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  1. Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 17/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 6 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Lenia's Laundry, large artisan, New Haven (via Ayrlego) (+3 settlement size) Commerce: 4 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) ETTC Offices, medium commerce, ETTC (via Ayrlego) (+1 settlement size) Art and Culture: 3 Brethren of the Golden Triangle Monastery, large art and culture, Corrington (via BricksbyPidy) (+3 settlement size) Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
  2. Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is located inbetween two large freshwater lakes and a large natural bay. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. Founded by famed Corrish explorer Sir Dirk Allcock in February 616, it was one of the first Corlander settlements in the Terra Nova. The settlement is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement; mostly minfigs convicted of piracy in the Sea of Thieves. These convicts are awarded plots of land in return for a set amount of labour determined by the severity of their crimes. The abundent local sandstone makes for a convenient building material for most of the settlements buildings, which have taken a very Mardierian style after the foundation of nearby New Haven and the influx of Mardierian refugees fleeing the Isle de Medio after the Eslandolan invasion. Tropical fruits grow well in the fertile soils of Alicentia and plantations taking advantage of this recieve bonus income. The settlement successfully repelled a raid by notorious Eslandolan pirate Captain Nordau in late 622, although not without serious damage to Fort Denison. Original Information: Builds in Mooreton Bay Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 117/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': x8 artisans, x7 commerce, Artisans: 8 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Factories: 18 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size) Glassblowers, small factory, LM71 Blackbird (+1 settlement size) Sugarcane Mill, royal factory, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Residences: 43 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size) Art and Culture: 15 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 13 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Public Nautical School, Royal Education, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)
  3. As a man of its word, Lord Maximilian Damaximus sent some workers to New Haven as well to help developping the new Haven for refugees. As the housing projects started to turn out very colourfull, the architect continued this style and designed a school and an inn for New Haven. The school, in the red, was very much needed to keep giving chances to the refugees and to teach them the laws of Corrington. After a hard day of study and much information, the citizens can take a break in the Blues Inn next door. --- Property can be licenced by Corrington as a small education and a small artisan. --- This was a fun build :)
  4. Settlers are leaving Malto under the care of their Corlander rescuers, and ferried to Alicentia, where a new home awaits. But providing accomodation for so many people in what was nothing but a barren shoreline is no easy task - where are they to live? To see to this need, a young Corlander architect has drawn up the New Haven Housing Projects, specifically designed to provide easily constructed, comfortable living for many people in a short time. Although not the most spacious of quarters, the housing projects emphasis comfort and individuality, giving each house its own style. Being the only quarters available in large numbers, the projects now house rich and poor side by side, adding to the communal atmosphere of New Haven. While time will undoubtedly see some people moving to more grandiose quarters, the projects will continue to provide comfortable and affordable living for the settlers of New Haven.
  5. The destructive war between Mardier, Eslandola and Garvey has come to an end with the complete withdrawal of Marderian troops from the island, however before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorest of the poor, the most vulnerable and the most exploited. They turned to Corrington for help and happy to oblige Corrington was, the refugees have left their homes with all their belongings now set course for New Haven, located on the island of Alicentia. However during this journey they are vulnerable to those who would see them harmed and pirates, The Corlander authorities knowing the perils of traversing the seas authorised the construction of a fort in a New Haven, the burden of overseeing the construction of this fort in such a short period of time fell to Army Captain Augustus Fernsby. The fort has been named Fort Montoya in honour of the man who secured freedom for the Marderian refugees. However Captain Fernsby will not be able to stay to see that the refugees arrive safely for he has since been recalled to lead an Expedition to the Mokolei Empire ___________________________________________________________________________________ Will be licensed as a Medium Fort Thanks
  6. This is my take on @Bregir's excellent Department of Time concept. I really liked the idea last year when he posted it, I feel it is really appropriate for our great nation! Thus I have always been planning one for Mooreton Bay! This build is a modification of a medieval tower I built for Lands of Roawia, but in actual fact I had planned the bell tower first... Anyway I have been duel purposing alot of builds of late, but my build list has so much in it, and my building time has shrunk as I have started a new role with longer hours at work. I hope no body minds, but I figure I have to be smart if I'm to build everything I want! Anyway here is the build, with the description of the Department of Time by Bregir below. UPDATED PIC WITH NEW ROOF AS SUGGESTED IN THE COMMENTS BELOW! ORIGINAL VERSION FOR COMPARISON: Licensed as a small art and culture building in Mooreton Bay.
  7. Some time ago, a small boatload of people from the far west of Halos landed in Mooreton Bay wishing to start a new life. The mayor at the time, Major Dirk Allcock, being a typical Corlander and open to people of all cultures, of course accepted them into the colony. They petitioned the mayor for some land in which to grow the staple cereal of their distant homeland, rice. Major Allcock was quite surprised when they requested land in the highlands inland of the colony. Although terraced systems were not unheard off, indeed Stormhaven had a sugar plantation utilising a similar system, it was still quite unorthodox. Nevertheless, Major Allcock approved, and even provided convict labour to clear the land and build the barriers for the terraces. Although he has since left the settlement, work has continued under the new Mayor, and the fields are now being planted for the first time. In this scene, the top tier has been flooded and planted. The middle has been flooded and is in the process of being planted; and the bottom is being ploughed by an oxen driven plough. Hi all! A small plantation for Mooreton Bay. Hope everyone had a great Christmas and New Years!
  8. The Merchant’s Colonial Trading Company is always looking to expand its trade connections, and establishing partnerships with other colonial powers in the islands is good for business. As Eslandolan governor of An Holli and a regional director of the MCTC, Willem Guilder reached out to Major Dirk Allcock, Corrington’s military governor of Alicentia and a member of the Royal Society of Natural Philosophy, to see where their interests might meet. After a short correspondence during the summer, an agreement was reached. Major Allcock dispatched a man to Weelond to establish an educational facility, and the “Red School” (as the locals call it) was operational in August of 616. At the same time, Governor Guilder dispatched Gerrit Leydecker to Alicentia to establish an MCTC office and warehouse facility in Mooreton Bay. A suitable property near the docks was secured, and as of the end of October of 616, the MCTC warehouse is up and running. Construction is of local materials, but the design is clearly typical of structures found in Weelond. Residents of Mooreton Bay find the Eslandolan design somewhat peculiar, with green double doors on the second floor with no balcony! A small footprint makes financial sense, packing more storage space into a smaller area, and MCTC workers simply hoist barrels and crates up to the second floor loading doors. One of the local militia comes by to see what all the activity is about. Leydecker is still getting settled into his office space on the third floor of the warehouse. He will definitely need more space for shipping records, but he has enough to conduct business. Some additional pics: This will be licensed as a small commerce property. As always, all C&C welcome.
  9. The next part in my collab with Ayrlego and my category 4A entry. Prior builds: In the Captains Cabin (Bregir) Pieces Of A Puzzle (Ayrlego) Arriving at Mooreton Bay (Bregir) Continuation: TBD What Major Allcock had to report made Cooke regret the orders he had given Ferguson. The Athena could have evened the scores somewhat, but she would be halfway to Cocovia by now. The curse of hindsight. Cooke pushed aside these fruitless thoughts and considered recent events. Just earlier this day he had stepped aboard the old Ironsides, only to be greeted by a widely smiling version of his old friend Ferguson. "I have been given the honour of being the first to congratulate you on your promotion, CAPTAIN Cooke," he had said, presenting Cooke with a set of glorious golden epaulettes and the news of his promotion. "Post-captain" - he had yet to fully grasp his own bliss. And while the Ironsides was not the frigate he had dreamt of, nor exactly a flyer, she was still a powerful tool if only used right... And he found himself endearing to her already. His orders reaffirmed his position as commander of her Royal Majesty's armed forces on and around Cocovia, and in Ferguson he had been given a competent officer to assist him in this task. Which is why only hours ago, it had seemed so natural to dispatch him with the Athena to Cocovia with the newest orders and directives. Cooke had to admit other duties had forced him to neglect the colony recently, but Ferguson would surely make up for this. It was in the capacity of commander that he was now talking to Major Dirk Allcock, the ranking Corlander military officer on Alicentia and temporary military governor of the colony, and a friend and colleague of Montoya's. Being responsible for the colony, Allcock had been concerned by the build-up of military forces in the neighbouring Garvian colony Leopoldis, which had led him to investigate recent rumours of a large warship being stationed there. "Let me see if I understand you correctly, Major. A Garvian frigate sailing under a letter of marque has arrived in Leopoldis, rumoured to after the largest ever prize of the New World?" "Correct," Allcock interjected. "And you believe the prize is an Eslandian treasure fleet?" "So everything suggests, sir." "You have done good work, Major, very good work. One might take you for a man of intelligence one day. Intelligence work, I mean." Cooke said, forcing a smile. "Thank you, sir! All in the line of duty." Allcock said, bowing his head politely. "Diplomacy be damned... Even though we know all this, there is nothing I can do without risking diplomatic ramifications... We need proof," exclaimed Cooke after a short pause. "Might I suggest getting someone on board the privateer to investigate? We could arrange for certain crewmembers to... fall ill, opening up for replacements..." "A sound suggestion that might give us conclusive evidence," Cooke responded before letting out a sigh. "But it is a dangerous mission... And we would have to ensure our men get picked..." "One of my advisors... Russel should be able to arrange for me and him to fill those openings. He is somewhat of a rogue, but rather well-connected in the relevant... eh... circles..." "Are you willing to take that risk?" Cooke asked, and Allcock nodding in the affirmative. "Very well. I shall row you out myself to see you off. And you must get off that vessel the moment you have the necessary proof - take no chances! When you return, the Ironsides may have to re-earn her nickname..." And so, late next evening, a new purser and his mates were being taken to the "Black Oak" in the port of Leopoldis after the original crewmembers had suffered from alcohol induced comas... "Godspeed, Major Allcock, Godspeed..." "Thank you, Commander Cooke. I shall return as soon as I have the evidence..." ----------------------------------------- Hope you like the story and builds - C&C is, as ever, more than welcome. Stay posted for more. Extra photos in the spoiler.
  10. With the establishment of a hog plantation and salt works to Mooreton Bay, Major Allcock has established a factory to produce salt pork to resupply ships visiting the settlement. Together with hard tack, salt pork forms one of the dietary staples of long ocean voyages. Out the front of the factory, a victualler from a visiting naval vessel arranges the delivery of additional rations for his ship. Inside the factory, which has been sunken into the ground to help keep the temperature down, the process of preserving the meat is carried out. Firstly the pigs are butchered and the meat is cut into pieces ready for preservation. Each piece is then dry rubbed with salt and placed in a barrel of brine for five days to remove the blood (blood can spoil the preservation process). After the five days the meat is removed. An additional layer of salt is added to each piece of meat as it is packed into a barrel. Once full, fresh brine is added and the barrel is then sealed ready for storage. At the rear of the factory a worker loads freshly delivered salt down the specially designed chute. Two of the newly raised colonial militia pass on patrol. _________________________________________________________ Licensed as a medium factory in Mooreton Bay. Inspiration for the build came from @SilentWolf and @Brickwolf 's builds of a hog plantation and salt works. The factory design is heavily influenced by @Elostirion's barrel factory in Nova Terreli. The front wall and roof detach for easy access to the interior. Hope you enjoy and C&C always welcome!
  11. With tensions rising throughout the Brick Seas, Major Dirk Allcock has authorised the raising of a company of Colonial Militia to augment defences on Alicentia. He can be seen here with their officer, Captain Fredrick Stanley, inspecting a position outside the Militia headquarters overlooking Mooreton Bay. Captain Stanley wears a metal gorget displaying his commission and as a symbol of his authority. A quick vignette for the raising of a company of troops to augment the forts at Mooreton Bay. I will also license the building as a small residence. Full credit for the cannon design goes to workshysteve's MOC here. EDIT: Added detail picture of the cannon construction here
  12. This is the second part of a multi-part collaborative with Bregir which will consist of our Challenge 4 entries as well as a free build or two. Hope you enjoy and please feel free to make C&C as usual! Also I plan on licensing the tavern as a small artisan in Mooreton Bay. Prior builds: In The Captain's Cabin Following builds: Arriving at Mooreton Bay _________________________________________________________________________ “Major Allcock, you asked me to notify you if our agents heard significant news from Leopoldis, well this morning I have received some troubling correspondence from my contact there” opened ETTC Agent for Alicentia, Colin Jenkins. “Do go ahead my dear Sir, what are our neighbours up to?” asked an instantly interested Dirk. “It appears a large warship has recently arrived in the harbour there, my man claims it is a sixth-rate frigate….” Dirk instantly sat up, that size vessel was larger than any Corrington naval vessel currently in the new world. “A sixth-rate? Is he sure?” he asked. “He is ex-navy, so I assume he would know.” “The vessel is from the Garvian Navy?” asked Dirk. “Well this is where it gets interesting,” said Jenkins, “apparently she was, although her status is now unclear. The crew are rumoured to be serving under letters of marque and it has reported to have been seen flying the black – so I assess it is currently serving as a privateer.” Dirk by now was quite visibly worried. This was indeed major news. The presence of such a large privateer so close to the Corlander possessions of Alicentia and Cocovia was very concerning. The fact it was a Garvian privateer, apparently using the the Garvian settlement of Leopoldis on Alicentia as a base was equally worrying to Dirk, who had a latent fear of conflict between Corrington and Garvey for possession of Alicentia. “This is indeed troubling, is there any other information?” asked Dirk “No, that is all he had to report, that and the name of the vessel, The Black Oak.” Replied Jenkins. “We must find out more. I will need to alert Commander Cooke and Sir Thomas Smaugton on Cocovia, but without more information on the vessels intentions the news is of little value.” Dirk paused, Commander Jonathan Cooke was the Military Governor of Cocovia and Mayor of King's Harbour. Sir Thomas was the mayor of Quinsville, the other Corlander settlement on Cocovia. “Actually Cooke is due to visit here on his way back to Cocovia within the next fortnight. I must have more information to present to him then.” With that the two men exchanged salutations, and Dirk rushed off to plan how to obtain more information. A couple of days later….. Davy Russell, former Captain of the pirate vessel Bonne Voyage, now convict in Mooreton Bay, entered 'The Yellow Mermaid', a seedy tavern, with a suitably disguised Major Allcock. Davy enjoyed a privileged position for a convict – while some of his more roguish former comrades laboured away in penal work parties around the island, the charismatic and educated former pirate had integrated his way into the Major’s inner circle. Using knowledge accumulated over his years of experience as a mariner and his contacts throughout the Sea of Storms and beyond, he provided advice and information to Dirk to assist in the running of the settlement. It was such information that led the two men to this tavern. Yesterday a sailor had appeared in the settlement claiming to be from Leopoldis and bragging about a privateer crew poised to take a prize so big, they would never have to sail again. Davy, knowing the Major was actively looking for information on the rumoured privateer in Leopoldis, had dutifully reported his presence. Dirk, desperate for more information before Commander Cooke arrived, had donned a disguise and had accompanied Davy to the tavern to find out more. On entering the tavern, the barman, an associate of Davy, silently nodded towards a drunken and dishevelled sailor in the corner of the room, who appeared to be mumbling into an empty cup of rum. “Hello matey!” exclaimed Davy. Dirk waited back in the shadows. “Looks like you be needing a refill of that there cup! – Barman, two more of your finest if you please” “We only be having rotgut and you well know it Davy” rejoined the Barman, slamming two cups of sickly smelling rum on the bench. “Aye well, it’s all grog ain’t it!” then Davy turned back to the drunken sailor, who was looking around blankly, startled at this sudden intrusion into his misery and yet not believing his luck in a full cup. “What brings you here friend?” asked Davy. “They kicked me off” explained the indignant drunk. “Who kicked you off what?” “The Captain kicked me off the Oak” explained the drunk as if that made perfect sense to all. “Just kicked me off…. Told me if I ever showed my face around the settlement again they’d keelhaul me…. Me Rotgut Roger. Keelhaul me….. “ As Dirk observed silently, the conversation continued back and forth at a rather painful pace. Davy draw out that the drunk, whose name apparently was Roger, had been run off the Garvian privateer accused of breaking into the rum supply – an accusation Dirk had no problems believing. What was interesting is that the drunk constantly mentioned the huge amount of treasure the ship was expecting to plunder. Could this treasure be from plundering Mooreton Bay? Dirk didn’t think so, surely there wasn’t enough in his small settlement to attract such rumours. However try as he might, Davy couldn’t extract any more from the sailor, who had now lapsed into a drunken stupor, and was incoherently babbling in the corner. The two men turned and left, Dirk generously tipping the barman on the way out. Now he had confirmed the frigate in Leopoldis was a privateer, and one intent on some large scale plunder… but where and or who???? The next day…. Dirk was awoken early in the morning when Xochitl unexpectedly arrived in his quarters bearing news. A Halosian man had been found by her father’s warriors wandering deep in the jungle. The tribesmen believed he was fleeing from Leopoldis, and knowing Dirk’s interest in that place had sent for him immediately. Later in the day, guided by Xochitl and her attendants, Dirk arrived at the scene where a tattered man lay. Several warriors stood around, although none ventured to close to the man, who was clearly not in a good way – pale, with a visible fever and several seeping wounds. Dirk approached and indicated for Xochitl to bring water. “Ho friend, help is here.” Said Dirk in a soothing voice. The man looked up, his cloudy eyes not really seeing. “dying” he croaked. “must warn the fleet…” he gasped. “We’ll have you back in civilisation soon” replied Dirk, although he realised the sad truth, it was too late, the man was clearly dying. Xochitl passed him a piece of paper she had found in the man's pocket. It was a personal letter and quickly scanning it Dirk learned the man was named Juan deLuna and was a treasury clerk from the Eslandolian settlement of Nellisa. “Who are you?” asked Dirk, “kidnapped… taken from Nellisa…. you must warn them….” “Warn who friend, who kidnapped you?” “Pirates, Garvians…… warn the treasure fleet….. the secret is known…. You must warn them….” With that the man made a final effort to clear his vision, unfortunately he must have recognised the red uniform coat Dirk was wearing as he gave a startled gasp. “You’re not Eslandolian!!” he exclaimed. With that what remaining colour was left in his face drained, his eyes rolled back into his head and he died. Dirk stood up, shook his head at the watching Sergeant Gowen, who now approached. “Most interesting Sergeant,” commented Dirk, “It would seem the pieces of our puzzle are coming together” “If you say so Sir,” replied Sergeant Gowan. Dirk stared into the jungle pensively and reviewed what he had discovered. A large Garvian Privateer had arrived in Leopoldis. The crew of the privateer were boasting of a potentially huge prize. Now an Eslandolan man turns up, claiming to have been abducted from Nellisa and who died fleeing his capturers – capturers who were almost certainly those same Garvian privateers. And the dying man clearly concerned with warning the ‘treasure fleet’. Yes the pieces to this puzzle were starting to make sense. Another fusilier approached through the undergrowth. “Sir, our lookouts are reporting the approach of Commander Cooke’s ship” reported the private. “Excellent, let us go and greet him and Don Montoya.” replied Dirk, confident he now had enough to make a report and informed assessment. _______________________________________________________________________ And a final image to prove it's all in the 32x32 footprint!
  13. The Royal Society of Natural Philosophy is pleased to announce the opening of a Botany House in Mooreton Bay, Alicentia. To advance the study of the flora of the New World, The Society has managed to engage the services of renowned Corlander Botanist, Sir Jonah Banks. Banks has set up his quarters in Botany House, a building in Mooreton bay built specially by the society for the study of Botany. Located roughly in the centre of the settlement, the land adjacent to the building has been set aside for future Botanic Gardens - a planned green oasis in the middle of a bustling town! Here Major Dirk Allcock can be see discussing some recent discoveries with Sir Jonah. Meanwhile the society employs a local boy by the name of Billy for gardening. Licensed as a medium educational property in the name of the Royal Society of Natural Philosophy in Mooreton Bay. Hi Everybody. A long promised build for the Royal Society. Not a particularly interesting build, but I wanted to try something larger scale in dark tan bricks. I hope to have something slightly more exciting up early next week for the Society (but in a different location - Capt Wolf, looking at you!).
  14. Soldiers need somewhere to live too, so a barracks complex has been started in Abigail Park, a reserve close to the centre of the settlement of Mooreton Bay. Constructed of rough convict hewn sandstone, similar to Fort Denison, canny observers will note firing slits in the ground floor of the utilitarian structure. A while ago Major Dirk Allcock was able to arrange for a shipment of the New Pattern muskets that are starting to equip Corlander line regiments back in the old world. The detachment of the Light Company of the 47th Regiment of Foot that he commands will be armed with the new musket as a New World trial. Here, they conduct a demonstration of the new musket. Some Royal Marines, including the newly promoted Captain Stewart , together with some visiting Naval Officers, have come to watch the demonstration, as the new pattern musket has yet to be approved for Marine or Naval use. A quick build mainly to show off the Brick Arms muskets I was able to obtain at Canberra Brick Expo earlier in the month. I'll license the barracks as a residence. Any resemblance in the uniforms on the targets to the uniforms to those of other nations is purely... well intentional... you've got to train how you expect to fight right?!? I'm sure someone will call me a warmonger in outrage but seriously, no malice intended to our bluecoat friends Oh and the cannon design is from Captain Braunsfeld's Eslandolean 8th Army MOC.
  15. A banana plantation has been established just outside the new settlement of Mooreton Bay, Alicentia. Demand for this exotic fruit has risen steeply in recent times, with even Her Majesty herself rumoured to enjoy a good banana now and then! A fast trading vessel can transport the fruit back to the mainland before it spoils and will be almost guaranteed to make a tidy profit. ------------------- Another quick build and most probably my last for the month. Purists will not like the bunches of bananas as I've had to use the same trick as in my Cocoa plantation to make the trees look anything like authentic but I am reasonably certain that there is no way to make a bunch of bananas using just Lego! (more than happy to be proved wrong! ) Licensed as a small plantation in Mooreton Bay, Alicentia.
  16. One of the first businesses to open in any new settlement will usually be a public house and Mooreton Bay is no different. The Corunna Tavern offers newly arrived settlers modest accommodation while at the same time serving refreshing drinks and humble food. In this scene you can see several citizens of Mooreton Bay enjoying refreshments. In the street two troopers of the newly arrived Queen's Own Hussar Regiment ride past and a soldier escorts some convicts to a work party. A detachment of troopers from the Queen's Own Hussar's has been dispatched to Mooreton Bay to provide extra security and mobility. The Hussars are indeed an impressive sight in a dashing black and red coat with a brilliant scarlet peliesse. ------------------------------------- Hi all! I had good intentions for expanding Mooreton Bay this month but it hasn't seemed to come together! I've cheated a bit here and used the upper level of a building from my recent Ainesford Market MOC build to produce a quick tavern for Mooreton Bay. While making a Bricklink order recently I came across the vampire torsos which I had not seen before. Thinking they'd make a perfect torso for Corrington soldiers I had to give it a go and these Hussars are the result. Hope you enjoy. As always C&C most welcome! Licensed as a medium artesian in Mooreton Bay, Alicentia.
  17. Freddie the fisherman launches his small boat every morning before the sun rises. Today he has been particularly lucky, although the shark was a big of a struggle! His stall can be found on one of the beaches adjoining the harbour and is popular with the citizens of Mooreton Bay as he only sells the highest quality fresh fish. A quick build to try out some different roofing techniques and a revised palm tree design (for me). Licensed as a small commerce, Mooreton Bay, Alicentia. As usual C & C welcome!
  18. The largest building constructed so far in the fledgling colony of Mooreton Bay is the newly completed ETTC Warehouse and Offices. Constructed on a large plot of ground with future expansion in mind, the imposing looking brick structure serves as both a warehouse on the ground floor, and offices on the top floor. What is the ETTC you ask? A very good question. Well, we can't tell you too much, but the East Terran Trading Company is a secretive consortium of prominent Corlanders operating in the new world. Unlike certain other faction's trade companies, the primary goal of the ETTC is not profit, although it is of course desirable! Indeed rumour has it a large dividend was just paid out to the companies shareholders! Rather the primary goal of the ETTC is to work to advance the national aims and goals of the crown of Corrington in the New World. And that my friends is enough said regarding the ETTC. Here in the yard, ETTC Foreman Noel Paterson supervisors some sailors loading recently arrived maritime cannon carriages onto a cart for transport to a waiting ship. You may recognise Noel and the cart from his recent work collecting bananas from a local plantation. A hired guard stands at the entrance and a native warrior waits patiently for his chief who is inside the building. On the first floor Colin Jenkins, the principle agent for the company on Alicentia, negotiates with one of the native chiefs. The natives have been supplying raw materials in exchange for goods such as iron cookware and utensils. Jenkins, together with Paterson are the companies only paid employees on Alicentia. Together they look after the companies interests in Mooreton Bay and Corrish Alicentia. ______________________________ A warehouse trying out some techniques with the 'brick' bricks. I would have liked to make the interior bigger (it was originally planned to be 16 studs wide) but I ran out of the 'brick' bricks for the walls. That won't happen again as I have 399 dark tan arriving this week bringing my dark tan total to over 500! I have some plans for those bricks and wanted to play with some different styles with this build. Any hints or tips into this style of 'clean' building with these bricks is very welcome. Licensed as a medium commercial property for the ETTC.
  19. Captain Matthew Sawkins of the Lady Jacqueline has had this fine but modest house constructed in a prime location in Mooreton Bay, Alicentia. Here he and his wife Hannah enjoy a relaxing drink on their upper balcony with beautiful views of the bay. In the street below a baker originally from New Olean sells his wares in a handcart. The Sawkins' son Craig can be see playing in his bath in the yard (under the watchful eye of his nanny of course - safety first!) _________________________________ A quick house for Mooreton Bay. Licensed as a small residence. C&C welcome!
  20. Just made the original deadline! My first attempt at a waterfall, not sure I'm totally happy with the result, I have some ideas for next time... Hopefully you'll enjoy a somewhat typical Corlander take on the Fountain of Youth myth! __________________________________________________ Establishing a crown settlement is not an easy task. Major Dirk Allcock had never thought it would be otherwise, even so the day to day struggle of supervising the fledgling settlement of Mooreton Bay was taking its toll upon him. Finally he had the opportunity to take a couple of days off. Leaving the colony under the care of Lieutenant Stewart of the Royal Marines, He has set off accompanied by his native friend and companion Xochitl. Talk has swept through the settlement recently of the craze to locate the mythical fountain of youth. Stories of the adventures of the Olean priest Father Tholeau have encouraged many to set off in search of what Dirk is convinced is a misguided waste of time. Fountain of youth indeed! Any good man of science should rightly be sceptical of such superstitious nonsense! And Dirk of course is a good and respectable man of Corrington, a nation known for its love of science and order! After seven good labourers deserted the settlement in search of this fountain, Dirk voiced his frustrations of Xochitl. The beautiful priestess had suggested she take him to see a waterfall some distance into the interior from where the settlement had been established. Dirk, badly in need of a break from the settlement and keen to make some scientific observations in the interior's vast jungle, had agreed and at the first opportunity a small expedition set off. On reaching the falls Dirk's breath was taken away by the beautiful serenity of the scene. As he and Xochitl relaxed lazily on the banks and watched the water cascade into the pool beside them, he felt at peace for the first time in months. Indeed this was just what he needed. No drunken brawls between soldiers, sailors and marines, no convicts to supervise, no free settlers complaining about provisions. Just natural beauty surrounding him. Already he had spotted some examples of an unfamiliar specie of epiphyte with brilliant pink flowers growing in a large tree. His friend Don Montoya would surely be interested in some sketches of these! Dirk felt younger than he had in years... ppfffftt a magical fountain of youth indeed! What poppycock! Surely here was the key to feeling healthier and younger, a peaceful and gorgeous location, good company and plenty of new flora and fauna to investigate - what more could a man of science and order ask for? Not without a sense of humour, when discovering the native people didn't have a name for the falls, Dirk decided henceforth they should be known as Tholeau Falls. Little did he know the name might be more fitting than he had ever imagined... and a picture without figs in case you're interested!
  21. Much has occurred since we last saw Captain Dirk Allcock in King's Harbour setting up a Cocoa Plantation. He had meet with Sir James Chase and Don Isaac Montoya and together they had launched the Royal Society of Natural Philosophy. After this, Dirk had stayed on in King's Harbour, giving his men a well earned rest and himself a chance to leisurely explore the immediate area. However all good things must come to an end, and thus it was so when a letter arrived for Dirk from Belson. To the most honourable Major Dirk Allcock, Sir, the Ministry has received your report and recommendation of settlement of the island you landed on in the month of February. After much consideration, it has been decided to proceed with claiming this Island for the Crown. Enclosed are orders from the Army board instructing you to proceed with haste to the island which shall henceforth be known as 'Alicentia' in honour of her majesty the Queen Mother. Included in the Army dispatch is a promotion to the brevet rank of Major. You will also find enclosed is a declaration of colonisation and settlement from this office together with your commission. You are to proceed to Alicentia and find a suitable place for our first settlement on the island. You are formally charged with the authority to make a treaty with the natives you previously established good relations with. When a suitable location is found, you are to report to this office and await the dispatch of the first batch of colonists for the settlement. Whilst waiting you are charged with preparing the site and establishing the initial settlement. You are empowered to enlist any potential colonists for this endeavour at any existing colony of the Crown. Yours sincerely, Reginald Fortesque, Secretary, Ministry of the Colonies And so Major Dirk Allcock did indeed proceed to Alicentia with haste. He collected a considerable amount of supplies together with a small group of colonists looking for adventure. The he proceed to Alicentia and made contact once again with Xochitl and her tribe. A treaty was quickly agreed upon and signed at a ceremony near where Dirk had initially landed all those months ago. Now his first priority was to find a suitable place for a settlement, several suitable natural harbours had already been flagged as potential sites. ______________________________________________________________________ A quick freebuild to advance Dirk's storyline and to formally establish our claim on the Island formally known as 'Island 9'. Settlement to be announced soon!