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  1. By the fifth year of the Human/Buggoid War, the Galaxy Squad forces had no shortage of tiny vehicles to throw at their enemies, but few of them had any sort of protection whatsoever against enemy fire or combatants. In atmosphere, they take a while to get warmed up and thanks to their lack of control surfaces they are difficult to fly properly; comprehensive studies by the Galactic War Council found that in many cases, the standard-issue speeder so often used by Galaxy Squad forces offered no tactical advantages whatsoever. More often than not, their pilots were killed en masse during any sort of large battle, costing thousands of lives and (more importantly to the Council) billions of dollars. In order to rectify the problem, the Council immediately sought a new design to bridge the tactical gulf between the capabilities of the woefully inadequate speeders and the highly successful but inflexible and plodding larger vehicles. The cheapest and smallest solution was the ARRoW, or Armored Rapid Response Walker. The ARRoW was a major evolution of a design abandoned early in the war, that of the Mini Mech. Thousands were pumped off of production lines overnight and, thanks to their diverse and flexible capabilities, the vehicles were shipped to nearly every Galaxy Squad outpost and base in the Milky Way. The walkers are small and highly maneuverable, carrying a single Galaxy Squad Trooper into battle, reconnaissance, exploration, search-and-rescue, or nearly any other type of operations imaginable. The standard-issue walker possesses impressive firepower, boasting two plasma canons and two swiveling chainguns. Council scientists are working on changeable weapon/manipulator modules to be mounted on the front (in place of the chainguns-and-headlights emplacement that is currently standard) for more specialized missions. Despite their power, the walkers are small and sleek, barely taking up half the hangar space of a ship like the Swarm Interceptor. What makes the ARRoW special is how fully it opens up to allow extremely rapid entry and exit of its pilot. First the rear panels swivel back: Then the windshield and sides swivel down: And the pilot can step outside easily. The process reverses itself rapidly when the pilot is entering the vehicle; under combat conditions, a GS trooper can go from running towards his walker to running the walker out of the hangar in less than five seconds. The walker also features a small storage compartment mounted unobtrusively behind the cabin: Inside, the pilot can access field binoculars, a green rationkit/medipak, and a four-dimensional hyperwrench that can be used to make almost any conceivable repair should the ARRoW break down far from a base. The buggoids don't stand a chance! This MOC came about after I bought the Mini Mech polybag on a whim at Wal-Mart, and decided that while it was cute, it needed a little something more. The guy seemed way too exposed! So I added a bit here, and a bit there, until it was 101 pieces, barely similar at all to the original set, and looking pretty awesome, with a sweet opening transformation.Thanks for reading (or just looking at the pictures if reading my elaborate sci-fi backstories isn't your thing)!