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The fantastical feast is held each year, at Majisto's castle, and no party is complete without a few uninvited guests. Ogwen the dragon has escaped the dungeon and decided to also partake, because the guards were also at the party, Ogwen was only noticed when trying to enter the great hall. -- What better theme to build a party for, then for the Dragon Masters which have their 30th anniversary this year. Majisto and the party of dragons by Ids de Jong, on Flickr Majisto and the party of dragons - overview by Ids de Jong, on Flickr Thanks for looking, C&C always welcome.
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- dragon masters
- interior
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A GWP for later this year has been announced on r/LegoLeak, and I was able to find out a bit more information about it from u/FluffySky6. Based on the description, it sounds like a remake of 6048. Discussion of this set:
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Majisto's Tower Reimagined Majisto’s Tower Reimagined I reimagined Majisto’s Tower #1906 for the CCC’s Return of the GOAT contest. Dragon Masters has always been my favorite LEGO theme (and favorite castle faction). Initially, I planned to re-do Majisto’s Magical Workshop #6048, after building a micro version. But others have created their renditions of it and Majisto’s Tower seemed more fitting for a castle contest. Original Majisto’s Tower; Set #1906 Released in 1994, Majisto’s Tower, set #1906, was sold only in (North?) America. I came with many terrific parts (190 pieces total) for the price ($20), including: Printed wall panel and 8-wide arch pieces Dragon Masters Flag & Shield Spiral Staircase Tower roof Two BURPs Several castle wall/corner panels Horse 3 figs Castle-printed box with play features Castle on the Back and Side of the Original Box That last one, the custom printed box, has some awesome castle designs, which I incorporated into my build. The color scheme of the paved ground came from this depiction while the foliage covered ground came from the green baseplate of the original set. Sadly, I do not have the box anymore (or cannot find it). Comparison of the original set and my reimagined MOC My recreation is approximately twice the size of the original in each dimension. The building portion is about 60% bigger; I expanded the ground and landscaping to fill up the rest. I kept the prominent features: the two towers and gateway as they were in the original and the rocks are in approximately the same place as the BURPs. Comparison of the back side I imagined this tower being built at the top of a hill with a cliff drop-off to the left and behind. For this reason, I built the rockwork along the whole back side without a proper wall, true to the original. Spiral Stairs A key element from the set is the spiral staircase up to Majisto’s tower. I built mine in the reverse direction as exiting the stairs off the model seemed strange. But to make it fit, I added a balcony off the back of the tower. Workshop I added some potions, candles and a bookshelf to the expanded tower. Like the official set, I kept this room open. This makes it both easy to see the magical equipment and keep the play features from the original set. Bookshelf Gold Dragons Above the Gate As a kid, my eye was quickly drawn to the printed dragons over the entry arch and tower window. Rather than reuse the printed pieces, I brick-built them. Gold Dragons around the Tower Window Stable Another change I made was to add some space for a stable under the tower for the horse - complete with a manger. Chariot And speaking of the horse, I scaled down the chariot while still keeping its flamboyant wings. The chariot design was inspired by GJC15344. The Front Door Besides the chariot, there are two other movable pieces in the original set: the front doors and the secret passage. While the front doors do open and close, they are a bit stiff and fragile. Secret Exit on the Right Side The secret exit of the set opened with a horizontal hinge. I used a vertical one (using a Mixel joint). This allowed me to blend in the hidden door fairly well. Guard Tower’s Inner Door Another change I made was to the front guard tower. I decided to enclose it. There are three non-functional doors: one at the base of the tower, one leading out to the parapet over the gate and a trap door to the top of the tower. Parapet over the Gate I had planned to build the tower with the corner wall panels, but I didn’t have enough pieces for a 1x4 panel technique and the large corner panel this achieved the look I wanted while staying true to the original set. Guard Tower I hope you enjoyed my reimagined Majisto’s Tower creation! Back Side View Barred Window Front Door - Perspective Majisto in the Guard Tower Right Side Tower from Below Tower Roof
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Majisto's Magical Micro Workshop Set #6048 Majisto’s Magical Workshop was one of my favorite sets as a kid. So when LEGO announced their 90th Anniversary Micro-Scale contest, this set was at the top of my list. Click here for the link to my entry. I included as many features of the original set as I could at this scale. The building opens on a hinge. Both figures, Majisto and a Dragon Knight, are present. There is a table (unpictured), treasure chest, skillet on the fire and a ladder upstairs. I used the original 53° 3x1x3 1/3 slope to get the angle right on the roof. I also submitted this to the Summer Joust’s 12x12 Vignette category. If you enjoyed this creation, check out TomSkippy’s Dragon Masters Micro layout featuring all the Dragon Master sets in micro scale. Dragon Masters Background I created a simplified version of the Dragon Masters background to use for this. You are free to use them in your creations too. .png 5200 x 3250 (6MB) .svg source
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- dragon masters
- summer joust
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Prilo, A Hand of Corruption agent, enters the throne room before Rokkar just as General Grimm reported he would. Prilo: Lord Raavage sends tidings to his great allies, the Zugal, in this important hour. Rokkar’s fingers glide gently over the scroll Grimm claimed he recovered from an agent of The Hand sent to Zar Strongfist and the Zugal's greatest enemies, the Dragon Masters. Rokkar moves his right index finger and thumb against his face as he leans hard on his elbow. Rokkar: Important hour? What news does Raavage send his great allies? What service can the Zugal be to their great master? Prilo senses the sarcasm in Rokkar’s voice. He looks nervously around the room and hears the soft clicking of the whispers of the Zugal host surrounding him. He had heard about Rokkar and Korrak, the wingless raven brothers with faces of birds and bodies of men; the brutal and fantastic duo that had trained and bred a whole host of raven warriors to capture this small piece of land from the Dragon Masters. To Prilo, the Eyrie was just another rock in the swamp, just like Abyssian, but to the Zugal this was the only place that had ever been home. Unease washes over Prilo, but he has no reason to know Rokkar’s temperament. He was sent to deliver a scroll, and so he would deliver it. Prilo: A message from your master and mine. Sealed and carried by me alone to your great fortress. It is sent directly from Raavage for your eyes only. A Zugal warrior flaps its wings, springing from the shadows to snatch the scroll from Prilo’s grip. The warrior flips the scroll to Rokkar as Prilo recoils in shock . Rokkar opens the scroll, reads it quickly and tosses it casually to his brother, Korrak. Rokkar: It appears authentic, does it not, Korrak? Korrak: Yes brother, just like the other. Prilo’s hair begins to raise on the back of his neck as the clicking from the Zugal becomes louder. Prilo: The other? Korrak and Rokkar grin, or whatever the equivalent of a grin is to the Zugal. Korrak: Yes Prilo, this is not the first message we have received from Raavage today. Rokkar quickly stops his brother from saying more. He would not have him reveal who delivered the scroll. He would seek to shelter Grimm for the great service he had performed, should it be true. Rokkar: Allow me to read a passage from another scroll sent to our enemy, Zar Strongfist, intercepted by my men today. “Zar Strongfist, I send you tidings in this, our most important hour.” Korrak glanced angrily over at Prilo. Rokkar: “I send this message with the hope that a new alliance between our two great nations will benefit our mutual interests. In exchange for your vow to help my army take the fortress of Abyssian, I, Raavage, Lord of the Darklands, promise a restoration of your lands in Avalonia…” Rokkar pauses briefly but there is no reaction from Prilo. Either he did not know of this second message or Grimm is a liar. The raven does not need to refocus his eyes on the scroll as he has already memorized the final passages of the scroll. Rokkar: “… and to cede the Zugal’s Eyrie to you, our new friends. I send this message in great confidence by my most trusted agent for your eyes only.” Prilo is not surprised by the words in the scroll. He considers questioning the authenticity of the scroll, but he can tell his voice and eyes will betray him. The outcome of this exchange seemingly inevitable, the only control he now has is over how quickly he dies. Prilo pulls a knife from a sheath inside his left sleeve and plunges it into his heart. A high pitched screech bellows out from the Zugal host. Korrak: Then Grimm has told the truth. The Spire seeks to betray us. Rokkar: Yes, it is true. When word of the agent’s death reaches the Spire, an attack will come. We must strike at our enemies now while we have the advantage. Release the ravens and ready my mount. We go to war! ********** About this MOC ********** A few months ago ZCerberus contacted me about doing a Nocturnus collaboration. We decided to pit his Dragon Masters against my Ravens (Zugal), and this is my contribution. The overall MOC was initially inspired by the Eyrie in the Game of Thrones universe, and the architecture was inspired by Noddy's Brother's Tower. ********** Other Parts of the Story ********** Throne Room at Farnhorn Collab Prelude Part I The Spider's Chambers Collab Predlude Part II The Ruins Collab Display Part I Dragon Keep Collab Display Part II Zugal's Eyrie Collab Display Part III Fracture Collab Display
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- Torgar
- Black Spire
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Handrid is one of four known living dragons to be trained by the Dragon Masters. He was sired from the male dragon Harbone and the female dragon Dravin, twin of Dronis. Handrid is the only known dragon to be bred in captivity. As such, Handrid was favored by the Dragon Master leader Zar Strongfist even though Handrid is small for a dragon of his species. When dragons are trained by the Dragon Masters, their front claws are bound together. After the training is complete, the chains are broken in the Freeing Ceremony. If the dragon attempts to flee it is killed, if it remains loyal, it is never to be chained together again, though the chains are left in place as a symbolic gesture of breaking the dragon. During the battle between the Zugal and the Dragon Masters, Handrid defended Dragon Keep honorably, though the keep was ultimately lost and Handrid fled into the Rakath mountains as the Dragon Masters escaped to find their kin. Anzar Strongfist, son of Zar, seeks to discover where Handrid has fled. **********About the MOC********** This is a slightly beefed up version from the Fracture Collab, thought the major elements remain the same. He is actually quite sturdy with the new Mixel/Legend Beast ball joints, at least after I did some reinforcement here and there. A few of these shots can only been seen here on EB and not in the Flickr photostream!
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- Dragon Masters
- Nocturnus
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Anzar Strongfist, son a Zar Strongfist, the slain Dragon Master feels as if the entire world is collapsing around him; his father slain by the black knight, and now the Zugal in full assault on Dragon Keep. Anzar is not the warrior his father was. He has no mind for tactics and no love for the glory of battle. If his brother, Tanzar were here, the Dragon Masters would have a leader. Word would never reach his brother at the Drake’s Den in time. For this battle Anzar was alone. Mere moments after his father’s dead body was dragged from the keep, Anfil, the Dragon Masters’ resident mage approaches the new leader. Anfil: The black knight must pay for this crime. Throw him from the parapets now and be rid of this scourge! The demand instantly snapped Anzar into focus. He was no tactician, but he was no fool either. He recalls the black knight shouting “The Zugal send their regards” before he committed the heinous act, but then why was a snake on the scroll Burress brought before his father? What’s more, why did he carry a token from Malicia Darkheart, a very dear ally of his father? Why did the guards allow the black knight before his father armed with sword and ax? A thousand possibilities ran through his head. Perhaps this was a Zugal plot, or maybe Raavage held a secret grudge that the Dragon Masters never joined his call to arms. Maybe Tanzar, Anzar’s own brother sent assassins hoping to replace his father as new leader. Perhaps Anfil , now desperate to silence Burress, enchanted the black knight seeking power for himself. The only thing Anzar knew is he must get more answers from the black knight. Anzar: No Anfil. We may need information from the black knight. Clap him in irons and lock him in the tower. Anfil, speechless for a moment, squints sharply, peering hard into Anzar’s eyes. Anzar meets the mage’s glare and in that moment Anfil knows it was not weakness that drew these words. The mage leans back slowly and cranks his head to the right. The Dragon Guard seems to be waiting on Anfil’s commands. Anfil: You heard your master- to the tower with the murderer! Anzar was too tense to be upset that the guards appeared to follow Anfil’s orders. Suddenly an archer calls down from the towers. Archer: The Zugal are in full attack! They have unleashed the raven from the Eyrie. What are your orders m’lord? Anzar leans over the parapets and sees the assault before his eyes. The Zugal warriors have taken full flight and the tides of war have already turned against them. Anzar gives the only order he can. Anzar: Open the gate. Release Handrind. Release the Dragon! A low growl is heard as the portcullis slowly creeps upwards. As the sunlight pours into the opening below the keep, Handrid emerges and lets out a great roar. While the results of this battle hang in the balance, the unity of the Spire does not. This battle can only result in one thing- fracture. **********Detail shots********** **********About this MOC********** The Collab MOC started around mid February when ZC asked Torgar if he would be up to do a collab for SpringCon, a comic book convention in the Twin Cities of Minnesota. The local LUG, TwinLUG, does a display every year and with ZC and Torgar becoming members, the opportunity seemed perfect for a collaboration. At the time, ZC had already built most of Dragon Keep, so he focused on covering the massive landscape while Torgar built the imposing Eyrie. The base is 80 x 288 studs. The project from that point forward took about three months. ********** Other Parts of the Story********** Throne Room at Farnhorn Collab Prelude Part I The Spider's Chambers Collab Prelude Part II The Ruins Collab Display Part I Dragon Keep Collab Display Part II Zugal's Eyrie Collab Display Part III Fracture Collab Display
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Basil, Zurn and Malicia enter the Hand Throne Room at Farnhorn Fortress, a new hand outpost near Abyssian. Basil and Zurn are elated. Finally, they will be able to leverage their combined forces to invade the West. The Varlyrians have always had eyes for the Western plains, a climate and landscape more hospitable to the islanders, while the Drow’s hatred for the Avalonians and their Elven allies can only be slaked by blood. Count Basil: M’lord, we have raised the defenses throughout the land and have bested the Nocturnians in battle. General Zurn: We have pushed the Snake into his hole at Abyssian. We now control all of Nocturnus except the Snake’s lair. Lord Raavage snarls and angrily shifts his weight in the throne. He quickly realizes he must do his best to keep emotion in check. He needs the Drow and Varlyrians to take Abyssian and complete his plan to capture the Orion Sphere and raise an army from the dead. If he reveals too much, perhaps his allies will know he plans to slay them all. Even with this caution in his head, he can’t control his disappointment. Lord Raavage: And you think this is victory? I said I wanted ALL of Nocturnus. Count Basil looks uncomfortable. He knows an assault on Abyssian will be a hard battle and will cost many lives. He never wanted the Darklands anyway; his eye was always on the West. His elation turns to nervous fear as he shuffles his feet backwards away from Raavage. The Count hopes reason will be a satisfactory tool. He looks at his Drow ally realizing Zurn is also surprised by Raavage’s reaction. Count Basil: M’Lord, the Nocturnians rallied many allies to their cause and have managed to hold Abyssian. I fear a direct assault could leave us vulnerable to attack from the other guilds. Feeling emboldened by his ally, the Drow General speaks. General Zurn: We could choke the life out of the snake by placing a rock in front of his hole, but we see that Avalonia is weak and ready for the taking! Lord Raavage knows his plan to raise an undead army can only be accomplished by taking Abyssian. He tries to even his tone, but hints of his anger seep through. Lord Raavage: I care not for your excuses and “concerns”, you were given the task of taking all of Nocturnus, and we are not done until the black and white banner flies above Abyssian. General Zurn can no longer hide his frustration. He peers over at, Malicia, but she only smirks when Lord Raavage makes his pronouncement. He wonders why Raavage fears Abyssian. He begins to believe Raavage is fearful of an assault on Avalonia. The General begins to wonder if Raavage has any plans to attack Avalonia at all and speaks in a defiant, angered tone. General Zurn: M’Lord, you promised the Drow Avalonia. Raavage is annoyed with the charged, but this time he hides his emotions well. Lord Raavage: And you fear I will not keep my promises? What about your own promises? You agreed to take Nocturnus, and it is not complete until we have taken the Snake’s lair. I will hear no more of these insults. Prepare to press the assault on Abyssian! General Zurn and Count Basil glance at each briefly before each takes a bow and leaves the throne room. Lord Raavage is right, they did promise him Nocturnus, and it is clear the Lord of the Hand has his eyes set on Abyssian. The pair will have to find another way to move Raavage’s eyes to the West. ********** About the MOC ********** This MOC is intended to be a mini version of the Hand Throne Room from Challenge VI. It will be used to display Rellik Nam and Revolword in my LEGO room. It also happened to work well for the story that will unfold and lead up to the collab display that was done with Torgar. ********** Other Parts of the Story ********** Throne Room at Farnhorn Collab Prelude Part I The Spider's Chambers Collab Predlude Part II The Ruins Collab Display Part I Dragon Keep Collab Display Part II Zugal's Eyrie Collab Display Part III Fracture Collab Display
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- zcerberus
- black spire
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Though I can't enter Challenge I, here's a category C type entry- though I would expect a much more complex story: Seeking to add the Orcish horde to their ranks, the Black Spire agree to assassinate Bernard, the Lion King. Bernard is notorious for his desire to be entertained, and so the Spire's allies, the Dragon Master plan a diversion... With King Bernard distracted, the Dragon Masters make their move... This MOC features a PF motor which makes the bear spin illistrated in this photo. And some details for your amusement. It's pretty obvious this would also qualify for "another" site's castle contest... we'll see if it shows up there as well.
- 29 replies
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- Dragon Masters
- Nocturnus
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