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  1. The candle in the center of the table flickers briefly before it grows into a stable and formidable size. Four acquaintances gather around the light as the wind rattles the shutters and the soft rain pattered on the windows of the inn. The building was silent that evening, except for the individuals gathered around the bar and the lone barkeep overlooking his establishment. A well dressed yet pasty looking man stands up from his seat, pipe in hand, and raises his voice to his compatriots. "Good evening, I'm glad you made it here safely," he speaks as a hush descends the inn, "now then, who would like to start us off this evening? No need to be shy, we don't haven't all night." A somber woman in violet garb nods and steeples her fingers. "I indeed have a tale to tell, Lucas, but 'tis not for this hour of night; she is still too young, and the candles yet burn too brightly. Perhaps another has prepared a more suitable tale?" A man draped in white takes a drag from his noxious cigar. The others in the Society were unsure how he stomached the tobacco - it smelled positively poisonous. "Oh, come now, Mallora. Always so rigid in your storytelling, always so dedicated; perhaps to a fault, if you were to ask me. Midnight has descended, and you'll be telling your story to the same night sky I am. Although, I must agree about the candles. I have half a mind to snuff them out." The door opened, the volume of the soft, pattering rain increasing momentarily, and shut. A Sharkling, attired in common robes and with a purse dripping a substance that could not positively be identified as blood in the flickering candlelight, made her way to the table. The old crone cackled in a voice analogous to a roc's talons being scraped across a large boulder. "And miss the horror on your faces at my tale of woe? No, the light reminds us that there is darkness out there, a darkness filled with the unknown and the improbable. I do not mind telling my tale, but I divine Val is eager to share hers. Aren't I right Hellsinger?" The last figure, a woman hooded in black, glanced sideways, eyes surprisingly sharp with that makeup they sat under, and her painted lips rose into a grin at the Sharkling and the rest of the Society. Her fingers curled around the lethal-looking instrument in front of her, as though resisting the urge to play. "Uplifting as ever, my jovial troupe. But of course you're right, I've a tale to tell. A grisly one, of a ferocious beast; of its reign of fear and of how it fell." "Takes more than the night sky and some sadness to scare someone, dear Carlotta. Isaac. Sometimes all you need is a good rousing bloodbath of a story. I like to think I'm the foremost authority on those here." The woman winked unsettlingly to nobody in general. "Submitted for the approval of the Midnight Society, I call this little piece....The Tale of the Sea Fiend." --- Six Weeks Prior --- The yellow-gray sky was a drab start to things. Only the old sailors were up this early. While the seagulls cry, no worker yet sings. The ones they all pass by seem rather surly. The four willing heroes stepped onto the dock. Both boat and sea churned like the foulest of stews. Near both was a man who stood stout as a rock; "Just four then, huh - guess I could think of worse crews." The Party Kiray Nastayo (KingoftheZempk) *Immune to Fire* *Party Leader* Level 10 Knight Power Bonus: 0 Defense: 4 Health: 19/19 Gold: 6 Equipment: Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Scutum Shield (SP:3; shield), Flameproof Armor (SP:1, immune to Fire; bodywear, suitable for anyone) Inventory: Sword of the Kin (WP:3), x5 Potion, Banana (Restores full health when eaten), Chaotic Bomb (Causes 100 elemental damage to all opponents), Bedroll, Mediocre Pongcanis Brew (Encouraged + Enraged), Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently), Sleep Bomb (Deals 5 damage and the Asleep-effect to all opponents when used.), Remedy, Dragon Scale, 2x Nostrum, x3 Fire Bomb, x4 Venom Mizuki Kimura (zakura) *50% More Gold Stolen* *Death Mask* *Hastened* Level 24 Assassin Power Bonus: 0 Defense: 0 Health: 34/34 Gold: 18 Equipment: Dual Gladii (WP:12, Darkness and Light elemental, dual-strike), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Death Mask(Increases assassination chances to 1/3 when the target’s health is lowered to 1/3), Quickdraw quiver (*Hastened*) Inventory: Loaded Die(*Lucky*), Top Hat (WP: 14, 50% Stun chance, retrievable), Fox Tail (user not affected by opponent's positive effects), Orcish Shield (SP:4, double if user is a greenskin), Fleurut(WP9), 20 venoms, Sylph Shuriken (WP:12, Wind elemental, retrievable), 8 Nostrums, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, 1 Think Jeeax Scales, 1 Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Gladiator Trident (WP:11, causes bleeding effect; spear), Tonic, 3 Potions, 1 Weak Potion 1 Fire bomb, 2 chicken drumsticks, 2 Elixirs, 2 deadly venoms, Neutralizer, Weak Regeneration Potion Actaeon Artus (Actaeon) *Immune to Bound and Slowed* Level 6 Ranger Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 100 Equipment: Sanctified Rito Bow (WP:6, doubled against Flying enemies; bow), Greaves of the Aubergine Dragoon (SP:2, protects from the Bound- and Slowed-effects. Footwear, suitable for anyone.) Inventory: Smoke Bomb, Potion x2, Remedy x2, Bedroll, Scroll of Frailty, Stun Bomb (Deals 5 damage and the Stunned-effect to all opponents when used.), Trial Brew, Dragon Scale Francis Barkley Level 5 Power Bonus: 0 Defense: 3 Health: 10/10 Gold: 17 Equipped: Training Bow (WP 4), Tricorne (SP:3) Inventory: 3 Potions, smokebomb, bedroll, mead, longbow (WP 3) venom, Lustrous Cloak (1/6 chance of dodging damage rolls and free hits. Suitable for rogues, artifact, backwear), grand potion, grating stone Welcome to the Quest. If anyone's stats seem out of order just mention it. Make sure to visit the Marketplace beforehand if needed and note any last minute purchases. Feel free to chat amongst yourselves/with this fellow, we'll start once everyone checks in.