger Ganga is one of the most trusted men in all of Bandari; whenever, of course, he is actually in Bandari. He spends most of his time in the wilderness, scouting with the elves, guiding travelers across the treacherous plains and mountains, and fighting with bandits along the trails. Few besides the elves have his level of woodlore and knowledge of the wild, and fewer still return time after time still alive and in one piece. It is said that the striped cloth around his waist was the blanket his mother left him in, which later became his loincloth as he was raised by lions and other forest beasts, and now serves as a belt. 5. Biashara the Merchant Biashara is the most well-known merchant in Bandari, largely because he sells goods that no one else can, merchandise imported from far away across the sea and delivered to no one but him. He made his start delivering the whisky of the famous Pombe the elvish distiller from Bandari to the other regions of Mwamba, and continues to be the exclusive distributor of that prized spirit, but he has capitalized on that success to become fabulously wealthy, yet still directly involved in the day-to-day running of his empire. The gnomes: 6. Chombo the Gnomish Handyman Chombo may not look like much, but he keeps the machinery of Bandari running like a song. His magnifying glasses allow him to see the finer technical details with great precision, never losing a screw, even the tiniest ones. Pombe relies upon Chombo to keep the various stills of his distillery running, and it is Chombo who makes sure the dragon hatching ground's underground furnace keeps the eggs at the perfect temperature. 7. Bunda the Gnome King Bunda maintains his underground kingdom with strict discipline, running everything like the clockwork that his technicians so meticulously design and tend. He spends hours each morning combing out his beard to give it the proper volume and shine. He loves gold, and decorates everything he can with the warm tones of his favorite metal, accented with the burgundy hues of his favorite wines. 8. Injini the Gnomish Tinkerer Injini is the brains behind many of the gnome kingdom's many technical marvels. It is said that he can make chunks of black rock move a wagon, though no one--besides Injini himself, of course--has seen it work yet; but clouds of steam seem to follow him wherever he goes. He developed a new type of glass, and discovered a revolutionary technique for tinting it, resulting in the rose-colored safety glasses he always wears. He has yet to lose a limb or suffer serious injury in his inventing work, but those close to him say it is only a matter of time. Injini, looking at the world through his safety glasses, however, begs to differ. 9. Duki the Gnome Guard Duki is one of the many guards who surround King Bunda day and night. Heavily armored, and getting up there in age, nonetheless Duki remains spry and light on his feet. The double bladed ax he carries is rumored to be no ordinary ax, but instead some sort of new device invented by Injini using unknown black powders. Like so many of the gnomish marvels, however, no one has seen them work besides their inventors and owners. To date, no one has been foolish enough to attempt to attack Bunda's people in war and put the rumors to the test. The elves: 10. Pombe the Distiller Famed the world over for his fine whiskys, Pombe is one of the most popular elves in all of Bandari. Always ready with a dram and a smile, Pombe's distillery is the best spot in Bandari to relax after a long day or meet an old friend. The pleasant amber color of his whisky, combined with the smoky undertones, cause troubles to melt away and the world to become a better place. 11. Chuma the Blacksmith Chuma is known for the quality of his blades, as even the elf princes and the dragonriders seek him out; yet his work is probably seen more frequently by the residents of Bandari in the iron rings that bind together the barrels coopered by Mbao and then filled by Pombe's whisky. His clientele, besides the high elves, includes Injini, who prizes the finery of his tools, and many of the centaurs of the area, who insist that nobody shoes a centaur better than Chuma. He wears a dragon-decorated leather apron to advertise his importance to the dragonriders. 12. Bahari the Sailor Bahari has the responsibility of following the shoals of fish off of the northern and western coasts of Mwamba, catching them, and bringing them back to feed to the dragon hatchlings of the Hatchery, since it is easier to catch the fish in the sea than to herd cattle on land to feed the voracious appetites of the growing flyers. When he is not out in his larger fishing boat looking for the swarms of sharks, tuna, and other large fish, he takes his smaller craft out for the smaller fish right outside the Bandari harbor to sell in the market. He knows his way through any storm and can navigate either with the fancy compass made specially for him by Injini or else by the stars, wind, and the smell of the water. 13. Mbao the Cooper Mbao occupies the small shop between Chuma's smithy and Pombe's distillery, where his craft is plied exclusively on behalf of Pombe's whisky. No one makes a better barrel than Mbao, with tighter seams and less loss through evaporation than is typical for barrels from other coopers. Mbao's skill has seen his fortunes rise alongside Pombe's, and is himself a wealthy elf. 14. Mkuu the Elf Lord Mkuu is the prince of the elves, the lord of the dragonriders, and the governor of the region around and including Bandari. His skills as a rider are unparalleled, and his wisdom in council is much sought after by humans, gnomes, centaurs, and elves alike. His dragon, the black Nyeusimoto, is seen soaring through the skies all around Mwamba, an image of strength and hope to those in distress. The other dragonriders trust him in all things, and only Mkuu's father, the venerable Mfalme the Wise, has more power on the island. 15. Kufunzi the Dragon Trainer Kufunzi is an old dragonrider, one who has seen it all and yet lived to tell the tale. It is said that he was the first elf to successfully ride a dragon, subduing the proud creature to his will somehow, though the exact details are surrounded by legend and Kufunzi himself never talks about his past in any detail. His role is now to train the dragons that hatch at the Hatchery, as well as their riders. He carries a staff to hook an unruly dragon around the neck, and always has a bribe of food of some kind or other. He is covered with scars from many a recalcitrant student, and is blind in his one remaining eye, yet nothing escapes his notice. 16. Hamisha the Exiled Elf Hamisha was exiled away from Mwamba many years ago, for some crime that she will never speak about, but is rumored to be theft of a dragon egg. She has passed the centuries living in Hesperia, in the westernmost part of Avalonia, and became one the most trusted members of Princess Galaria's wolfriders. Now she has been exiled again, this time from Hesperia by King Fingolë the Golden, and is sailing back to her original home with Galaria, Henjin Quilones, and their companions aboard the Nagra Luca, hoping that she might find a warmer welcome from her old people. 17. Winda the Elf Scout Winda is the younger sister of Mkuu, and is thus a princess of the elves. She serves as an adviser on her brother's council in her role as the leader of the patrols of elves that roam the island, scouting for threats that might arise. She is adept with the bow she carries and has never been seen to miss her target, though the others on the council whisper that her true target is to become a dragonrider like her brother; thus far that goal has eluded her. 18. Yoka the Dragon Nurse Yoka is the overseer of the Hatchery, the place where female dragons come to lay their eggs, and where the eggs are kept safe until they hatch. Once the dragonets crack out of their shells, they are fed and raised up by Yoka until they are old enough to be trained by Kufunzi and assigned a rider. The hot sands beneath the Hatchery are kept warm by the furnaces of the gnomes, but Yoka does not mind the heat anymore. She is close friends with Winda, who has been seen visiting the Hatchery more and more frequently, ever since the most recent clutch of eggs hatched. The yound Kijivu, a greyish-silver dragonet, is Yoka's personal favorite ward right now. ____________________________________________________ ........................................................................................................ C&C welcome, of course. A special thanks to those who gave me feedback on them from Flickr, when I first posted images of these figs a month back or so, especially @TitusV. I took much of the criticism and used it make a few of the figs much better. I hope you enjoyed the look at the peoples of Mwamba, and in particular Bandari. It used up all of my non-light-flesh flesh-toned heads to make them, including two PotC zombies. TLG needs to make more dark-toned female minifigures, especially! As a bonus (since Ecclesiates seemed to imply that they would not fit the mold of a CMF) I'll post the pictures of the four centaurs that I also made at the end of this post later, once I have taken better pictures of them, but you can always see somewhat blurry pictures of them on my Flickr account here if you cannot wait...
  2. The chosen heroes gather at the end of an alleyway, per the directions left in the Hall. A gnome with a respectable top hat waits outside a manhole. "H-heroes? Is this everyone?" The gnome grumbled something about over-enforcement. "I-I'm supposed to bring you to the imps." Party: Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 233 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Kid Reddson (dum) 19-year-old Male Human (1/4 Leprechaun) Ranger Level 5 *Aims become Hits* Power Bonus: 0 Health: 10/10 Gold: 2 Equipment: Crossbow (WP 3), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Venom, Fire Bomb, Sterile Gloves (Grants Immunity to Poisoned and Bleeding effects, Handwear), Bedroll Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 18/18 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Sylvania's Cowl (Grants "Animal Talk", Headwear), Grand tonics X2, Potions X5, Nostrum X2. Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 198 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: Potion x 4, Phoenix Essence, Ambrosia, Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 188 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone) QM Note: Welcome to the quest! Please check your stats and check in within 24 hours. Dum, Kid can only equip one artifact as he is level 5. I de-equipped your Sterile Gloves. I will mention right away that I will be leaving the country on July 11th, so the quest can go no longer than that. If I speed things along at certain points, that is why. I hope it won't be a problem.
  3. It's roughly noon in Eubric, sun high in the sky, when the party makes their way behind the apothecary, as specified in the notice. Hybros and Pretzel had visited the backalley before, but even they didn't recognize the signs and the lever that now sat behind the rusted old manhole. "Ah, heroes - good to see you've made it. Welcome to Zylstra...er. Well. The door into Zylstra, would be more accurate, I suppose." The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 29.66 Power Bonus: +1 Defense: 0 Health: 44/44 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 43.33, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 15 Grand Potions, 19 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 5 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 27 2/3 Power Bonus: 0, (+5 in the front row) Defense: 27 (+5, in the Back Row) Health: 48/48 Ether: 36/36 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 16.5 Power Bonus: 0 Defense: 2 Health: 24/24 Ether: 17/17 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x3, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Turdwing (fly familiar; causes confused to one opponent whenever used) Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 15.5 Power Bonus: 4 Defense: 19 Health: 33/33 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x5, Remedy x4, Venom, Grand Potion, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect),Frost Helmet (SP: 3, ice immune) Welcome to the Quest. Make your marketplace purchases before posting here, please. You can chat for as long as you like until everyone's confirmed. Emjajoas, you had your power listed as 28, but I count only 24. If you've taken any consumables that permanently add to your health, just let me know (and add it to your stats so other QMs know as well) .