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Murdoch17 posted a topic in LEGO Sci-FiThis model started out as Vader's castle, a upcoming 2019 Star Wars set (number 75251). But I'm going to retrofit it for my Space stuff, specifically, the home of my techno-mage, Analog and his fellow band of runaway rouges from the corrupt Space Police IV regime. My backstory for the building is as follows: The Black Castle and the planet it sits on were once the epicenter of a ancient mega-empire of aliens from an age long past, known as the First Ones. They were ended nearly three billion years ago in a cataclysmic event simply known as The Great Event. Their Empire was besieged by a entity from beyond time itself, possibly from another dimension altogether, which turned the entire city world the castle sits on into a volcanic wasteland, with the shining ivory tower turned black and scarred, it's water feature turned to lava, in a final battle to destroy the evil entity, in which the empire's defender's succeeded, but only just barely. The empire, which spanned the entire LEGO galaxy, fell completely apart without the capital planet. Local species rose up to take over their own planets in time, but by that point any traces of the old empire were only a widespread myth.... except for the legend of the Black Castle. You many know it as the legend of Atlantis, as that was the name of the home planet / city before it fell apart into the volcanic wasteland. (The eons of time and many translation errors may have gotten the name of the method of it's destruction wrong, but it still sank into a sea of liquid, right?) More recently, rouge Blacktron III scientists stumbled across the castle, and set up shop there, performing experiments using equipment from the castle's ancient, - yet still very highly advanced - medical bay on unlucky captives, creating techno-mages, changelings, and many more things that would make even Dr. Frankenstein weep. In a desperate move, these captives rose up from their shackles and destroyed the all the Blacktron that knew of the Castle, thus keeping it's location secret. This ramshackle group still keeps the castle for their own, with group leader Analog and his car Shatter-point running supplies, new recruits, and news back and forth across enemy lines to and from safe houses and the castle. This space base is not complete, as it is lacking set 75251, (Darth Vader's castle) which is supposed to go in the bottom left corner. But until that set is recreated in LEGO Digital Designer, this will have to do. The base model you see here is an amalgamation of several sets, including 75098 (Assault on Hoth) for the blast doors, 75203 (Hoth Medical Chamber) for the medical bay, 7879 (Hoth Echo Base) for the sensor array and gun rack, and 8089 (Hoth Wampa Cave) for the secret exit. Also, the control booth is a custom made design that was pulled from my imagination. As you may have guessed, this base was originally set on Hoth or a similar ice planet, and was mostly colored white instead of dark tan and dark gray volcanic one it sits on now. (This model has been seriously gone through to be 100% build-able in the chosen colors as shown.) This medical bay has three recharge ports for techno-mages to sleep / recharge and connect to the base computer at, if they wish. The healing tube is for those too seriously injured for the wearable healing suits, such as those missing entire limbs or over 60% 3rd degree fire burns. The mailbox is also in this section, though as this is a secret base, it is unused. The base's brain and nervous center is the control booth, which control everything in the base, from the blast doors to the hallway lights. The huge windows overlook the base's hanger, where the hover-car known as Shatter-point usually is parked. The sensor array is highly tuned to be nearly undetectable to enemies sweeping the star system looking for civilized worlds. It is also able alert the base to long range threats, so they can shut down and go silent, just in case something picks up the scouts interest and they land a probe team on the planets surface. (usually when such a thing happens, they officially "lose contact" with the orbiting ship due to "radio interference" of "volcanic clouds" and are never seen again. In reality, they are physically eliminated by ground forces after radio contact is lost due to the sensor array imitating the clouds. The orbiting ship then assumes the lava has swallowed the team up and moves on to another planet.) The hover car is a mashup of set 5973 (Hyperspeed Pursuit) and a fantastic MOD of set 70907 (Killer Croc Tail-Gator) by user @hachiroku24 as seen here. Fictional background info: This craft (named Shatter-point) was originally owned by the criminal aliens known as the Skull Twin, and was sold at auction to a man known as "The Collector", back before the dark times began. Eventually, the heavily remodeled hover sedan was given to The Collector's young techno-mage friend just before the Collector disappeared into the bowels of the capital city planet to escape the Space Police IV and it's corrupt ways. The techno-mage (known as "Analog" for his love of pre-computer revolution machinery, like record players and radio tubes), then discovered the truth about his friend The Collector. The Collector ran an underground railroad-like system of resistance groups to the SP IV regime and the OCTAN Super Secret Police program, which was headquartered in the volcanic remains of the long-lost city of Atlantis at the Black Castle and had subsequently given Analog the job of keeping the secret railroad running in his absence. Together with unlikely allies, menacing foes and possible double agents, Analog will work to restore freedom for his friends, expose great tyrannies in the OCTAN Corp and in his rag-tag group, and all the while running from the law for the reason of just existing! The car was synced up to Analog's tech implants and made to be an extension of his mind, up to the point of having it's own artificial intelligence by itself, calling itself "Shatter-point" after it's supreme hacking abilities and it's ability to fly better than even cyborg pilots, leading to shattering blockades(and pursuing ships) into a thousand pieces. The vehicle can seat one figure comfortably in the drivers seat. The vehicle also features clean nuclear energy provided by a Mister Fusion (patent-pending!) reactor run by scrap metal. The car's roof opens up to place a figure at the controls. (the canopy doesn't actually stay up like shown, but is being held up by my finger just out of frame.) As usual, Comments, Questions, and Complaints are always welcome! EDIT 1/31/18: added new car pictures, working on updating the building's screenshots. EDIT 2/7/18: I just finished revising the building to be like set 4996 but in red... real pictures of the building coming soon! EDIT 10/9/18: add castle and backstory to the main post. more pictures coming eventually (hopefully soon!) EDIT 10/10/18: added full base to first post
Murdoch17 posted a topic in LEGO Sci-FiIn here you will find all my odds-and-ends of space related stuff that is not Space Police IV orientated. This thread includes hover cars, space tankers, and occasional buildings of the cyber-punk Dystopia / futuristic theme. Smokey's Space Garage A small portion of this model is based off set 5980, (Squidman's Pit-stop, as recreated in LDD by Marco9999) from the Space Police III line in summer 2009. The rest is my idea. Fictional backstory for this model: The pit-stop building was originally painted a bright red with trans-neon green windows, and was used as a manned M-TRON radio message relay outpost until the company moved on to another method of communication via automated hyper-space message satellites. After being abandoned by the company in 2200, the building sat vacant until Squidman found it floating in interstellar space around 2207. Squidman and his cyborg helper, Squidtron, then opened up a spaceship repair business called Squidman's Pit-stop that was a front for illegal spaceship modifications and smuggling for the Black Hole Gang and it's members. After the gang was utterly destroyed in 2211, Squidman seemed to go clean, and set up the a legitimate business called Smokey's Space Garage with help from Dr. Hamm "Smokey" Porkchop, a fellow retired evil-doer. They used the old pit-stop as a base of the new business venture, but really the three former villains decided to go on with their life of crime, but in a good way by helping the less fortunate victims of the Space Police IV regime. They do this by giving them means and money to fight back against the oppressive police state, with the biggest supporter coming from techno-mage Analog and his space car Shatter-point. The inside of the building has various spray paint cans and fuel drums lay about in a carefully-constructed illusion of disarray, as the entire facility is booby-trapped. For example, the sign on top of the building is actually a weapons launcher with a number of radar-guided dark-matter missiles, while the entire asteroid is equipped with a red-matter bomb at it's core, ready to destroy the base with a instant black hole just in case of a overwhelming attack as a desperate last resort... luckily, that hasn't happened, and the SPIV are oblivious to the robin hood-like second life of the Smokey's Space Garage and it's crew. This picture shows off the revolving weapons / tool wall.. It only opens to a code word and hand-print scanner combination. If one is used without the other in quick succession, the red-matter bomb will arm and begin it's countdown. If another code-word is entered, the bomb at the core of the asteroid will disarm and reset. The garage feature a cold nuclear fusion reactor to power the facility, it's defenses, and refueling any visiting space ships. The entrance to the reactor is guarded by an airlock and is connected to the fusion control room, which also controls the secret defenses for the outpost. Squidman is on the left, and Squidtron is on the right... or maybe I've got that backwards? No one really knows for sure who is who anymore, or if they are both robots, with the real Squidman somewhere else in the universe. Here is the figure for Dr. Hamm "Smokey" Porkchop. Three of these are used on the signs placed throughout the model. If you see a white 2 x 4 tile, then this sign goes there. (It's not on Bricklink yet, that's why there is no link to it!) OCTAN space tanker This OCTAN truck is on the smaller end of hover tankers. It can fit in tight and hard to reach areas with it's small size and high maneuverability, a still carry two different types of fuel in the two side pods. This type can carry Nitro-oxide2, propane. It is a regular supplier of various fluids at Smokey's Space Garage. This ship should feature the following printed parts, this goes on the front of the ship, while two of these go on the side pods This OCTAN tanker has three engines: two sub-light and one hyper drive. The model was inspired by Bricksky's alternate build of set 60016 from 2014. The pilot of the ship is wearing the standard OCTAN spacesuit, circa 2217. Here are the LDD files for the tanker and garage. What do you think? Comments are always welcome, be it complaint, praise, question or otherwise!