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Brick Booty - Lego Coin Pusher I am finally getting around to taking pictures and video of this build. It was originally built for Brickworld 2015 and it was a hit with the public as well as participants. This is similar to coin pusher games you see in the arcade. Players insert a 2x2 brick or smaller in the top of the machine on either side. The bricks will then fall down a ramp and land on top of the pirate ship underneath the bridge. The pirate ship moves forward and backward pushing bricks over the edge of the ship then eventually over the edge of the water. All pieces that fall over the water the player can keep. Here is a video with some of the pictures below as well as video of the game in action. 1 - Brick Booty Front In addition to the game play this was also my first attempt at mosaics. 2 - Brick Booty Right - Skull 3 - Brick Booty Left - Flag The back is a large door that allows access to the mechanics of the game as well as allowing me to completely remove the playing surface if I would like. I have yet to pull the whole thing out of the cabinet but in theory I can. The back is secured with a simple locking mechanism. The mechanics are relatively straight forward. In the future I will apply a bit of lubricant to the gears when running for an entire convention. Technic experts and GBC guys could probably come up with a better design but this was my first real MOC with moving parts. I have since made another coin pusher machine and have a better gearbox and mechanism. This particular mechanism worked pretty reliably at Brickworld but when there was too much resistance on the pusher it did pop up. All I needed to do was to push on the top and allow the pusher to plow through and it worked fine afterward. If worse came to worst, the top was able to come off. This allows me to fix problems but also makes it easy to remove my Plexiglas and clear out the machine after shows. Like all real arcade coin pushers, this one has a "rake". If you notice above on the playing field there are two holes on either side of the water. Any bricks that fall in those holes are mine. The full "rake" tray runs the width of the machine. This tray, when removed, allows me access to my working tilt mechanism. I did not take pictures because it is almost impossible but the reward shoot has two ramps. When winnings fall over the edge they fall to the left then reach another ramp that directs them to the right and finally to the collection tray at the bottom. The top of the right ramp is a trapdoor. That trapdoor is activated by a basic pulley system. If a player shakes the machine too much then a Lego "rock" (big heavy Lego clump) falls inside the machine, pulls a pin and activates the trapdoor causing everything that falls over the edge to fall inside the machine. The sign is brick-built and easily removable. Questions, comments, and criticism are welcome. Thanks for reading. PS: Mods please feel free to move this topic to a different forum if it doesn't belong here.
Loosely based on the 1992 Classic game I used to play on my SNES (that's famicom to you dudes in the USA). Musketeer Leornado Wild West Raph Apoc Mikey Deep Space Don Interesting factoid for you Turtle Fans out there in the early 90's the term "Ninja" was considered to violent for kids. This meant the Turtles were rebranded as "Hero" here in the UK. even the credits were edited to be TMHT.