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  1. ~This topic is for in-character interaction only, and only open to those joining the faction. Questions and out-of-character discussion should be posted into the General Discussion topic.~ EQUALITY. JUSTICE. REVOLUTION. Fallen leaves of autumn swirled on top of the sewage as Kukulkan, the head of the Orcish Liberation Movement, made his way through the sewers under Eubric Freeport. He followed illuminated engravings on the wall that only appeared to those who had been granted access to the Wolf’s Den, the secret hideout of the notorious Wolfgang. Once he got there, Kukulkan was greeted by Ulric Wolfkin himself. The orc had made an agreement to join the Wolf King's Followers. “I have to say I was pleased when you contacted me, Kukulkan. I have been trying to get the greenskins on my side for a long time now.” “I have had my reservations towards you and your organization, but with the situation of my kind being what it is, the Wolfgang is our best bet. The Wolfgang is not what it used to be – especially now that the witch is gone.” “Ah, yes. Dear Barbie left us not long ago. I’m not surprised you knew about it, given your companionship with the Oracle. We got into a little quarrel over ethics with Barbie, and she flew off to ruin some other civilization. I admit it was stupid of me to think I could benefit from her.” “The witch was nothing but trouble, boss. I learned as much during the mission in Babeleth.” “Yarr, good RIDDANCE to HER!” “Kukulkan, I’d like you to meet Walbartan and Hodurr Thornback. They’ve proven to be loyal followers, so I have appointed them as new Wolfgang Generals. I have weeded out most of the thieves and murderers from my followers, including the old generals, so that my final goal would not be corrupted.” “Your final goal is becoming the First King of Uland, isn’t that right?” “No, in fact my final goal is to install law and order to this place. You know the history this island bears. It is crucial to the future of Olegaia and all the people that live on it. It must be cherished and protected, something the old Houses are inept to do.” “I’d like to hear what makes you think you are any more capable.” “HA! He’s got some BALLS, that one!” "I would watch my words if I were you, orc!" “I appreciate your honesty, Kukulkan. Like you have your calling to save your people, I have mine. I may come from a foreign country, but I was lead here by a higher power to do good – just like you.” “I was shipped here by a bunch of slave traders, but I get your point. And I’m willing to give you the benefit of a doubt. You have the orcs. Better not let us down, or we will show you the wrath of Tarok.” “I will not. I now have two out of the six Veterans of Heroica on my side, so I trust it will make it easier for me to get in contact with the mighty heroes you have gathered under the roof of your Hall, right?” “I suppose so. The Houses will be pissed off, of course, but with their division to Crescent Union and Sungold Alliance, they will desperately try to get heroes on their side as well. War is inevitable, and Heroica will be divided due to it as well, but nothing lasts forever. At least we orcs do not mind war.” “That is exactly why I wanted you on my side so much, Feathered Serpent.” That day Ulric’s reach over both Eubric and Heroica grew greatly, and thus choice members of Heroica were sent letters of invitation into the Wolf King’s Followers. JOINING THE WOLF KING'S FOLLOWERS: ~ If a player character has reputation with the Wolfgang, they can opt to join the Wolf King's Followers by posting a "letter" where he or she expresses their will to this topic. ~ The character's reputation with other Houses is not affected. However, they cannot join the Sungold Alliance or the Crescent Union as long as they belong to the Wolf King's Followers. ~ If the player character leaves the Wolf King's followers, they will lose their reputation with the Wolfgang. ~ By joining the faction, the player character has access to the faction-specific shop, as well as any future events held by the faction. ~ Some future quests will be geared towards a certain faction, while members of the opposing faction may be locked out of them. So please consider your options before joining! MEMBERS: Calamity (Scubacarrot) En Sabah Nur (Jebediahs) Kiray Nastayo (KingoftheZempk) Keliim (Mencot) Monk Pretzel (Palathadric) Purpearl Berthadhiell (Purpearljellyblob) Skrall (Waterbrick Down) WOLFGANG CONTRABAND: Bright Polish (SP +1 to one shield or armor upon use.) Costs 250 gold. Grating Stone (WP +1 to one weapon upon use.) Costs 250 gold. Phoenix Incense (Revives all knocked out party members to full health during a battle.) Costs 150 gold. Mythril (A very rare metal that can be forged into weapons, adding 10 WP.) Costs 1000 gold. Scroll of Magic Disguise (Changes the appearance of the target to anything the caster desires for 1 ether per minute of duration (actual duration dictated by the Quest Master).) Costs 500 gold. FIRST FACTION EVENT: SPREAD THE WORD ~ All members of the Wolf King's Followers are urged to spread the word about the coming of the Wolf King during their quests. ~ For every influential individual or group they successfully persuade to support the Wolf King, they will gain a more prominent standing within the faction (see Ranks below). This ranking can be increased by doing other favors for Ulric as well. Those with higher reputation with Wolfgang will automatically start from a higher rank. ~ The success of persuasion is dictated by the Quest Master of each quest. Utilizing job traits like diplomacy, intimidation and promiscuity will aid the persuasion. ~ This event lasts for the time being. Ranks Esquire (equals good reputation among the Wolfgang) - Kiray, Purpearl, Skrall, Keliim Knight (equals great reputation among the Wolfgang) - Calamity, Nur, Pretzel Baronet (equals outstanding reputation among the Wolfgang) Baron Viscount Count Margrave Duke Grand Duke Viceroy
  2. ~PRELUDE~ Somewhere underneath Eubric Freeport... "So, you are back. You disappeared quickly once the truth came out. I was beginning to worry that you had bailed our cause." "I had to prepare, Ulric-dear. I wasn't ready for my little secret to come out soon, but everything is not yet lost." "I see you have lost your perfect complexion, Barbie. I assume you have worked your magic, then?" "I have had to resort to some... extraterrestrial measures, yes, and I admit it has worn me out a bit. But I assure you, everything is tightly in my control." "So, you're a mindflayer. Of the ancient sort, even. Never could have figured that out myself. Care to tell me more about it now that it's public? I really ought to know." "Very well, if you have the time to listen. It is a really long story. Where should I begin...?" Spesialia, the Realm of the Star Elves, was established thousands of years ago and was the first elven kingdom in the world. It was soon caught up with inner turmoil as the many families fought for power. Eventually the civil war came down to two mightiest families, the Alphieth and the Fenari, duking it out. The Fenari and their supporters lost to the more powerful alliance formed around the Alphieth, and were banished from Valastra, the capital city. Having no other place to go, the Fenari and their allies retreated underground. There the elves discovered crystals with immense magical properties they named Nekrastones. The power of the Nekrastones made them nigh immortal, but also twisted their appearances, making their skin pallid white and eyes bloodshot, and deteriorated their pointy ears. They became known as Fenarians, and their subterranean realm became called Fenario. This newfound power gave them power to strike back at the Star Elves, devastating the seven cities around Spesialia and forcing the Alphieth to seal away Valastra for good. That put the whole kingdom in decline, cutting out most outside influences and making the elves introverted and conservative. The constant state of war did not benefit the Fenarians, either, for they were practically trapped below the ground, having to fend of the multitude of monsters that dwelled in the dark caverns - among them the primordial Mindflayers that sucked powers and life-force from other living creatures. The Fenarian council of sorcerers, known as The Trine, invented a Psycrown that tracked down Mindflayers and prevented from accessing the wearer's mind. That way the Mindflayers of the old were vanquished to the brink of extinction. One of them managed to gather enough power and knowledge to escape Fenario before being discovered by the Psycrown, though. That Mindflayer travelled the world in search of people with great power to add to her own, starting with the sorcerers of the Tower of Babel. "I assume you are talking about yourself. Then the Heroicans heading to Spesialia to find a way to kill you are a real problem." "To say the least. If they learn about the Psycrown and obtain it from the Fenarians, they will gain the upper hand on me. But like I said, I have been making preparations..." ~*~*~*~*~*~ Five heroes and a small dragon were called to the Veterans' Chambers in Heroica Hall. There they found the six leaders of their organization standing by a golden archway. "Everyone is accounted for, yes? Now, let us not make this quest end up all messy like the last one did. You have one clear mission: find a way to rid the world of the immortal witch Baba." "Not witch but a mindflayer, remember?" "The one from the ancient myths, to be exact, not the relatively harmless variety found nowadays. It is not clear if Baba is even related to the modern mindflayers, but the Spesialian Scriptures describe an ancient breed capable of not only telepathy, but absorbing lifeforce and magic from other living beings." "That's why Baba has been able to live through the centuries - she has robbed the lives of other people, like that poor Ziegfried lad." "And the scope of her skills is beyond most mages. She has been witnessed summoning spirits and demons, forming portals and controlling crowds with her singing. She was there during the War of the Sun and the Moon that was waged between Ennon and Mercution, and I wouldn't be surprised if she had been using the Mad King Haeresias to her own ends." "And now she is helping a new king rise to power. History must not be allowed to repeat itself!" "That is your cue. The women will send you through this archway into the heart of Spesialia - the only place on Olegaia that has recorded history with these ancient Mindflayers. According to the scriptures, they were eradicated once, so surely there are means to take out this last one. But before we whisk you away, we need to make sure you are up for the task. If there is any hesitation in your mind, speak now." Party: Johon, The Champion of Darkness (Bricksandparts) 26 years old male human Raider Level 32 3/4 *Natural Respite* *Permanently Lucky* *1.5 stealing multiplier* *Hide of The Bleeding* Power: 45 (32+13) Defense: 1 Health: 46/46 (32+7+7) Gold: 6265 Equipment: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*), Satchel of Awesomeness (suit: Anyone, *Permanently Lucky*), Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats), Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing), Dog Statuette (Rover) (suit: Anyone, SP:+1) Inventory: Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP:+10, suit: Rogues/Artisans/Beast Warriors/Decamon Drafters/Harlots/Marauders/Necromancers, 2X damage vs. Beasts), Qlice (WP:+8, club, Causes *Poisoned-by-4*), Luminous Bow (WP:+9, suit: Rangers/Beast Warriors/Weather Mages/Winged Warriors, 3X damage vs. Fiery/Dark, 0X damage vs. Plants/Aquatic) Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (suit: Anyone, +7 power), Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*), Tin Helmet (suit: Anyone, *Immune to Hexed/Confused*) Spell Items: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2), Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1), Scroll of Antimagic (1) Consumables: Potion (27), Grand Potion (17), Tonic (0), Grand Tonic (1), Health Core (3), Phoenix Essence (2), Remedy (10), Mead (15), Smelling Salts (18), Nostrum 16), Venom (10), Deadly Venom (7), Smoke Bomb (1) , Fire Bomb (1), Water Bomb (5), Lightning Bomb (14), Bone (14), Skeleton Decoy (2), Ambrosia (2), Mulled Wine (1), (1)Trial Brew (1), Ectoplasm (1), Level-Up Mushroom (1), Grating Stone (1), Blind Fury (1), Neutralizer (1), Equilibrium Tonic (1), Oculoid Miasma (1) Tools etc.: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Lonely Island Magniscope (1), Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore (1) Monk Pretzel and His 99 Pieces, the Super Sleuth (Palathadric) 463-year-old male "hermit" Artisan Level 33 3/4 *Permanently Reinforced* Power: 42 (33+7+2) Defense: 32 (16x2) Health: 61/61 (9+32+15+3+2) Gold: 953 Equipment: Dual Staff (WP: 7; Ice, Lightning, Fire, Wind, Light; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), Soul Link Chain (Allows the user to pair up with another party member, both of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory) Inventory: Weapons: Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 9; Broomstick; defies SP), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Healing Staff (WP: 5, staff, heals instead of damaging), Shadeaux Mace (WP: 9; deals Fragile effect, Mace), Mythril Shield (SP: 20) Artifacts: Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Duplovian Helmet (SP:2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), Bumble Fanshirt (SP: 1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; Suitable for Knights, Dragoons, Skirmishers and Regulators, Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Cloak of Necrotic Shielding (SP: 3; Provides Special Guard against Undead enemies; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Spell Items: 2 Amethysts, 2 Emeralds, Garnet, 2 Aquamarines, Diamond, Ruby, Scroll of Sealing, Scroll of Blindness x 2, Scroll of Confusion x 2, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Minimizing (Has 1/2 chance of causing the minimized-effect on the target; costs 10 ether.), Scroll of Arc Sleep Consumables: 2 Potions, 15 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, Ether Core, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 6 Remedies, 3 Neutralizers, 2 Phoenix Incenses, 4 Phoenix Essences, 4 Meads, 3 Smelling Salts, 3 Nostrums, Soma, Mulled Wine, Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, 6 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the Poisoned by 7 and Cursed effects permanently), Strong Wasabi (-2 Poisoned permanently) Tools etc.: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Namyrra Uq (Quarryman) *Party Leader* 1337 years old female Fenarian Necromancer Level 49 2/5 *Immune to Sealed, Slowed, Bound, Confused, Fire, Wind, Water, Lightning and Earth* *Earn Triple XP* Power: 94 (49+45) Defense: 10 Health: 63/63 (5+48+5+5) Ether: 68/68 (5+48+1+5+4+5) Gold: 546 Equipment: Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, Fire, Wind, Water, Lightning and Earth, bodywear), Medal of Glory (gain triple XP; accessory), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear), Winged Sandals (Immune to bound and slowed, footwear) Inventory: Weapons: Mythrilized Empyreal Staff (WP:28), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Shield (SP: 7; Shield) Artifacts: Gold Dragon Crown (max Ether +6; immune to Stunned; suitable for anyone; Headwear), Desert Cloak (immune to Fire; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Paper Doll (immune against Hexed, Accessory) Spell Items: Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarine, Scroll of Blinding, Scroll of Arc Blinding, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) Consumables: Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle, unless the user is the last one standing), Soul Cage (Doomed-effect to all combatants), Skeleton Decoys (2), Bones (17) Tools etc.: Pickaxe, Bedroll Nerwen Calmcacil (Chromeknight) 264 year old female Elven Minstrel Level 38 *Immune to sealed* *1/2 chance of Lightning Counter* Power: 52 (38+6+8) Defense: 2 (1+1) Health: 52/52 (9+37+11-5) Ether: 50/50 (5+37+4+1+3) Gold: 380 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser Ethereal Cloak (SP:1, Max. ether +3, immune to sealed; backwear), Zap-Tap Badge (1/2 chance to make lighting-elemental counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Leather armour (SP:1; Bodywear) Inventory: Weapons: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanical enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Artifacts: Medal of Valor (Double experience from battles; accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Counterstrike Gloves Spell Items: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby, Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Potions (7), Grand potion (2), Health Core, Grand tonic (2), Ether Core (2), Elixir (2), Remedy (4), Neutralizer (2), Tiger Balm (2), Phoenix Essence (2), Nostrum (2), Smelling Salts (2), Ambrosia (4), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe, Grating Stone Tools etc.: Shovel, Bedroll, Magnifying Glass, Telescope Thormanil Nihai, Dragonslayer, Orc-kin (swils) 23 years old male vertically challenged giant Dragoon Level 46 2/5 *Immune to Darkness, Light, Water, Fire, Wind, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple XP* Power: 65 (48+16+1) Defense: 13 (10+3) Health: 68/68 (8+45+15) Gold: 1999 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Skirmisher's Shield (SP:10, shield), Bright Armor (SP:3, Wearer is immune to Darkness, bodywear), Winged Sandals (Wearer is immune to Light, Water, Fire, Wind, Earth, and Lightning, and the Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects; footwear), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Composite Bow (WP:11, ignores defense, bow) Artifacts:Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) Spell Items: 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice) Consumables: Potion, Diluted Arc Tonic, Grand Tonic, 2x Remedy, 2x Phoenix Essence, Neutralizer, Milk, 2x Elixir, 2x Nostrum, 3x Smelling Salts, 3x Mulled Wine, Soma, Jinxy Juice, 2x Feather of Lithe, 3x Venom, 2x Deadly Venom, 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb, Doomsday Bomb (99 damage to all enemies), 2x Grating Stone, Teleportapple Tools etc.: Pickaxe, Shovel, Magnifying Glass Arx the Youngling (Pet Dragon controlled by swils) Level: 46 2/5 Health: 76/76 (30+46) Element: Ice QM Note: Welcome to the quest, finally! Sorry for making you wait. There shouldn't be too many delays from here-on-out, expect for this Saturday, when I am participating in Helsinki Pride for the whole day.
  3. Bilbert Wigglepike's theater was situated on the better part of Sungold Hill. The halfling had devoted his entire life to the theater, so one wouldn't be exaggerating if one called it his pride and joy. That day Wigglepike was highly nervous on behalf of his life's work. Later that night the theater would be populated by the cream of the crop of Eubric Freeport. Everyone who was someone in the city would come to his theater to celebrate the 400th Foundation Day of Eubric. The ball would contain speeches, performances, dancing and of course a lot of dining and drinking. He had been excited up to the moment he found out that the wily Wolfgang, the largest crime syndicate in the whole city, had their eyes on the theater. Wigglepike's heart was pounding as he watched watchmen in their reds and blues arrive by the dozens. Captain Patricia Cousland had summoned all of her men down to the last rookie to the theater for that special night. "W-what do you mean, a poisoner?! By gods, you cannot let that happen!" "That is what I'm doing my hardest to prevent, Mr. Wigglepike. I have even employed the untrustworthy Heroicans to aid us - but if they stick to their old habits, they will end up helping the Wolfgang instead." "I find that hard to believe... The Veterans of Heroica have never been anything but good to me and my business." "Well, we will just have to see about that.Well well, talk of Zoot and he doth appear..." Indeed, a group of nine champions of Heroica approached the theater at that minute. They were diverse both in appearance and experience, and their motives for joining the mission could only be speculated, but they were ready and available. Party: Kiray Nastay (KingoftheZempk) 24 year old female human knight Level 1 Power: 4 Defense: 2 Health: 10/10 Ether: 0 Gold: 10 Equipment: Sword of the Kin (WP: 3), Scutum (SP: 2) Inventory: Potion Grimwald Gjinko (LordoftheNoobs) 69 year old male Gnome; Level 1 Cleric Power: 4 Health: 5 Ether: 5 Gold: 0 (Owes Arthur 50 gold) Equipment: Broomstick (WP: 3) Inventory: Remedy, Potion (x2), Bedroll, Scroll of Frailty Nyx (Pandora) 19 years old Female Human Battle Mage *Immune to Asleep, Fast Asleep and Sealed effects* Level: 25 2/3 Power: 40 (WP14 + Lvl 25 + High Heels) Defense: 3 (Robe of the Archmagi) Health: 36/36 (Base 5 [Mage], +24 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 35/35 (Base 5 [Mage], +24 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi]) Gold: 201 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), High Heels (+1 Power). Inventory: Zee Standard (Staff, WP: 13 Ice Elemental, Necromancers Raise Enemies with 2 extra levels), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Shiny Helmet (+1 max health), Monkey Bar (all minions, pets, summons etc are Hastened). Ruby (Fire), Diamond (Light), 2 Amethysts (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water) Opal (Ice). Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Fire Bomb, Smoke Bomb, Bomb 'X2' (May be combined with a bomb to get it to ignore SP), 2 Bedrolls, 5 Bones, Scrap Metal. Arthur Justus Regulus VII (Flipz) Level 21 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Heroica Hall] Power: 33 (21 + WP:12) Health: 33/33 (Basic Health: 5 + Level Bonus: 20 + Class Boost: 4 + Permanent Boost: 4*) Ether: 31/31 (Basic Ether: 5 + Level Bonus: 20 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 228 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur, oved 200 gold by Nagure) Equipment: Hollow Blade Dagger (WP:6, dagger, hollow-blade [Elixir]), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Shackles of War (Accessory, Prevents anyone from fleeing battles), Sterile Gloves (handwear, immunity to Poisoned and Badly Poisoned) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, Scroll of Sealing (Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target theLucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: 2x Potion, Grand Potion x10, Remedy, Smelling Salts x5, Nostrum x5, Mulled Wine, Jinxy Juice x4, Ether Core x2, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 6 Power:14 (8+6) Defense: 3 (Tricorne SP:3) Health: 10/10 Ether: 0 Gold: 3 Equipment: Tricorn(SP:3), Cheesy Dagger (WP:8, Double damage to vermin) Inventory: Bedroll, Remedy, Potionx4, Venom x3, Leather Armor(SP:1) Sorrow (Endgame) Level 19.5 Assassin Power: 39 Defense: 1 Health: 30/30 Gold: 1182 Equipment: Mockthril Longbow (WP: 22 Ice and Darkness Elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x5, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core x1, Mead x10, Smelling Salts x10, Nostrum x8, Health Core, Deadly Venom, Dark Cloak (Backwear, SP:1, Max Health +1, Power +1, suitable for rogues and barbarians), Dragon Scales x2, Remedy x5, Grand Potion x5 Thothwick (Professor Flitwick) 44 year old Metasimian Level: 23 Black Knight *Damage Undead* *Immune to Stunned* Power: 37 (33 Ranged) (+2 due to cookies) Defence: 10 Health: 38 Gold: 409 Equipment: Banana Sabre (WP:12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 1 Potion, 1 Bone, 1 Venom, 2 Health Cores, Grand Zoot Cookie, Sapphire, Dragon Scale Lord Lawrence Boomingham (Zepher) 45 Years Old, Human Level 22 1/2 Paladin *Immune to Fragile* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 63 (Owe 50 to Docken, 79 to Arthur, 110 to Sorrow) Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Sleep, Scroll of Blindness, 2 Scrolls of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard Nagure (Costy) 34 year old Male Yeti Berserker. *Immune to Ice-Based & Fire Based elemental damage**immune to Fragile and Blindness**Counterstriking* Level 15.5 Power: 29 (Level 15 + WP 14) Defense: 21 (Yeti Fur Coat SP: 12 + Shield SP: 9) Health: 32/32 (Barbarian base 8 + level bonus 14+ Berserker bonus 10) Gold: 4 (200 owed to Arthur (Flipz)) Equipment: Stone Hammer (WP: 14, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:9), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Pickaxe, Axe of the Croise(WP: 10, Light Elemental), Phoenix Essence, Mead x2, Potion x2, Remedy, Smoke Bomb x2, Deadly Venom x2, Tiger Balm, Grand Potion x3, Helmet (SP:1) Captain Patricia welcomes the heroes with a stiff nod. She feels irritated just from looking at the rag-tag group she has hired. Almost everyone of the champions looks like a potential backstabber - although the yeti would most likely just smash her head in between his gigantic fists. Her eyes shift from the old knight to the teenage mage, from the black-armored Metasimian to the hooded figure without a face. Disobedient souls, the whole lot of them! There is one familiar face in the group, though, a recent recruit called Regulus. Maybe she could trust even that one to do his job properly... "Heroicans, I hope you all understand the gravity of the situation we are here. In a matter of hours, every truly important person within this city is going to walk through those doors to enjoy a nice dinner with some music and dancing, honorating our 400 years old city. Our job is to make sure that absolutely nothing disturbs that celebration. Nobody gets in without an invitation, and all the surrounding buildings are kept in a tight watch. The word is that Wolfgang will strike this place tonight. We have high reason to believe that they will send none other than Nikolaus Steerpike, their Court Poisoner, to the task. Poison and dinner is never a good combination, you see. I can only hope and pray to any god listening that you will catch Steerpike if you come across him and deliver him to me dead or alive. And your Veterans help you if by midnight I find the leaders of Eubric lying dead inside that theater! Have I made myself perfectly clear?" The captain's icy stare goes through each of the nine champions. QM Note: Welcome to the quest, everybody! Now's your chance to ask questions from Captain Patricia and Bilbert Wigglepike, and get to know your companions. I will sort out the statistics tomorrow, as I like to keep them in a unified order.