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Murdoch17 posted a topic in Pirate MOCsThis strange, pixelated-looking ship with the cow-shaped figurehead has sailed the digital seas and plundered many a helpless Minecraft village. The NPC life was good for the three man crew of the "Seacow", but a chance encounter with a User Exit Portal (think like TRON) sent the pirate ship Seacow into the real world, albeit still in it's 8-bit form. Now, stuck in an unfamiliar world with strange logic, (Round surfaces? What is this deviltry!?!) the crew of the Seacow with it's Captain and nameless crew will have to navigate a way back to their computer paradise from the Pacific Ocean using "digitalized" mariner techniques. This ship was inspired by set 21152 (Pirate Ship) from Minecraft theme, (and the Seacow steampunk pirate ship from TLM) this pirate ship is finally done in real life! The ship's name (Seacow) is proudly placed on the stern railing. The ship breaks into three parts for storage (or for sinking scenes!), and comes with a plank for walking people into a watery grave that slides left and right that is located in the middle section. Here we see Minecraft pirate Captain Steve (also known as Peg-Leg Stevie, to differentiate himself from the famous original Steve) of the pixelated ship "Seacow". The crew are nameless and dimwitted, a curse of being former digital NPCs. They go by various nicknames the Captain gives them, but are most commonly known by the label seen above their heads: Pirate One (in middle with sash) and Pirate Two (on right in dark blue jacket). Comments, questions, suggestions, and complaints welcome! (Also, as an aside to the Moderator's, I put this is "Pirate MOCs" to hopefully get more comments on it... I don't think the "Licensed theme" is right for it, as it IS a pirate ship, after all!)
This strange, pixelated-looking ship has sailed the digital seas and plundered many a helpless Minecraft village. Life was good for it's three man crew, but a chance encounter with a User Exit Portal (think like TRON) sent the pirate ship Inferno into the real world, albeit still in it's 8-bit form. Now, stuck in an unfamiliar world with strange logic, (Round surfaces? What is this deviltry!?!) the crew of the Inferno with it's Captain will have to navigate a way back to their computer paradise from the modern Pacific Ocean using 18th-century techniques. You may have noticed that some parts are missing decorations, including the cubed skeleton heads at the rear of the ship and the black pirate emblems on the sails. Also missing is the four dark bluish gray connectors between the masts and ship base. (two pieces per mast) I have removed the flick-fire missile / cannons as designed in set 21152, as I detest those parts. Let's just say the cannon's are just too small to see at this scale. The ship breaks into three parts for storage, and comes with a plank for walking people into a watery grave that slides left and right. (It is located in the middle section.) The ship also breaks up for use on the skull island part I did not use from the original set, as the ship can look like it's wrecked there. Does this sound familiar? It should, as the Pirates of Barracuda Bay (set 21332) uses the same principle about one year later! If you don't believe me, check out this Brickset link to the set, under more images. It will show you the alternate way to display the set. This is the Captain of the ship, One-Eyed Willy. He also does doctoring and is good at it. (most of the time) This is the first mate / cook, a mister Barbarossa. (this is from before the Black Pearl caught his eye and he deserts Willy to join a certain Captain Sparrows' crew.) ...and then we have the gunner / navigator, Long John Silver. (His navigating is what get's Willy trapped in a cave where the some children find the Inferno 200 years later. As for Mr. Silver, he slips away before the battle starts in a rowboat to the shore.) NOTE: the last three pictures (the figure ones) are taken from Bricklink! Any questions or comments? I plan on building this very soon, as I can't afford the big pirate set coming out April 1st, so this will have to do...