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Found 143 results

  1. The peasants of Auner have had quite enough of the Desert King's tyranny and toss the tax collectors off of their tower into a heap of manure below. Down with the mummies! The interior: My joint guerrilla with Kai on K15... I really liked the chibi look this thing turned out with! Thanks for viewing, C&C are welcome!
  2. A mysterious stranger had appeared in Ulandus one day and had started to hand out bread from his cart to anyone who wanted it. When the soldiers arrived, having been informed by the people of the treacherous stranger who had been handing out rotten bread and picking the pockets of those to whom he gave it, all they found was a bunch of scarlet magnolias. The bold stranger - who came to be known as the Scarlet Magnolia - continued to appear in town, while the sides of his cart first changed to silver, then to gold, as he grew rich by robbing its inhabitants. That is, until the famed thirteenth legion arrived in town. Being told where the Scarlet Magnolia had last set up his cart, they headed off to pay him a visit, and once again they found nothing but flowers and the cart. But this time, the clever soldiers peeped under the cart and - voilá! - there was the Scarlet Magnolia, trembling in his boots!! And yes, some people have still not discovered that the bread he hands out is rotten! My counter to MKJ's guerrilla build. Thanks for viewing, C&C are welcome!
  3. I guess this is the fourth in this series: Garmadon's guerrilla (entering Ras-El-Akhen) marcu22's guerrilla (attempting sabatage) Bergier's counter to marcu22 (captured!) and now my counter to Garmadon: After their capture at the gate, Cedric and his pal were given prisoner of war status. As part of their detention, they’re responsible for taking care of the Ras-El-Akhen pigpen. As Cedric cleans out the pen, a High Council captain inspects the Ulandan armor. He's less than impressed. C&C welcome! For the Republic!
  4. With Ageven off in Qarkyr, the few inhabitants of Auner were left to scratch their heads and wonder what best to do to fend off the immanent threat posed by the Desert King. So they decided to put their heads together... and what better rendezvous then the settlement's inn? The other side: You haven't seen half of it yet though... this inn actually opens! The interior is fully playable! A close-up shot: So the inhabitants spent a few hours brainstorming together, and they quickly decided that obviously, the thing to do was to get rid of the DK tax collectors! And just how would they do that? That's Garmadon's business! Inspired in part by soccerkid's recent opening castle. This was really a lot of fun to build, especially the yellow roof. It fits together very nicely and is remarkably sturdy - for me. You didn't think I would give up my home town without a fight, I hope? C&C appreciated!
  5. Warzone 17: The Assault on Xersia Location: O17 Who Can Participate: Ulandus and Desert King (Unless High Council clears a path before the deadline) Terrain: Xersia is the capital of Ulandus. In size it rivals Petraea, Albion, and Cedrica. “The Heavenly City” sits at the end of the Great Ulandian Way to the far south of the subcontinent. Its walls have been compared to mountains, and its harbor’s defenses are said to be more numerous than ants. The architecture of the city itself is mostly classical (think Roman / Greek) with some mixes of Far Eastern Kaliphlin (See the warzone battle of Qarkyr for more specification of this style) within the city. The center city, or the Celestial Palace, as it is known to the locals, has separate white walls which are topped with see-through bulbs. The walls are ornate, and it is clear that they have never been breached. The palace is a large building, where thousands live and work. The famed Centurions of the 13 Legions all have a mini-palace within the Celestial Palace. It is the most heavily guarded city in all of historical. But no one is looking for a threat coming from the inside… History: The history of the Heavenly City, and much of Ulandus, is still classified from outsiders, even those who have newly sworn to protect her. The Heavenly City dates back to the founding of Ulandus as its own Guild some 1500 years ago, long after the sinking of the original city of Ulandus. Upon First Centurion’s Ascension to the throne, the city expanded rapidly. Ulandus began to sail ships around the world, waging wars in far off places that Historicans have never dreamed about. Xersia became a symbol of exploration and wealth for all of Ulandus, and the amount of exotic slaves they captured helped prove their role as an international leader. It was only with the Great Disturbance that First Centurion was able to fulfil the prophecy of rejoining the motherland, and since that time, every effort in Ulandus has been on that undertaking. But now… the Celestial Palace is threatened for the first time. The Desert King, using his strongest magic has pierced the protective bubble around Xersia. Exploding one of the funny see-through bulbs upon the Celestial Palace’s gate, the internal workings of the palace are now vulnerable to a transportation spell. Although very few people in Historica are powerful enough to open a gate large enough, long enough to allow an army through, the Desert King happens to have found a mysterious stranger with such capabilities. Exhausted from weeks of attempting to break protective shield of Xersia, the Desert King now turns to his new ally to cast the final spell. The reserve armies of the Desert King are called to assemble on a dark night, not told where they were headed. The Stranger appears before them, and before anyone can ask the identity of the archmage, a large portal opens before them. On the other side are the white buildings and ornate décor of a large inner city – the Celestial Palace. Each captain was instructed to break the seal on their orders at this point and head through the gate. Mini-challenge: The orders tell the armies to go to the center of the Celestial Palace, in fact, the center of all of Xersia and go to the Temple of Light. Within the temple of light they will find five large mechanisms that must be destroyed. They are not given a description, just that they would be immense objects, high guarded, and evident when seen. The armies of the Desert King were commanded to destroy these objects. Desert King builders: Depict the attack and destruction of one of these impressive objects. Remember, the relic should be impressive. You have discovered that these are emitters of magic that allow First Centurion to stay on Historica’s plane of existence. If you destroy one of these, then perhaps Ulandus will lose their great leader. First Centurion might even personally show up to defend the objects of power. Ulandus Builders: You have come to know that your leader is a supreme being from another plane. He has immense power, but what allows him to use it on Historica’s plane are the monoliths of power. If even one of them are destroyed, First Centurion loses power, and may be banished to his native plane, leaving your side without a leader. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. Special: Although First Centurion might show up in your battle scene, he cannot currently die on this plane. So, that means no killing him off in your battle scene! Restrictions: 32x32, with limited overhang. Due Date: May 17th
  6. A couple of DK soldiers planned to entrench themselves admidst the crops of the 'loop', but their desire was anticipated by the Ulandians! A better view of my tomato patch! Without the soldiers: Credit goes to Garmadon for the initial reed design.
  7. We all know Garmadon has a massive army marching around, but just in case, Ageven imported along a rare species of dragon, called a Peliger. Sure, his last experiment with Wild Shag-bulls didn't work quite as well as hoped, but this one is taking things to a whole other level! My first dragon... also my first time experimenting with a color background. Speaking of which, I should find something a little bigger than a shirt. Another picture! And a shot of the rider! C&C welcome! As I mentioned, this is my first attempt at dragon-building, so I hope it turned out alright!
  8. Please note: only two of these builds (the two on the right) are actually entries! The other two are for story purposes only. Like all long days, this one was about a girl. Lat've had been favorably impressed with Philici right from the start, and there could be no doubt that the fact that she was a landed heiress and ruler of a fairly nice if slightly rundown city had provided a nice incentive. The more Lat've thought about it, the better it seemed. He wasn't really in love, he thought, but then, he didn't actually believe in that sort of mumbo-jumbo anyways and he did like the intelligent, vivacious girl well enough. He swirled the cup of morning coffee he held and yawned as he reclined in his chair. Standing up restlessly, he glanced out the window. He was guest in one of Philici's palaces at the moment, and the view afforded out his large window was quite a breathtaking one. A servant entered with his breakfast - a nice cut of ham and a few fresh eggs. "I could get used to this!" he muttered, attacking the viands. Presently he heard the sounds of a scuffle in the hallway. He pushed the tray away and stood up, intending to go see what the matter was. But before he could move, his door flew open. Lat've almost dropped his coffee. He turned to reach for his sword, but with an unearthly chuckle the Desert King partisan grabbed him tightly, pressing his own sword blade against Lat've's throat and chest. "Were you going anywhere?" he asked menacingly. "Quick!" the other mummy exclaimed. "The soldiers will realize we've broken in any minute now!" "Right! Tie him up and let's get out of here!" "Where are you taking me? You won't get away with this! Philici's soldiers aren't ones to sit around in their barracks!" "Maybe not, but Philici's soldiers are said to be very obedient. I guess we'll see if we can't put that to the test!" And without wasting more words, the mummies hustled Lat've away from the comfortable room. Lat've struggled fiercely with his captors, but it was no use; they were armed and he was not. After a brief wrestling match they pinned him on the ground with a sword to his throat and proceeded to tie him up and blindfold him. Then they led him away. At last Lat've felt that they had reached their destination. In front of him he touched a pair of hard metal bars, and behind him he heard a snap as another pair clicked into place. Nervously he turned around, stretching out his arms as best as he could with them tied behind his back, until he was sure he was in a tiny cage that barely allowed him to stand upright. Suddenly Lat've shuddered. With a nerve racking feeling of dread he held his breath. The cage was moving! He grabbed the iron bars behind him and held on. From somewhere in the darkness came a brutal laugh. Lat've clinched his teeth. What was happening? Where was he going? "Would you like to see where you are?" sneered a voice. The blindfold disappeared from Lat've's eyes as if by magic and he looked up just in time to see a mummy soldier jump off his cage and onto a neighboring platform. Then he looked down and watched the blindfold fall through the bars on the bottom of his cage, burning up into nothingness in the lava below. He gasped, reeling backwards and leaning against the cage's iron bars. From the platform behind him he heard the same brutal laugh. His courage returned. He looked up at his tormentors with a proud, defiant glance. The man ignored him. Instead, he stared at something - or someone - stationed at another post on the opposite side of the pit. "Well?" he drawled. "Have you made up your mind?" Lat've froze. Who was it that held his life in the balance? The seconds seemed hours. Lat've felt that prickly sensation that told him someone was looking at him. He had to force himself to turn around. He was afraid to look up. Oh! His heart jumped into his throat, he staggered backwards and would have fallen if it hadn't been for the bars of his tiny cage. For it was Philici herself who, with guards on either side of her glared at him with anguish in her eyes, her hands gripping the railing until her knuckles turned white. "What am I to do?!" she moaned. "What am I to do?" "You know your options well enough, lady," said the same coarse voice. Lat've shuddered and looked again at this human monster. "Agree to marry me, and support the Desert King, or see him" - he nodded toward Lat've - "drowned in the hottest pool of lava in Kaliphlin! Should you choose the latter," he added graciously, with a sort of half bow, "we are authorized by the benevolent Desert King to promise that your person and realm will be held inviolable and you will be free to depart and leave your city to whichever side you choose. But surely, you would far rather sacrifice yourself than let this honorable gentleman roast at our pleasure?" Lat've was horrified. He glanced back at Philici, who was still staring at him, looking like she hadn't heard a word the Desert King's man had said. "What shall I do?" she repeated. "That is an easy question to answer, lady Philici," Lat've said boldly. "What am I to you? Let me go, and whatever else happens, do not let the Desert King take over your city!" "Oh! I cannot," Philici exclaimed. She turned and buried her face in her hands. "Let me go!" Lat've exclaimed again. For one agonizing moment all was silent. Then Philici raised her head. "Have you chosen?" Lat've's captor asked. "I will not marry you, and I will never support the Desert King!" she said firmly, her eyes flashing. "So be it!" The man nodded toward the executioner, who stepped forward, swinging his sword, ready with a single stroke to sever the cord that kept Lat've's cage out of the hungry lava below. Lat've grabbed the bars on top of his cage, in a desperate attempt to postpone the inevitable. He glared at the mummy who impassively allowed his sword to continue its fatal downward swing. He ground his teeth together and clenched his fists. At least he would die like a brave man! All of the sudden, out of nowhere, a big, brawny man wearing a uniform that proclaimed him to be a High Council partisan appeared on the platform, grasping the mummy's neck by one hand and holding him out over the lava like a rag-doll. "Just in time as usual, I see!" he exclaimed, in a deep, gruff voice. The Desert King's man was flabbergasted. "Get him!" he cried. The High Councillor contemptuously tossed the mummy in the face of his employer. With the utmost difficulty the pair prevented themselves from spinning off the platform. Then he jumped on to the top of Lat've's cage, and followed up with a spring on to the platform on which Philici was still standing. He quickly routed the guards around her. "I have come to save you," he said gallantly, with a half bow. "What more can I do?" "Get him out of there!" replied Pilici, rousing herself and pointing to Lat've. The chivalrous gentleman did not seem too pleased with this order, but nevertheless complied. Lat've and he stood contemplating each other for a few seconds. Philici threw up her hands in despair. "Oh, will it never end?!" "A truce at least, until we are out of this place," said Lat've. His rival nodded agreement. No sooner were they safely gone then Philici said firmly, "You two obviously have something to settle between you. I don't see much point in putting it off." "On the contrary, lady, it is you who have to settle between <i>us</i>," replied the High Councillor. "Then I choose Lat've," Philici said proudly - adding, with a glance at Lat've, "anything to escape him, you know." Lat've was not sure how to interpret this last remark, but he held his peace. The High Councillor's eyes flashed lightning. Suddenly he whistled, and a small group of soldiers appeared and surrounded Philici. Lat've, still unarmed, rushed at them, but was stopped by the brawny head soldier. "Hold it right there," he commanded grimly. "I promise you satisfaction as soon as we get to a decent place!" "I hold you to that!" returned Lat've. "Follow me then, and send one of these men to fetch your sword." Lat've did as he was told. "Here we are," his captor announced presently. "Choose your corner." Lat've chose, and then a soldier came up and handed him his sword. He tested the blade over his knee, making sure it was the same one. Then he turned round to face his opponent, and in doing so noticed Philici behind bars in a third corner. She said nothing, but her looks clearly showed her anxiety as to the outcome. Lat've turned and prepared himself to face his opponent. From somewhere in the audience a voice cried, "Let them go! Let them go! Let them go and do battle!" At the third cry both combatants swung their blades and rushed towards each other. The swords clashed and clanged as each combatant strove to gain an advantage. Both were well matched, but gradually it became clear that while the High Councillor had the brute strength, Lat've had the technique. At last Lat've, with a powerful stroke, knocked his opponent's sword from his hand. A roar of excitement went up from the crowd. "By the rules of chivalry," Lat've said, "I've won!" "Booo!" The High Council soldiers hissed and hooted. Lat've saw that the situation was quickly getting out of control. He glanced around. It wouldn't be hard to get out the same way he came in, but what about Philici? He looked at her, and she seemed to have read his thoughts. "Quick!" she whispered. "This wood isn't very tough!" Lat've grasped his sword and gave the cage a few powerful blows, freeing Philici. "Don't let them get away!" cried the commander. "Run!" Lat've shouted to Philici. He spun around just in time to deflect the blow aimed at him. Then he sprang through the narrow passageway. After a few quick turns, he and Philici lost their pursuers in the maze of streets. "Where on earth are we?" Philici asked, as they paused in front of a short wall, under the shade of an overhanging bough. "I have no idea," Lat've replied, mechanically thrusting his hand into his pocket. He felt around, not really sure what he was trying to find. Suddenly his fingers touched something cold and round, and with a mental start he remembered that just that morning he had been thinking about asking Philici to marry him. Well, after all they had been through, it would be the appropriate end to the day, and after all, the worst she could do was say no. At least there wouldn't be as much drama in his case as in the last two! But as it turned out, she said yes - much to Lat've's relief as he wasn't interested in any more long days on a girl's account! A few more shots: Comments are welcome! Thanks for checking it out!
  9. Furious at the treachery of the traders of Qarkyr, Ageven had been in the front ranks of the Ulandian plotters, doing his best to get the town to give it's allegiance where it's allegiance belonged! Not too surprisingly, this brought him a lot of rather undesired attention from the ruthless bands of marauding Desert King supporters... so he decided to use that to his advantage! ... ...and led them right into a trap! Complete with oil covered stairs, angry citizens, and wheels ready to fall on their heads... wait, what?! Comments are welcome! I had a good deal of trouble sticking all those houses on the tiny footprint - I know I didn't come close to maxing out but I was pressed for time... you'll see why when I upload my next build in a few minutes! Anyhow, I was pretty happy with the way most of it turned out, especially the gold street and rug doorway!
  10. Ageven and a band of Ulandians blockade the oil road, stopping the High Council's supply train. "Here they come!" one of the men exclaimed. And indeed, they came. As far as the eye could see, transport upon transport! The Ulandians rubbed their hands in gleeful anticipation. A shot of just the road... I tried to give it a bit of a forced perspective vibe. Overview of the entire 16x32, sans figs and wagons as those require a specific angle otherwise the FP ends up all messed up! And last but not least, the three miniature wagons! Comments are welcome, I had a good deal of fun with this build, especially with all the little wagons! Thanks for taking a look! If I were to happen to win, I choose H6.
  11. Lat've stared hard at his antagonist. He had been challenged by the mummy facing him for the hand of Lady Philici, on whom, as the city of Sands' End came in the deal, the Desert King had set his greedy eyes. His clever plans, however, were destined to be thwarted. The sword and spear clashed and the grating sound filled the air. While the mummy leapt about with the agility of a monkey, Lat've stood calmly on his guard waiting for the right moment to strike... After defeating his opponent in the duel, Lat've returned victoriously to Sand's End, where he proposed to to Lady Philici, by whom he was accepted - of course! A couple of different views: The proposal: My entry to WZ16... a bonus to anyone who knows what inspired the first build! If anyone can figure out what inspired the second though - now that would be impressive! Thanks for viewing, C&C are welcome!
  12. [Notes from the diary of Ravix Cellutor, lieutenant of the 3rd Legion of Ulandus] I have never before been in such a bustling, multi-cultural land, filled with vibrant colours and exotic smells. Our legion, the Sand Wolves, are tasked with keeping Ulandus itself safe, and therefore only really stay inside its borders. However, we have another side: we are the intelligence force, the eyes and ears of Ulandus. And we were sent for by General Latrix Veringetorix and tasked with an important mission. He was currently in the city of Sands End, trying to win the hand of its ruler, Lady Phlici. Being no fool, he knew that his enemies would attempt to prevent the union, so he instructed us to infiltrate the nearby High Council and Desert King strongholds for information. We received shocking news. Both the Desert King and the High Council were sending troops to kill Lat've and therefore eliminate the competition. And what was worse, they were both sending these assassins on the same day: four days from now! We rushed back to Sands End to inform the general. The immediate quandary was: how to defend him when Phlici had banned weapons within the city? We had a solution to this, though. Early that morning, Lat've invited Phlici for a stroll in her favourite place, the tranquil Gardens, one of the only displays of cultivated Avalonian flora in Kaliphlin. As planned, he got down on one knee and offered her a golden ring. She was, naturally, delighted, and accepted at once. This surprise proposal distracted both her and her guards, long enough for us to put our plan into action. Our day was complicated by a traitorous Cresenthorn Elf, who had let the High Council assassins into the city by signal fires. We quickly apprehended him at spearpoint and aimed our crossbows at the window admitting the first of the assassins. With this one dead, hopefully the other mercs would flee. One last twist went unforeseen by us. In all the commotion caused by the HC assassins, we had totally forgotten about the Desert King's merc. He was wilier and smarter than the rest, and had previously infiltrated the city and was lurking in the Gardens, sword drawn. Lat've, heading down to the Gardens early, was taken by surprise; luckily for all of us, he was wielding a hidden gladius and managed to kill his opponent, and hastily conceal his body under some bushes, just seconds before Phlici arrived. Mission successful.
  13. Warzone 14: The Battle For Qarkyr (or The Battle of the Partisans) Location: F14 Who Can Participate: Ulandus and Desert King (Unless HC wins Warzone 13) Terrain: Qarkyr, the gateway to the Rakath, the Eastern Emerald, The Protector of the Ocean Gate, and former Capital of the short lived Dwarven Empire of Varnforge, is the fourth largest city in Kaliphlin after Petraea, Barqa and Queenscross. It sits in the Rakath Moutains, within the Qar-Akhen River Valley. A wall stretches across the valley to stop movement East and West without paying the tolls at Qarkyr first. Long a defensive position, the city has magnificent walls. The architecture is a mixture of Eastern Kaliphlin, and Far Eastern Kaliphlin, the two cultures merged along the most common pathway through the Rakath Mountains that separated them. The Far Eastern Kaliphlin architecture relies heavily on pagodas, hip and gable roofing, enclosures within large buildings, and wood is the main building material. The classic Kaliphlin architecture of East Kaliphlin (the land between the escarpment and the Rakath Mountains) is also prevalent here with domes, arches, towers, stone and mud buildings. The town is somewhat divided between the two cultures, with “The Ocean District” representing a large concentration of people of Far Eastern culture, and the much larger “Trader’s Quarter” which is distinctly Eastern Kaliphlin traders, mostly from Petraea. The rest of the city is pretty much equally divided. There is not a water shortage in the city, and it is famous for its lush gardens and parks throughout the city. History: Despite having a great wall to funnel in all travelers east and west, Qarkyr is as porous as a net. The corruption within its walls is ancient, dating back to when the Dwarven King Archbeard claimed the city as his own a thousand years ago. It was under his rule that the modern blueprint for Qaekyr’s orderly streets and plazas was laid down. The city’s walls were built first by the dwarf engineers, and they have never been penetrated since. Unfortunately, the trader section of the city, humans who had sworn allegiance to Archbeard, made the walls unnecessary. Archbeard’s nemesis, the Sea Goddess Calif – or at least someone claiming to be her – had a mighty eastern seaborne empire growing on the Eastern coast of Kaliphlin. She wanted the Qar-Akhen River valley as a gateway into greater Kaliphlin in order to continue her conquest. When her armies came to the walls of the city, her spies found easy access by bribing the merchants. They betrayed their new king, and he was murdered in his bed by assassins. Calif’s army slipped in soon after and took the dwarves by surprise. They fought to the last man, and not one dwarf survived that night. Calif rewarded the traders by giving them a quarter of the city – the same quarter known as “The Trader’s Quarter” today. However, Calif would not go on to take over the middle of Kaliphlin, as she too was betrayed. One of her new supporters, a trader named Mors’Qo brought her an emerald from one of the nearby mines within the Rakath Mountains. It was the largest emerald anyone in the region had ever seen. It was placed in a necklace for her, but when she put it on she was instantly transformed into a emerald statue. Mors’Qo had bought the enchanted emerald from a dwarf and had intended to kill the Sea Goddess to avenge Archbeard. His plan worked but her supporters through him into the deepest well they could find and sealed it. Her army was stopped, and many settled in Qarkyr, creating a bicultural dynamic that exists today. More recently treachery has played a part in Qarkyr’s history. It has only recently become known how the mighty city fell into the hands of the Desert King early in the Civil War. Its representative to the High Council, Ageven Deraim, Lord of Auner, is a staunch supporter of Ulandus. Likely many of the Far Eastern Kaliphlinites living in the city would have supported their representatives loyalties, but the Traders took quick action at the beginning of the war. Ageven had been preparing defenses back in Auner, when the trade faction opened the gates for a small Desert King force led by Regi Bar’nol. Regi became Lord of the city, and by the time Ageven made it back, there was nothing he could do with his small force against the mighty walls of Qarkyr. Mini-challenge: Ageven and Ulandus were not going to give up the city without a fight. The porous walls would help them as well. He began by bribing Desert King supporters to let his spies within the walls of the city. His spies made contact with the Ocean District, and began to put together a strike force. Soon hundreds of fighters had been smuggled into the city, and finally Lord Regi had caught on. The war in the streets had begun. The challenge here is to build a scene where the two cultures collide – in fighting and in scenery. MOCs should show both types of cultures within the city, as these battles are all happening between the walls of Qarkyr. MOCs should also show the distinctly different peoples of both sides brawling in some manner. There are very few regular troops in this battle – perhaps just commanders and a few footmen. Once side should be winning clearly in your depiction. Supporters of DK should be depicting the rich traders of East Kaliphlin as their allies, while Ulandians have the Far Eastern Kaliphlinites as their allies in this battle. Story and Challenge Addendum if HC wins Warzone 13: Now with Aymeri’s breakout complete, the HC forces have turned their sights on Qarkyr. Knowing that they cannot get their army into the city in masse, Aymeri turned to the tried tactic of bribery to get some of his men into the city. Being the latecomer to the battle, it was easy to see the people most neglected in this war of neighborhoods were the poor and underclasses. The High Council spies noticed something interesting about the lower masses, they had started to pick up on the High Council rhetoric “Viva la Republic!” Although this chant was created by the more privileged lords of Kaliphlin, it has become the chant of the masses. High Councilor Aymeri saw this as an opportunity, albeit dangerous in a time of lords and kings, he would give these people democracy, and thus bring them into the High Council fold – after all, his advisor noted, it works in Queenscross. The High council builders in this challenge take the rabble as their soldiers. They should depict a similar scene as the mini-challenge details, their MOC should show both cultures, but also show the poor High Council supporters doing battle with one or both of the other factions. Special Category: Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it. Restrictions: 32x32, with limited overhang. Due Date: May 10th Special Consequences: If High Council Wins WZ 13 and WZ 14, they achieve “March to the Sea” Victory condition, where they are awarded Zone F15 and G15. If Ulandus Wins, they secure G14 as well. If Desert King wins, they secure G13, as Ulandus has overstepped in its attack on Qarkyr, and the counter attack was brutal enough that they lost a zone.
  14. Spader

    [WZ14:F14, Ulandus]

    Battle raged. Lieutenant Dmitrius and I had led a small Ulandian force into Qarkyr, and were currently in a viscous fight for the Trade center. Unfortunately, the Desert King hadn't counted on the type of soldiers Dmitrius and I were. There was literally one mummy left, and he was being attacked on four sides. The civilians watched with hope, and a hope that would be rewarded. Ulandus would get re-take Qarkyr. Builder's notes; Another quick build, but I tried to add some nice details. But tell me what you think! For the praise of His glory! ~Andrew
  15. "What are you doing?" Asked the Ulandian Lieutenant. The people had been loitering around the temple, accepting food from Desert King "non-combatants". That said, the food the "peaceful" soldiers held a dark secret. "We need food!" A citizen called out. And indeed, his young son was with him. "And guess," the Lieutenant asked, "Where that food came from? The Desert King's generosity?" "Why-" the Desert King "non-combatant" started, but was cut off. "NO! It came from the starving mouths of Ulandian farmers. You think your situation is bad? These farmers have been raided, killed, and stripped of every menial possession. And these," the Lietenant yelled, pointing at the Desert King cronies. "Are attempting to buy your loyalty with it!" The citizens looked down in shame. The Lieutenant's heart softened. He threw a brown sack to the crowd. "That's my pay for the last 4 months. Use it sparingly," he said, and walked off. The citizens looked up, and some of them cried tears of joy. The Lieutenant knew that pay was his right. But he decided that these people needed them more. Builder's notes; A nice little counter to this. Hope it works! But tell me what you think! For the praise of His glory! ~Andrew
  16. Here's my entry to war zone 12 battle for the great loop. ​Mummies aren't to smart... They had been traveling for hours in a tiny reed boat, they saw a barrel of spices just sitting out in the open, sound suspicious, not to them it didn't. They were rowing towards it when they started getting bombarded with explosive potions. They hadn't counted on facing the tribal goblins of the area, allies of Ulandus, who are also master alchemists. Untitled by mlarbconnor, on Flickr Overall view of the build. Untitled by mlarbconnor, on Flickr From the top. Untitled by mlarbconnor, on Flickr Figless top, the corner pieces hanging off the side are to hold the boat in place. Untitled by mlarbconnor, on Flickr Underneath, I used 2 BURP's for a wall base. Untitled by mlarbconnor, on Flickr Figless bottom. C&C appreciated, thanks.
  17. The mighty Ulandian army advances into the center of Desert King territory. Although they have quickly constructed an important coastal stronghold, the mummified - and other - followers of the false Desert King stand no chance against the Ulandian host! From the front: A very fun experiment with mirrors! Although I would certainly like to use a mirror with a build again I don't think I'll try two again for a while! Here's a picture of the setup I used, and the build is actually a total of 6x20 studs. Thanks for viewing, C&C are welcome! And yes, there should be another Ulandian guerrilla to help mine out pretty soon!
  18. Hi, so here I'm proudly presenting my Entry for Warzone 10. In my eyes, this is and will be one of the best Warzone's in this Challenge. ME's awesome 'Liberating Petrea' motivated me to invest a lot of time and passion into this build. Of course it's a long time till due date, but i could't resist while I had the idea's. ''Take over Petrea!'' The Barbarian's from Ulandus had overcome the outter defense of Petrea and straightly went deeper into the city. Just one aim sparkeled in their eyes: ''Get rid of these High Counciler's''...The mob moved through the alley's of Petrea and civilist's started running. Taking only the bare necessities...Blood will be shed, this day. All Pic's available on My Flickr! Right Side: The actual/falling governor of Petrea: Front View(recieved new torso's, love them!), I'm quite happy with the fountain...: Right Side, that Harem ;)) haha: So, i hope you like it...like i do! So fun to build Regards
  19. Edit: My first title mistake this challenge! It should be H14. Sorry about that! In a low, musical voice Lady Sarai began her story, looking earnestly into the faces around her. "Once, back in my native village, a new blacksmith set up shop. He was a very generous blacksmith, often shoeing horses and repairing plows for free! Often, he would compare his work to the work of the other blacksmiths in the village, pointing out the cracks in their horseshoes and the dents in the weapons. The other blacksmiths claimed that they were being slandered, but the village didn't believe them. The new guy was just too nice! Not too surprisingly, he soon ran the other blacksmiths out of business. One by one, they left town. Then the new blacksmith came out in his true colors! No more cheap fixes and quick repairs! He suddenly became very punctual about claiming his pay and the prices seemed to rise all the time! Not only that, but the plows he had built started to crack and the horses he had shod cast their shoes. Even the swords and weapons he had made showed their true worth and snapped in battle like pack-thread! The people were furious! The came thundering on the blacksmith's door one windy night. 'You are a cheat and a liar!' one called. 'You have slandered the men that were better than you,' cried another. 'Your work is worthless!' exclaimed a third. But the blacksmith calmly stuck his head out the window. 'All that you say may be true, my friends. But you did not have to believe me. You did not have to come to me for your swords and spears. You did not have to ask me to fix your plows and shoe your horses. You did not have to run the other blacksmiths out of town. But you did. Now what you are left with is your own doing!'" For a second Sarai paused, scanning the upturned faces around her. "My friends, do you know who this blacksmith is? He is the Desert King! He has made himself out to be a wonderful guy, pointing out the cracks and flaws in the others and making himself look generous. But you do not have to believe him! Be wary! Be careful! Otherwise the day will come when you will come knocking at the Desert King's door and he will say to you that it is all your own doing! And you will remember this warning, and your days will be spent in vain regrets that you did not say in time, 'Away with the cheats, away with the liars, away with the false Desert King!'" Stirred to it's depths, the crowd raised it's voice in one mighty shout, "Away with the false Desert King!" The original post ran as follows:
  20. That day everything had gone wrong. It began when our commanders ordered us to get into those nasty little reed boats, though, by the way, they certainly did not get in themselves. Paddling those things around the loop would be enough to drive any sensible mummy insane. However, the worst part by far was when we approached our destination. We were all looking forward to having our feet on dry land again and leaving those detestable crafts floating in the un-namable- thing! But thing just continued on their downward course - as things tend to do when once poorly started - and on nearing the docks we saw that the Ulanders were quite ready for us. We prepared for the fight when they took those horrible pikes they were wielding and started poking holes in our frail boats! The un-nameable thing began to flow rapidly into the craft, and as I leapt back in horror I saw that the boat in front of us was already half submerged while the remaining mummy desperately attempted to bail. I am afraid we were not really in a fit state for a battle. Anyways, the Desert King would certainly not be able to claim the fertile land of the inner loop that day! The mummy doing his best to avoid the water! This build was quite some fun to build! If I win I choose H4 as the next warzone. Thanks for viewing, C&C are welcome!
  21. The Desert king mummies took it into their heads that handing out money to the civilians would be a good idea... it certainly boosted the recruiting business! many of those who had received the monetary support went off and promptly bought themselves uniforms to sign up for the Ulandian army! Figless: The original and more atmospheric shot My counter to robuko's guerrilla. I hope to revisit the photography part on Monday... though I rather liked the yellow light for this one! This was a very fun little build, I've always wanted to try out these wall and roof techniques (and yes, the roof technique is upside-down! ) Thanks for viewing, C&C are always welcome!
  22. Many of the Kaliphlinians have tired of serving the Desert King, and now come in great numbers to sign up for the Ulandian army, who they found had been far better masters! A closeup shot: Figless (and structure-less as well! ): A guerrilla against the DK from me. Although it is not red on the map, I14 was claimed by the DK for an overwhelming victory - or something like that! Thanks for viewing, C&C are welcome!
  23. The High Council soldiers had been travelling for a while already on their nifty little movable fortresses, highly hopeful of a successful - and hopefully undisturbed - trip to the sea. However, before long they found out that they had been discovered by a party of Ulanders and made ready for an attack. To their disappointment and dismay, however, they found out too late that they had put it together backwards! They were quickly finished off by the Ulanders. (The way it should have been! ) Here is a picture of the trebuchet by itself (I hope the protruding leg can be called reasonable overhang!) My entry to WZ13, I choose H5 as the next warzone if I win. I would like to receive UoP credit for: History - 1 Thanks for viewing, C&C are welcome!
  24. Not everywhere in Kaliphlin is large and beautiful, like Petrea. In the marshlands of the Great Loop lays several fishing villages, Still Water happens to be one. They've been supplying the Desert King's forces with fish, clams, crabs, and even crawfish. This act hasn't gone unnoticed so the First Centurion tasked the Dwarves of the Steel Meridian Mercenaries to occupy the are and make sure not food leaves the town and into the Desert King's possession. The Desert King has learbed of this occupation a few days after the arrival of the Dwarves, so he's tasked some of the Orcs near the area the scout out the area, look for any weaknesses in the fortifications, and neutralize the Dwarves. However, not all Orcs are great scouts. On the archers stationed on a fisherman's shack managed to kill the pest that was lingering down in the swamp. Now the Dwarves are on a higher alert knowing the Desert King forces are beginning to starve in the area. Some additional pictures from my Flickr.
  25. (POV Amir Navabi) After traveling to the Ulandian Camp outside Petraea, I had been ordered to raid Desert King territory. The Northmen, like the mercenaries they were, refused to raid with us. They had agreed to help the siege of Petraea, nothing more, nothing less. But I was ready to serve my allies. We had found a Desert King Coal mine.....and we intended to destroy it. The Desert King's war machine ran on coal, and needed mines like this. The Desert King might well be able to rouse untold numbers.........but no matter how many soldiers, they needed swords. And swords required fires. Hot fires. After defeating the only warrior among them, I faced him down, but there was something familiar about him.......... "Amir!" He exclaimed. "Brother!" "Aram.....You support the Desert King?" "Indeed, Brother, and loyally so. Like my parents." Then the Lieutenant called out I turned my back- as my brother attempted treachery. I twirled around, and in so doing, cut off my brother's hand. He cried out in pain, and fell, having failed in his treachery. We set fire to the shaft, and within minutes, it would be no more. As the building fell apart. I was ready to leave.....then I heard a sound. I was moaning......my brother's moaning. "What are you doing?" The Lieutenant asked, incredulously. I moved his body away from death, and wrapped his wound. I had honor, where my brother had none. For the Praise of His Glory! ~Andrew